CommonConstructors.cpp 13 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "CGTownInstance.h"
  13. #include "CGHeroInstance.h"
  14. #include "CBank.h"
  15. #include "../TerrainHandler.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../CCreatureHandler.h"
  20. #include "JsonRandom.h"
  21. #include "../CModHandler.h"
  22. #include "../IGameCallback.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. bool CObstacleConstructor::isStaticObject()
  25. {
  26. return true;
  27. }
  28. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  29. {
  30. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  31. {
  32. faction = (*VLC->townh)[index];
  33. });
  34. filtersJson = input["filters"];
  35. // change scope of "filters" to scope of object that is being loaded
  36. // since this filters require to resolve building ID's
  37. filtersJson.setMeta(input["faction"].meta);
  38. }
  39. void CTownInstanceConstructor::afterLoadFinalization()
  40. {
  41. assert(faction);
  42. for(const auto & entry : filtersJson.Struct())
  43. {
  44. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  45. {
  46. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
  47. });
  48. }
  49. }
  50. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  51. {
  52. const auto * town = dynamic_cast<const CGTownInstance *>(object);
  53. auto buildTest = [&](const BuildingID & id)
  54. {
  55. return town->hasBuilt(id);
  56. };
  57. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  58. }
  59. CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  60. {
  61. CGTownInstance * obj = createTyped(tmpl);
  62. obj->town = faction->town;
  63. obj->tempOwner = PlayerColor::NEUTRAL;
  64. return obj;
  65. }
  66. void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  67. {
  68. auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
  69. if(templ)
  70. object->appearance = templ;
  71. }
  72. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  73. {
  74. VLC->modh->identifiers.requestIdentifier(
  75. "heroClass",
  76. input["heroClass"],
  77. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  78. filtersJson = input["filters"];
  79. }
  80. void CHeroInstanceConstructor::afterLoadFinalization()
  81. {
  82. for(const auto & entry : filtersJson.Struct())
  83. {
  84. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  85. {
  86. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
  87. });
  88. }
  89. }
  90. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  91. {
  92. const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
  93. auto heroTest = [&](const HeroTypeID & id)
  94. {
  95. return hero->type->getId() == id;
  96. };
  97. if(filters.count(templ->stringID))
  98. {
  99. return filters.at(templ->stringID).test(heroTest);
  100. }
  101. return false;
  102. }
  103. CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  104. {
  105. CGHeroInstance * obj = createTyped(tmpl);
  106. obj->type = nullptr; //FIXME: set to valid value. somehow.
  107. return obj;
  108. }
  109. void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  110. {
  111. }
  112. bool CDwellingInstanceConstructor::hasNameTextID() const
  113. {
  114. return true;
  115. }
  116. void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
  117. {
  118. if (input.Struct().count("name") == 0)
  119. logMod->warn("Dwelling %s missing name!", getJsonKey());
  120. VLC->generaltexth->registerString( input.meta, getNameTextID(), input["name"].String());
  121. const JsonVector & levels = input["creatures"].Vector();
  122. const auto totalLevels = levels.size();
  123. availableCreatures.resize(totalLevels);
  124. for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
  125. {
  126. const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
  127. const auto creaturesNumber = creaturesOnLevel.size();
  128. availableCreatures[currentLevel].resize(creaturesNumber);
  129. for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
  130. {
  131. VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
  132. {
  133. availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
  134. });
  135. }
  136. assert(!availableCreatures[currentLevel].empty());
  137. }
  138. guards = input["guards"];
  139. }
  140. bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
  141. {
  142. return false;
  143. }
  144. CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  145. {
  146. CGDwelling * obj = createTyped(tmpl);
  147. obj->creatures.resize(availableCreatures.size());
  148. for(const auto & entry : availableCreatures)
  149. {
  150. for(const CCreature * cre : entry)
  151. obj->creatures.back().second.push_back(cre->getId());
  152. }
  153. return obj;
  154. }
  155. void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
  156. {
  157. auto * dwelling = dynamic_cast<CGDwelling *>(object);
  158. dwelling->creatures.clear();
  159. dwelling->creatures.reserve(availableCreatures.size());
  160. for(const auto & entry : availableCreatures)
  161. {
  162. dwelling->creatures.resize(dwelling->creatures.size() + 1);
  163. for(const CCreature * cre : entry)
  164. dwelling->creatures.back().second.push_back(cre->getId());
  165. }
  166. bool guarded = false; //TODO: serialize for sanity
  167. if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
  168. {
  169. if(guards.Bool())
  170. {
  171. guarded = true;
  172. }
  173. }
  174. else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
  175. {
  176. for(auto & stack : JsonRandom::loadCreatures(guards, rng))
  177. {
  178. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
  179. }
  180. }
  181. else //default condition - creatures are of level 5 or higher
  182. {
  183. for(auto creatureEntry : availableCreatures)
  184. {
  185. if(creatureEntry.at(0)->getLevel() >= 5)
  186. {
  187. guarded = true;
  188. break;
  189. }
  190. }
  191. }
  192. if(guarded)
  193. {
  194. for(auto creatureEntry : availableCreatures)
  195. {
  196. const CCreature * crea = creatureEntry.at(0);
  197. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
  198. }
  199. }
  200. }
  201. bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
  202. {
  203. for(const auto & entry : availableCreatures)
  204. {
  205. for(const CCreature * cre : entry)
  206. if(crea == cre)
  207. return true;
  208. }
  209. return false;
  210. }
  211. std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
  212. {
  213. std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
  214. for(const auto & entry : availableCreatures)
  215. {
  216. for(const CCreature * cre : entry)
  217. creatures.push_back(cre);
  218. }
  219. return creatures;
  220. }
  221. bool CBankInstanceConstructor::hasNameTextID() const
  222. {
  223. return true;
  224. }
  225. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  226. {
  227. if (input.Struct().count("name") == 0)
  228. logMod->warn("Bank %s missing name!", getJsonKey());
  229. VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
  230. levels = input["levels"].Vector();
  231. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  232. }
  233. CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  234. {
  235. return createTyped(tmpl);
  236. }
  237. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  238. {
  239. BankConfig bc;
  240. bc.chance = static_cast<ui32>(level["chance"].Float());
  241. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  242. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  243. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  244. std::vector<SpellID> spells;
  245. for (size_t i=0; i<6; i++)
  246. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  247. bc.resources = ResourceSet(level["reward"]["resources"]);
  248. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  249. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  250. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  251. bc.value = static_cast<ui32>(level["value"].Float());
  252. return bc;
  253. }
  254. void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  255. {
  256. auto * bank = dynamic_cast<CBank *>(object);
  257. bank->resetDuration = bankResetDuration;
  258. si32 totalChance = 0;
  259. for(const auto & node : levels)
  260. totalChance += static_cast<si32>(node["chance"].Float());
  261. assert(totalChance != 0);
  262. si32 selectedChance = rng.nextInt(totalChance - 1);
  263. int cumulativeChance = 0;
  264. for(const auto & node : levels)
  265. {
  266. cumulativeChance += static_cast<int>(node["chance"].Float());
  267. if(selectedChance < cumulativeChance)
  268. {
  269. bank->setConfig(generateConfig(node, rng));
  270. break;
  271. }
  272. }
  273. }
  274. CBankInfo::CBankInfo(const JsonVector & Config) :
  275. config(Config)
  276. {
  277. assert(!Config.empty());
  278. }
  279. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  280. {
  281. army.totalStrength += crea->getFightValue() * amount;
  282. bool walker = true;
  283. if(crea->hasBonusOfType(Bonus::SHOOTER))
  284. {
  285. army.shootersStrength += crea->getFightValue() * amount;
  286. walker = false;
  287. }
  288. if(crea->hasBonusOfType(Bonus::FLYING))
  289. {
  290. army.flyersStrength += crea->getFightValue() * amount;
  291. walker = false;
  292. }
  293. if(walker)
  294. army.walkersStrength += crea->getFightValue() * amount;
  295. }
  296. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  297. {
  298. std::vector<IObjectInfo::CArmyStructure> armies;
  299. for(auto configEntry : config)
  300. {
  301. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  302. IObjectInfo::CArmyStructure army;
  303. for(auto & stack : stacks)
  304. {
  305. assert(!stack.allowedCreatures.empty());
  306. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  307. {
  308. return a->getFightValue() < b->getFightValue();
  309. });
  310. addStackToArmy(army, *weakest, stack.minAmount);
  311. }
  312. armies.push_back(army);
  313. }
  314. return *boost::range::min_element(armies);
  315. }
  316. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  317. {
  318. std::vector<IObjectInfo::CArmyStructure> armies;
  319. for(auto configEntry : config)
  320. {
  321. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  322. IObjectInfo::CArmyStructure army;
  323. for(auto & stack : stacks)
  324. {
  325. assert(!stack.allowedCreatures.empty());
  326. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  327. {
  328. return a->getFightValue() < b->getFightValue();
  329. });
  330. addStackToArmy(army, *strongest, stack.maxAmount);
  331. }
  332. armies.push_back(army);
  333. }
  334. return *boost::range::max_element(armies);
  335. }
  336. TPossibleGuards CBankInfo::getPossibleGuards() const
  337. {
  338. TPossibleGuards out;
  339. for(const JsonNode & configEntry : config)
  340. {
  341. const JsonNode & guardsInfo = configEntry["guards"];
  342. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  343. IObjectInfo::CArmyStructure army;
  344. for(auto stack : stacks)
  345. {
  346. army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
  347. //TODO: add fields for flyers, walkers etc...
  348. }
  349. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  350. out.push_back(std::make_pair(chance, army));
  351. }
  352. return out;
  353. }
  354. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  355. {
  356. std::vector<PossibleReward<TResources>> result;
  357. for(const JsonNode & configEntry : config)
  358. {
  359. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  360. if(!resourcesInfo.isNull())
  361. {
  362. result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
  363. }
  364. }
  365. return result;
  366. }
  367. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  368. {
  369. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  370. for(const JsonNode & configEntry : config)
  371. {
  372. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  373. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  374. for(auto stack : stacks)
  375. {
  376. const auto * creature = stack.allowedCreatures.front();
  377. aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
  378. }
  379. }
  380. return aproximateReward;
  381. }
  382. bool CBankInfo::givesResources() const
  383. {
  384. for(const JsonNode & node : config)
  385. if(!node["reward"]["resources"].isNull())
  386. return true;
  387. return false;
  388. }
  389. bool CBankInfo::givesArtifacts() const
  390. {
  391. for(const JsonNode & node : config)
  392. if(!node["reward"]["artifacts"].isNull())
  393. return true;
  394. return false;
  395. }
  396. bool CBankInfo::givesCreatures() const
  397. {
  398. for(const JsonNode & node : config)
  399. if(!node["reward"]["creatures"].isNull())
  400. return true;
  401. return false;
  402. }
  403. bool CBankInfo::givesSpells() const
  404. {
  405. for(const JsonNode & node : config)
  406. if(!node["reward"]["spells"].isNull())
  407. return true;
  408. return false;
  409. }
  410. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  411. {
  412. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  413. }
  414. VCMI_LIB_NAMESPACE_END