map.cpp 47 KB

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  1. #define VCMI_DLL
  2. #include "../stdafx.h"
  3. #include "map.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../hch/CDefObjInfoHandler.h"
  6. #include "VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. /*
  10. * map.cpp, part of VCMI engine
  11. *
  12. * Authors: listed in file AUTHORS in main folder
  13. *
  14. * License: GNU General Public License v2.0 or later
  15. * Full text of license available in license.txt file, in main folder
  16. *
  17. */
  18. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  19. {
  20. std::map<int,int> mapa;
  21. std::set<si32> ret;
  22. std::ifstream b5("config/buildings5.txt");
  23. while(!b5.eof())
  24. {
  25. int a, b;
  26. b5 >> a >> b;
  27. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  28. b=21;
  29. mapa[a]=b;
  30. }
  31. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  32. {
  33. if(mapa[*i]>=0)
  34. ret.insert(mapa[*i]);
  35. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  36. {
  37. int level = (-mapa[*i]);
  38. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  39. {
  40. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  41. ret.insert(25);
  42. else
  43. ret.insert(19);
  44. }
  45. else
  46. {
  47. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  48. ret.insert(24);
  49. else
  50. ret.insert(18);
  51. }
  52. }
  53. else
  54. {
  55. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  56. }
  57. }
  58. ret.insert(10); //village hall is always present
  59. ret.insert(-1); //houses near v.hall / eyecandies
  60. ret.insert(-2); //terrain eyecandy, if -1 is used
  61. if(ret.find(11)!=ret.end())
  62. ret.insert(27);
  63. if(ret.find(12)!=ret.end())
  64. ret.insert(28);
  65. if(ret.find(13)!=ret.end())
  66. ret.insert(29);
  67. return ret;
  68. }
  69. static unsigned int intPow(unsigned int a, unsigned int b)
  70. {
  71. unsigned int ret=1;
  72. for(unsigned int i=0; i<b; ++i)
  73. ret*=a;
  74. return ret;
  75. }
  76. static unsigned char reverse(unsigned char arg)
  77. {
  78. unsigned char ret = 0;
  79. for (int i=0; i<8;i++)
  80. {
  81. if(((arg)&(1<<i))>>i)
  82. {
  83. ret |= (128>>i);
  84. }
  85. }
  86. return ret;
  87. }
  88. static EDefType getDefType(CGDefInfo * a)
  89. {
  90. switch(a->id)
  91. {
  92. case 5: case 65: case 66: case 67: case 68: case 69:
  93. return ARTIFACT_DEF; //handled
  94. case 6:
  95. return PANDORA_DEF; //hanled
  96. case 26:
  97. return EVENTOBJ_DEF; //handled
  98. case 33:
  99. return GARRISON_DEF; //handled
  100. case 34: case 70: case 62: //70 - random hero //62 - prison
  101. return HERO_DEF; //handled
  102. case 36:
  103. return GRAIL_DEF; //hanled
  104. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  105. return PLAYERONLY_DEF; //handled
  106. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  107. return CREATURES_DEF; //handled
  108. case 59:
  109. return SIGN_DEF; //handled
  110. case 77:
  111. return TOWN_DEF; //can be problematic, but handled
  112. case 79: case 76:
  113. return RESOURCE_DEF; //handled
  114. case 81:
  115. return SCHOLAR_DEF; //handled
  116. case 83:
  117. return SEERHUT_DEF; //handled
  118. case 91:
  119. return SIGN_DEF; //handled
  120. case 88: case 89: case 90:
  121. return SHRINE_DEF; //handled
  122. case 93:
  123. return SPELLSCROLL_DEF; //handled
  124. case 98:
  125. return TOWN_DEF; //handled
  126. case 113:
  127. return WITCHHUT_DEF; //handled
  128. case 214:
  129. return HEROPLACEHOLDER_DEF; //partially handled
  130. case 215:
  131. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  132. case 216:
  133. return CREGEN2_DEF; //handled
  134. case 217:
  135. return CREGEN_DEF; //handled
  136. case 218:
  137. return CREGEN3_DEF; //handled
  138. case 219:
  139. return GARRISON_DEF; //handled
  140. default:
  141. return TERRAINOBJ_DEF; // nothing to be handled
  142. }
  143. }
  144. static int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  145. {
  146. int ret=0;
  147. int amp=1;
  148. for (int ir=0; ir<bytCon; ir++)
  149. {
  150. ret+=bufor[pos+ir]*amp;
  151. amp*=256;
  152. }
  153. if(cyclic && bytCon<4 && ret>=amp/2)
  154. {
  155. ret = ret-amp;
  156. }
  157. return ret;
  158. }
  159. static char readChar(unsigned char * bufor, int &i)
  160. {
  161. return bufor[i++];
  162. }
  163. static std::string readString(unsigned char * bufor, int &i)
  164. {
  165. int len = readNormalNr(bufor,i); i+=4;
  166. std::string ret; ret.reserve(len);
  167. for(int gg=0; gg<len; ++gg)
  168. {
  169. ret += bufor[i++];
  170. }
  171. return ret;
  172. }
  173. static CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  174. {
  175. if(version)
  176. {
  177. CCreatureSet ret;
  178. std::pair<ui32,si32> ins;
  179. for(int ir=0;ir<number;ir++)
  180. {
  181. int rettt = readNormalNr(bufor,i+ir*4, 2);
  182. if(rettt==0xffff) continue;
  183. if(rettt>32768)
  184. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  185. ins.first = rettt;
  186. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  187. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  188. ret.slots.insert(tt);
  189. }
  190. i+=number*4;
  191. return ret;
  192. }
  193. else
  194. {
  195. CCreatureSet ret;
  196. std::pair<ui32,si32> ins;
  197. for(int ir=0;ir<number;ir++)
  198. {
  199. int rettt = readNormalNr(bufor,i+ir*3, 1);
  200. if(rettt==0xff) continue;
  201. if(rettt>220)
  202. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  203. ins.first = rettt;
  204. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  205. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  206. ret.slots.insert(tt);
  207. }
  208. i+=number*3;
  209. return ret;
  210. }
  211. }
  212. CMapHeader::CMapHeader(unsigned char *map)
  213. {
  214. int i=0;
  215. initFromMemory(map,i);
  216. }
  217. CMapHeader::CMapHeader()
  218. {
  219. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  220. height = width = twoLevel = -1;
  221. }
  222. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  223. {
  224. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  225. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  226. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  227. twoLevel = readChar(bufor,i); //czy sa lochy
  228. int pom;
  229. name = readString(bufor,i);
  230. description= readString(bufor,i);
  231. difficulty = readChar(bufor,i); // reading map difficulty
  232. if(version != RoE)
  233. levelLimit = readChar(bufor,i); // hero level limit
  234. else
  235. levelLimit = 0;
  236. loadPlayerInfo(pom, bufor, i);
  237. loadViCLossConditions(bufor, i);
  238. howManyTeams=bufor[i++]; //read number of teams
  239. if(howManyTeams>0) //read team numbers
  240. {
  241. for(int rr=0; rr<8; ++rr)
  242. {
  243. players[rr].team=bufor[i++];
  244. }
  245. }
  246. }
  247. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  248. {
  249. players.resize(8);
  250. for (pom=0;pom<8;pom++)
  251. {
  252. players[pom].canHumanPlay = bufor[i++];
  253. players[pom].canComputerPlay = bufor[i++];
  254. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  255. {
  256. switch(version)
  257. {
  258. case SoD: case WoG:
  259. i+=13;
  260. break;
  261. case AB:
  262. i+=12;
  263. break;
  264. case RoE:
  265. i+=6;
  266. break;
  267. }
  268. continue;
  269. }
  270. players[pom].AITactic = bufor[i++];
  271. if(version == SoD || version == WoG)
  272. players[pom].p7= bufor[i++];
  273. else
  274. players[pom].p7= -1;
  275. players[pom].allowedFactions = 0;
  276. players[pom].allowedFactions += bufor[i++];
  277. if(version != RoE)
  278. players[pom].allowedFactions += (bufor[i++])*256;
  279. players[pom].isFactionRandom = bufor[i++];
  280. players[pom].hasMainTown = bufor[i++];
  281. if (players[pom].hasMainTown)
  282. {
  283. if(version != RoE)
  284. {
  285. players[pom].generateHeroAtMainTown = bufor[i++];
  286. players[pom].generateHero = bufor[i++];
  287. }
  288. else
  289. {
  290. players[pom].generateHeroAtMainTown = false;
  291. players[pom].generateHero = false;
  292. }
  293. players[pom].posOfMainTown.x = bufor[i++];
  294. players[pom].posOfMainTown.y = bufor[i++];
  295. players[pom].posOfMainTown.z = bufor[i++];
  296. }
  297. players[pom].p8= bufor[i++];
  298. players[pom].p9= bufor[i++];
  299. if(players[pom].p9!=0xff)
  300. {
  301. players[pom].mainHeroPortrait = bufor[i++];
  302. players[pom].mainHeroName = readString(bufor,i);
  303. }
  304. if(version != RoE)
  305. {
  306. i++; ////unknown byte
  307. int heroCount = bufor[i++];
  308. i+=3;
  309. for (int pp=0;pp<heroCount;pp++)
  310. {
  311. SheroName vv;
  312. vv.heroID=bufor[i++];
  313. int hnl = bufor[i++];
  314. i+=3;
  315. for (int zz=0;zz<hnl;zz++)
  316. {
  317. vv.heroName+=bufor[i++];
  318. }
  319. players[pom].heroesNames.push_back(vv);
  320. }
  321. }
  322. }
  323. }
  324. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  325. {
  326. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  327. if (victoryCondition.condition != winStandard) //specific victory conditions
  328. {
  329. int nr;
  330. switch (victoryCondition.condition) //read victory conditions
  331. {
  332. case artifact:
  333. {
  334. victoryCondition.ID = bufor[i+2];
  335. nr=(version==RoE ? 1 : 2);
  336. break;
  337. }
  338. case gatherTroop:
  339. {
  340. int temp1 = bufor[i+2];
  341. int temp2 = bufor[i+3];
  342. victoryCondition.ID = bufor[i+2];
  343. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  344. nr=(version==RoE ? 5 : 6);
  345. break;
  346. }
  347. case gatherResource:
  348. {
  349. victoryCondition.ID = bufor[i+2];
  350. victoryCondition.count = readNormalNr(bufor, i+3);
  351. nr = 5;
  352. break;
  353. }
  354. case buildCity:
  355. {
  356. victoryCondition.pos.x = bufor[i+2];
  357. victoryCondition.pos.y = bufor[i+3];
  358. victoryCondition.pos.z = bufor[i+4];
  359. victoryCondition.count = bufor[i+5];
  360. victoryCondition.ID = bufor[i+6];
  361. nr = 5;
  362. break;
  363. }
  364. case buildGrail:
  365. {
  366. if (bufor[i+4]>2)
  367. victoryCondition.pos = int3(-1,-1,-1);
  368. else
  369. {
  370. victoryCondition.pos.x = bufor[i+2];
  371. victoryCondition.pos.y = bufor[i+3];
  372. victoryCondition.pos.z = bufor[i+4];
  373. }
  374. nr = 3;
  375. break;
  376. }
  377. case beatHero:
  378. case captureCity:
  379. case beatMonster:
  380. {
  381. victoryCondition.pos.x = bufor[i+2];
  382. victoryCondition.pos.y = bufor[i+3];
  383. victoryCondition.pos.z = bufor[i+4];
  384. nr = 3;
  385. break;
  386. }
  387. case takeDwellings:
  388. case takeMines:
  389. {
  390. nr = 0;
  391. break;
  392. }
  393. case transportItem:
  394. {
  395. victoryCondition.ID = bufor[i+2];
  396. victoryCondition.pos.x = bufor[i+3];
  397. victoryCondition.pos.y = bufor[i+4];
  398. victoryCondition.pos.z = bufor[i+5];
  399. nr = 4;
  400. break;
  401. }
  402. }
  403. victoryCondition.allowNormalVictory = bufor[i++];
  404. victoryCondition.appliesToAI = bufor[i++];
  405. i+=nr;
  406. }
  407. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  408. switch (lossCondition.typeOfLossCon) //read loss conditions
  409. {
  410. case lossCastle:
  411. {
  412. lossCondition.castlePos.x=bufor[i++];
  413. lossCondition.castlePos.y=bufor[i++];
  414. lossCondition.castlePos.z=bufor[i++];
  415. break;
  416. }
  417. case lossHero:
  418. {
  419. lossCondition.heroPos.x=bufor[i++];
  420. lossCondition.heroPos.y=bufor[i++];
  421. lossCondition.heroPos.z=bufor[i++];
  422. break;
  423. }
  424. case timeExpires:
  425. {
  426. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  427. i++;
  428. break;
  429. }
  430. }
  431. }
  432. void Mapa::initFromBytes(unsigned char * bufor)
  433. {
  434. int i=0;
  435. initFromMemory(bufor,i);
  436. timeHandler th;
  437. th.getDif();
  438. readHeader(bufor, i);
  439. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  440. readRumors(bufor, i);
  441. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  442. readPredefinedHeroes(bufor, i);
  443. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  444. readTerrain(bufor, i);
  445. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  446. readDefInfo(bufor, i);
  447. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  448. readObjects(bufor, i);
  449. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  450. readEvents(bufor, i);
  451. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  452. //map readed, bufor no longer needed
  453. for(unsigned int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  454. {
  455. if(!objects[f]->defInfo)
  456. continue;
  457. addBlockVisTiles(objects[f]);
  458. }
  459. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  460. }
  461. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  462. {
  463. for(int fx=0; fx<8; ++fx)
  464. {
  465. for(int fy=0; fy<6; ++fy)
  466. {
  467. int xVal = obj->pos.x + fx - 7;
  468. int yVal = obj->pos.y + fy - 5;
  469. int zVal = obj->pos.z;
  470. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  471. {
  472. TerrainTile & curt = terrain[xVal][yVal][zVal];
  473. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  474. {
  475. curt.visitableObjects -= obj;
  476. curt.visitable = curt.visitableObjects.size();
  477. }
  478. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  479. {
  480. curt.blockingObjects -= obj;
  481. curt.blocked = curt.blockingObjects.size();
  482. }
  483. }
  484. }
  485. }
  486. }
  487. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  488. {
  489. for(int fx=0; fx<8; ++fx)
  490. {
  491. for(int fy=0; fy<6; ++fy)
  492. {
  493. int xVal = obj->pos.x + fx - 7;
  494. int yVal = obj->pos.y + fy - 5;
  495. int zVal = obj->pos.z;
  496. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  497. {
  498. TerrainTile & curt = terrain[xVal][yVal][zVal];
  499. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  500. {
  501. curt.visitableObjects.push_back(obj);
  502. curt.visitable = true;
  503. }
  504. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  505. {
  506. curt.blockingObjects.push_back(obj);
  507. curt.blocked = true;
  508. }
  509. }
  510. }
  511. }
  512. }
  513. Mapa::Mapa(std::string filename)
  514. {
  515. const int bufsize = 65536;
  516. int mapsize = 0;
  517. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  518. gzFile map = gzopen(filename.c_str(),"rb");
  519. std::vector<unsigned char *> mapstr;
  520. // Read a map by chunks
  521. // We could try to read the map size directly (cf RFC 1952) and then read
  522. // directly the whole map, but that would create more problems.
  523. do {
  524. unsigned char *buf = new unsigned char[bufsize];
  525. int ret = gzread(map, buf, bufsize);
  526. if (ret == 0 || ret == -1) {
  527. delete [] buf;
  528. break;
  529. }
  530. mapstr.push_back(buf);
  531. mapsize += ret;
  532. } while(1);
  533. gzclose(map);
  534. // Now that we know the uncompressed size, reassemble the chunks
  535. unsigned char *initTable = new unsigned char[mapsize];
  536. std::vector<unsigned char *>::iterator it;
  537. int offset;
  538. int tocopy = mapsize;
  539. for (it = mapstr.begin(), offset = 0;
  540. it != mapstr.end();
  541. it++, offset+=bufsize ) {
  542. memcpy(&initTable[offset], *it, tocopy > bufsize ? bufsize : tocopy);
  543. tocopy -= bufsize;
  544. delete [] *it;
  545. }
  546. tlog0<<"done."<<std::endl;
  547. // Compute checksum
  548. boost::crc_32_type result;
  549. result.process_bytes(initTable,mapsize);
  550. checksum = result.checksum();
  551. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  552. initFromBytes(initTable);
  553. delete [] initTable;
  554. }
  555. Mapa::Mapa()
  556. {
  557. terrain = NULL;
  558. }
  559. Mapa::~Mapa()
  560. {
  561. if(terrain)
  562. {
  563. for (int ii=0;ii<width;ii++)
  564. {
  565. for(int jj=0;jj<height;jj++)
  566. delete [] terrain[ii][jj];
  567. delete [] terrain[ii];
  568. }
  569. delete [] terrain;
  570. }
  571. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  572. delete *i;
  573. }
  574. CGHeroInstance * Mapa::getHero(int ID, int mode)
  575. {
  576. if (mode != 0)
  577. #ifndef __GNUC__
  578. throw new std::exception("gs->getHero: This mode is not supported!");
  579. #else
  580. throw new std::exception();
  581. #endif
  582. for(unsigned int i=0; i<heroes.size();i++)
  583. if(heroes[i]->subID == ID)
  584. return heroes[i];
  585. return NULL;
  586. }
  587. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  588. {
  589. CGSeerHut *hut = new CGSeerHut();
  590. nobj = hut;
  591. if(version>RoE)
  592. {
  593. loadQuest(hut,bufor,i);
  594. }
  595. else //RoE
  596. {
  597. int artID = bufor[i]; ++i;
  598. if(artID!=255) //not none quest
  599. {
  600. hut->m5arts.push_back(artID);
  601. hut->missionType = 5;
  602. }
  603. else
  604. {
  605. hut->missionType = 255;
  606. }
  607. }
  608. if(hut->missionType!=255)
  609. {
  610. unsigned char rewardType = bufor[i]; ++i;
  611. hut->rewardType = rewardType;
  612. switch(rewardType)
  613. {
  614. case 1:
  615. {
  616. hut->rVal = readNormalNr(bufor,i); i+=4;
  617. break;
  618. }
  619. case 2:
  620. {
  621. hut->rVal = readNormalNr(bufor,i); i+=4;
  622. break;
  623. }
  624. case 3:
  625. {
  626. hut->rVal = bufor[i]; ++i;
  627. break;
  628. }
  629. case 4:
  630. {
  631. hut->rVal = bufor[i]; ++i;
  632. break;
  633. }
  634. case 5:
  635. {
  636. hut->rID = bufor[i]; ++i;
  637. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  638. i+=1;
  639. break;
  640. }
  641. case 6:
  642. {
  643. hut->rID = bufor[i]; ++i;
  644. hut->rVal = bufor[i]; ++i;
  645. break;
  646. }
  647. case 7:
  648. {
  649. hut->rID = bufor[i]; ++i;
  650. hut->rVal = bufor[i]; ++i;
  651. break;
  652. }
  653. case 8:
  654. {
  655. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  656. break;
  657. }
  658. case 9:
  659. {
  660. hut->rID = bufor[i]; ++i;
  661. break;
  662. }
  663. case 10:
  664. {
  665. if(version>RoE)
  666. {
  667. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  668. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  669. }
  670. else
  671. {
  672. hut->rID = bufor[i]; ++i;
  673. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  674. }
  675. break;
  676. }
  677. }// end of internal switch
  678. i+=2;
  679. }
  680. else //missionType==255
  681. {
  682. i+=3;
  683. }
  684. return i;
  685. }
  686. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  687. {
  688. CGTownInstance * nt = new CGTownInstance();
  689. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  690. //delete nobj;
  691. nobj = nt;
  692. nt->identifier = 0;
  693. if(version>RoE)
  694. {
  695. readNormalNr(bufor,i); i+=4;
  696. }
  697. nt->tempOwner = bufor[i]; ++i;
  698. if(readChar(bufor,i)) //has name
  699. nt->name = readString(bufor,i);
  700. if(readChar(bufor,i))//true if garrison isn't empty
  701. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  702. nt->army.formation = bufor[i]; ++i;
  703. if(readChar(bufor,i)) //unusualBuildings
  704. {
  705. //built buildings
  706. for(int byte=0;byte<6;byte++)
  707. {
  708. for(int bit=0;bit<8;bit++)
  709. if(bufor[i] & (1<<bit))
  710. nt->builtBuildings.insert(byte*8+bit);
  711. i++;
  712. }
  713. //forbidden buildings
  714. for(int byte=6;byte<12;byte++)
  715. {
  716. for(int bit=0;bit<8;bit++)
  717. if(bufor[i] & (1<<bit))
  718. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  719. i++;
  720. }
  721. nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
  722. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
  723. }
  724. else //standard buildings
  725. {
  726. if(readChar(bufor,i)) //has fort
  727. nt->builtBuildings.insert(7);
  728. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  729. }
  730. int ist = i;
  731. if(version>RoE)
  732. {
  733. for(i; i<ist+9; ++i)
  734. {
  735. unsigned char c = bufor[i];
  736. for(int yy=0; yy<8; ++yy)
  737. {
  738. if((i-ist)*8+yy < SPELLS_QUANTITY)
  739. {
  740. if(c == (c|((unsigned char)intPow(2, yy))))
  741. nt->obligatorySpells.push_back((i-ist)*8+yy);
  742. }
  743. }
  744. }
  745. }
  746. ist = i;
  747. for(i; i<ist+9; ++i)
  748. {
  749. unsigned char c = bufor[i];
  750. for(int yy=0; yy<8; ++yy)
  751. {
  752. if((i-ist)*8+yy < SPELLS_QUANTITY)
  753. {
  754. if(c != (c|((unsigned char)intPow(2, yy))))
  755. nt->possibleSpells.push_back((i-ist)*8+yy);
  756. }
  757. }
  758. }
  759. /////// reading castle events //////////////////////////////////
  760. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  761. for(int gh = 0; gh<numberOfEvent; ++gh)
  762. {
  763. CCastleEvent nce;
  764. nce.name = readString(bufor,i);
  765. nce.message = readString(bufor,i);
  766. nce.resources.resize(RESOURCE_QUANTITY);
  767. for(int x=0; x < 7; x++)
  768. {
  769. nce.resources[x] = readNormalNr(bufor,i);
  770. i+=4;
  771. }
  772. nce.players = bufor[i]; ++i;
  773. if(version > AB)
  774. {
  775. nce.forHuman = bufor[i]; ++i;
  776. }
  777. else
  778. nce.forHuman = true;
  779. nce.forComputer = bufor[i]; ++i;
  780. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  781. nce.forEvery = bufor[i]; ++i;
  782. i+=17;
  783. for(int kk=0; kk<6; ++kk)
  784. {
  785. nce.bytes[kk] = bufor[i]; ++i;
  786. }
  787. for(int vv=0; vv<7; ++vv)
  788. {
  789. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  790. }
  791. i+=4;
  792. nt->events.insert(nce);
  793. }//castle events have been read
  794. if(version > AB)
  795. {
  796. nt->alignment = bufor[i]; ++i;
  797. }
  798. else
  799. nt->alignment = 0xff;
  800. i+=3;
  801. nt->builded = 0;
  802. nt->destroyed = 0;
  803. nt->garrisonHero = NULL;
  804. }
  805. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  806. {
  807. CGHeroInstance * nhi = new CGHeroInstance;
  808. nobj=nhi;
  809. int identifier = 0;
  810. if(version>RoE)
  811. {
  812. identifier = readNormalNr(bufor,i, 4); i+=4;
  813. }
  814. ui8 owner = bufor[i++];
  815. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  816. for(unsigned int j=0; j<predefinedHeroes.size(); j++)
  817. {
  818. if(predefinedHeroes[j]->subID == nobj->subID)
  819. {
  820. *nhi = *predefinedHeroes[j];
  821. break;
  822. }
  823. }
  824. nobj->setOwner(owner);
  825. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  826. //delete nobj;
  827. nhi->portrait = nhi->subID;
  828. for(unsigned int j=0; j<disposedHeroes.size(); j++)
  829. {
  830. if(disposedHeroes[j].ID == nhi->subID)
  831. {
  832. nhi->name = disposedHeroes[j].name;
  833. nhi->portrait = disposedHeroes[j].portrait;
  834. break;
  835. }
  836. }
  837. nhi->identifier = identifier;
  838. if(readChar(bufor,i))//true if hero has nonstandard name
  839. nhi->name = readString(bufor,i);
  840. if(version>AB)
  841. {
  842. if(readChar(bufor,i))//true if hore's experience is greater than 0
  843. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  844. else
  845. nhi->exp = 0xffffffff;
  846. }
  847. else
  848. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  849. bool portrait=bufor[i]; ++i;
  850. if (portrait)
  851. nhi->portrait = bufor[i++];
  852. if(readChar(bufor,i))//true if hero has specified abilities
  853. {
  854. int howMany = readNormalNr(bufor,i); i+=4;
  855. nhi->secSkills.resize(howMany);
  856. for(int yy=0; yy<howMany; ++yy)
  857. {
  858. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  859. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  860. }
  861. }
  862. if(readChar(bufor,i))//true if hero has nonstandard garrison
  863. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  864. nhi->army.formation =bufor[i]; ++i; //formation
  865. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  866. int artmask = version == RoE ? 0xff : 0xffff;
  867. int artidlen = version == RoE ? 1 : 2;
  868. if(artSet)
  869. {
  870. for(int pom=0;pom<16;pom++)
  871. {
  872. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  873. if(id!=artmask)
  874. nhi->artifWorn[pom] = id;
  875. }
  876. //misc5 art //17
  877. if(version>=SoD)
  878. {
  879. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  880. if(id!=artmask)
  881. nhi->artifWorn[16] = id;
  882. }
  883. //spellbook
  884. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  885. if(id!=artmask)
  886. nhi->artifWorn[17] = id;
  887. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  888. if(version>RoE)
  889. {
  890. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  891. if(id!=artmask)
  892. nhi->artifWorn[18] = id;
  893. }
  894. else
  895. i+=1;
  896. //bag artifacts //20
  897. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  898. if(amount>0)
  899. {
  900. for(int ss=0; ss<amount; ++ss)
  901. {
  902. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  903. if(id!=artmask)
  904. nhi->artifacts.push_back(id);
  905. }
  906. }
  907. } //artifacts
  908. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  909. if(nhi->patrol.patrolRadious == 0xff)
  910. nhi->patrol.patrolling = false;
  911. else
  912. nhi->patrol.patrolling = true;
  913. if(version>RoE)
  914. {
  915. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  916. nhi->biography = readString(bufor,i);
  917. nhi->sex = !(bufor[i]); ++i;
  918. }
  919. //spells
  920. if(version>AB)
  921. {
  922. bool areSpells = bufor[i]; ++i;
  923. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  924. {
  925. int ist = i;
  926. for(i; i<ist+9; ++i)
  927. {
  928. unsigned char c = bufor[i];
  929. for(int yy=0; yy<8; ++yy)
  930. {
  931. if((i-ist)*8+yy < SPELLS_QUANTITY)
  932. {
  933. if(c == (c|((unsigned char)intPow(2, yy))))
  934. nhi->spells.insert((i-ist)*8+yy);
  935. }
  936. }
  937. }
  938. }
  939. }
  940. else if(version==AB) //we can read one spell
  941. {
  942. unsigned char buff = bufor[i]; ++i;
  943. if(buff!=254)
  944. {
  945. nhi->spells.insert(buff);
  946. }
  947. }
  948. //spells loaded
  949. if(version>AB)
  950. {
  951. if(readChar(bufor,i))//customPrimSkills
  952. {
  953. nhi->primSkills.resize(4);
  954. for(int xx=0;xx<4;xx++)
  955. nhi->primSkills[xx] = bufor[i++];
  956. }
  957. }
  958. i+=16;
  959. nhi->moveDir = 4;
  960. nhi->isStanding = true;
  961. nhi->level = -1;
  962. nhi->mana = -1;
  963. nhi->movement = -1;
  964. }
  965. void Mapa::readRumors( unsigned char * bufor, int &i)
  966. {
  967. int rumNr = readNormalNr(bufor,i,4);i+=4;
  968. for (int it=0;it<rumNr;it++)
  969. {
  970. Rumor ourRumor;
  971. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  972. for (int zz=0; zz<nameL; zz++)
  973. ourRumor.name+=bufor[i++];
  974. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  975. for (int zz=0; zz<nameL; zz++)
  976. ourRumor.text+=bufor[i++];
  977. rumors.push_back(ourRumor); //add to our list
  978. }
  979. }
  980. void Mapa::readHeader( unsigned char * bufor, int &i)
  981. {
  982. //reading allowed heroes (20 bytes)
  983. int ist;
  984. ist=i; //starting i for loop
  985. allowedHeroes.resize(HEROES_QUANTITY,false);
  986. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  987. {
  988. unsigned char c = bufor[i];
  989. for(int yy=0; yy<8; ++yy)
  990. if((i-ist)*8+yy < HEROES_QUANTITY)
  991. if(c == (c|((unsigned char)intPow(2, yy))))
  992. allowedHeroes[(i-ist)*8+yy] = true;
  993. }
  994. if(version>RoE) //probably reserved for further heroes
  995. i+=4;
  996. unsigned char disp = 0;
  997. if(version>=SoD)
  998. {
  999. disp = bufor[i++];
  1000. disposedHeroes.resize(disp);
  1001. for(int g=0; g<disp; ++g)
  1002. {
  1003. disposedHeroes[g].ID = bufor[i++];
  1004. disposedHeroes[g].portrait = bufor[i++];
  1005. int lenbuf = readNormalNr(bufor,i); i+=4;
  1006. for (int zz=0; zz<lenbuf; zz++)
  1007. disposedHeroes[g].name+=bufor[i++];
  1008. disposedHeroes[g].players = bufor[i++];
  1009. }
  1010. }
  1011. i+=31; //omitting NULLS
  1012. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  1013. for(unsigned int x=0;x<allowedArtifact.size();x++)
  1014. allowedArtifact[x] = true;
  1015. //reading allowed artifacts: 17 or 18 bytes
  1016. if(version!=RoE)
  1017. {
  1018. ist=i; //starting i for loop
  1019. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  1020. {
  1021. unsigned char c = bufor[i];
  1022. for(int yy=0; yy<8; ++yy)
  1023. {
  1024. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  1025. {
  1026. if(c == (c|((unsigned char)intPow(2, yy))))
  1027. allowedArtifact[(i-ist)*8+yy] = false;
  1028. }
  1029. }
  1030. }//allowed artifacts have been read
  1031. }
  1032. allowedSpell.resize(SPELLS_QUANTITY);
  1033. for(unsigned int x=0;x<allowedSpell.size();x++)
  1034. allowedSpell[x] = true;
  1035. allowedAbilities.resize(SKILL_QUANTITY);
  1036. for(unsigned int x=0;x<allowedAbilities.size();x++)
  1037. allowedAbilities[x] = true;
  1038. if(version>=SoD)
  1039. {
  1040. //reading allowed spells (9 bytes)
  1041. ist=i; //starting i for loop
  1042. for(i; i<ist+9; ++i)
  1043. {
  1044. unsigned char c = bufor[i];
  1045. for(int yy=0; yy<8; ++yy)
  1046. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1047. if(c == (c|((unsigned char)intPow(2, yy))))
  1048. allowedSpell[(i-ist)*8+yy] = false;
  1049. }
  1050. //allowed hero's abilities (4 bytes)
  1051. ist=i; //starting i for loop
  1052. for(i; i<ist+4; ++i)
  1053. {
  1054. unsigned char c = bufor[i];
  1055. for(int yy=0; yy<8; ++yy)
  1056. {
  1057. if((i-ist)*8+yy < SKILL_QUANTITY)
  1058. {
  1059. if(c == (c|((unsigned char)intPow(2, yy))))
  1060. allowedAbilities[(i-ist)*8+yy] = false;
  1061. }
  1062. }
  1063. }
  1064. }
  1065. }
  1066. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1067. {
  1068. switch(version)
  1069. {
  1070. case WoG: case SoD:
  1071. {
  1072. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1073. {
  1074. int custom = bufor[i++];
  1075. if(!custom)
  1076. continue;
  1077. CGHeroInstance * cgh = new CGHeroInstance;
  1078. cgh->ID = HEROI_TYPE;
  1079. cgh->subID = z;
  1080. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1081. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1082. else
  1083. cgh->exp = 0;
  1084. if(readChar(bufor,i))//true if hero has specified abilities
  1085. {
  1086. int howMany = readNormalNr(bufor,i); i+=4;
  1087. cgh->secSkills.resize(howMany);
  1088. for(int yy=0; yy<howMany; ++yy)
  1089. {
  1090. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1091. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1092. }
  1093. }
  1094. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1095. int artmask = version == RoE ? 0xff : 0xffff;
  1096. int artidlen = version == RoE ? 1 : 2;
  1097. if(artSet)
  1098. {
  1099. for(int pom=0;pom<16;pom++)
  1100. {
  1101. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1102. if(id!=artmask)
  1103. cgh->artifWorn[pom] = id;
  1104. }
  1105. //misc5 art //17
  1106. if(version>=SoD)
  1107. {
  1108. i+=2;
  1109. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1110. //if(id!=artmask)
  1111. // spec->artifWorn[16] = id;
  1112. }
  1113. //spellbook
  1114. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1115. if(id!=artmask)
  1116. cgh->artifWorn[17] = id;
  1117. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1118. if(version>RoE)
  1119. {
  1120. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1121. if(id!=artmask)
  1122. cgh->artifWorn[18] = id;
  1123. }
  1124. else
  1125. i+=1;
  1126. //bag artifacts //20
  1127. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1128. if(amount>0)
  1129. {
  1130. for(int ss=0; ss<amount; ++ss)
  1131. {
  1132. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1133. if(id!=artmask)
  1134. cgh->artifacts.push_back(id);
  1135. }
  1136. }
  1137. } //artifacts
  1138. if(readChar(bufor,i))//customBio
  1139. cgh->biography = readString(bufor,i);
  1140. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1141. if(readChar(bufor,i))//are spells
  1142. {
  1143. int ist = i;
  1144. for(i; i<ist+9; ++i)
  1145. {
  1146. unsigned char c = bufor[i];
  1147. for(int yy=0; yy<8; ++yy)
  1148. {
  1149. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1150. {
  1151. if(c == (c|((unsigned char)intPow(2, yy))))
  1152. cgh->spells.insert((i-ist)*8+yy);
  1153. }
  1154. }
  1155. }
  1156. }
  1157. if(readChar(bufor,i))//customPrimSkills
  1158. {
  1159. cgh->primSkills.resize(4);
  1160. for(int xx=0;xx<4;xx++)
  1161. cgh->primSkills[xx] = bufor[i++];
  1162. }
  1163. predefinedHeroes.push_back(cgh);
  1164. }
  1165. break;
  1166. }
  1167. case RoE:
  1168. i+=0;
  1169. break;
  1170. }
  1171. }
  1172. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1173. {
  1174. terrain = new TerrainTile**[width]; // allocate memory
  1175. for (int ii=0;ii<width;ii++)
  1176. {
  1177. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1178. for(int jj=0;jj<height;jj++)
  1179. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1180. }
  1181. for (int c=0; c<width; c++) // reading terrain
  1182. {
  1183. for (int z=0; z<height; z++)
  1184. {
  1185. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1186. terrain[z][c][0].terview = bufor[i++];
  1187. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1188. terrain[z][c][0].rivDir = bufor[i++];
  1189. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1190. terrain[z][c][0].roadDir = bufor[i++];
  1191. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1192. terrain[z][c][0].blocked = 0;
  1193. terrain[z][c][0].visitable = 0;
  1194. }
  1195. }
  1196. if (twoLevel) // read underground terrain
  1197. {
  1198. for (int c=0; c<width; c++) // reading terrain
  1199. {
  1200. for (int z=0; z<height; z++)
  1201. {
  1202. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1203. terrain[z][c][1].terview = bufor[i++];
  1204. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1205. terrain[z][c][1].rivDir = bufor[i++];
  1206. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1207. terrain[z][c][1].roadDir = bufor[i++];
  1208. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1209. terrain[z][c][1].blocked = 0;
  1210. terrain[z][c][1].visitable = 0;
  1211. }
  1212. }
  1213. }
  1214. }
  1215. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1216. {
  1217. int defAmount = readNormalNr(bufor,i); i+=4;
  1218. defy.reserve(defAmount);
  1219. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1220. {
  1221. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1222. //reading name
  1223. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1224. vinya->name.reserve(nameLength);
  1225. for (int cd=0;cd<nameLength;cd++)
  1226. {
  1227. vinya->name += bufor[i++];
  1228. }
  1229. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1230. unsigned char bytes[12];
  1231. for (int v=0; v<12; v++) // read info
  1232. {
  1233. bytes[v] = bufor[i++];
  1234. }
  1235. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1236. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1237. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1238. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1239. vinya->type = bufor[i++];
  1240. vinya->printPriority = bufor[i++];
  1241. for (int zi=0; zi<6; zi++)
  1242. {
  1243. vinya->blockMap[zi] = reverse(bytes[zi]);
  1244. }
  1245. for (int zi=0; zi<6; zi++)
  1246. {
  1247. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1248. }
  1249. i+=16;
  1250. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1251. {
  1252. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1253. if(!h)
  1254. {
  1255. //remove fake entry
  1256. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1257. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1258. VLC->dobjinfo->gobjs.erase(vinya->id);
  1259. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1260. }
  1261. else
  1262. {
  1263. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1264. }
  1265. }
  1266. else
  1267. vinya->visitDir = 0xff;
  1268. if(vinya->id == 26)
  1269. std::memset(vinya->blockMap,255,6);
  1270. defy.push_back(vinya); // add this def to the vector
  1271. }
  1272. }
  1273. void Mapa::readObjects( unsigned char * bufor, int &i)
  1274. {
  1275. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1276. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1277. {
  1278. CGObjectInstance * nobj = 0;
  1279. int3 pos;
  1280. pos.x = bufor[i++];
  1281. pos.y = bufor[i++];
  1282. pos.z = bufor[i++];
  1283. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1284. CGDefInfo * defInfo = defy[defnum];
  1285. i+=5;
  1286. switch(defInfo->id)
  1287. {
  1288. case 26: //for event objects
  1289. {
  1290. CGEvent *evnt = new CGEvent();
  1291. nobj = evnt;
  1292. bool guardMess = bufor[i]; ++i;
  1293. if(guardMess)
  1294. {
  1295. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1296. if(messLong>0)
  1297. {
  1298. for(int yy=0; yy<messLong; ++yy)
  1299. {
  1300. evnt->message +=bufor[i+yy];
  1301. }
  1302. i+=messLong;
  1303. }
  1304. if(bufor[i++])
  1305. {
  1306. evnt->army = readCreatureSet(bufor,i,7,(version>RoE));
  1307. }
  1308. i+=4;
  1309. }
  1310. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1311. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1312. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1313. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1314. evnt->resources.resize(RESOURCE_QUANTITY);
  1315. for(int x=0; x<7; x++)
  1316. {
  1317. evnt->resources[x] = readNormalNr(bufor,i);
  1318. i+=4;
  1319. }
  1320. evnt->primskills.resize(PRIMARY_SKILLS);
  1321. for(int x=0; x<4; x++)
  1322. {
  1323. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1324. i++;
  1325. }
  1326. int gabn; //number of gained abilities
  1327. gabn = readNormalNr(bufor,i, 1); ++i;
  1328. for(int oo = 0; oo<gabn; ++oo)
  1329. {
  1330. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1331. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1332. }
  1333. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1334. for(int oo = 0; oo<gart; ++oo)
  1335. {
  1336. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1337. }
  1338. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1339. for(int oo = 0; oo<gspel; ++oo)
  1340. {
  1341. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1342. }
  1343. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1344. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1345. i+=8;
  1346. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1347. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1348. evnt->removeAfterVisit = readNormalNr(bufor,i, 1); ++i;
  1349. evnt->humanActivate = true;
  1350. i+=4;
  1351. break;
  1352. }
  1353. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1354. {
  1355. loadHero(nobj, bufor, i);
  1356. break;
  1357. }
  1358. case 4: //Arena
  1359. case 51: //Mercenary Camp
  1360. case 23: //Marletto Tower
  1361. case 61: // Star Axis
  1362. case 32: // Garden of Revelation
  1363. case 100: //Learning Stone
  1364. case 102: //Tree of Knowledge
  1365. case 41: //Library of Enlightenment
  1366. case 47: //School of Magic
  1367. case 107: //School of War
  1368. {
  1369. nobj = new CGVisitableOPH();
  1370. break;
  1371. }
  1372. case 55: //mystical garden
  1373. case 112://windmill
  1374. case 109://water wheel
  1375. {
  1376. nobj = new CGVisitableOPW();
  1377. break;
  1378. }
  1379. case 43: //teleport
  1380. case 44: //teleport
  1381. case 45: //teleport
  1382. case 103://subterranean gate
  1383. {
  1384. nobj = new CGTeleport();
  1385. break;
  1386. }
  1387. case 12: //campfire
  1388. case 101: //treasure chest
  1389. {
  1390. nobj = new CGPickable();
  1391. break;
  1392. }
  1393. case 54: //Monster
  1394. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1395. case 162: case 163: case 164: // Random Monster 5 - 7
  1396. {
  1397. CGCreature *cre = new CGCreature();
  1398. nobj = cre;
  1399. if(version>RoE)
  1400. {
  1401. cre->identifier = readNormalNr(bufor,i); i+=4;
  1402. }
  1403. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1404. cre->character = bufor[i]; ++i;
  1405. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1406. if(isMesTre)
  1407. {
  1408. cre->message = readString(bufor,i);
  1409. cre->resources.resize(RESOURCE_QUANTITY);
  1410. for(int j=0; j<7; j++)
  1411. {
  1412. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1413. }
  1414. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1415. if(version==RoE)
  1416. {
  1417. if(artID!=0xff)
  1418. cre->gainedArtifact = artID;
  1419. else
  1420. cre->gainedArtifact = -1;
  1421. }
  1422. else
  1423. {
  1424. if(artID!=0xffff)
  1425. cre->gainedArtifact = artID;
  1426. else
  1427. cre->gainedArtifact = -1;
  1428. }
  1429. }
  1430. cre->neverFlees = bufor[i]; ++i;
  1431. cre->notGrowingTeam = bufor[i]; ++i;
  1432. i+=2;;
  1433. break;
  1434. }
  1435. case 59: case 91: //ocean bottle and sign
  1436. {
  1437. CGSignBottle *sb = new CGSignBottle();
  1438. nobj = sb;
  1439. sb->message = readString(bufor,i);
  1440. i+=4;
  1441. break;
  1442. }
  1443. case 83: //seer's hut
  1444. {
  1445. i = loadSeerHut(bufor, i, nobj);
  1446. break;
  1447. }
  1448. case 113: //witch hut
  1449. {
  1450. CGWitchHut *wh = new CGWitchHut();
  1451. nobj = wh;
  1452. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1453. {
  1454. int ist=i; //starting i for loop
  1455. for(i; i<ist+4; ++i)
  1456. {
  1457. unsigned char c = bufor[i];
  1458. for(int yy=0; yy<8; ++yy)
  1459. {
  1460. if((i-ist)*8+yy < SKILL_QUANTITY)
  1461. {
  1462. if(c == (c|((unsigned char)intPow(2, yy))))
  1463. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1464. }
  1465. }
  1466. }
  1467. }
  1468. else //(RoE map)
  1469. {
  1470. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1471. {
  1472. wh->allowedAbilities.push_back(gg);
  1473. }
  1474. }
  1475. break;
  1476. }
  1477. case 81: //scholar
  1478. {
  1479. CGScholar *sch = new CGScholar();
  1480. nobj = sch;
  1481. sch->bonusType = bufor[i++];
  1482. sch->bonusID = bufor[i++];
  1483. i+=6;
  1484. break;
  1485. }
  1486. case 33: case 219: //garrison
  1487. {
  1488. CGGarrison *gar = new CGGarrison();
  1489. nobj = gar;
  1490. nobj->setOwner(bufor[i++]);
  1491. i+=3;
  1492. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1493. if(version > RoE)
  1494. {
  1495. gar->removableUnits = bufor[i]; ++i;
  1496. }
  1497. else
  1498. gar->removableUnits = true;
  1499. i+=8;
  1500. break;
  1501. }
  1502. case 5: //artifact
  1503. case 65: case 66: case 67: case 68: case 69: //random artifact
  1504. case 93: //spell scroll
  1505. {
  1506. CGArtifact *art = new CGArtifact();
  1507. nobj = art;
  1508. bool areSettings = bufor[i]; ++i;
  1509. if(areSettings)
  1510. {
  1511. art->message = readString(bufor,i);
  1512. bool areGuards = bufor[i]; ++i;
  1513. if(areGuards)
  1514. {
  1515. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1516. }
  1517. i+=4;
  1518. }
  1519. if(defInfo->id==93)
  1520. {
  1521. art->spell = readNormalNr(bufor,i);
  1522. i+=4;
  1523. }
  1524. break;
  1525. }
  1526. case 76: case 79: //random resource; resource
  1527. {
  1528. CGResource *res = new CGResource();
  1529. nobj = res;
  1530. bool isMessGuard = bufor[i]; ++i;
  1531. if(isMessGuard)
  1532. {
  1533. res->message = readString(bufor,i);
  1534. if(bufor[i++])
  1535. {
  1536. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1537. }
  1538. i+=4;
  1539. }
  1540. res->amount = readNormalNr(bufor,i); i+=4;
  1541. i+=4;
  1542. break;
  1543. }
  1544. case 77: case 98: //random town; town
  1545. {
  1546. loadTown(nobj, bufor, i);
  1547. break;
  1548. }
  1549. case 53:
  1550. {
  1551. nobj = new CGMine();
  1552. nobj->setOwner(bufor[i++]);
  1553. i+=3;
  1554. break;
  1555. }
  1556. case 17: case 18: case 19: case 20: //dwellings
  1557. case 42: //lighthouse
  1558. case 87: //shipyard
  1559. case 220://mine (?)
  1560. {
  1561. nobj = new CGObjectInstance();
  1562. nobj->setOwner(bufor[i++]);
  1563. i+=3;
  1564. break;
  1565. }
  1566. case 88: case 89: case 90: //spell shrine
  1567. {
  1568. CGShrine * shr = new CGShrine();
  1569. nobj = shr;
  1570. shr->spell = bufor[i]; i+=4;
  1571. break;
  1572. }
  1573. case 6:
  1574. {
  1575. CGPandoraBox *box = new CGPandoraBox();
  1576. nobj = box;
  1577. bool messg = bufor[i]; ++i;
  1578. if(messg)
  1579. {
  1580. box->message = readString(bufor,i);
  1581. if(bufor[i++])
  1582. {
  1583. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1584. }
  1585. i+=4;
  1586. }
  1587. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1588. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1589. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1590. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1591. box->resources.resize(RESOURCE_QUANTITY);
  1592. for(int x=0; x<7; x++)
  1593. {
  1594. box->resources[x] = readNormalNr(bufor,i);
  1595. i+=4;
  1596. }
  1597. box->primskills.resize(PRIMARY_SKILLS);
  1598. for(int x=0; x<4; x++)
  1599. {
  1600. box->primskills[x] = readNormalNr(bufor,i, 1);
  1601. i++;
  1602. }
  1603. int gabn; //number of gained abilities
  1604. gabn = readNormalNr(bufor,i, 1); ++i;
  1605. for(int oo = 0; oo<gabn; ++oo)
  1606. {
  1607. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1608. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1609. }
  1610. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1611. for(int oo = 0; oo<gart; ++oo)
  1612. {
  1613. if(version > RoE)
  1614. {
  1615. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1616. }
  1617. else
  1618. {
  1619. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1620. }
  1621. }
  1622. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1623. for(int oo = 0; oo<gspel; ++oo)
  1624. {
  1625. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1626. }
  1627. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1628. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1629. i+=8;
  1630. break;
  1631. }
  1632. case 36:
  1633. {
  1634. grailPos = pos;
  1635. grailRadious = readNormalNr(bufor,i); i+=4;
  1636. continue;
  1637. }
  1638. case 217:
  1639. {
  1640. nobj = new CGObjectInstance();
  1641. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1642. spec->player = readNormalNr(bufor,i); i+=4;
  1643. spec->identifier = readNormalNr(bufor,i); i+=4;
  1644. if(!spec->identifier)
  1645. {
  1646. spec->asCastle = false;
  1647. spec->castles[0] = bufor[i]; ++i;
  1648. spec->castles[1] = bufor[i]; ++i;
  1649. }
  1650. else
  1651. {
  1652. spec->asCastle = true;
  1653. }
  1654. nobj->setOwner(spec->player);
  1655. nobj->info = spec;
  1656. break;
  1657. }
  1658. case 216:
  1659. {
  1660. nobj = new CGObjectInstance();
  1661. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1662. spec->player = readNormalNr(bufor,i); i+=4;
  1663. spec->identifier = readNormalNr(bufor,i); i+=4;
  1664. if(!spec->identifier)
  1665. {
  1666. spec->asCastle = false;
  1667. spec->castles[0] = bufor[i]; ++i;
  1668. spec->castles[1] = bufor[i]; ++i;
  1669. }
  1670. else
  1671. {
  1672. spec->asCastle = true;
  1673. }
  1674. spec->minLevel = bufor[i]; ++i;
  1675. spec->maxLevel = bufor[i]; ++i;
  1676. nobj->setOwner(spec->player);
  1677. nobj->info = spec;
  1678. break;
  1679. }
  1680. case 218:
  1681. {
  1682. nobj = new CGObjectInstance();
  1683. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1684. spec->player = bufor[i]; ++i;
  1685. i+=3;
  1686. spec->minLevel = bufor[i]; ++i;
  1687. spec->maxLevel = bufor[i]; ++i;
  1688. if(spec->maxLevel>7)
  1689. spec->maxLevel = 7;
  1690. if(spec->minLevel<1)
  1691. spec->minLevel = 1;
  1692. nobj->setOwner(spec->player);
  1693. nobj->info = spec;
  1694. break;
  1695. }
  1696. case 215:
  1697. {
  1698. CGQuestGuard *guard = new CGQuestGuard();
  1699. nobj = guard;
  1700. loadQuest(guard, bufor, i);
  1701. break;
  1702. }
  1703. case 28: //faerie ring
  1704. case 14: //Swan pond
  1705. case 38: //idol of fortune
  1706. case 30: //Fountain of Fortune
  1707. case 64: //Rally Flag
  1708. case 56: //oasis
  1709. case 96: //temple
  1710. case 110://Watering Hole
  1711. case 31: //Fountain of Youth
  1712. {
  1713. nobj = new CGBonusingObject();
  1714. break;
  1715. }
  1716. case 49: //Magic Well
  1717. {
  1718. nobj = new CGMagicWell();
  1719. break;
  1720. }
  1721. case 58: //Redwood Observatory
  1722. case 60: //Pillar of Fire
  1723. {
  1724. nobj = new CGObservatory();
  1725. break;
  1726. }
  1727. case 22: //Corpse
  1728. case 39: //Lean To
  1729. case 105://Wagon
  1730. case 108://Warrior's Tomb
  1731. {
  1732. nobj = new CGOnceVisitable();
  1733. break;
  1734. }
  1735. case 214: //hero placeholder
  1736. {
  1737. i+=3; //TODO: handle it more properly
  1738. }
  1739. default:
  1740. nobj = new CGObjectInstance();
  1741. } //end of main switch
  1742. nobj->pos = pos;
  1743. nobj->ID = defInfo->id;
  1744. nobj->id = objects.size();
  1745. if(nobj->ID != HEROI_TYPE)
  1746. nobj->subID = defInfo->subid;
  1747. nobj->defInfo = defInfo;
  1748. objects.push_back(nobj);
  1749. if(nobj->ID==TOWNI_TYPE)
  1750. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1751. if(nobj->ID==HEROI_TYPE)
  1752. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1753. }
  1754. }
  1755. void Mapa::readEvents( unsigned char * bufor, int &i )
  1756. {
  1757. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1758. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1759. {
  1760. CMapEvent *ne = new CMapEvent();
  1761. ne->name = std::string();
  1762. ne->message = std::string();
  1763. int nameLen = readNormalNr(bufor,i); i+=4;
  1764. for(int qq=0; qq<nameLen; ++qq)
  1765. {
  1766. ne->name += bufor[i]; ++i;
  1767. }
  1768. int messLen = readNormalNr(bufor,i); i+=4;
  1769. for(int qq=0; qq<messLen; ++qq)
  1770. {
  1771. ne->message +=bufor[i]; ++i;
  1772. }
  1773. ne->resources.resize(RESOURCE_QUANTITY);
  1774. for(int k=0; k < 7; k++)
  1775. {
  1776. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1777. }
  1778. ne->players = bufor[i]; ++i;
  1779. if(version>AB)
  1780. {
  1781. ne->humanAffected = bufor[i]; ++i;
  1782. }
  1783. else
  1784. ne->humanAffected = true;
  1785. ne->computerAffected = bufor[i]; ++i;
  1786. ne->firstOccurence = bufor[i]; ++i;
  1787. ne->nextOccurence = bufor[i]; ++i;
  1788. i+=18;
  1789. events.push_back(ne);
  1790. }
  1791. }
  1792. bool Mapa::isInTheMap( int3 pos )
  1793. {
  1794. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1795. return false;
  1796. else return true;
  1797. }
  1798. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1799. {
  1800. guard->missionType = bufor[i]; ++i;
  1801. int len1, len2, len3;
  1802. switch(guard->missionType)
  1803. {
  1804. case 0:
  1805. return;
  1806. case 2:
  1807. {
  1808. guard->m2stats.resize(4);
  1809. for(int x=0; x<4; x++)
  1810. {
  1811. guard->m2stats[x] = bufor[i++];
  1812. }
  1813. }
  1814. break;
  1815. case 1:
  1816. case 3:
  1817. case 4:
  1818. {
  1819. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1820. break;
  1821. }
  1822. case 5:
  1823. {
  1824. int artNumber = bufor[i]; ++i;
  1825. for(int yy=0; yy<artNumber; ++yy)
  1826. {
  1827. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1828. }
  1829. break;
  1830. }
  1831. case 6:
  1832. {
  1833. int typeNumber = bufor[i]; ++i;
  1834. for(int hh=0; hh<typeNumber; ++hh)
  1835. {
  1836. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1837. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1838. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1839. }
  1840. break;
  1841. }
  1842. case 7:
  1843. {
  1844. guard->m7resources.resize(7);
  1845. for(int x=0; x<7; x++)
  1846. {
  1847. guard->m7resources[x] = readNormalNr(bufor,i);
  1848. i+=4;
  1849. }
  1850. break;
  1851. }
  1852. case 8:
  1853. case 9:
  1854. {
  1855. guard->m13489val = bufor[i]; ++i;
  1856. break;
  1857. }
  1858. }
  1859. int limit = readNormalNr(bufor,i); i+=4;
  1860. if(limit == ((int)0xffffffff))
  1861. {
  1862. guard->lastDay = -1;
  1863. }
  1864. else
  1865. {
  1866. guard->lastDay = limit;
  1867. }
  1868. guard->firstVisitText = readString(bufor,i);
  1869. guard->nextVisitText = readString(bufor,i);
  1870. guard->completedText = readString(bufor,i);
  1871. }
  1872. TerrainTile & Mapa::getTile( int3 tile )
  1873. {
  1874. return terrain[tile.x][tile.y][tile.z];
  1875. }
  1876. void CMapInfo::countPlayers()
  1877. {
  1878. playerAmnt=humenPlayers=0;
  1879. for (int i=0;i<PLAYER_LIMIT;i++)
  1880. {
  1881. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1882. else if (players[i].canComputerPlay) {playerAmnt++;}
  1883. }
  1884. }
  1885. CMapInfo::CMapInfo( std::string fname, unsigned char *map )
  1886. :CMapHeader(map),filename(fname)
  1887. {
  1888. countPlayers();
  1889. }