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vcmi_client
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d0d60175d7
break, fix and break and fix - now its fine :)
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17 years ago |
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AdventureMapButton.cpp
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63ba552d87
-Fixed Pyramid bug and incorrect behaviour of specific banks
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16 years ago |
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AdventureMapButton.h
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efb1049860
* fixed crashes with paths when fastly switching heroes
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16 years ago |
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CAdvmapInterface.cpp
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226935fd89
More missing virtual d-tors. GCC should be pleased.
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16 years ago |
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CAdvmapInterface.h
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226935fd89
More missing virtual d-tors. GCC should be pleased.
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16 years ago |
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CBattleInterface.cpp
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
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CBattleInterface.h
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08c7541076
* fix for bug 288 (and maybe other related bugs)
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16 years ago |
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CBitmapHandler.cpp
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def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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16 years ago |
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CBitmapHandler.h
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68c5bb63a4
* various improvements and code cleanups
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16 years ago |
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CCastleInterface.cpp
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58d1ec7ac5
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16 years ago |
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CCastleInterface.h
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58d1ec7ac5
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16 years ago |
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CConfigHandler.cpp
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ad0848f1d2
* fix for bugs 47 and 89
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16 years ago |
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CConfigHandler.h
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ad0848f1d2
* fix for bugs 47 and 89
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16 years ago |
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CCreatureAnimation.cpp
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17a795015a
Restores attacking and shooting sounds.
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16 years ago |
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CCreatureAnimation.h
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17a795015a
Restores attacking and shooting sounds.
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16 years ago |
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CCursorHandler.cpp
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dced6ec17c
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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16 years ago |
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CCursorHandler.h
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dced6ec17c
* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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16 years ago |
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CGameInfo.cpp
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429b226517
* moved a few files
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16 years ago |
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CGameInfo.h
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a11ea59418
Video player compilation.
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16 years ago |
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CHeroWindow.cpp
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0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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16 years ago |
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CHeroWindow.h
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 years ago |
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CMT.cpp
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
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CMessage.cpp
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63ba552d87
-Fixed Pyramid bug and incorrect behaviour of specific banks
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16 years ago |
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CMessage.h
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5a9752fb8c
genWindow can center on the last mouse event instead of the screen. Fixes bug 188.
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16 years ago |
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CPlayerInterface.cpp
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7affd71443
(linux) Saved games are not in the data directory.
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16 years ago |
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CPlayerInterface.h
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226935fd89
More missing virtual d-tors. GCC should be pleased.
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16 years ago |
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CPreGame.cpp
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
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CPreGame.h
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
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CSpellWindow.cpp
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f99c4d3c66
Fixed #110.
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16 years ago |
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CSpellWindow.h
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1d765e8f29
Second part of GUI reorganization. Some things may not work properly.
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16 years ago |
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Client.cpp
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226935fd89
More missing virtual d-tors. GCC should be pleased.
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16 years ago |
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Client.h
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226935fd89
More missing virtual d-tors. GCC should be pleased.
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16 years ago |
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DPIaware.manifest
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39a752c408
Fixed issue with Windows 7 DPI upscaling.
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16 years ago |
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FontBase.h
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c4b0bd9d7e
* new spell: remove obstacle
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16 years ago |
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FunctionList.h
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35f7281024
* battle options window works again
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16 years ago |
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GUIBase.cpp
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
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GUIBase.h
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01831e912a
Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW.
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16 years ago |
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GUIClasses.cpp
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ef5b1ca1de
* Fixed bug #112
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16 years ago |
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GUIClasses.h
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ef5b1ca1de
* Fixed bug #112
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16 years ago |
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Graphics.cpp
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def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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16 years ago |
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Graphics.h
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def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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16 years ago |
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Makefile.am
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 years ago |
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Makefile.in
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 years ago |
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NetPacksClient.cpp
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5be449b6ca
Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes.
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16 years ago |
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SDL_Extensions.cpp
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6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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16 years ago |
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SDL_Extensions.h
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6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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16 years ago |
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SDL_framerate.cpp
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429b226517
* moved a few files
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16 years ago |
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SDL_framerate.h
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429b226517
* moved a few files
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16 years ago |
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VCMI_client.cbp
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a113a8d289
* patch update from Dikamilo
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16 years ago |
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VCMI_client.rc
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78517a4397
* fixed previous fix
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16 years ago |
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VCMI_client.vcproj
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6c4b4f21bc
* Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted.
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16 years ago |
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resource.h
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |
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vcmi.ico
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3d4db35df0
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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16 years ago |