CRewardableConstructor.cpp 11 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../CModHandler.h"
  16. #include "JsonRandom.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGeneralTextHandler.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. namespace {
  21. MetaString loadMessage(const JsonNode & value)
  22. {
  23. MetaString ret;
  24. if (value.isNumber())
  25. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  26. else
  27. ret << value.String();
  28. return ret;
  29. }
  30. bool testForKey(const JsonNode & value, const std::string & key)
  31. {
  32. for(const auto & reward : value["rewards"].Vector())
  33. {
  34. if (!reward[key].isNull())
  35. return true;
  36. }
  37. return false;
  38. }
  39. }
  40. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  41. {
  42. parameters = objectConfig;
  43. }
  44. TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
  45. {
  46. TRewardLimitersList result;
  47. for (const auto & input : source.Vector())
  48. {
  49. auto newLimiter = std::make_shared<CRewardLimiter>();
  50. configureLimiter(object, rng, *newLimiter, input);
  51. result.push_back(newLimiter);
  52. }
  53. return result;
  54. }
  55. void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
  56. {
  57. std::vector<SpellID> spells;
  58. for (size_t i=0; i<6; i++)
  59. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  60. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  61. limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
  62. limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
  63. limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  64. + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
  65. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  66. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  67. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  68. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  69. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  70. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  71. limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  72. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  73. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  74. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  75. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  76. }
  77. void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
  78. {
  79. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  80. reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
  81. + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
  82. reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  83. + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
  84. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  85. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  86. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  87. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  88. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  89. reward.removeObject = source["removeObject"].Bool();
  90. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  91. for (auto & bonus : reward.bonuses)
  92. {
  93. bonus.source = Bonus::OBJECT;
  94. bonus.sid = object->ID;
  95. //TODO: bonus.description = object->getObjectName();
  96. if (bonus.type == Bonus::MORALE)
  97. reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
  98. if (bonus.type == Bonus::LUCK)
  99. reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
  100. }
  101. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  102. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  103. std::vector<SpellID> spells;
  104. for (size_t i=0; i<6; i++)
  105. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  106. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  107. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  108. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  109. if(!source["spellCast"].isNull() && source["spellCast"].isStruct())
  110. {
  111. reward.spellCast.first = JsonRandom::loadSpell(source["spellCast"]["spell"], rng);
  112. reward.spellCast.second = source["spellCast"]["schoolLevel"].Integer();
  113. }
  114. for ( auto node : source["changeCreatures"].Struct() )
  115. {
  116. CreatureID from(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.first).value());
  117. CreatureID dest(VLC->modh->identifiers.getIdentifier(node.second.meta, "creature", node.second.String()).value());
  118. reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
  119. reward.creaturesChange[from] = dest;
  120. }
  121. }
  122. void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
  123. {
  124. resetParameters.period = static_cast<ui32>(source["period"].Float());
  125. resetParameters.visitors = source["visitors"].Bool();
  126. resetParameters.rewards = source["rewards"].Bool();
  127. }
  128. void CRandomRewardObjectInfo::configureRewards(
  129. CRewardableObject * object,
  130. CRandomGenerator & rng, const
  131. JsonNode & source,
  132. std::map<si32, si32> & thrownDice,
  133. CRewardVisitInfo::ERewardEventType event ) const
  134. {
  135. for (const JsonNode & reward : source.Vector())
  136. {
  137. if (!reward["appearChance"].isNull())
  138. {
  139. JsonNode chance = reward["appearChance"];
  140. si32 diceID = static_cast<si32>(chance["dice"].Float());
  141. if (thrownDice.count(diceID) == 0)
  142. thrownDice[diceID] = rng.getIntRange(0, 99)();
  143. if (!chance["min"].isNull())
  144. {
  145. int min = static_cast<int>(chance["min"].Float());
  146. if (min > thrownDice[diceID])
  147. continue;
  148. }
  149. if (!chance["max"].isNull())
  150. {
  151. int max = static_cast<int>(chance["max"].Float());
  152. if (max <= thrownDice[diceID])
  153. continue;
  154. }
  155. }
  156. CRewardVisitInfo info;
  157. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  158. configureReward(object, rng, info.reward, reward);
  159. info.visitType = event;
  160. info.message = loadMessage(reward["message"]);
  161. for (const auto & artifact : info.reward.artifacts )
  162. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  163. for (const auto & artifact : info.reward.spells )
  164. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  165. object->info.push_back(info);
  166. }
  167. }
  168. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  169. {
  170. object->info.clear();
  171. std::map<si32, si32> thrownDice;
  172. configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
  173. configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  174. configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  175. object->blockVisit= parameters["blockedVisitable"].Bool();
  176. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  177. if (!parameters["onVisitedMessage"].isNull())
  178. {
  179. CRewardVisitInfo onVisited;
  180. onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
  181. onVisited.message = loadMessage(parameters["onVisitedMessage"]);
  182. object->info.push_back(onVisited);
  183. }
  184. if (!parameters["onEmptyMessage"].isNull())
  185. {
  186. CRewardVisitInfo onEmpty;
  187. onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
  188. onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
  189. object->info.push_back(onEmpty);
  190. }
  191. configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
  192. object->canRefuse = parameters["canRefuse"].Bool();
  193. if(parameters["showInInfobox"].isNull())
  194. object->infoWindowType = EInfoWindowMode::AUTO;
  195. else
  196. object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  197. auto visitMode = parameters["visitMode"].String();
  198. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  199. {
  200. if(Rewardable::VisitModeString[i] == visitMode)
  201. {
  202. object->visitMode = i;
  203. break;
  204. }
  205. }
  206. auto selectMode = parameters["selectMode"].String();
  207. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  208. {
  209. if(Rewardable::SelectModeString[i] == selectMode)
  210. {
  211. object->selectMode = i;
  212. break;
  213. }
  214. }
  215. }
  216. bool CRandomRewardObjectInfo::givesResources() const
  217. {
  218. return testForKey(parameters, "resources");
  219. }
  220. bool CRandomRewardObjectInfo::givesExperience() const
  221. {
  222. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  223. }
  224. bool CRandomRewardObjectInfo::givesMana() const
  225. {
  226. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  227. }
  228. bool CRandomRewardObjectInfo::givesMovement() const
  229. {
  230. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  231. }
  232. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  233. {
  234. return testForKey(parameters, "primary");
  235. }
  236. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  237. {
  238. return testForKey(parameters, "secondary");
  239. }
  240. bool CRandomRewardObjectInfo::givesArtifacts() const
  241. {
  242. return testForKey(parameters, "artifacts");
  243. }
  244. bool CRandomRewardObjectInfo::givesCreatures() const
  245. {
  246. return testForKey(parameters, "spells");
  247. }
  248. bool CRandomRewardObjectInfo::givesSpells() const
  249. {
  250. return testForKey(parameters, "creatures");
  251. }
  252. bool CRandomRewardObjectInfo::givesBonuses() const
  253. {
  254. return testForKey(parameters, "bonuses");
  255. }
  256. const JsonNode & CRandomRewardObjectInfo::getParameters() const
  257. {
  258. return parameters;
  259. }
  260. void CRewardableConstructor::initTypeData(const JsonNode & config)
  261. {
  262. objectInfo.init(config);
  263. if (!config["name"].isNull())
  264. VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
  265. }
  266. bool CRewardableConstructor::hasNameTextID() const
  267. {
  268. return !objectInfo.getParameters()["name"].isNull();
  269. }
  270. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  271. {
  272. auto * ret = new CRewardableObject();
  273. preInitObject(ret);
  274. ret->appearance = tmpl;
  275. return ret;
  276. }
  277. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  278. {
  279. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  280. }
  281. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  282. {
  283. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  284. }
  285. VCMI_LIB_NAMESPACE_END