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- #pragma once
- #include "Filesystem/CResourceLoader.h"
- #include "VCMI_Lib.h"
- #include "CCreatureHandler.h"
- #include "CArtHandler.h"
- #include "CTownHandler.h"
- /*
- * CModHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CModHandler;
- class CModIndentifier;
- class CModInfo;
- class JsonNode;
- typedef si32 TModID;
- class DLL_LINKAGE CModInfo
- {
- public:
- /// TODO: list of mods that should be loaded before this one
- std::vector <TModID> requirements;
- /// mod configuration (mod.json).
- std::shared_ptr<JsonNode> config; //TODO: unique_ptr can't be serialized
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & requirements & config;
- }
- };
- class DLL_LINKAGE CModHandler
- {
- public:
- //std::string currentConfig; //save settings in this file
- std::map <TModID, CModInfo> allMods;
- std::set <TModID> activeMods;//TODO: use me
- /// management of game settings config
- void loadConfigFromFile (std::string name);
- void saveConfigToFile (std::string name);
- /// find all available mods and load them into FS
- void findAvailableMods();
- /// load content from all available mods
- void loadActiveMods();
- /// actions that should be triggered on map restart
- /// TODO: merge into appropriate handlers?
- void reload();
- struct DLL_LINKAGE hardcodedFeatures
- {
- int CREEP_SIZE; // neutral stacks won't grow beyond this number
- int WEEKLY_GROWTH; //percent
- int NEUTRAL_STACK_EXP;
- int MAX_BUILDING_PER_TURN;
- bool DWELLINGS_ACCUMULATE_CREATURES;
- bool ALL_CREATURES_GET_DOUBLE_MONTHS;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & CREEP_SIZE & WEEKLY_GROWTH & NEUTRAL_STACK_EXP;
- h & DWELLINGS_ACCUMULATE_CREATURES & ALL_CREATURES_GET_DOUBLE_MONTHS;
- }
- } settings;
- struct DLL_LINKAGE gameModules
- {
- bool STACK_EXP;
- bool STACK_ARTIFACT;
- bool COMMANDERS;
- bool MITHRIL;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & STACK_EXP & STACK_ARTIFACT & COMMANDERS & MITHRIL;
- }
- } modules;
- CModHandler();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & allMods & activeMods & settings & modules;
- }
- };
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