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- /*
- * CommonConstructors.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CommonConstructors.h"
- #include "CGTownInstance.h"
- #include "CGHeroInstance.h"
- #include "CBank.h"
- #include "../TerrainHandler.h"
- #include "../mapping/CMap.h"
- #include "../CHeroHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CCreatureHandler.h"
- #include "JsonRandom.h"
- #include "../CModHandler.h"
- #include "../IGameCallback.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool CObstacleConstructor::isStaticObject()
- {
- return true;
- }
- void CTownInstanceConstructor::initTypeData(const JsonNode & input)
- {
- VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
- {
- faction = (*VLC->townh)[index];
- });
- filtersJson = input["filters"];
- // change scope of "filters" to scope of object that is being loaded
- // since this filters require to resolve building ID's
- filtersJson.setMeta(input["faction"].meta);
- }
- void CTownInstanceConstructor::afterLoadFinalization()
- {
- assert(faction);
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
- {
- return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).value());
- });
- }
- }
- bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * town = dynamic_cast<const CGTownInstance *>(object);
- auto buildTest = [&](const BuildingID & id)
- {
- return town->hasBuilt(id);
- };
- return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
- }
- CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- CGTownInstance * obj = createTyped(tmpl);
- obj->town = faction->town;
- obj->tempOwner = PlayerColor::NEUTRAL;
- return obj;
- }
- void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
- {
- auto templ = getOverride(CGObjectInstance::cb->getTile(object->pos)->terType->getId(), object);
- if(templ)
- object->appearance = templ;
- }
- void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
- {
- VLC->modh->identifiers.requestIdentifier(
- "heroClass",
- input["heroClass"],
- [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
- filtersJson = input["filters"];
- }
- void CHeroInstanceConstructor::afterLoadFinalization()
- {
- for(const auto & entry : filtersJson.Struct())
- {
- filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
- {
- return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).value());
- });
- }
- }
- bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
- {
- const auto * hero = dynamic_cast<const CGHeroInstance *>(object);
- auto heroTest = [&](const HeroTypeID & id)
- {
- return hero->type->getId() == id;
- };
- if(filters.count(templ->stringID))
- {
- return filters.at(templ->stringID).test(heroTest);
- }
- return false;
- }
- CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- CGHeroInstance * obj = createTyped(tmpl);
- obj->type = nullptr; //FIXME: set to valid value. somehow.
- return obj;
- }
- void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
- {
- }
- bool CDwellingInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
- {
- if (input.Struct().count("name") == 0)
- logMod->warn("Dwelling %s missing name!", getJsonKey());
- VLC->generaltexth->registerString( input.meta, getNameTextID(), input["name"].String());
- const JsonVector & levels = input["creatures"].Vector();
- const auto totalLevels = levels.size();
- availableCreatures.resize(totalLevels);
- for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
- {
- const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
- const auto creaturesNumber = creaturesOnLevel.size();
- availableCreatures[currentLevel].resize(creaturesNumber);
- for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
- {
- VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
- {
- availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
- });
- }
- assert(!availableCreatures[currentLevel].empty());
- }
- guards = input["guards"];
- }
- bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return false;
- }
- CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- CGDwelling * obj = createTyped(tmpl);
- obj->creatures.resize(availableCreatures.size());
- for(const auto & entry : availableCreatures)
- {
- for(const CCreature * cre : entry)
- obj->creatures.back().second.push_back(cre->getId());
- }
- return obj;
- }
- void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
- {
- auto * dwelling = dynamic_cast<CGDwelling *>(object);
- dwelling->creatures.clear();
- dwelling->creatures.reserve(availableCreatures.size());
- for(const auto & entry : availableCreatures)
- {
- dwelling->creatures.resize(dwelling->creatures.size() + 1);
- for(const CCreature * cre : entry)
- dwelling->creatures.back().second.push_back(cre->getId());
- }
- bool guarded = false; //TODO: serialize for sanity
- if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
- {
- if(guards.Bool())
- {
- guarded = true;
- }
- }
- else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
- {
- for(auto & stack : JsonRandom::loadCreatures(guards, rng))
- {
- dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->getId(), stack.count));
- }
- }
- else //default condition - creatures are of level 5 or higher
- {
- for(auto creatureEntry : availableCreatures)
- {
- if(creatureEntry.at(0)->getLevel() >= 5)
- {
- guarded = true;
- break;
- }
- }
- }
- if(guarded)
- {
- for(auto creatureEntry : availableCreatures)
- {
- const CCreature * crea = creatureEntry.at(0);
- dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->getId(), crea->getGrowth() * 3));
- }
- }
- }
- bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
- {
- for(const auto & entry : availableCreatures)
- {
- for(const CCreature * cre : entry)
- if(crea == cre)
- return true;
- }
- return false;
- }
- std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
- {
- std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
- for(const auto & entry : availableCreatures)
- {
- for(const CCreature * cre : entry)
- creatures.push_back(cre);
- }
- return creatures;
- }
- bool CBankInstanceConstructor::hasNameTextID() const
- {
- return true;
- }
- void CBankInstanceConstructor::initTypeData(const JsonNode & input)
- {
- if (input.Struct().count("name") == 0)
- logMod->warn("Bank %s missing name!", getJsonKey());
- VLC->generaltexth->registerString(input.meta, getNameTextID(), input["name"].String());
- levels = input["levels"].Vector();
- bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
- }
- CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return createTyped(tmpl);
- }
- BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
- {
- BankConfig bc;
- bc.chance = static_cast<ui32>(level["chance"].Float());
- bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
- bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
- bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
- std::vector<SpellID> spells;
- for (size_t i=0; i<6; i++)
- IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
- bc.resources = ResourceSet(level["reward"]["resources"]);
- bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
- bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
- bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
- bc.value = static_cast<ui32>(level["value"].Float());
- return bc;
- }
- void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
- {
- auto * bank = dynamic_cast<CBank *>(object);
- bank->resetDuration = bankResetDuration;
- si32 totalChance = 0;
- for(const auto & node : levels)
- totalChance += static_cast<si32>(node["chance"].Float());
- assert(totalChance != 0);
- si32 selectedChance = rng.nextInt(totalChance - 1);
- int cumulativeChance = 0;
- for(const auto & node : levels)
- {
- cumulativeChance += static_cast<int>(node["chance"].Float());
- if(selectedChance < cumulativeChance)
- {
- bank->setConfig(generateConfig(node, rng));
- break;
- }
- }
- }
- CBankInfo::CBankInfo(const JsonVector & Config) :
- config(Config)
- {
- assert(!Config.empty());
- }
- static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
- {
- army.totalStrength += crea->getFightValue() * amount;
- bool walker = true;
- if(crea->hasBonusOfType(Bonus::SHOOTER))
- {
- army.shootersStrength += crea->getFightValue() * amount;
- walker = false;
- }
- if(crea->hasBonusOfType(Bonus::FLYING))
- {
- army.flyersStrength += crea->getFightValue() * amount;
- walker = false;
- }
- if(walker)
- army.walkersStrength += crea->getFightValue() * amount;
- }
- IObjectInfo::CArmyStructure CBankInfo::minGuards() const
- {
- std::vector<IObjectInfo::CArmyStructure> armies;
- for(auto configEntry : config)
- {
- auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
- IObjectInfo::CArmyStructure army;
- for(auto & stack : stacks)
- {
- assert(!stack.allowedCreatures.empty());
- auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
- {
- return a->getFightValue() < b->getFightValue();
- });
- addStackToArmy(army, *weakest, stack.minAmount);
- }
- armies.push_back(army);
- }
- return *boost::range::min_element(armies);
- }
- IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
- {
- std::vector<IObjectInfo::CArmyStructure> armies;
- for(auto configEntry : config)
- {
- auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
- IObjectInfo::CArmyStructure army;
- for(auto & stack : stacks)
- {
- assert(!stack.allowedCreatures.empty());
- auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
- {
- return a->getFightValue() < b->getFightValue();
- });
- addStackToArmy(army, *strongest, stack.maxAmount);
- }
- armies.push_back(army);
- }
- return *boost::range::max_element(armies);
- }
- TPossibleGuards CBankInfo::getPossibleGuards() const
- {
- TPossibleGuards out;
- for(const JsonNode & configEntry : config)
- {
- const JsonNode & guardsInfo = configEntry["guards"];
- auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
- IObjectInfo::CArmyStructure army;
- for(auto stack : stacks)
- {
- army.totalStrength += stack.allowedCreatures.front()->getAIValue() * (stack.minAmount + stack.maxAmount) / 2;
- //TODO: add fields for flyers, walkers etc...
- }
- ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
- out.push_back(std::make_pair(chance, army));
- }
- return out;
- }
- std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
- {
- std::vector<PossibleReward<TResources>> result;
- for(const JsonNode & configEntry : config)
- {
- const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
- if(!resourcesInfo.isNull())
- {
- result.emplace_back(configEntry["chance"].Integer(), TResources(resourcesInfo));
- }
- }
- return result;
- }
- std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
- {
- std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
- for(const JsonNode & configEntry : config)
- {
- const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
- auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
- for(auto stack : stacks)
- {
- const auto * creature = stack.allowedCreatures.front();
- aproximateReward.emplace_back(configEntry["chance"].Integer(), CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2));
- }
- }
- return aproximateReward;
- }
- bool CBankInfo::givesResources() const
- {
- for(const JsonNode & node : config)
- if(!node["reward"]["resources"].isNull())
- return true;
- return false;
- }
- bool CBankInfo::givesArtifacts() const
- {
- for(const JsonNode & node : config)
- if(!node["reward"]["artifacts"].isNull())
- return true;
- return false;
- }
- bool CBankInfo::givesCreatures() const
- {
- for(const JsonNode & node : config)
- if(!node["reward"]["creatures"].isNull())
- return true;
- return false;
- }
- bool CBankInfo::givesSpells() const
- {
- for(const JsonNode & node : config)
- if(!node["reward"]["spells"].isNull())
- return true;
- return false;
- }
- std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
- }
- VCMI_LIB_NAMESPACE_END
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