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							- #ifndef __CHEROWINDOW_H__
 
- #define __CHEROWINDOW_H__
 
- #include "CPlayerInterface.h"
 
- /*
 
-  * CHeroWindow.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class AdventureMapButton;
 
- struct SDL_Surface;
 
- class CGHeroInstance;
 
- class CDefHandler;
 
- class CArtifact;
 
- class CHeroWindow;
 
- class LClickableAreaHero;
 
- class LRClickableAreaWText;
 
- class LRClickableAreaWTextComp;
 
- class CArtifactsOfHero;
 
- class CHeroSwitcher : public CIntObject
 
- {
 
- public:
 
- 	int id;
 
- 	CHeroWindow * owner;
 
- 	virtual void clickLeft(tribool down, bool previousState);
 
- 	CHeroSwitcher();
 
- };
 
- class CHeroWindow: public CWindowWithGarrison
 
- {
 
- 	SDL_Surface * background, * curBack;
 
- 	CStatusBar * ourBar; //heroWindow's statusBar
 
- 	//general graphics
 
- 	CDefEssential *flags;
 
- 	//buttons
 
- 	//AdventureMapButton * gar4button; //splitting
 
- 	std::vector<CHeroSwitcher *> heroListMi; //new better list of heroes
 
- 	CArtifactsOfHero * artifs;
 
- 	//clickable areas
 
- 	LRClickableAreaWText * portraitArea;
 
- 	std::vector<LRClickableAreaWTextComp *> primSkillAreas;
 
- 	LRClickableAreaWText * expArea;
 
- 	LRClickableAreaWText * spellPointsArea;
 
- 	LRClickableAreaWText * specArea;//speciality
 
- 	MoraleLuckBox * morale, * luck;
 
- 	std::vector<LRClickableAreaWTextComp *> secSkillAreas;
 
- public:
 
- 	const CGHeroInstance * curHero;
 
- 	AdventureMapButton * quitButton, * dismissButton, * questlogButton; //general
 
- 		
 
- 	CHighlightableButton *gar2button; //garrison / formation handling;
 
- 	CHighlightableButtonsGroup *formations;
 
- 	int player;
 
- 	CHeroWindow(int playerColor); //c-tor
 
- 	~CHeroWindow(); //d-tor
 
- 	void setHero(const CGHeroInstance * hero); //sets main displayed hero
 
- 	void activate(); //activates hero window;
 
- 	void deactivate(); //activates hero window;
 
- 	virtual void show(SDL_Surface * to); //shows hero window
 
- 	void showAll(SDL_Surface * to){show(to);};
 
- 	void redrawCurBack(); //redraws curBAck from scratch
 
- 	void dispose(); //free resources not needed after closing windows and reset state
 
- 	void quit(); //stops displaying hero window and disposes
 
- 	void dismissCurrent(); //dissmissed currently displayed hero (curHero)
 
- 	void questlog(); //show quest log in hero window
 
- 	void switchHero(); //changes displayed hero
 
- 	void setPlayer(int Player);
 
- 	//friends
 
- 	friend void CArtPlace::clickLeft(tribool down, bool previousState);
 
- 	friend class CPlayerInterface;
 
- };
 
- #endif // __CHEROWINDOW_H__
 
 
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