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							- /*
 
-  * EntitiesChangedTest.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "NetPackFixture.h"
 
- namespace test
 
- {
 
- using namespace ::testing;
 
- class EntitiesChanged : public Test, public NetPackFixture
 
- {
 
- public:
 
- 	std::shared_ptr<::EntitiesChanged> subject;
 
- protected:
 
- 	void SetUp() override
 
- 	{
 
- 		subject = std::make_shared<::EntitiesChanged>();
 
- 		NetPackFixture::setUp();
 
- 	}
 
- };
 
- TEST_F(EntitiesChanged, Apply)
 
- {
 
- 	subject->changes.emplace_back();
 
- 	EntityChanges & changes = subject->changes.back();
 
- 	changes.metatype = Metatype::CREATURE;
 
- 	changes.entityIndex = 424242;
 
- 	changes.data.String() = "TEST";
 
- 	EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
 
- 	gameState->apply(subject.get());
 
- }
 
- }
 
 
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