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- /*
- * CQuest.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CQuest.h"
- #include <vcmi/spells/Spell.h>
- #include "../NetPacks.h"
- #include "../CSoundBase.h"
- #include "../CGeneralTextHandler.h"
- #include "../CHeroHandler.h"
- #include "CObjectClassesHandler.h"
- #include "MiscObjects.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../CModHandler.h"
- #include "../GameConstants.h"
- #include "../StringConstants.h"
- #include "../CSkillHandler.h"
- #include "../mapping/CMap.h"
- VCMI_LIB_NAMESPACE_BEGIN
- std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
- //TODO: Remove constructor
- CQuest::CQuest():
- qid(-1),
- missionType(MISSION_NONE),
- progress(NOT_ACTIVE),
- lastDay(-1),
- m13489val(0),
- textOption(0),
- completedOption(0),
- stackDirection(0),
- heroPortrait(-1),
- isCustomFirst(false),
- isCustomNext(false),
- isCustomComplete(false)
- {
- }
- static std::string visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- const std::string & CQuest::missionName(CQuest::Emission mission)
- {
- static const std::array<std::string, 11> names = {
- "empty",
- "heroLevel",
- "primarySkill",
- "killHero",
- "killCreature",
- "bringArt",
- "bringCreature",
- "bringResources",
- "bringHero",
- "bringPlayer",
- "keymaster"
- };
- if(static_cast<size_t>(mission) < names.size())
- return names[static_cast<size_t>(mission)];
- return names[0];
- }
- const std::string & CQuest::missionState(int state)
- {
- static const std::array<std::string, 5> states = {
- "receive",
- "visit",
- "complete",
- "hover",
- "description",
- };
- if(state < states.size())
- return states[state];
- return states[0];
- }
- bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
- {
- std::vector<CStackBasicDescriptor>::const_iterator cre;
- TSlots::const_iterator it;
- ui32 count = 0;
- ui32 slotsCount = 0;
- bool hasExtraCreatures = false;
- for(cre = q->m6creatures.begin(); cre != q->m6creatures.end(); ++cre)
- {
- for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
- {
- if(it->second->type == cre->type)
- {
- count += it->second->count;
- slotsCount++;
- }
- }
- if(static_cast<TQuantity>(count) < cre->count) //not enough creatures of this kind
- return false;
- hasExtraCreatures |= static_cast<TQuantity>(count) > cre->count;
- }
- return hasExtraCreatures || slotsCount < army->Slots().size();
- }
- bool CQuest::checkQuest(const CGHeroInstance * h) const
- {
- switch (missionType)
- {
- case MISSION_NONE:
- return true;
- case MISSION_LEVEL:
- return m13489val <= h->level;
- case MISSION_PRIMARY_STAT:
- for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
- {
- if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < static_cast<int>(m2stats[i]))
- return false;
- }
- return true;
- case MISSION_KILL_HERO:
- case MISSION_KILL_CREATURE:
- if(!CGHeroInstance::cb->getObjByQuestIdentifier(m13489val))
- return true;
- return false;
- case MISSION_ART:
- {
- // if the object was deserialized
- if(artifactsRequirements.empty())
- for(const auto & id : m5arts)
- ++artifactsRequirements[id];
- size_t reqSlots = 0;
- for(const auto & elem : artifactsRequirements)
- {
- // check required amount of artifacts
- if(h->getArtPosCount(elem.first, false, true, true) < elem.second)
- return false;
- if(!h->hasArt(elem.first))
- reqSlots += h->getAssemblyByConstituent(elem.first)->constituentsInfo.size() - 2;
- }
- if(ArtifactUtils::isBackpackFreeSlots(h, reqSlots))
- return true;
- else
- return false;
- }
- case MISSION_ARMY:
- return checkMissionArmy(this, h);
- case MISSION_RESOURCES:
- for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, +1)) //including Mithril ?
- { //Quest has no direct access to callback
- if(CGHeroInstance::cb->getResource(h->tempOwner, i) < static_cast<int>(m7resources[i]))
- return false;
- }
- return true;
- case MISSION_HERO:
- return m13489val == h->type->getIndex();
- case MISSION_PLAYER:
- return m13489val == h->getOwner().getNum();
- default:
- return false;
- }
- }
- void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
- {
- std::string text;
- bool failRequirements = (h ? !checkQuest(h) : true);
- if(firstVisit)
- {
- isCustom = isCustomFirst;
- iwText << (text = firstVisitText);
- }
- else if(failRequirements)
- {
- isCustom = isCustomNext;
- iwText << (text = nextVisitText);
- }
- switch (missionType)
- {
- case MISSION_LEVEL:
- components.emplace_back(Component::EComponentType::EXPERIENCE, 0, m13489val, 0);
- if(!isCustom)
- iwText.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for(int i = 0; i < 4; ++i)
- {
- if(m2stats[i])
- {
- components.emplace_back(Component::EComponentType::PRIM_SKILL, i, m2stats[i], 0);
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- if (!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- components.emplace_back(Component::EComponentType::HERO_PORTRAIT, heroPortrait, 0, 0);
- if(!isCustom)
- addReplacements(iwText, text);
- break;
- case MISSION_HERO:
- //FIXME: portrait may not match hero, if custom portrait was set in map editor
- components.emplace_back(Component::EComponentType::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0);
- if(!isCustom)
- iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
- break;
- case MISSION_KILL_CREATURE:
- {
- components.emplace_back(stackToKill);
- if(!isCustom)
- {
- addReplacements(iwText, text);
- }
- }
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for(const auto & elem : m5arts)
- {
- components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- }
- if(!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for(const auto & elem : m6creatures)
- {
- components.emplace_back(elem);
- loot << "%s";
- loot.addReplacement(elem);
- }
- if(!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for(int i = 0; i < 7; ++i)
- {
- if(m7resources[i])
- {
- components.emplace_back(Component::EComponentType::RESOURCE, i, m7resources[i], 0);
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- if(!isCustom)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_PLAYER:
- components.emplace_back(Component::EComponentType::FLAG, m13489val, 0, 0);
- if(!isCustom)
- iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- }
- }
- void CQuest::getRolloverText(MetaString &ms, bool onHover) const
- {
- // Quests with MISSION_NONE type don't have a text for them
- assert(missionType != MISSION_NONE);
- if(onHover)
- ms << "\n\n";
- std::string questName = missionName(missionType);
- std::string questState = missionState(onHover ? 3 : 4);
- ms << VLC->generaltexth->translate("core.seerhut.quest", questName, questState,textOption);
- switch(missionType)
- {
- case MISSION_LEVEL:
- ms.addReplacement(m13489val);
- break;
- case MISSION_PRIMARY_STAT:
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- ms.addReplacement(heroName);
- break;
- case MISSION_KILL_CREATURE:
- ms.addReplacement(stackToKill);
- break;
- case MISSION_ART:
- {
- MetaString loot;
- for(const auto & elem : m5arts)
- {
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_ARMY:
- {
- MetaString loot;
- for(const auto & elem : m6creatures)
- {
- loot << "%s";
- loot.addReplacement(elem);
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- ms.addReplacement(loot.buildList());
- }
- break;
- case MISSION_HERO:
- ms.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
- break;
- case MISSION_PLAYER:
- ms.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- default:
- break;
- }
- }
- void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
- {
- iwText << completedText;
- switch(missionType)
- {
- case CQuest::MISSION_LEVEL:
- if (!isCustomComplete)
- iwText.addReplacement(m13489val);
- break;
- case CQuest::MISSION_PRIMARY_STAT:
- if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
- {
- MetaString loot;
- for (int i = 0; i < 4; ++i)
- {
- if (m2stats[i])
- {
- loot << "%d %s";
- loot.addReplacement(m2stats[i]);
- loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
- }
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_ART:
- {
- MetaString loot;
- for(const auto & elem : m5arts)
- {
- loot << "%s";
- loot.addReplacement(MetaString::ART_NAMES, elem);
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_ARMY:
- {
- MetaString loot;
- for(const auto & elem : m6creatures)
- {
- loot << "%s";
- loot.addReplacement(elem);
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case CQuest::MISSION_RESOURCES:
- {
- MetaString loot;
- for (int i = 0; i < 7; ++i)
- {
- if (m7resources[i])
- {
- loot << "%d %s";
- loot.addReplacement(m7resources[i]);
- loot.addReplacement(MetaString::RES_NAMES, i);
- }
- }
- if (!isCustomComplete)
- iwText.addReplacement(loot.buildList());
- }
- break;
- case MISSION_KILL_HERO:
- case MISSION_KILL_CREATURE:
- if (!isCustomComplete)
- addReplacements(iwText, completedText);
- break;
- case MISSION_HERO:
- if (!isCustomComplete)
- iwText.addReplacement(VLC->heroh->objects[m13489val]->getNameTranslated());
- break;
- case MISSION_PLAYER:
- if (!isCustomComplete)
- iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
- break;
- }
- }
- void CQuest::addArtifactID(const ArtifactID & id)
- {
- m5arts.push_back(id);
- ++artifactsRequirements[id];
- }
- void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
- {
- auto q = handler.enterStruct(fieldName);
- handler.serializeString("firstVisitText", firstVisitText);
- handler.serializeString("nextVisitText", nextVisitText);
- handler.serializeString("completedText", completedText);
- if(!handler.saving)
- {
- isCustomFirst = !firstVisitText.empty();
- isCustomNext = !nextVisitText.empty();
- isCustomComplete = !completedText.empty();
- }
- static const std::vector<std::string> MISSION_TYPE_JSON =
- {
- "None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
- };
- handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
- handler.serializeInt("timeLimit", lastDay, -1);
- switch (missionType)
- {
- case MISSION_NONE:
- break;
- case MISSION_LEVEL:
- handler.serializeInt("heroLevel", m13489val, -1);
- break;
- case MISSION_PRIMARY_STAT:
- {
- auto primarySkills = handler.enterStruct("primarySkills");
- if(!handler.saving)
- m2stats.resize(GameConstants::PRIMARY_SKILLS);
- for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
- handler.serializeInt(PrimarySkill::names[i], m2stats[i], 0);
- }
- break;
- case MISSION_KILL_HERO:
- case MISSION_KILL_CREATURE:
- handler.serializeInstance<ui32>("killTarget", m13489val, static_cast<ui32>(-1));
- break;
- case MISSION_ART:
- //todo: ban artifacts
- handler.serializeIdArray<ArtifactID>("artifacts", m5arts);
- break;
- case MISSION_ARMY:
- {
- auto a = handler.enterArray("creatures");
- a.serializeStruct(m6creatures);
- }
- break;
- case MISSION_RESOURCES:
- {
- auto r = handler.enterStruct("resources");
- for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
- {
- handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], m7resources[idx], 0);
- }
- }
- break;
- case MISSION_HERO:
- handler.serializeId<ui32, ui32, HeroTypeID>("hero", m13489val, 0);
- break;
- case MISSION_PLAYER:
- handler.serializeEnum("player", m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES);
- break;
- default:
- logGlobal->error("Invalid quest mission type");
- break;
- }
- }
- void CGSeerHut::setObjToKill()
- {
- if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
- {
- quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
- assert(quest->stackToKill.type);
- quest->stackToKill.count = 0; //no count in info window
- quest->stackDirection = checkDirection();
- }
- else if(quest->missionType == CQuest::MISSION_KILL_HERO)
- {
- quest->heroName = getHeroToKill(false)->getNameTranslated();
- quest->heroPortrait = getHeroToKill(false)->portrait;
- }
- }
- void CGSeerHut::init(CRandomGenerator & rand)
- {
- auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names");
- auto seerNameID = *RandomGeneratorUtil::nextItem(names, rand);
- seerName = VLC->generaltexth->translate(seerNameID);
- quest->textOption = rand.nextInt(2);
- quest->completedOption = rand.nextInt(1, 3);
- }
- void CGSeerHut::initObj(CRandomGenerator & rand)
- {
- init(rand);
- quest->progress = CQuest::NOT_ACTIVE;
- if(quest->missionType)
- {
- std::string questName = quest->missionName(quest->missionType);
- if(!quest->isCustomFirst)
- quest->firstVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(0), quest->textOption);
- if(!quest->isCustomNext)
- quest->nextVisitText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(1), quest->textOption);
- if(!quest->isCustomComplete)
- quest->completedText = VLC->generaltexth->translate("core.seerhut.quest." + questName + "." + quest->missionState(2), quest->textOption);
- }
- else
- {
- quest->progress = CQuest::COMPLETE;
- quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
- }
- }
- void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
- {
- quest->getRolloverText (text, onHover);//TODO: simplify?
- if(!onHover)
- text.addReplacement(seerName);
- }
- std::string CGSeerHut::getHoverText(PlayerColor player) const
- {
- std::string hoverName = getObjectName();
- if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
- {
- hoverName = VLC->generaltexth->allTexts[347];
- boost::algorithm::replace_first(hoverName, "%s", seerName);
- }
- if(quest->progress & quest->missionType) //rollover when the quest is active
- {
- MetaString ms;
- getRolloverText (ms, true);
- hoverName += ms.toString();
- }
- return hoverName;
- }
- void CQuest::addReplacements(MetaString &out, const std::string &base) const
- {
- switch(missionType)
- {
- case MISSION_KILL_CREATURE:
- out.addReplacement(stackToKill);
- if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
- {
- out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
- }
- break;
- case MISSION_KILL_HERO:
- out.addReplacement(heroName);
- break;
- }
- }
- bool IQuestObject::checkQuest(const CGHeroInstance* h) const
- {
- return quest->checkQuest(h);
- }
- void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
- {
- quest->getVisitText (text,components, isCustom, FirstVisit, h);
- }
- void IQuestObject::afterAddToMapCommon(CMap * map) const
- {
- map->addNewQuestInstance(quest);
- }
- void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
- {
- quest->getCompletionText (text, components, isCustom, h);
- switch(rewardType)
- {
- case EXPERIENCE:
- components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(rVal)), 0);
- break;
- case MANA_POINTS:
- components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, rVal, 0);
- break;
- case MORALE_BONUS:
- components.emplace_back(Component::EComponentType::MORALE, 0, rVal, 0);
- break;
- case LUCK_BONUS:
- components.emplace_back(Component::EComponentType::LUCK, 0, rVal, 0);
- break;
- case RESOURCES:
- components.emplace_back(Component::EComponentType::RESOURCE, rID, rVal, 0);
- break;
- case PRIMARY_SKILL:
- components.emplace_back(Component::EComponentType::PRIM_SKILL, rID, rVal, 0);
- break;
- case SECONDARY_SKILL:
- components.emplace_back(Component::EComponentType::SEC_SKILL, rID, rVal, 0);
- break;
- case ARTIFACT:
- components.emplace_back(Component::EComponentType::ARTIFACT, rID, 0, 0);
- break;
- case SPELL:
- components.emplace_back(Component::EComponentType::SPELL, rID, 0, 0);
- break;
- case CREATURE:
- components.emplace_back(Component::EComponentType::CREATURE, rID, rVal, 0);
- break;
- }
- }
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
- {
- switch(what)
- {
- case 10:
- quest->progress = static_cast<CQuest::Eprogress>(val);
- break;
- }
- }
- void CGSeerHut::newTurn(CRandomGenerator & rand) const
- {
- if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
- {
- cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
- }
- }
- void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
- {
- InfoWindow iw;
- iw.player = h->getOwner();
- if(quest->progress < CQuest::COMPLETE)
- {
- bool firstVisit = !quest->progress;
- bool failRequirements = !checkQuest(h);
- bool isCustom = false;
- if(firstVisit)
- {
- isCustom = quest->isCustomFirst;
- cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
- AddQuest aq;
- aq.quest = QuestInfo (quest, this, visitablePos());
- aq.player = h->tempOwner;
- cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
- }
- else if(failRequirements)
- {
- isCustom = quest->isCustomNext;
- }
- if(firstVisit || failRequirements)
- {
- getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
- cb->showInfoDialog(&iw);
- }
- if(!failRequirements) // propose completion, also on first visit
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- getCompletionText (bd.text, bd.components, isCustom, h);
- cb->showBlockingDialog (&bd);
- return;
- }
- }
- else
- {
- iw.text << VLC->generaltexth->seerEmpty[quest->completedOption];
- if (ID == Obj::SEER_HUT)
- iw.text.addReplacement(seerName);
- cb->showInfoDialog(&iw);
- }
- }
- int CGSeerHut::checkDirection() const
- {
- int3 cord = getCreatureToKill()->pos;
- if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.34) //north
- {
- if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //northwest
- return 8;
- else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //north
- return 1;
- else //northeast
- return 2;
- }
- else if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.67) //horizontal
- {
- if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //west
- return 7;
- else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //central
- return 9;
- else //east
- return 3;
- }
- else //south
- {
- if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //southwest
- return 6;
- else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //south
- return 5;
- else //southeast
- return 4;
- }
- }
- void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
- {
- if (accept)
- {
- switch (quest->missionType)
- {
- case CQuest::MISSION_ART:
- for(auto & elem : quest->m5arts)
- {
- if(h->hasArt(elem))
- {
- cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
- }
- else
- {
- const auto * assembly = h->getAssemblyByConstituent(elem);
- assert(assembly);
- auto parts = assembly->constituentsInfo;
- // Remove the assembly
- cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
- // Disassemble this backpack artifact
- for(const auto & ci : parts)
- {
- if(ci.art->getTypeId() != elem)
- cb->giveHeroNewArtifact(h, ci.art->artType, GameConstants::BACKPACK_START);
- }
- }
- }
- break;
- case CQuest::MISSION_ARMY:
- cb->takeCreatures(h->id, quest->m6creatures);
- break;
- case CQuest::MISSION_RESOURCES:
- for (int i = 0; i < 7; ++i)
- {
- cb->giveResource(h->getOwner(), static_cast<EGameResID>(i), -static_cast<int>(quest->m7resources[i]));
- }
- break;
- default:
- break;
- }
- cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
- completeQuest(h); //make sure to remove QuestGuard at the very end
- }
- }
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
- {
- switch (rewardType)
- {
- case EXPERIENCE:
- {
- TExpType expVal = h->calculateXp(rVal);
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
- break;
- }
- case MANA_POINTS:
- {
- cb->setManaPoints(h->id, h->mana+rVal);
- break;
- }
- case MORALE_BONUS: case LUCK_BONUS:
- {
- Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
- Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
- GiveBonus gb;
- gb.id = h->id.getNum();
- gb.bonus = hb;
- cb->giveHeroBonus(&gb);
- }
- break;
- case RESOURCES:
- cb->giveResource(h->getOwner(), static_cast<EGameResID>(rID), rVal);
- break;
- case PRIMARY_SKILL:
- cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
- break;
- case SECONDARY_SKILL:
- cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
- break;
- case ARTIFACT:
- cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
- break;
- case SPELL:
- {
- std::set<SpellID> spell;
- spell.insert (SpellID(rID));
- cb->changeSpells(h, true, spell);
- }
- break;
- case CREATURE:
- {
- CCreatureSet creatures;
- creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
- cb->giveCreatures(this, h, creatures, false);
- }
- break;
- default:
- break;
- }
- }
- const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
- {
- const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
- if(allowNull && !o)
- return nullptr;
- assert(o && (o->ID == Obj::HERO || o->ID == Obj::PRISON));
- return dynamic_cast<const CGHeroInstance *>(o);
- }
- const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
- {
- const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
- if(allowNull && !o)
- return nullptr;
- assert(o && o->ID == Obj::MONSTER);
- return dynamic_cast<const CGCreature *>(o);
- }
- void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- finishQuest(hero, answer);
- }
- void CGSeerHut::afterAddToMap(CMap* map)
- {
- IQuestObject::afterAddToMapCommon(map);
- }
- void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- static const std::map<ERewardType, std::string> REWARD_MAP =
- {
- {NOTHING, ""},
- {EXPERIENCE, "experience"},
- {MANA_POINTS, "mana"},
- {MORALE_BONUS, "morale"},
- {LUCK_BONUS, "luck"},
- {RESOURCES, "resource"},
- {PRIMARY_SKILL, "primarySkill"},
- {SECONDARY_SKILL,"secondarySkill"},
- {ARTIFACT, "artifact"},
- {SPELL, "spell"},
- {CREATURE, "creature"}
- };
- static const std::map<std::string, ERewardType> REWARD_RMAP =
- {
- {"experience", EXPERIENCE},
- {"mana", MANA_POINTS},
- {"morale", MORALE_BONUS},
- {"luck", LUCK_BONUS},
- {"resource", RESOURCES},
- {"primarySkill", PRIMARY_SKILL},
- {"secondarySkill",SECONDARY_SKILL},
- {"artifact", ARTIFACT},
- {"spell", SPELL},
- {"creature", CREATURE}
- };
- //quest and reward
- quest->serializeJson(handler, "quest");
- //only one reward is supported
- //todo: full reward format support after CRewardInfo integration
- auto s = handler.enterStruct("reward");
- std::string fullIdentifier;
- std::string metaTypeName;
- std::string scope;
- std::string identifier;
- if(handler.saving)
- {
- si32 amount = rVal;
- metaTypeName = REWARD_MAP.at(rewardType);
- switch (rewardType)
- {
- case NOTHING:
- break;
- case EXPERIENCE:
- case MANA_POINTS:
- case MORALE_BONUS:
- case LUCK_BONUS:
- identifier.clear();
- break;
- case RESOURCES:
- identifier = GameConstants::RESOURCE_NAMES[rID];
- break;
- case PRIMARY_SKILL:
- identifier = PrimarySkill::names[rID];
- break;
- case SECONDARY_SKILL:
- identifier = CSkillHandler::encodeSkill(rID);
- break;
- case ARTIFACT:
- identifier = ArtifactID(rID).toArtifact(VLC->artifacts())->getJsonKey();
- amount = 1;
- break;
- case SPELL:
- identifier = SpellID(rID).toSpell(VLC->spells())->getJsonKey();
- amount = 1;
- break;
- case CREATURE:
- identifier = CreatureID(rID).toCreature(VLC->creatures())->getJsonKey();
- break;
- default:
- assert(false);
- break;
- }
- if(rewardType != NOTHING)
- {
- fullIdentifier = CModHandler::makeFullIdentifier(scope, metaTypeName, identifier);
- handler.serializeInt(fullIdentifier, amount);
- }
- }
- else
- {
- rewardType = NOTHING;
- const JsonNode & rewardsJson = handler.getCurrent();
- fullIdentifier.clear();
- if(rewardsJson.Struct().empty())
- return;
- else
- {
- auto iter = rewardsJson.Struct().begin();
- fullIdentifier = iter->first;
- }
- CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
- auto it = REWARD_RMAP.find(metaTypeName);
- if(it == REWARD_RMAP.end())
- {
- logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier);
- return;
- }
- else
- {
- rewardType = it->second;
- }
- bool doRequest = false;
- switch (rewardType)
- {
- case NOTHING:
- return;
- case EXPERIENCE:
- case MANA_POINTS:
- case MORALE_BONUS:
- case LUCK_BONUS:
- break;
- case PRIMARY_SKILL:
- doRequest = true;
- break;
- case RESOURCES:
- case SECONDARY_SKILL:
- case ARTIFACT:
- case SPELL:
- case CREATURE:
- doRequest = true;
- break;
- default:
- assert(false);
- break;
- }
- if(doRequest)
- {
- auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeMap(), fullIdentifier, false);
- if(rawId)
- {
- rID = rawId.value();
- }
- else
- {
- rewardType = NOTHING;//fallback in case of error
- return;
- }
- }
- handler.serializeInt(fullIdentifier, rVal);
- }
- }
- void CGQuestGuard::init(CRandomGenerator & rand)
- {
- blockVisit = true;
- quest->textOption = rand.nextInt(3, 5);
- quest->completedOption = rand.nextInt(4, 5);
- }
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
- {
- cb->removeObject(this);
- }
- void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- //quest only, do not call base class
- quest->serializeJson(handler, "quest");
- }
- void CGKeys::reset()
- {
- playerKeyMap.clear();
- }
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
- {
- if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
- {
- PlayerColor player(what-101);
- playerKeyMap[player].insert(static_cast<ui8>(val));
- }
- else
- logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", static_cast<int>(what), val);
- }
- bool CGKeys::wasMyColorVisited(const PlayerColor & player) const
- {
- return playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID);
- }
- std::string CGKeys::getHoverText(PlayerColor player) const
- {
- return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
- }
- std::string CGKeys::getObjectName() const
- {
- return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
- }
- bool CGKeymasterTent::wasVisited (PlayerColor player) const
- {
- return wasMyColorVisited (player);
- }
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
- {
- int txt_id;
- if (!wasMyColorVisited (h->getOwner()) )
- {
- cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
- txt_id=19;
- }
- else
- txt_id=20;
- h->showInfoDialog(txt_id);
- }
- void CGBorderGuard::initObj(CRandomGenerator & rand)
- {
- //ui32 m13489val = subID; //store color as quest info
- blockVisit = true;
- }
- void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
- {
- text << std::pair<ui8,ui32>(11,18);
- }
- void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
- {
- if (!onHover)
- text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID);
- }
- bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
- {
- return wasMyColorVisited (h->tempOwner);
- }
- void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
- {
- if (wasMyColorVisited (h->getOwner()) )
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.text.addTxt (MetaString::ADVOB_TXT, 17);
- cb->showBlockingDialog (&bd);
- }
- else
- {
- h->showInfoDialog(18);
- AddQuest aq;
- aq.quest = QuestInfo (quest, this, visitablePos());
- aq.player = h->tempOwner;
- cb->sendAndApply (&aq);
- //TODO: add this quest only once OR check for multiple instances later
- }
- }
- void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if (answer)
- cb->removeObject(this);
- }
- void CGBorderGuard::afterAddToMap(CMap * map)
- {
- IQuestObject::afterAddToMapCommon(map);
- }
- void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
- {
- if (!wasMyColorVisited (h->getOwner()) )
- {
- h->showInfoDialog(18);
- AddQuest aq;
- aq.quest = QuestInfo (quest, this, visitablePos());
- aq.player = h->tempOwner;
- cb->sendAndApply (&aq);
- }
- }
- bool CGBorderGate::passableFor(PlayerColor color) const
- {
- return wasMyColorVisited(color);
- }
- VCMI_LIB_NAMESPACE_END
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