CCampaignHandler.cpp 17 KB

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  1. /*
  2. * CCampaignHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCampaignHandler.h"
  12. #include "../filesystem/Filesystem.h"
  13. #include "../filesystem/CCompressedStream.h"
  14. #include "../filesystem/CMemoryStream.h"
  15. #include "../filesystem/CBinaryReader.h"
  16. #include "../VCMI_Lib.h"
  17. #include "../vcmi_endian.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../TextOperations.h"
  20. #include "../StartInfo.h"
  21. #include "../CModHandler.h"
  22. #include "../CArtHandler.h" //for hero crossover
  23. #include "../mapObjects/CGHeroInstance.h"//for hero crossover
  24. #include "../CHeroHandler.h"
  25. #include "../Languages.h"
  26. #include "CMapService.h"
  27. #include "CMap.h"
  28. #include "CMapInfo.h"
  29. // For hero crossover
  30. #include "serializer/CSerializer.h"
  31. #include "serializer/JsonDeserializer.h"
  32. #include "serializer/JsonSerializer.h"
  33. VCMI_LIB_NAMESPACE_BEGIN
  34. bool CScenarioTravel::STravelBonus::isBonusForHero() const
  35. {
  36. return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL
  37. || type == SECONDARY_SKILL;
  38. }
  39. CCampaignHeader CCampaignHandler::getHeader( const std::string & name)
  40. {
  41. ResourceID resourceID(name, EResType::CAMPAIGN);
  42. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  43. std::string language = VLC->modh->getModLanguage(modName);
  44. std::string encoding = Languages::getLanguageOptions(language).encoding;
  45. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  46. std::vector<ui8> cmpgn = getFile(std::move(fileStream), true)[0];
  47. CMemoryStream stream(cmpgn.data(), cmpgn.size());
  48. CBinaryReader reader(&stream);
  49. CCampaignHeader ret = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  50. return ret;
  51. }
  52. std::unique_ptr<CCampaign> CCampaignHandler::getCampaign( const std::string & name )
  53. {
  54. ResourceID resourceID(name, EResType::CAMPAIGN);
  55. std::string modName = VLC->modh->findResourceOrigin(resourceID);
  56. std::string language = VLC->modh->getModLanguage(modName);
  57. std::string encoding = Languages::getLanguageOptions(language).encoding;
  58. auto fileStream = CResourceHandler::get(modName)->load(resourceID);
  59. auto ret = std::make_unique<CCampaign>();
  60. std::vector<std::vector<ui8>> file = getFile(std::move(fileStream), false);
  61. CMemoryStream stream(file[0].data(), file[0].size());
  62. CBinaryReader reader(&stream);
  63. ret->header = readHeaderFromMemory(reader, resourceID.getName(), modName, encoding);
  64. int howManyScenarios = static_cast<int>(VLC->generaltexth->getCampaignLength(ret->header.mapVersion));
  65. for(int g=0; g<howManyScenarios; ++g)
  66. {
  67. CCampaignScenario sc = readScenarioFromMemory(reader, resourceID.getName(), modName, encoding, ret->header.version, ret->header.mapVersion);
  68. ret->scenarios.push_back(sc);
  69. }
  70. int scenarioID = 0;
  71. //first entry is campaign header. start loop from 1
  72. for (int g=1; g<file.size() && scenarioID<howManyScenarios; ++g)
  73. {
  74. while(!ret->scenarios[scenarioID].isNotVoid()) //skip void scenarios
  75. {
  76. scenarioID++;
  77. }
  78. std::string scenarioName = resourceID.getName();
  79. boost::to_lower(scenarioName);
  80. scenarioName += ':' + std::to_string(g - 1);
  81. //set map piece appropriately, convert vector to string
  82. ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size());
  83. CMapService mapService;
  84. auto hdr = mapService.loadMapHeader(
  85. reinterpret_cast<const ui8 *>(ret->mapPieces[scenarioID].c_str()),
  86. static_cast<int>(ret->mapPieces[scenarioID].size()),
  87. scenarioName,
  88. modName,
  89. encoding);
  90. ret->scenarios[scenarioID].scenarioName = hdr->name;
  91. scenarioID++;
  92. }
  93. // handle campaign specific discrepancies
  94. if(resourceID.getName() == "DATA/AB")
  95. {
  96. ret->scenarios[6].keepHeroes.emplace_back(155); // keep hero Xeron for map 7 To Kill A Hero
  97. }
  98. else if(resourceID.getName() == "DATA/FINAL")
  99. {
  100. // keep following heroes for map 8 Final H
  101. ret->scenarios[7].keepHeroes.emplace_back(148); // Gelu
  102. ret->scenarios[7].keepHeroes.emplace_back(27); // Gem
  103. ret->scenarios[7].keepHeroes.emplace_back(102); // Crag Hack
  104. ret->scenarios[7].keepHeroes.emplace_back(96); // Yog
  105. }
  106. return ret;
  107. }
  108. static std::string convertMapName(std::string input)
  109. {
  110. boost::algorithm::to_lower(input);
  111. boost::algorithm::trim(input);
  112. size_t slashPos = input.find_last_of("/");
  113. if (slashPos != std::string::npos)
  114. return input.substr(slashPos + 1);
  115. return input;
  116. }
  117. std::string CCampaignHandler::readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier)
  118. {
  119. TextIdentifier stringID( "campaign", convertMapName(filename), identifier);
  120. std::string input = TextOperations::toUnicode(reader.readBaseString(), encoding);
  121. if (input.empty())
  122. return "";
  123. VLC->generaltexth->registerString(modName, stringID, input);
  124. return VLC->generaltexth->translate(stringID.get());
  125. }
  126. CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding )
  127. {
  128. CCampaignHeader ret;
  129. ret.version = reader.readUInt32();
  130. ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19]
  131. ret.name = readLocalizedString(reader, filename, modName, encoding, "name");
  132. ret.description = readLocalizedString(reader, filename, modName, encoding, "description");
  133. if (ret.version > CampaignVersion::RoE)
  134. ret.difficultyChoosenByPlayer = reader.readInt8();
  135. else
  136. ret.difficultyChoosenByPlayer = 0;
  137. ret.music = reader.readInt8();
  138. ret.filename = filename;
  139. ret.modName = modName;
  140. ret.encoding = encoding;
  141. return ret;
  142. }
  143. CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, int version, int mapVersion )
  144. {
  145. auto prologEpilogReader = [&](const std::string & identifier) -> CCampaignScenario::SScenarioPrologEpilog
  146. {
  147. CCampaignScenario::SScenarioPrologEpilog ret;
  148. ret.hasPrologEpilog = reader.readUInt8();
  149. if(ret.hasPrologEpilog)
  150. {
  151. ret.prologVideo = reader.readUInt8();
  152. ret.prologMusic = reader.readUInt8();
  153. ret.prologText = readLocalizedString(reader, filename, modName, encoding, identifier);
  154. }
  155. return ret;
  156. };
  157. CCampaignScenario ret;
  158. ret.conquered = false;
  159. ret.mapName = reader.readBaseString();
  160. ret.packedMapSize = reader.readUInt32();
  161. if(mapVersion == 18)//unholy alliance
  162. {
  163. ret.loadPreconditionRegions(reader.readUInt16());
  164. }
  165. else
  166. {
  167. ret.loadPreconditionRegions(reader.readUInt8());
  168. }
  169. ret.regionColor = reader.readUInt8();
  170. ret.difficulty = reader.readUInt8();
  171. ret.regionText = readLocalizedString(reader, filename, modName, encoding, ret.mapName + ".region");
  172. ret.prolog = prologEpilogReader(ret.mapName + ".prolog");
  173. ret.epilog = prologEpilogReader(ret.mapName + ".epilog");
  174. ret.travelOptions = readScenarioTravelFromMemory(reader, version);
  175. return ret;
  176. }
  177. void CCampaignScenario::loadPreconditionRegions(ui32 regions)
  178. {
  179. for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16
  180. {
  181. if ( (1 << i) & regions)
  182. preconditionRegions.insert(i);
  183. }
  184. }
  185. CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version )
  186. {
  187. CScenarioTravel ret;
  188. ret.whatHeroKeeps = reader.readUInt8();
  189. reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size());
  190. if (version < CampaignVersion::SoD)
  191. {
  192. ret.artifsKeptByHero.fill(0);
  193. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1);
  194. }
  195. else
  196. {
  197. reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size());
  198. }
  199. ret.startOptions = reader.readUInt8();
  200. switch(ret.startOptions)
  201. {
  202. case 0:
  203. //no bonuses. Seems to be OK
  204. break;
  205. case 1: //reading of bonuses player can choose
  206. {
  207. ret.playerColor = reader.readUInt8();
  208. ui8 numOfBonuses = reader.readUInt8();
  209. for (int g=0; g<numOfBonuses; ++g)
  210. {
  211. CScenarioTravel::STravelBonus bonus;
  212. bonus.type = static_cast<CScenarioTravel::STravelBonus::EBonusType>(reader.readUInt8());
  213. //hero: FFFD means 'most powerful' and FFFE means 'generated'
  214. switch(bonus.type)
  215. {
  216. case CScenarioTravel::STravelBonus::SPELL:
  217. {
  218. bonus.info1 = reader.readUInt16(); //hero
  219. bonus.info2 = reader.readUInt8(); //spell ID
  220. break;
  221. }
  222. case CScenarioTravel::STravelBonus::MONSTER:
  223. {
  224. bonus.info1 = reader.readUInt16(); //hero
  225. bonus.info2 = reader.readUInt16(); //monster type
  226. bonus.info3 = reader.readUInt16(); //monster count
  227. break;
  228. }
  229. case CScenarioTravel::STravelBonus::BUILDING:
  230. {
  231. bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc)
  232. break;
  233. }
  234. case CScenarioTravel::STravelBonus::ARTIFACT:
  235. {
  236. bonus.info1 = reader.readUInt16(); //hero
  237. bonus.info2 = reader.readUInt16(); //artifact ID
  238. break;
  239. }
  240. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  241. {
  242. bonus.info1 = reader.readUInt16(); //hero
  243. bonus.info2 = reader.readUInt8(); //spell ID
  244. break;
  245. }
  246. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  247. {
  248. bonus.info1 = reader.readUInt16(); //hero
  249. bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills)
  250. break;
  251. }
  252. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  253. {
  254. bonus.info1 = reader.readUInt16(); //hero
  255. bonus.info2 = reader.readUInt8(); //skill ID
  256. bonus.info3 = reader.readUInt8(); //skill level
  257. break;
  258. }
  259. case CScenarioTravel::STravelBonus::RESOURCE:
  260. {
  261. bonus.info1 = reader.readUInt8(); //type
  262. //FD - wood+ore
  263. //FE - mercury+sulfur+crystal+gem
  264. bonus.info2 = reader.readUInt32(); //count
  265. break;
  266. }
  267. default:
  268. logGlobal->warn("Corrupted h3c file");
  269. break;
  270. }
  271. ret.bonusesToChoose.push_back(bonus);
  272. }
  273. break;
  274. }
  275. case 2: //reading of players (colors / scenarios ?) player can choose
  276. {
  277. ui8 numOfBonuses = reader.readUInt8();
  278. for (int g=0; g<numOfBonuses; ++g)
  279. {
  280. CScenarioTravel::STravelBonus bonus;
  281. bonus.type = CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO;
  282. bonus.info1 = reader.readUInt8(); //player color
  283. bonus.info2 = reader.readUInt8(); //from what scenario
  284. ret.bonusesToChoose.push_back(bonus);
  285. }
  286. break;
  287. }
  288. case 3: //heroes player can choose between
  289. {
  290. ui8 numOfBonuses = reader.readUInt8();
  291. for (int g=0; g<numOfBonuses; ++g)
  292. {
  293. CScenarioTravel::STravelBonus bonus;
  294. bonus.type = CScenarioTravel::STravelBonus::HERO;
  295. bonus.info1 = reader.readUInt8(); //player color
  296. bonus.info2 = reader.readUInt16(); //hero, FF FF - random
  297. ret.bonusesToChoose.push_back(bonus);
  298. }
  299. break;
  300. }
  301. default:
  302. {
  303. logGlobal->warn("Corrupted h3c file");
  304. break;
  305. }
  306. }
  307. return ret;
  308. }
  309. std::vector< std::vector<ui8> > CCampaignHandler::getFile(std::unique_ptr<CInputStream> file, bool headerOnly)
  310. {
  311. CCompressedStream stream(std::move(file), true);
  312. std::vector< std::vector<ui8> > ret;
  313. do
  314. {
  315. std::vector<ui8> block(stream.getSize());
  316. stream.read(block.data(), block.size());
  317. ret.push_back(block);
  318. }
  319. while (!headerOnly && stream.getNextBlock());
  320. return ret;
  321. }
  322. bool CCampaign::conquerable( int whichScenario ) const
  323. {
  324. //check for void scenraio
  325. if (!scenarios[whichScenario].isNotVoid())
  326. {
  327. return false;
  328. }
  329. if (scenarios[whichScenario].conquered)
  330. {
  331. return false;
  332. }
  333. //check preconditioned regions
  334. for (int g=0; g<scenarios.size(); ++g)
  335. {
  336. if( vstd::contains(scenarios[whichScenario].preconditionRegions, g) && !scenarios[g].conquered)
  337. return false; //prerequisite does not met
  338. }
  339. return true;
  340. }
  341. bool CCampaignScenario::isNotVoid() const
  342. {
  343. return !mapName.empty();
  344. }
  345. const CGHeroInstance * CCampaignScenario::strongestHero(const PlayerColor & owner)
  346. {
  347. std::function<bool(JsonNode & node)> isOwned = [owner](JsonNode & node)
  348. {
  349. auto * h = CCampaignState::crossoverDeserialize(node);
  350. bool result = h->tempOwner == owner;
  351. vstd::clear_pointer(h);
  352. return result;
  353. };
  354. auto ownedHeroes = crossoverHeroes | boost::adaptors::filtered(isOwned);
  355. auto i = vstd::maxElementByFun(ownedHeroes, [](JsonNode & node)
  356. {
  357. auto * h = CCampaignState::crossoverDeserialize(node);
  358. double result = h->getHeroStrength();
  359. vstd::clear_pointer(h);
  360. return result;
  361. });
  362. return i == ownedHeroes.end() ? nullptr : CCampaignState::crossoverDeserialize(*i);
  363. }
  364. std::vector<CGHeroInstance *> CCampaignScenario::getLostCrossoverHeroes()
  365. {
  366. std::vector<CGHeroInstance *> lostCrossoverHeroes;
  367. if(conquered)
  368. {
  369. for(auto node2 : placedCrossoverHeroes)
  370. {
  371. auto * hero = CCampaignState::crossoverDeserialize(node2);
  372. auto it = range::find_if(crossoverHeroes, [hero](JsonNode node)
  373. {
  374. auto * h = CCampaignState::crossoverDeserialize(node);
  375. bool result = hero->subID == h->subID;
  376. vstd::clear_pointer(h);
  377. return result;
  378. });
  379. if(it == crossoverHeroes.end())
  380. {
  381. lostCrossoverHeroes.push_back(hero);
  382. }
  383. }
  384. }
  385. return lostCrossoverHeroes;
  386. }
  387. void CCampaignState::setCurrentMapAsConquered(const std::vector<CGHeroInstance *> & heroes)
  388. {
  389. camp->scenarios[*currentMap].crossoverHeroes.clear();
  390. for(CGHeroInstance * hero : heroes)
  391. {
  392. camp->scenarios[*currentMap].crossoverHeroes.push_back(crossoverSerialize(hero));
  393. }
  394. mapsConquered.push_back(*currentMap);
  395. mapsRemaining -= *currentMap;
  396. camp->scenarios[*currentMap].conquered = true;
  397. }
  398. std::optional<CScenarioTravel::STravelBonus> CCampaignState::getBonusForCurrentMap() const
  399. {
  400. auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose;
  401. assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0);
  402. if(bonuses.empty())
  403. return std::optional<CScenarioTravel::STravelBonus>();
  404. else
  405. return bonuses[currentBonusID()];
  406. }
  407. const CCampaignScenario & CCampaignState::getCurrentScenario() const
  408. {
  409. return camp->scenarios[*currentMap];
  410. }
  411. CCampaignScenario & CCampaignState::getCurrentScenario()
  412. {
  413. return camp->scenarios[*currentMap];
  414. }
  415. ui8 CCampaignState::currentBonusID() const
  416. {
  417. return chosenCampaignBonuses.at(*currentMap);
  418. }
  419. CCampaignState::CCampaignState( std::unique_ptr<CCampaign> _camp ) : camp(std::move(_camp))
  420. {
  421. for(int i = 0; i < camp->scenarios.size(); i++)
  422. {
  423. if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign
  424. mapsRemaining.push_back(i);
  425. }
  426. }
  427. CMap * CCampaignState::getMap(int scenarioId) const
  428. {
  429. // FIXME: there is certainly better way to handle maps inside campaigns
  430. if(scenarioId == -1)
  431. scenarioId = currentMap.value();
  432. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  433. boost::to_lower(scenarioName);
  434. scenarioName += ':' + std::to_string(scenarioId);
  435. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  436. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  437. CMapService mapService;
  438. return mapService.loadMap(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding).release();
  439. }
  440. std::unique_ptr<CMapHeader> CCampaignState::getHeader(int scenarioId) const
  441. {
  442. if(scenarioId == -1)
  443. scenarioId = currentMap.value();
  444. std::string scenarioName = camp->header.filename.substr(0, camp->header.filename.find('.'));
  445. boost::to_lower(scenarioName);
  446. scenarioName += ':' + std::to_string(scenarioId);
  447. std::string & mapContent = camp->mapPieces.find(scenarioId)->second;
  448. const auto * buffer = reinterpret_cast<const ui8 *>(mapContent.data());
  449. CMapService mapService;
  450. return mapService.loadMapHeader(buffer, static_cast<int>(mapContent.size()), scenarioName, camp->header.modName, camp->header.encoding);
  451. }
  452. std::shared_ptr<CMapInfo> CCampaignState::getMapInfo(int scenarioId) const
  453. {
  454. if(scenarioId == -1)
  455. scenarioId = currentMap.value();
  456. auto mapInfo = std::make_shared<CMapInfo>();
  457. mapInfo->fileURI = camp->header.filename;
  458. mapInfo->mapHeader = getHeader(scenarioId);
  459. mapInfo->countPlayers();
  460. return mapInfo;
  461. }
  462. JsonNode CCampaignState::crossoverSerialize(CGHeroInstance * hero)
  463. {
  464. JsonNode node;
  465. JsonSerializer handler(nullptr, node);
  466. hero->serializeJsonOptions(handler);
  467. return node;
  468. }
  469. CGHeroInstance * CCampaignState::crossoverDeserialize(JsonNode & node)
  470. {
  471. JsonDeserializer handler(nullptr, node);
  472. auto * hero = new CGHeroInstance();
  473. hero->ID = Obj::HERO;
  474. hero->serializeJsonOptions(handler);
  475. return hero;
  476. }
  477. std::string CCampaignHandler::prologVideoName(ui8 index)
  478. {
  479. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  480. auto vids = config["videos"].Vector();
  481. if(index < vids.size())
  482. return vids[index].String();
  483. return "";
  484. }
  485. std::string CCampaignHandler::prologMusicName(ui8 index)
  486. {
  487. std::vector<std::string> music;
  488. return VLC->generaltexth->translate("core.cmpmusic." + std::to_string(static_cast<int>(index)));
  489. }
  490. std::string CCampaignHandler::prologVoiceName(ui8 index)
  491. {
  492. JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT));
  493. auto audio = config["voice"].Vector();
  494. if(index < audio.size())
  495. return audio[index].String();
  496. return "";
  497. }
  498. VCMI_LIB_NAMESPACE_END