EntitiesChangedTest.cpp 914 B

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  1. /*
  2. * EntitiesChangedTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "NetPackFixture.h"
  12. namespace test
  13. {
  14. using namespace ::testing;
  15. class EntitiesChanged : public Test, public NetPackFixture
  16. {
  17. public:
  18. std::shared_ptr<::EntitiesChanged> subject;
  19. protected:
  20. void SetUp() override
  21. {
  22. subject = std::make_shared<::EntitiesChanged>();
  23. NetPackFixture::setUp();
  24. }
  25. };
  26. TEST_F(EntitiesChanged, Apply)
  27. {
  28. subject->changes.emplace_back();
  29. EntityChanges & changes = subject->changes.back();
  30. changes.metatype = Metatype::CREATURE;
  31. changes.entityIndex = 424242;
  32. changes.data.String() = "TEST";
  33. EXPECT_CALL(*gameState, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _));
  34. gameState->apply(subject.get());
  35. }
  36. }