CommonConstructors.cpp 14 KB

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  1. /*
  2. * CommonConstructors.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CommonConstructors.h"
  12. #include "CGTownInstance.h"
  13. #include "CGHeroInstance.h"
  14. #include "CBank.h"
  15. #include "../TerrainHandler.h"
  16. #include "../mapping/CMap.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CGeneralTextHandler.h"
  19. #include "../CCreatureHandler.h"
  20. #include "JsonRandom.h"
  21. #include "../CModHandler.h"
  22. #include "../IGameCallback.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. CObstacleConstructor::CObstacleConstructor()
  25. {
  26. }
  27. bool CObstacleConstructor::isStaticObject()
  28. {
  29. return true;
  30. }
  31. CTownInstanceConstructor::CTownInstanceConstructor() :
  32. faction(nullptr)
  33. {
  34. }
  35. void CTownInstanceConstructor::initTypeData(const JsonNode & input)
  36. {
  37. VLC->modh->identifiers.requestIdentifier("faction", input["faction"], [&](si32 index)
  38. {
  39. faction = (*VLC->townh)[index];
  40. });
  41. filtersJson = input["filters"];
  42. // change scope of "filters" to scope of object that is being loaded
  43. // since this filters require to resolve building ID's
  44. filtersJson.setMeta(input["faction"].meta);
  45. }
  46. void CTownInstanceConstructor::afterLoadFinalization()
  47. {
  48. assert(faction);
  49. for(auto entry : filtersJson.Struct())
  50. {
  51. filters[entry.first] = LogicalExpression<BuildingID>(entry.second, [this](const JsonNode & node)
  52. {
  53. return BuildingID(VLC->modh->identifiers.getIdentifier("building." + faction->getJsonKey(), node.Vector()[0]).get());
  54. });
  55. }
  56. }
  57. bool CTownInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  58. {
  59. auto town = dynamic_cast<const CGTownInstance *>(object);
  60. auto buildTest = [&](const BuildingID & id)
  61. {
  62. return town->hasBuilt(id);
  63. };
  64. return filters.count(templ->stringID) != 0 && filters.at(templ->stringID).test(buildTest);
  65. }
  66. CGObjectInstance * CTownInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  67. {
  68. CGTownInstance * obj = createTyped(tmpl);
  69. obj->town = faction->town;
  70. obj->tempOwner = PlayerColor::NEUTRAL;
  71. return obj;
  72. }
  73. void CTownInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  74. {
  75. auto templ = getOverride(object->cb->getTile(object->pos)->terType->getId(), object);
  76. if(templ)
  77. object->appearance = templ;
  78. }
  79. CHeroInstanceConstructor::CHeroInstanceConstructor()
  80. :heroClass(nullptr)
  81. {
  82. }
  83. void CHeroInstanceConstructor::initTypeData(const JsonNode & input)
  84. {
  85. VLC->modh->identifiers.requestIdentifier(
  86. "heroClass",
  87. input["heroClass"],
  88. [&](si32 index) { heroClass = VLC->heroh->classes[index]; });
  89. filtersJson = input["filters"];
  90. }
  91. void CHeroInstanceConstructor::afterLoadFinalization()
  92. {
  93. for(auto entry : filtersJson.Struct())
  94. {
  95. filters[entry.first] = LogicalExpression<HeroTypeID>(entry.second, [](const JsonNode & node)
  96. {
  97. return HeroTypeID(VLC->modh->identifiers.getIdentifier("hero", node.Vector()[0]).get());
  98. });
  99. }
  100. }
  101. bool CHeroInstanceConstructor::objectFilter(const CGObjectInstance * object, std::shared_ptr<const ObjectTemplate> templ) const
  102. {
  103. auto hero = dynamic_cast<const CGHeroInstance *>(object);
  104. auto heroTest = [&](const HeroTypeID & id)
  105. {
  106. return hero->type->getId() == id;
  107. };
  108. if(filters.count(templ->stringID))
  109. {
  110. return filters.at(templ->stringID).test(heroTest);
  111. }
  112. return false;
  113. }
  114. CGObjectInstance * CHeroInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  115. {
  116. CGHeroInstance * obj = createTyped(tmpl);
  117. obj->type = nullptr; //FIXME: set to valid value. somehow.
  118. return obj;
  119. }
  120. void CHeroInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  121. {
  122. }
  123. CDwellingInstanceConstructor::CDwellingInstanceConstructor()
  124. {
  125. }
  126. bool CDwellingInstanceConstructor::hasNameTextID() const
  127. {
  128. return true;
  129. }
  130. void CDwellingInstanceConstructor::initTypeData(const JsonNode & input)
  131. {
  132. if (input.Struct().count("name") == 0)
  133. logMod->warn("Dwelling %s missing name!", getJsonKey());
  134. VLC->generaltexth->registerString(getNameTextID(), input["name"].String());
  135. const JsonVector & levels = input["creatures"].Vector();
  136. const auto totalLevels = levels.size();
  137. availableCreatures.resize(totalLevels);
  138. for(auto currentLevel = 0; currentLevel < totalLevels; currentLevel++)
  139. {
  140. const JsonVector & creaturesOnLevel = levels[currentLevel].Vector();
  141. const auto creaturesNumber = creaturesOnLevel.size();
  142. availableCreatures[currentLevel].resize(creaturesNumber);
  143. for(auto currentCreature = 0; currentCreature < creaturesNumber; currentCreature++)
  144. {
  145. VLC->modh->identifiers.requestIdentifier("creature", creaturesOnLevel[currentCreature], [=] (si32 index)
  146. {
  147. availableCreatures[currentLevel][currentCreature] = VLC->creh->objects[index];
  148. });
  149. }
  150. assert(!availableCreatures[currentLevel].empty());
  151. }
  152. guards = input["guards"];
  153. }
  154. bool CDwellingInstanceConstructor::objectFilter(const CGObjectInstance *, std::shared_ptr<const ObjectTemplate>) const
  155. {
  156. return false;
  157. }
  158. CGObjectInstance * CDwellingInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  159. {
  160. CGDwelling * obj = createTyped(tmpl);
  161. obj->creatures.resize(availableCreatures.size());
  162. for(auto & entry : availableCreatures)
  163. {
  164. for(const CCreature * cre : entry)
  165. obj->creatures.back().second.push_back(cre->idNumber);
  166. }
  167. return obj;
  168. }
  169. void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator &rng) const
  170. {
  171. CGDwelling * dwelling = dynamic_cast<CGDwelling*>(object);
  172. dwelling->creatures.clear();
  173. dwelling->creatures.reserve(availableCreatures.size());
  174. for(auto & entry : availableCreatures)
  175. {
  176. dwelling->creatures.resize(dwelling->creatures.size() + 1);
  177. for(const CCreature * cre : entry)
  178. dwelling->creatures.back().second.push_back(cre->idNumber);
  179. }
  180. bool guarded = false; //TODO: serialize for sanity
  181. if(guards.getType() == JsonNode::JsonType::DATA_BOOL) //simple switch
  182. {
  183. if(guards.Bool())
  184. {
  185. guarded = true;
  186. }
  187. }
  188. else if(guards.getType() == JsonNode::JsonType::DATA_VECTOR) //custom guards (eg. Elemental Conflux)
  189. {
  190. for(auto & stack : JsonRandom::loadCreatures(guards, rng))
  191. {
  192. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(stack.type->idNumber, stack.count));
  193. }
  194. }
  195. else //default condition - creatures are of level 5 or higher
  196. {
  197. for(auto creatureEntry : availableCreatures)
  198. {
  199. if(creatureEntry.at(0)->level >= 5)
  200. {
  201. guarded = true;
  202. break;
  203. }
  204. }
  205. }
  206. if(guarded)
  207. {
  208. for(auto creatureEntry : availableCreatures)
  209. {
  210. const CCreature * crea = creatureEntry.at(0);
  211. dwelling->putStack(SlotID(dwelling->stacksCount()), new CStackInstance(crea->idNumber, crea->growth * 3));
  212. }
  213. }
  214. }
  215. bool CDwellingInstanceConstructor::producesCreature(const CCreature * crea) const
  216. {
  217. for(auto & entry : availableCreatures)
  218. {
  219. for(const CCreature * cre : entry)
  220. if(crea == cre)
  221. return true;
  222. }
  223. return false;
  224. }
  225. std::vector<const CCreature *> CDwellingInstanceConstructor::getProducedCreatures() const
  226. {
  227. std::vector<const CCreature *> creatures; //no idea why it's 2D, to be honest
  228. for(auto & entry : availableCreatures)
  229. {
  230. for(const CCreature * cre : entry)
  231. creatures.push_back(cre);
  232. }
  233. return creatures;
  234. }
  235. CBankInstanceConstructor::CBankInstanceConstructor()
  236. : bankResetDuration(0)
  237. {
  238. }
  239. bool CBankInstanceConstructor::hasNameTextID() const
  240. {
  241. return true;
  242. }
  243. void CBankInstanceConstructor::initTypeData(const JsonNode & input)
  244. {
  245. if (input.Struct().count("name") == 0)
  246. logMod->warn("Bank %s missing name!", getJsonKey());
  247. VLC->generaltexth->registerString(getNameTextID(), input["name"].String());
  248. levels = input["levels"].Vector();
  249. bankResetDuration = static_cast<si32>(input["resetDuration"].Float());
  250. }
  251. CGObjectInstance *CBankInstanceConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  252. {
  253. return createTyped(tmpl);
  254. }
  255. BankConfig CBankInstanceConstructor::generateConfig(const JsonNode & level, CRandomGenerator & rng) const
  256. {
  257. BankConfig bc;
  258. bc.chance = static_cast<ui32>(level["chance"].Float());
  259. bc.guards = JsonRandom::loadCreatures(level["guards"], rng);
  260. bc.upgradeChance = static_cast<ui32>(level["upgrade_chance"].Float());
  261. bc.combatValue = static_cast<ui32>(level["combat_value"].Float());
  262. std::vector<SpellID> spells;
  263. for (size_t i=0; i<6; i++)
  264. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  265. bc.resources = Res::ResourceSet(level["reward"]["resources"]);
  266. bc.creatures = JsonRandom::loadCreatures(level["reward"]["creatures"], rng);
  267. bc.artifacts = JsonRandom::loadArtifacts(level["reward"]["artifacts"], rng);
  268. bc.spells = JsonRandom::loadSpells(level["reward"]["spells"], rng, spells);
  269. bc.value = static_cast<ui32>(level["value"].Float());
  270. return bc;
  271. }
  272. void CBankInstanceConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  273. {
  274. auto bank = dynamic_cast<CBank*>(object);
  275. bank->resetDuration = bankResetDuration;
  276. si32 totalChance = 0;
  277. for (auto & node : levels)
  278. totalChance += static_cast<si32>(node["chance"].Float());
  279. assert(totalChance != 0);
  280. si32 selectedChance = rng.nextInt(totalChance - 1);
  281. int cumulativeChance = 0;
  282. for(auto & node : levels)
  283. {
  284. cumulativeChance += static_cast<int>(node["chance"].Float());
  285. if(selectedChance < cumulativeChance)
  286. {
  287. bank->setConfig(generateConfig(node, rng));
  288. break;
  289. }
  290. }
  291. }
  292. CBankInfo::CBankInfo(const JsonVector & Config) :
  293. config(Config)
  294. {
  295. assert(!Config.empty());
  296. }
  297. static void addStackToArmy(IObjectInfo::CArmyStructure & army, const CCreature * crea, si32 amount)
  298. {
  299. army.totalStrength += crea->fightValue * amount;
  300. bool walker = true;
  301. if(crea->hasBonusOfType(Bonus::SHOOTER))
  302. {
  303. army.shootersStrength += crea->fightValue * amount;
  304. walker = false;
  305. }
  306. if(crea->hasBonusOfType(Bonus::FLYING))
  307. {
  308. army.flyersStrength += crea->fightValue * amount;
  309. walker = false;
  310. }
  311. if(walker)
  312. army.walkersStrength += crea->fightValue * amount;
  313. }
  314. IObjectInfo::CArmyStructure CBankInfo::minGuards() const
  315. {
  316. std::vector<IObjectInfo::CArmyStructure> armies;
  317. for(auto configEntry : config)
  318. {
  319. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  320. IObjectInfo::CArmyStructure army;
  321. for(auto & stack : stacks)
  322. {
  323. assert(!stack.allowedCreatures.empty());
  324. auto weakest = boost::range::min_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  325. {
  326. return a->fightValue < b->fightValue;
  327. });
  328. addStackToArmy(army, *weakest, stack.minAmount);
  329. }
  330. armies.push_back(army);
  331. }
  332. return *boost::range::min_element(armies);
  333. }
  334. IObjectInfo::CArmyStructure CBankInfo::maxGuards() const
  335. {
  336. std::vector<IObjectInfo::CArmyStructure> armies;
  337. for(auto configEntry : config)
  338. {
  339. auto stacks = JsonRandom::evaluateCreatures(configEntry["guards"]);
  340. IObjectInfo::CArmyStructure army;
  341. for(auto & stack : stacks)
  342. {
  343. assert(!stack.allowedCreatures.empty());
  344. auto strongest = boost::range::max_element(stack.allowedCreatures, [](const CCreature * a, const CCreature * b)
  345. {
  346. return a->fightValue < b->fightValue;
  347. });
  348. addStackToArmy(army, *strongest, stack.maxAmount);
  349. }
  350. armies.push_back(army);
  351. }
  352. return *boost::range::max_element(armies);
  353. }
  354. TPossibleGuards CBankInfo::getPossibleGuards() const
  355. {
  356. TPossibleGuards out;
  357. for(const JsonNode & configEntry : config)
  358. {
  359. const JsonNode & guardsInfo = configEntry["guards"];
  360. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  361. IObjectInfo::CArmyStructure army;
  362. for(auto stack : stacks)
  363. {
  364. army.totalStrength += stack.allowedCreatures.front()->AIValue * (stack.minAmount + stack.maxAmount) / 2;
  365. //TODO: add fields for flyers, walkers etc...
  366. }
  367. ui8 chance = static_cast<ui8>(configEntry["chance"].Float());
  368. out.push_back(std::make_pair(chance, army));
  369. }
  370. return out;
  371. }
  372. std::vector<PossibleReward<TResources>> CBankInfo::getPossibleResourcesReward() const
  373. {
  374. std::vector<PossibleReward<TResources>> result;
  375. for(const JsonNode & configEntry : config)
  376. {
  377. const JsonNode & resourcesInfo = configEntry["reward"]["resources"];
  378. if(!resourcesInfo.isNull())
  379. {
  380. result.push_back(
  381. PossibleReward<TResources>(
  382. configEntry["chance"].Integer(),
  383. TResources(resourcesInfo)
  384. ));
  385. }
  386. }
  387. return result;
  388. }
  389. std::vector<PossibleReward<CStackBasicDescriptor>> CBankInfo::getPossibleCreaturesReward() const
  390. {
  391. std::vector<PossibleReward<CStackBasicDescriptor>> aproximateReward;
  392. for(const JsonNode & configEntry : config)
  393. {
  394. const JsonNode & guardsInfo = configEntry["reward"]["creatures"];
  395. auto stacks = JsonRandom::evaluateCreatures(guardsInfo);
  396. for(auto stack : stacks)
  397. {
  398. auto creature = stack.allowedCreatures.front();
  399. aproximateReward.push_back(
  400. PossibleReward<CStackBasicDescriptor>(
  401. configEntry["chance"].Integer(),
  402. CStackBasicDescriptor(creature, (stack.minAmount + stack.maxAmount) / 2)));
  403. }
  404. }
  405. return aproximateReward;
  406. }
  407. bool CBankInfo::givesResources() const
  408. {
  409. for(const JsonNode & node : config)
  410. if(!node["reward"]["resources"].isNull())
  411. return true;
  412. return false;
  413. }
  414. bool CBankInfo::givesArtifacts() const
  415. {
  416. for(const JsonNode & node : config)
  417. if(!node["reward"]["artifacts"].isNull())
  418. return true;
  419. return false;
  420. }
  421. bool CBankInfo::givesCreatures() const
  422. {
  423. for(const JsonNode & node : config)
  424. if(!node["reward"]["creatures"].isNull())
  425. return true;
  426. return false;
  427. }
  428. bool CBankInfo::givesSpells() const
  429. {
  430. for(const JsonNode & node : config)
  431. if(!node["reward"]["spells"].isNull())
  432. return true;
  433. return false;
  434. }
  435. std::unique_ptr<IObjectInfo> CBankInstanceConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  436. {
  437. return std::unique_ptr<IObjectInfo>(new CBankInfo(levels));
  438. }
  439. VCMI_LIB_NAMESPACE_END