CMakeLists.txt 22 KB

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  1. # Minimum required version greatly affect CMake behavior
  2. # So cmake_minimum_required must be called before the project()
  3. # 3.10.0 is used since it's minimal in MXE dependencies for now
  4. cmake_minimum_required(VERSION 3.10.0)
  5. project(VCMI)
  6. # TODO
  7. # macOS:
  8. # - There is problem with running fixup_bundle in main project after subdirectories.
  9. # Cmake put them after all install code of main CMakelists in cmake_install.cmake
  10. # Currently I just added extra add_subdirectory and CMakeLists.txt in osx directory to bypass that.
  11. #
  12. # MXE:
  13. # - Try to implement MXE support into BundleUtilities so we can deploy deps automatically
  14. #
  15. # Vckpg:
  16. # - Improve install code once there is better way to deploy DLLs and Qt plugins
  17. # - Move Vcpkg install BundleUtilities code from osx/CMakeLists.txt
  18. #
  19. # Other:
  20. # - Cleanup remove_directory copy_directory if performance will be a problem.
  21. # We can use some macro over copy_if_different since it's only work for single file.
  22. # - Find a way to move add_custom_command for assets deploy out of "lib/CMakeLists.txt"
  23. # - Consider to remove M_DATA_DIR, DM_BIN_DIR, DM_LIB_DIR and not use them in code as well
  24. # - Try to get rid of FOLDER override with define_property
  25. # It's used currently to make sure that 3rd-party dependencies in git submodules get proper FOLDER property
  26. # - Make FindFuzzyLite check for the right version and disable FORCE_BUNDLED_FL by default
  27. if(APPLE)
  28. if(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
  29. set(APPLE_MACOS 1)
  30. else()
  31. set(APPLE_IOS 1)
  32. endif()
  33. endif()
  34. if(APPLE_IOS)
  35. set(BUILD_SINGLE_APP 1)
  36. endif()
  37. ############################################
  38. # User-provided options #
  39. ############################################
  40. if(NOT CMAKE_BUILD_TYPE)
  41. set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
  42. "Choose the type of build, options are: Debug Release RelWithDebInfo. Default is RelWithDebInfo."
  43. FORCE)
  44. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug Release RelWithDebInfo)
  45. endif()
  46. set(VCMI_VERSION_MAJOR 1)
  47. set(VCMI_VERSION_MINOR 0)
  48. set(VCMI_VERSION_PATCH 0)
  49. set(APP_SHORT_VERSION "${VCMI_VERSION_MAJOR}.${VCMI_VERSION_MINOR}")
  50. if(NOT VCMI_VERSION_PATCH EQUAL 0)
  51. string(APPEND APP_SHORT_VERSION ".${VCMI_VERSION_PATCH}")
  52. endif()
  53. option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
  54. option(ENABLE_LUA "Enable compilation of LUA scripting module" OFF)
  55. option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
  56. if(APPLE_IOS)
  57. set(BUNDLE_IDENTIFIER_PREFIX "" CACHE STRING "Bundle identifier prefix")
  58. else()
  59. option(ENABLE_TEST "Enable compilation of unit tests" ON)
  60. endif()
  61. if(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  62. option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
  63. endif(NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  64. option(ENABLE_GITVERSION "Enable Version.cpp with Git commit hash" ON)
  65. option(ENABLE_DEBUG_CONSOLE "Enable debug console for Windows builds" ON)
  66. option(ENABLE_MULTI_PROCESS_BUILDS "Enable /MP flag for MSVS solution" ON)
  67. # Used for Snap packages and also useful for debugging
  68. if(NOT APPLE_IOS)
  69. option(ENABLE_MONOLITHIC_INSTALL "Install everything in single directory on Linux and Mac" OFF)
  70. endif()
  71. # Allow to pass package name from Travis CI
  72. set(PACKAGE_NAME_SUFFIX "" CACHE STRING "Suffix for CPack package name")
  73. set(PACKAGE_FILE_NAME "" CACHE STRING "Override for CPack package filename")
  74. # ERM depends on LUA implicitly
  75. if(ENABLE_ERM AND NOT ENABLE_LUA)
  76. set(ENABLE_LUA ON)
  77. endif()
  78. ############################################
  79. # Miscellaneous options #
  80. ############################################
  81. set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules ${PROJECT_SOURCE_DIR}/CI)
  82. # Contains custom functions and macros, but don't altering any options
  83. include(VCMIUtils)
  84. vcmi_print_important_variables()
  85. # Options to enable folders in CMake generated projects for Visual Studio, Xcode, etc
  86. # Very useful to put 3rd-party libraries such as Minizip, GoogleTest and FuzzyLite in their own folders
  87. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  88. # Make FOLDER property inheritable
  89. # So when we set FOLDER property on AI directory all and targets inside will inherit it
  90. #
  91. # Important! This trick depend on undefined behavior since we override CMake own property.
  92. # In same time define_property documentation states it's function for custom properties.
  93. define_property(
  94. TARGET
  95. PROPERTY FOLDER
  96. INHERITED
  97. BRIEF_DOCS "Set the folder name."
  98. FULL_DOCS "Use to organize targets in an IDE."
  99. )
  100. # Generate Version.cpp
  101. if(ENABLE_GITVERSION)
  102. add_custom_target(update_version ALL
  103. BYPRODUCTS "Version.cpp"
  104. COMMAND ${CMAKE_COMMAND} -DGIT_SHA1="${GIT_SHA1}" -P "${PROJECT_SOURCE_DIR}/cmake_modules/Version.cmake"
  105. )
  106. else()
  107. add_definitions(-DVCMI_NO_EXTRA_VERSION)
  108. endif(ENABLE_GITVERSION)
  109. # Precompiled header configuration
  110. if(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  111. macro(enable_pch name)
  112. target_precompile_headers(${name} PRIVATE $<$<COMPILE_LANGUAGE:CXX>:<StdInc.h$<ANGLE-R>>)
  113. endmacro(enable_pch)
  114. else(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  115. macro(enable_pch ignore)
  116. endmacro(enable_pch)
  117. endif(ENABLE_PCH AND NOT ${CMAKE_VERSION} VERSION_LESS "3.16.0")
  118. ############################################
  119. # Documentation section #
  120. ############################################
  121. include(UseDoxygen OPTIONAL)
  122. ############################################
  123. # Compile and linking options #
  124. ############################################
  125. #Enable C++14 Globally
  126. set (CMAKE_CXX_STANDARD 14)
  127. #General visibility options
  128. set(CMAKE_CXX_VISIBILITY_PRESET hidden)
  129. set(CMAKE_VISIBILITY_INLINES_HIDDEN 1)
  130. #Global fallback mapping
  131. # RelWithDebInfo falls back to Release, then MinSizeRel
  132. set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release MinSizeRel "")
  133. # MinSizeRel falls back to Release, then RelWithDebInfo
  134. set(CMAKE_MAP_IMPORTED_CONFIG_MINSIZEREL MinSizeRel Release RelWithDebInfo "")
  135. # Release falls back to RelWithDebInfo, then MinSizeRel
  136. set(CMAKE_MAP_IMPORTED_CONFIG_RELEASE Release RelWithDebInfo MinSizeRel "")
  137. set(CMAKE_XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
  138. set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Debug] dwarf)
  139. set(CMAKE_XCODE_ATTRIBUTE_ENABLE_BITCODE NO)
  140. set(CMAKE_XCODE_ATTRIBUTE_GCC_WARN_64_TO_32_BIT_CONVERSION NO)
  141. set(CMAKE_XCODE_ATTRIBUTE_MARKETING_VERSION ${APP_SHORT_VERSION})
  142. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH NO)
  143. set(CMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH[variant=Debug] YES)
  144. if(APPLE_IOS)
  145. set(CMAKE_MACOSX_RPATH 1)
  146. set(CMAKE_OSX_DEPLOYMENT_TARGET 10.0)
  147. list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_PREFIX_PATH}") # required for Boost
  148. set(CMAKE_FIND_USE_CMAKE_ENVIRONMENT_PATH FALSE)
  149. set(CMAKE_FIND_USE_SYSTEM_ENVIRONMENT_PATH FALSE)
  150. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED NO)
  151. set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED_FOR_APPS YES)
  152. set(CMAKE_XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "${BUNDLE_IDENTIFIER_PREFIX}.$(PRODUCT_NAME)")
  153. set(CMAKE_XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
  154. endif()
  155. if(MINGW OR MSVC)
  156. # Windows Vista or newer for FuzzyLite 6 to compile
  157. add_definitions(-D_WIN32_WINNT=0x0600)
  158. #delete lib prefix for dlls (libvcmi -> vcmi)
  159. set(CMAKE_SHARED_LIBRARY_PREFIX "")
  160. if(MSVC)
  161. add_definitions(-DBOOST_ALL_NO_LIB)
  162. add_definitions(-DBOOST_ALL_DYN_LINK)
  163. set(Boost_USE_STATIC_LIBS OFF)
  164. # Don't link with SDLMain
  165. if(ENABLE_DEBUG_CONSOLE)
  166. set(SDL2_BUILDING_LIBRARY ON)
  167. add_definitions(-DVCMI_WITH_DEBUG_CONSOLE)
  168. endif()
  169. # Suppress warnings
  170. add_definitions(-D_CRT_SECURE_NO_WARNINGS)
  171. add_definitions(-D_SCL_SECURE_NO_WARNINGS)
  172. # 4250: 'class1' : inherits 'class2::member' via dominance
  173. # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
  174. # 4275: non dll-interface class 'xxx' used as base for dll-interface class
  175. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
  176. if(ENABLE_MULTI_PROCESS_BUILDS)
  177. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
  178. endif()
  179. # Workaround: Visual Studio has issues with exports of classes that inherit templates
  180. # https://stackoverflow.com/questions/44960760/msvc-dll-exporting-class-that-inherits-from-template-cause-lnk2005-already-defin
  181. # Reported to Microsoft here:
  182. # https://developercommunity.visualstudio.com/content/problem/224597/linker-failing-because-of-multiple-definitions-of.html
  183. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /FORCE:MULTIPLE")
  184. # Required at least for compatibility with Boost 1.68 on Vcpkg
  185. set(SYSTEM_LIBS ${SYSTEM_LIBS} bcrypt)
  186. endif(MSVC)
  187. if(MINGW)
  188. set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock dbghelp bcrypt)
  189. # Check for iconv (may be needed for Boost.Locale)
  190. include(CheckLibraryExists)
  191. check_library_exists(iconv libiconv_open "" ICONV_FOUND)
  192. if(ICONV_FOUND)
  193. set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
  194. endif()
  195. # Prevent compiler issues when building Debug
  196. # Assembler might fail with "too many sections"
  197. # With big-obj or 64-bit build will take hours
  198. if(CMAKE_BUILD_TYPE MATCHES Debug)
  199. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Og")
  200. endif()
  201. endif(MINGW)
  202. endif(MINGW OR MSVC)
  203. if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
  204. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpointer-arith -Wuninitialized")
  205. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs")
  206. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-parameter -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas")
  207. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-reorder")
  208. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-varargs") # fuzzylite - Operation.h
  209. if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  210. set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-mismatched-tags -Wno-unknown-warning-option -Wno-missing-braces")
  211. endif()
  212. if(UNIX)
  213. set(SYSTEM_LIBS ${SYSTEM_LIBS} ${CMAKE_DL_LIBS})
  214. endif()
  215. endif()
  216. # Check if some platform-specific libraries are needed for linking
  217. if(NOT WIN32 AND NOT APPLE_IOS)
  218. include(CheckLibraryExists)
  219. # Shared memory functions used by Boost.Interprocess
  220. # FindBoost handle linking with pthreads, but doesn't handle this
  221. CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
  222. if(HAVE_RT_LIB)
  223. set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
  224. endif()
  225. endif()
  226. if(ENABLE_LUA)
  227. add_compile_definitions(SCRIPTING_ENABLED=1)
  228. endif()
  229. ############################################
  230. # Finding packages #
  231. ############################################
  232. find_package(Boost 1.48.0 REQUIRED COMPONENTS date_time filesystem locale program_options system thread)
  233. find_package(ZLIB REQUIRED)
  234. # Conan compatibility
  235. if(TARGET zlib::zlib)
  236. add_library(ZLIB::ZLIB ALIAS zlib::zlib)
  237. endif()
  238. set(FFMPEG_COMPONENTS avutil swscale avformat avcodec)
  239. if(APPLE_IOS)
  240. list(APPEND FFMPEG_COMPONENTS swresample)
  241. endif()
  242. find_package(ffmpeg COMPONENTS ${FFMPEG_COMPONENTS})
  243. option(FORCE_BUNDLED_MINIZIP "Force bundled Minizip library" OFF)
  244. if(NOT FORCE_BUNDLED_MINIZIP)
  245. find_package(minizip)
  246. if(TARGET minizip::minizip)
  247. add_definitions(-DUSE_SYSTEM_MINIZIP)
  248. endif()
  249. endif()
  250. find_package(SDL2 REQUIRED)
  251. find_package(SDL2_image REQUIRED)
  252. find_package(SDL2_mixer REQUIRED)
  253. if(TARGET SDL2_mixer::SDL2_mixer)
  254. add_library(SDL2::Mixer ALIAS SDL2_mixer::SDL2_mixer)
  255. endif()
  256. find_package(SDL2_ttf REQUIRED)
  257. if(TARGET SDL2_ttf::SDL2_ttf)
  258. add_library(SDL2::TTF ALIAS SDL2_ttf::SDL2_ttf)
  259. endif()
  260. find_package(TBB REQUIRED)
  261. if(ENABLE_LAUNCHER)
  262. # Widgets finds its own dependencies (QtGui and QtCore).
  263. find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Network)
  264. find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Network)
  265. endif()
  266. if(ENABLE_LUA)
  267. find_package(luajit)
  268. # MXE paths hardcoded for current dependencies pack - tried and could not make it work another way
  269. if((MINGW) AND (${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS) AND (NOT TARGET luajit::luajit))
  270. add_library(luajit::luajit STATIC IMPORTED)
  271. set_target_properties(luajit::luajit PROPERTIES
  272. INTERFACE_INCLUDE_DIRECTORIES "/usr/lib/mxe/usr/i686-w64-mingw32.static/include/luajit-2.0")
  273. set_target_properties(luajit::luajit PROPERTIES
  274. IMPORTED_LOCATION "/usr/lib/mxe/usr/i686-w64-mingw32.static/lib/libluajit-5.1.a")
  275. endif()
  276. if(TARGET luajit::luajit)
  277. message(STATUS "Using LuaJIT provided by system")
  278. else()
  279. message(STATUS "Cannot find LuaJIT! Fallback to using usual Lua.")
  280. find_package(Lua REQUIRED)
  281. if(Lua_FOUND)
  282. add_library(luajit::luajit UNKNOWN IMPORTED)
  283. set_target_properties(luajit::luajit PROPERTIES
  284. INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}")
  285. set_target_properties(luajit::luajit PROPERTIES
  286. IMPORTED_LOCATION "${LUA_LIBRARIES}")
  287. endif()
  288. endif()
  289. endif()
  290. ############################################
  291. # Output directories #
  292. ############################################
  293. if(WIN32) # on Win everything goes into H3 root directory
  294. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  295. set(LIB_DIR "." CACHE STRING "Where to install main library")
  296. set(DATA_DIR "." CACHE STRING "Where to install data files")
  297. elseif(APPLE)
  298. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  299. include(GNUInstallDirs)
  300. set(CMAKE_INSTALL_RPATH "@executable_path/../Frameworks")
  301. if(ENABLE_MONOLITHIC_INSTALL)
  302. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  303. set(LIB_DIR "." CACHE STRING "Where to install main library")
  304. set(DATA_DIR "." CACHE STRING "Where to install data files")
  305. else()
  306. if(APPLE_MACOS)
  307. set(APP_BUNDLE_DIR "${CMAKE_PROJECT_NAME}.app")
  308. set(APP_BUNDLE_CONTENTS_DIR "${APP_BUNDLE_DIR}/Contents")
  309. set(APP_BUNDLE_BINARY_DIR "${APP_BUNDLE_CONTENTS_DIR}/MacOS")
  310. set(APP_BUNDLE_RESOURCES_DIR "${APP_BUNDLE_CONTENTS_DIR}/Resources")
  311. set(BIN_DIR "${APP_BUNDLE_BINARY_DIR}" CACHE STRING "Where to install binaries")
  312. set(LIB_DIR "${APP_BUNDLE_CONTENTS_DIR}/Frameworks" CACHE STRING "Where to install main library")
  313. set(DATA_DIR "${APP_BUNDLE_RESOURCES_DIR}/Data" CACHE STRING "Where to install data files")
  314. else()
  315. set(LIB_DIR "Frameworks")
  316. set(DATA_DIR ".")
  317. endif()
  318. endif()
  319. else()
  320. # includes lib path which determines where to install shared libraries (either /lib or /lib64)
  321. include(GNUInstallDirs)
  322. if(ENABLE_MONOLITHIC_INSTALL)
  323. set(CMAKE_INSTALL_RPATH "$ORIGIN/")
  324. set(BIN_DIR "." CACHE STRING "Where to install binaries")
  325. set(LIB_DIR "." CACHE STRING "Where to install main library")
  326. set(DATA_DIR "." CACHE STRING "Where to install data files")
  327. else()
  328. if(NOT BIN_DIR)
  329. set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
  330. endif()
  331. if(NOT LIB_DIR)
  332. set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
  333. endif()
  334. if(NOT DATA_DIR)
  335. set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
  336. endif()
  337. endif()
  338. # following constants only used for platforms using XDG (Linux, BSD, etc)
  339. add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
  340. add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
  341. add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
  342. endif()
  343. set(AI_LIB_DIR "${LIB_DIR}/AI")
  344. set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
  345. #######################################
  346. # Add subdirectories #
  347. #######################################
  348. include(VCMI_lib)
  349. if(BUILD_SINGLE_APP)
  350. add_subdirectory(lib_client)
  351. add_subdirectory(lib_server)
  352. set(VCMI_LIB_TARGET vcmi_lib_client)
  353. else()
  354. add_subdirectory(lib)
  355. set(VCMI_LIB_TARGET vcmi)
  356. endif()
  357. if(ENABLE_ERM)
  358. add_subdirectory(scripting/erm)
  359. endif()
  360. if(ENABLE_LUA)
  361. add_subdirectory(scripting/lua)
  362. endif()
  363. if(NOT TARGET minizip::minizip)
  364. add_subdirectory_with_folder("3rdparty" lib/minizip)
  365. add_library(minizip::minizip ALIAS minizip)
  366. endif()
  367. if(ENABLE_LAUNCHER)
  368. add_subdirectory(launcher)
  369. endif()
  370. add_subdirectory(client)
  371. add_subdirectory(server)
  372. add_subdirectory_with_folder("AI" AI)
  373. if(ENABLE_TEST)
  374. enable_testing()
  375. add_subdirectory(test)
  376. endif()
  377. #######################################
  378. # Installation section #
  379. #######################################
  380. install(DIRECTORY config DESTINATION ${DATA_DIR})
  381. install(DIRECTORY scripts DESTINATION ${DATA_DIR})
  382. install(DIRECTORY Mods DESTINATION ${DATA_DIR})
  383. # that script is useless for Windows and iOS
  384. if(NOT WIN32 AND NOT APPLE_IOS)
  385. install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
  386. OWNER_WRITE OWNER_READ OWNER_EXECUTE
  387. GROUP_READ GROUP_EXECUTE
  388. WORLD_READ WORLD_EXECUTE)
  389. endif()
  390. if(WIN32)
  391. file(GLOB dep_files
  392. ${dep_files}
  393. "${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
  394. if((${CMAKE_CROSSCOMPILING}) AND (DEFINED MSYS))
  395. message(STATUS "Detected MXE build")
  396. elseif(CMAKE_BUILD_TYPE MATCHES Debug)
  397. # Copy debug versions of libraries if build type is debug
  398. set(debug_postfix d)
  399. endif()
  400. if(ENABLE_LAUNCHER)
  401. get_target_property(QtCore_location Qt${QT_VERSION_MAJOR}::Core LOCATION)
  402. get_filename_component(Qtbin_folder ${QtCore_location} PATH)
  403. file(GLOB dep_files
  404. ${dep_files}
  405. ${Qtbin_folder}/Qt5Core${debug_postfix}.dll
  406. ${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
  407. ${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
  408. ${Qtbin_folder}/Qt5Network${debug_postfix}.dll
  409. ${Qtbin_folder}/icu*.dll)
  410. get_target_property(integration_type Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin TYPE)
  411. if(NOT(integration_type STREQUAL "INTERFACE_LIBRARY"))
  412. get_target_property(integration_loc Qt${QT_VERSION_MAJOR}::QWindowsIntegrationPlugin LOCATION)
  413. install(
  414. FILES ${integration_loc}
  415. DESTINATION ${BIN_DIR}/platforms
  416. )
  417. endif()
  418. endif()
  419. install(FILES ${dep_files} DESTINATION ${BIN_DIR})
  420. endif(WIN32)
  421. #######################################
  422. # Packaging section #
  423. #######################################
  424. set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
  425. set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
  426. set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
  427. # vcmi does not have "patch version" in version string
  428. set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
  429. #TODO: remove version from Global.h and use this one as define?
  430. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
  431. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  432. set(CPACK_PACKAGE_NAME "VCMI")
  433. else()
  434. set(CPACK_PACKAGE_NAME "VCMI ${PACKAGE_NAME_SUFFIX}")
  435. endif()
  436. if("${PACKAGE_FILE_NAME}" STREQUAL "")
  437. set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}")
  438. else()
  439. set(CPACK_PACKAGE_FILE_NAME "${PACKAGE_FILE_NAME}")
  440. endif()
  441. set(CPACK_PACKAGE_VENDOR "VCMI team")
  442. if(WIN32)
  443. # Note: due to NSI script generation process all of the backward slashes here are useful
  444. set(CPACK_MONOLITHIC_INSTALL 1)
  445. set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/license.txt")
  446. set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
  447. if("${PACKAGE_NAME_SUFFIX}" STREQUAL "")
  448. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
  449. else()
  450. set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION} ${PACKAGE_NAME_SUFFIX} ")
  451. endif()
  452. set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
  453. if(ENABLE_LAUNCHER)
  454. set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
  455. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
  456. else()
  457. set(CPACK_PACKAGE_EXECUTABLES "VCMI_client;VCMI")
  458. set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_client.exe\\\"")
  459. endif()
  460. set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
  461. # set the install/unistall icon used for the installer itself
  462. # There is a bug in NSI that does not handle full unix paths properly.
  463. set(CPACK_NSIS_MUI_ICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  464. set(CPACK_NSIS_MUI_UNIICON "${CMAKE_CURRENT_SOURCE_DIR}/client\\\\vcmi.ico")
  465. # set the package header icon for MUI
  466. set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/client\\\\vcmi.ico")
  467. set(CPACK_NSIS_MENU_LINKS "http://vcmi.eu/" "VCMI Web Site")
  468. set(CPACK_NSIS_INSTALLED_ICON_NAME "VCMI_client.exe")
  469. set(CPACK_NSIS_COMPRESSOR "/SOLID lzma")
  470. set(CPACK_NSIS_DISPLAY_NAME "${CPACK_NSIS_PACKAGE_NAME}, open-source engine for Heroes of Might and Magic III ")
  471. set(CPACK_NSIS_HELP_LINK "http://vcmi.eu/")
  472. set(CPACK_NSIS_URL_INFO_ABOUT "http://vcmi.eu/")
  473. set(CPACK_NSIS_CONTACT @CPACK_PACKAGE_CONTACT@)
  474. set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
  475. # Use BundleUtilities to fix build when Vcpkg is used and disable it for MXE
  476. if(NOT (${CMAKE_CROSSCOMPILING}))
  477. add_subdirectory(osx)
  478. add_subdirectory(win)
  479. endif()
  480. elseif(APPLE_MACOS AND NOT ENABLE_MONOLITHIC_INSTALL)
  481. set(CPACK_MONOLITHIC_INSTALL 1)
  482. set(CPACK_GENERATOR "DragNDrop")
  483. set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
  484. # CMake code for CPACK_DMG_DS_STORE executed before DS_STORE_SETUP_SCRIPT
  485. # So we can keep both enabled and this shouldn't hurt
  486. # set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
  487. set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/osx/DS_Store_Setup.scpt")
  488. # Always use "VCMI" as volume name so full path will be /Volumes/VCMI/
  489. # Otherwise DMG background image wouldn't work
  490. # Pre-generated DS_Store use absolute path to background image
  491. set(CPACK_DMG_VOLUME_NAME "${CMAKE_PROJECT_NAME}")
  492. set(MACOSX_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  493. set(MACOSX_BUNDLE_BUNDLE_NAME "${CMAKE_PROJECT_NAME}")
  494. if(ENABLE_LAUNCHER)
  495. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmilauncher")
  496. else()
  497. set(MACOSX_BUNDLE_EXECUTABLE_NAME "vcmiclient")
  498. endif()
  499. set(MACOSX_BUNDLE_ICON_FILE "vcmi.icns")
  500. install(FILES "${CMAKE_SOURCE_DIR}/osx/vcmi.icns" DESTINATION ${APP_BUNDLE_RESOURCES_DIR})
  501. configure_file("${CMAKE_SOURCE_DIR}/osx/Info.plist.in" "${CMAKE_BINARY_DIR}/Info.plist")
  502. install(FILES "${CMAKE_BINARY_DIR}/Info.plist" DESTINATION ${APP_BUNDLE_CONTENTS_DIR})
  503. # Bundle fixing code must be in separate directory to be executed after all other install code
  504. add_subdirectory(osx)
  505. elseif(APPLE_IOS)
  506. set(CPACK_GENERATOR ZIP)
  507. set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY OFF)
  508. set(CPACK_INSTALL_CMAKE_PROJECTS "${CMAKE_CURRENT_BINARY_DIR};${CMAKE_PROJECT_NAME};app;/")
  509. else()
  510. set(CPACK_GENERATOR TGZ)
  511. endif()
  512. include(CPack)