CMapService.cpp 54 KB

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  1. #include "StdInc.h"
  2. #include "CMapService.h"
  3. #include "../Filesystem/CResourceLoader.h"
  4. #include "../Filesystem/CBinaryReader.h"
  5. #include "../Filesystem/CCompressedStream.h"
  6. #include "../Filesystem/CMemoryStream.h"
  7. #include "CMap.h"
  8. #include <boost/crc.hpp>
  9. #include "../vcmi_endian.h"
  10. #include "../CStopWatch.h"
  11. #include "../VCMI_Lib.h"
  12. #include "../CSpellHandler.h"
  13. #include "../CCreatureHandler.h"
  14. #include "../CObjectHandler.h"
  15. #include "../CDefObjInfoHandler.h"
  16. std::unique_ptr<CMap> CMapService::loadMap(const std::string & name)
  17. {
  18. auto stream = getStreamFromFS(name);
  19. return getMapLoader(stream)->loadMap();
  20. }
  21. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const std::string & name)
  22. {
  23. auto stream = getStreamFromFS(name);
  24. return getMapLoader(stream)->loadMapHeader();
  25. }
  26. std::unique_ptr<CMap> CMapService::loadMap(const ui8 * buffer, int size)
  27. {
  28. auto stream = getStreamFromMem(buffer, size);
  29. return getMapLoader(stream)->loadMap();
  30. }
  31. std::unique_ptr<CMapHeader> CMapService::loadMapHeader(const ui8 * buffer, int size)
  32. {
  33. auto stream = getStreamFromMem(buffer, size);
  34. return getMapLoader(stream)->loadMapHeader();
  35. }
  36. std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const std::string & name)
  37. {
  38. return CResourceHandler::get()->load(ResourceID(name, EResType::MAP));
  39. }
  40. std::unique_ptr<CInputStream> CMapService::getStreamFromMem(const ui8 * buffer, int size)
  41. {
  42. return std::unique_ptr<CInputStream>(new CMemoryStream(buffer, size));
  43. }
  44. std::unique_ptr<IMapLoader> CMapService::getMapLoader(std::unique_ptr<CInputStream> & stream)
  45. {
  46. // Read map header
  47. CBinaryReader reader(stream.get());
  48. ui32 header = reader.readUInt32();
  49. reader.getStream()->seek(0);
  50. // Check which map format is used
  51. // gzip header is 3 bytes only in size
  52. switch(header & 0xffffff)
  53. {
  54. // gzip header magic number, reversed for LE
  55. case 0x00088B1F:
  56. stream = std::unique_ptr<CInputStream>(new CCompressedStream(std::move(stream), true));
  57. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  58. case EMapFormat::WOG :
  59. case EMapFormat::AB :
  60. case EMapFormat::ROE :
  61. case EMapFormat::SOD :
  62. return std::unique_ptr<IMapLoader>(new CMapLoaderH3M(stream.get()));
  63. default :
  64. throw std::runtime_error("Unknown map format");
  65. }
  66. }
  67. const bool CMapLoaderH3M::IS_PROFILING_ENABLED = false;
  68. CMapLoaderH3M::CMapLoaderH3M(CInputStream * stream) : map(nullptr), buffer(nullptr), pos(-1), size(-1)
  69. {
  70. initBuffer(stream);
  71. }
  72. CMapLoaderH3M::~CMapLoaderH3M()
  73. {
  74. delete buffer;
  75. }
  76. void CMapLoaderH3M::initBuffer(CInputStream * stream)
  77. {
  78. // Read map data into memory completely
  79. // TODO Replace with CBinaryReader later... (no need for reading whole
  80. // file in memory at once, storing pos & size separately...)
  81. stream->seek(0);
  82. size = stream->getSize();
  83. buffer = new ui8[size];
  84. stream->read(buffer, size);
  85. }
  86. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  87. {
  88. // Init map object by parsing the input buffer
  89. map = new CMap();
  90. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  91. init();
  92. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));;
  93. }
  94. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  95. {
  96. // Read header
  97. mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader);
  98. readHeader();
  99. return std::move(mapHeader);
  100. }
  101. void CMapLoaderH3M::init()
  102. {
  103. // Compute checksum
  104. boost::crc_32_type result;
  105. result.process_bytes(buffer, size);
  106. map->checksum = result.checksum();
  107. CStopWatch sw;
  108. struct MapLoadingTime
  109. {
  110. std::string name;
  111. si64 time;
  112. MapLoadingTime(std::string name, si64 time) : name(name),
  113. time(time)
  114. {
  115. }
  116. };
  117. std::vector<MapLoadingTime> times;
  118. readHeader();
  119. times.push_back(MapLoadingTime("header", sw.getDiff()));
  120. readDisposedHeroes();
  121. times.push_back(MapLoadingTime("disposed heroes", sw.getDiff()));
  122. readAllowedArtifacts();
  123. times.push_back(MapLoadingTime("allowed artifacts", sw.getDiff()));
  124. readAllowedSpellsAbilities();
  125. times.push_back(MapLoadingTime("allowed spells and abilities", sw.getDiff()));
  126. readRumors();
  127. times.push_back(MapLoadingTime("rumors", sw.getDiff()));
  128. readPredefinedHeroes();
  129. times.push_back(MapLoadingTime("predefined heroes", sw.getDiff()));
  130. readTerrain();
  131. times.push_back(MapLoadingTime("terrain", sw.getDiff()));
  132. readDefInfo();
  133. times.push_back(MapLoadingTime("def info", sw.getDiff()));
  134. readObjects();
  135. times.push_back(MapLoadingTime("objects", sw.getDiff()));
  136. readEvents();
  137. times.push_back(MapLoadingTime("events", sw.getDiff()));
  138. // Calculate blocked / visitable positions
  139. for(int f = 0; f < map->objects.size(); ++f)
  140. {
  141. if(!map->objects[f]->defInfo) continue;
  142. addBlockVisibleTiles(map->objects[f]);
  143. }
  144. times.push_back(MapLoadingTime("blocked/visitable tiles", sw.getDiff()));
  145. // Print profiling times
  146. if(IS_PROFILING_ENABLED)
  147. {
  148. BOOST_FOREACH(MapLoadingTime & mlt, times)
  149. {
  150. tlog0 << "\tReading " << mlt.name << " took " << mlt.time << " ms." << std::endl;
  151. }
  152. }
  153. }
  154. void CMapLoaderH3M::readHeader()
  155. {
  156. pos = 0;
  157. // Check map for validity
  158. if(size < 50 || !buffer[4])
  159. {
  160. throw std::runtime_error("Corrupted map file.");
  161. }
  162. // Map version
  163. mapHeader->version = (EMapFormat::EMapFormat)(read_le_u32(buffer + pos));
  164. pos += 4;
  165. if(mapHeader->version != EMapFormat::ROE && mapHeader->version != EMapFormat::AB && mapHeader->version != EMapFormat::SOD
  166. && mapHeader->version != EMapFormat::WOG)
  167. {
  168. throw std::runtime_error("Invalid map format!");
  169. }
  170. // Read map name, description, dimensions,...
  171. mapHeader->areAnyPlayers = static_cast<bool>(readChar(buffer, pos));
  172. mapHeader->height = mapHeader->width = (read_le_u32(buffer + pos));
  173. pos += 4;
  174. mapHeader->twoLevel = static_cast<bool>(readChar(buffer, pos));
  175. mapHeader->name = readString(buffer, pos);
  176. mapHeader->description = readString(buffer, pos);
  177. mapHeader->difficulty = readChar(buffer, pos);
  178. if(mapHeader->version != EMapFormat::ROE)
  179. {
  180. mapHeader->levelLimit = readChar(buffer, pos);
  181. }
  182. else
  183. {
  184. mapHeader->levelLimit = 0;
  185. }
  186. readPlayerInfo();
  187. readVictoryLossConditions();
  188. readTeamInfo();
  189. readAllowedHeroes();
  190. }
  191. void CMapLoaderH3M::readPlayerInfo()
  192. {
  193. mapHeader->players.resize(8);
  194. for(int i = 0; i < 8; ++i)
  195. {
  196. mapHeader->players[i].canHumanPlay = static_cast<bool>(buffer[pos++]);
  197. mapHeader->players[i].canComputerPlay = static_cast<bool>(buffer[pos++]);
  198. // If nobody can play with this player
  199. if((!(mapHeader->players[i].canHumanPlay || mapHeader->players[i].canComputerPlay)))
  200. {
  201. switch(mapHeader->version)
  202. {
  203. case EMapFormat::SOD:
  204. case EMapFormat::WOG:
  205. pos += 13;
  206. break;
  207. case EMapFormat::AB:
  208. pos += 12;
  209. break;
  210. case EMapFormat::ROE:
  211. pos += 6;
  212. break;
  213. }
  214. continue;
  215. }
  216. mapHeader->players[i].aiTactic = static_cast<EAiTactic::EAiTactic>(buffer[pos++]);
  217. if(mapHeader->version == EMapFormat::SOD || mapHeader->version == EMapFormat::WOG)
  218. {
  219. mapHeader->players[i].p7 = buffer[pos++];
  220. }
  221. else
  222. {
  223. mapHeader->players[i].p7 = -1;
  224. }
  225. // Factions this player can choose
  226. ui16 allowedFactions = buffer[pos++];
  227. if(mapHeader->version != EMapFormat::ROE)
  228. {
  229. allowedFactions += (buffer[pos++]) * 256;
  230. }
  231. mapHeader->players[i].allowedFactions.clear();
  232. for(int fact = 0; fact < 16; ++fact)
  233. {
  234. if(allowedFactions & (1 << fact))
  235. {
  236. mapHeader->players[i].allowedFactions.insert(fact);
  237. }
  238. }
  239. mapHeader->players[i].isFactionRandom = static_cast<bool>(buffer[pos++]);
  240. mapHeader->players[i].hasMainTown = static_cast<bool>(buffer[pos++]);
  241. if(mapHeader->players[i].hasMainTown)
  242. {
  243. if(mapHeader->version != EMapFormat::ROE)
  244. {
  245. mapHeader->players[i].generateHeroAtMainTown = static_cast<bool>(buffer[pos++]);
  246. mapHeader->players[i].generateHero = static_cast<bool>(buffer[pos++]);
  247. }
  248. else
  249. {
  250. mapHeader->players[i].generateHeroAtMainTown = true;
  251. mapHeader->players[i].generateHero = false;
  252. }
  253. mapHeader->players[i].posOfMainTown.x = buffer[pos++];
  254. mapHeader->players[i].posOfMainTown.y = buffer[pos++];
  255. mapHeader->players[i].posOfMainTown.z = buffer[pos++];
  256. }
  257. mapHeader->players[i].p8 = buffer[pos++];
  258. mapHeader->players[i].p9 = buffer[pos++];
  259. if(mapHeader->players[i].p9 != 0xff)
  260. {
  261. mapHeader->players[i].mainHeroPortrait = buffer[pos++];
  262. mapHeader->players[i].mainHeroName = readString(buffer, pos);
  263. }
  264. if(mapHeader->version != EMapFormat::ROE)
  265. {
  266. mapHeader->players[i].powerPlaceholders = buffer[pos++]; //unknown byte
  267. int heroCount = buffer[pos++];
  268. pos += 3;
  269. for(int pp = 0; pp < heroCount; ++pp)
  270. {
  271. SHeroName vv;
  272. vv.heroId = buffer[pos++];
  273. int hnl = buffer[pos++];
  274. pos += 3;
  275. for(int zz = 0; zz < hnl; ++zz)
  276. {
  277. vv.heroName += buffer[pos++];
  278. }
  279. mapHeader->players[i].heroesNames.push_back(vv);
  280. }
  281. }
  282. }
  283. }
  284. void CMapLoaderH3M::readVictoryLossConditions()
  285. {
  286. mapHeader->victoryCondition.obj = nullptr;
  287. mapHeader->victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)buffer[pos++];
  288. // Specific victory conditions
  289. if(mapHeader->victoryCondition.condition != EVictoryConditionType::WINSTANDARD)
  290. {
  291. // Read victory conditions
  292. int nr = 0;
  293. switch(mapHeader->victoryCondition.condition)
  294. {
  295. case EVictoryConditionType::ARTIFACT:
  296. {
  297. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  298. nr = (mapHeader->version == EMapFormat::ROE ? 1 : 2);
  299. break;
  300. }
  301. case EVictoryConditionType::GATHERTROOP:
  302. {
  303. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  304. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + (mapHeader->version == EMapFormat::ROE ? 3 : 4));
  305. nr = (mapHeader->version == EMapFormat::ROE ? 5 : 6);
  306. break;
  307. }
  308. case EVictoryConditionType::GATHERRESOURCE:
  309. {
  310. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  311. mapHeader->victoryCondition.count = read_le_u32(buffer + pos + 3);
  312. nr = 5;
  313. break;
  314. }
  315. case EVictoryConditionType::BUILDCITY:
  316. {
  317. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  318. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  319. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  320. mapHeader->victoryCondition.count = buffer[pos + 5];
  321. mapHeader->victoryCondition.objectId = buffer[pos + 6];
  322. nr = 5;
  323. break;
  324. }
  325. case EVictoryConditionType::BUILDGRAIL:
  326. {
  327. if(buffer[pos + 4] > 2)
  328. {
  329. mapHeader->victoryCondition.pos = int3(-1,-1,-1);
  330. }
  331. else
  332. {
  333. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  334. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  335. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  336. }
  337. nr = 3;
  338. break;
  339. }
  340. case EVictoryConditionType::BEATHERO:
  341. case EVictoryConditionType::CAPTURECITY:
  342. case EVictoryConditionType::BEATMONSTER:
  343. {
  344. mapHeader->victoryCondition.pos.x = buffer[pos + 2];
  345. mapHeader->victoryCondition.pos.y = buffer[pos + 3];
  346. mapHeader->victoryCondition.pos.z = buffer[pos + 4];
  347. nr = 3;
  348. break;
  349. }
  350. case EVictoryConditionType::TAKEDWELLINGS:
  351. case EVictoryConditionType::TAKEMINES:
  352. {
  353. nr = 0;
  354. break;
  355. }
  356. case EVictoryConditionType::TRANSPORTITEM:
  357. {
  358. mapHeader->victoryCondition.objectId = buffer[pos + 2];
  359. mapHeader->victoryCondition.pos.x = buffer[pos + 3];
  360. mapHeader->victoryCondition.pos.y = buffer[pos + 4];
  361. mapHeader->victoryCondition.pos.z = buffer[pos + 5];
  362. nr = 4;
  363. break;
  364. }
  365. default:
  366. assert(0);
  367. }
  368. mapHeader->victoryCondition.allowNormalVictory = static_cast<bool>(buffer[pos++]);
  369. mapHeader->victoryCondition.appliesToAI = static_cast<bool>(buffer[pos++]);
  370. pos += nr;
  371. }
  372. // Read loss conditions
  373. mapHeader->lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)buffer[pos++];
  374. switch(mapHeader->lossCondition.typeOfLossCon)
  375. {
  376. case ELossConditionType::LOSSCASTLE:
  377. case ELossConditionType::LOSSHERO:
  378. {
  379. mapHeader->lossCondition.pos.x = buffer[pos++];
  380. mapHeader->lossCondition.pos.y = buffer[pos++];
  381. mapHeader->lossCondition.pos.z = buffer[pos++];
  382. break;
  383. }
  384. case ELossConditionType::TIMEEXPIRES:
  385. {
  386. mapHeader->lossCondition.timeLimit = read_le_u16(buffer + pos);
  387. pos += 2;
  388. break;
  389. }
  390. }
  391. }
  392. void CMapLoaderH3M::readTeamInfo()
  393. {
  394. mapHeader->howManyTeams = buffer[pos++];
  395. if(mapHeader->howManyTeams > 0)
  396. {
  397. // Teams
  398. for(int i = 0; i < 8; ++i)
  399. {
  400. mapHeader->players[i].team = buffer[pos++];
  401. }
  402. }
  403. else
  404. {
  405. // No alliances
  406. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  407. {
  408. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  409. {
  410. mapHeader->players[i].team = mapHeader->howManyTeams++;
  411. }
  412. }
  413. }
  414. }
  415. void CMapLoaderH3M::readAllowedHeroes()
  416. {
  417. int pom = pos;
  418. mapHeader->allowedHeroes.resize(GameConstants::HEROES_QUANTITY, false);
  419. for(; pos < pom + (mapHeader->version == EMapFormat::ROE ? 16 : 20) ; ++pos)
  420. {
  421. ui8 c = buffer[pos];
  422. for(int yy = 0; yy < 8; ++yy)
  423. {
  424. if((pos - pom) * 8 + yy < GameConstants::HEROES_QUANTITY)
  425. {
  426. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  427. {
  428. mapHeader->allowedHeroes[(pos - pom) * 8 + yy] = true;
  429. }
  430. }
  431. }
  432. }
  433. // Probably reserved for further heroes
  434. if(mapHeader->version > EMapFormat::ROE)
  435. {
  436. int placeholdersQty = read_le_u32(buffer + pos);
  437. pos += 4;
  438. for(int p = 0; p < placeholdersQty; ++p)
  439. {
  440. mapHeader->placeholdedHeroes.push_back(buffer[pos++]);
  441. }
  442. }
  443. }
  444. void CMapLoaderH3M::readDisposedHeroes()
  445. {
  446. // Reading disposed heroes (20 bytes)
  447. ui8 disp = 0;
  448. if(map->version >= EMapFormat::SOD)
  449. {
  450. disp = buffer[pos++];
  451. map->disposedHeroes.resize(disp);
  452. for(int g = 0; g < disp; ++g)
  453. {
  454. map->disposedHeroes[g].heroId = buffer[pos++];
  455. map->disposedHeroes[g].portrait = buffer[pos++];
  456. int lenbuf = read_le_u32(buffer + pos);
  457. pos += 4;
  458. for(int zz = 0; zz < lenbuf; zz++)
  459. {
  460. map->disposedHeroes[g].name += buffer[pos++];
  461. }
  462. map->disposedHeroes[g].players = buffer[pos++];
  463. }
  464. }
  465. //omitting NULLS
  466. pos += 31;
  467. }
  468. void CMapLoaderH3M::readAllowedArtifacts()
  469. {
  470. map->allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  471. for(ui32 x = 0; x < map->allowedArtifact.size(); x++)
  472. {
  473. map->allowedArtifact[x] = true;
  474. }
  475. // Reading allowed artifacts: 17 or 18 bytes
  476. if(map->version != EMapFormat::ROE)
  477. {
  478. // Starting i for loop
  479. int ist = pos;
  480. for(; pos < ist + (map->version == EMapFormat::AB ? 17 : 18); ++pos)
  481. {
  482. ui8 c = buffer[pos];
  483. for(int yy = 0; yy < 8; ++yy)
  484. {
  485. if((pos - ist) * 8 + yy < GameConstants::ARTIFACTS_QUANTITY)
  486. {
  487. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  488. {
  489. map->allowedArtifact[(pos - ist) * 8 + yy] = false;
  490. }
  491. }
  492. }
  493. }
  494. }
  495. // ban combo artifacts
  496. if (map->version == EMapFormat::ROE || map->version == EMapFormat::AB)
  497. {
  498. BOOST_FOREACH(CArtifact * artifact, VLC->arth->artifacts)
  499. {
  500. // combo
  501. if (artifact->constituents)
  502. {
  503. map->allowedArtifact[artifact->id] = false;
  504. }
  505. }
  506. if (map->version == EMapFormat::ROE)
  507. {
  508. // Armageddon's Blade
  509. map->allowedArtifact[128] = false;
  510. }
  511. }
  512. // Messy, but needed
  513. if(map->victoryCondition.condition == EVictoryConditionType::ARTIFACT
  514. || map->victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  515. {
  516. map->allowedArtifact[map->victoryCondition.objectId] = false;
  517. }
  518. }
  519. void CMapLoaderH3M::readAllowedSpellsAbilities()
  520. {
  521. // Read allowed spells
  522. map->allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  523. for(ui32 x = 0; x < map->allowedSpell.size(); x++)
  524. {
  525. map->allowedSpell[x] = true;
  526. }
  527. // Read allowed abilities
  528. map->allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  529. for(ui32 x = 0; x < map->allowedAbilities.size(); x++)
  530. {
  531. map->allowedAbilities[x] = true;
  532. }
  533. if(map->version >= EMapFormat::SOD)
  534. {
  535. // Reading allowed spells (9 bytes)
  536. int ist = pos;
  537. for(; pos < ist + 9; ++pos)
  538. {
  539. ui8 c = buffer[pos];
  540. for(int yy = 0; yy < 8; ++yy)
  541. {
  542. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  543. {
  544. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  545. {
  546. map->allowedSpell[(pos - ist) * 8 + yy] = false;
  547. }
  548. }
  549. }
  550. }
  551. // Allowed hero's abilities (4 bytes)
  552. ist = pos;
  553. for(; pos < ist + 4; ++pos)
  554. {
  555. ui8 c = buffer[pos];
  556. for(int yy = 0; yy < 8; ++yy)
  557. {
  558. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  559. {
  560. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  561. {
  562. map->allowedAbilities[(pos - ist) * 8 + yy] = false;
  563. }
  564. }
  565. }
  566. }
  567. }
  568. }
  569. void CMapLoaderH3M::readRumors()
  570. {
  571. int rumNr = read_le_u32(buffer + pos);
  572. pos += 4;
  573. for(int it = 0; it < rumNr; it++)
  574. {
  575. Rumor ourRumor;
  576. // Read rumor name and text
  577. int nameL = read_le_u32(buffer + pos);
  578. pos += 4;
  579. for(int zz = 0; zz < nameL; zz++)
  580. {
  581. ourRumor.name += buffer[pos++];
  582. }
  583. nameL = read_le_u32(buffer + pos);
  584. pos += 4;
  585. for(int zz = 0; zz < nameL; zz++)
  586. {
  587. ourRumor.text += buffer[pos++];
  588. }
  589. map->rumors.push_back(ourRumor);
  590. }
  591. }
  592. void CMapLoaderH3M::readPredefinedHeroes()
  593. {
  594. switch(map->version)
  595. {
  596. case EMapFormat::WOG:
  597. case EMapFormat::SOD:
  598. {
  599. // Disposed heroes
  600. for(int z = 0; z < GameConstants::HEROES_QUANTITY; z++)
  601. {
  602. int custom = buffer[pos++];
  603. if(!custom) continue;
  604. CGHeroInstance * hero = new CGHeroInstance();
  605. hero->ID = Obj::HERO;
  606. hero->subID = z;
  607. // True if hore's experience is greater than 0
  608. if(readChar(buffer, pos))
  609. {
  610. hero->exp = read_le_u32(buffer + pos);
  611. pos += 4;
  612. }
  613. else
  614. {
  615. hero->exp = 0;
  616. }
  617. // True if hero has specified abilities
  618. if(readChar(buffer, pos))
  619. {
  620. int howMany = read_le_u32(buffer + pos);
  621. pos += 4;
  622. hero->secSkills.resize(howMany);
  623. for(int yy = 0; yy < howMany; ++yy)
  624. {
  625. hero->secSkills[yy].first = buffer[pos];
  626. ++pos;
  627. hero->secSkills[yy].second = buffer[pos];
  628. ++pos;
  629. }
  630. }
  631. loadArtifactsOfHero(hero);
  632. // custom bio
  633. if(readChar(buffer, pos))
  634. {
  635. hero->biography = readString(buffer, pos);
  636. }
  637. // 0xFF is default, 00 male, 01 female
  638. hero->sex = buffer[pos++];
  639. // are spells
  640. if(readChar(buffer, pos))
  641. {
  642. int ist = pos;
  643. for(; pos < ist + 9; ++pos)
  644. {
  645. ui8 c = buffer[pos];
  646. for(int yy = 0; yy < 8; ++yy)
  647. {
  648. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  649. {
  650. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  651. {
  652. hero->spells.insert((pos - ist) * 8 + yy);
  653. }
  654. }
  655. }
  656. }
  657. }
  658. // customPrimSkills
  659. if(readChar(buffer, pos))
  660. {
  661. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; xx++)
  662. {
  663. hero->pushPrimSkill(xx, buffer[pos++]);
  664. }
  665. }
  666. map->predefinedHeroes.push_back(hero);
  667. }
  668. break;
  669. }
  670. case EMapFormat::ROE:
  671. pos+=0;
  672. break;
  673. }
  674. }
  675. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  676. {
  677. bool artSet = buffer[pos];
  678. ++pos;
  679. // True if artifact set is not default (hero has some artifacts)
  680. if(artSet)
  681. {
  682. for(int pom = 0; pom < 16; pom++)
  683. {
  684. loadArtifactToSlot(hero, pom);
  685. }
  686. // misc5 art //17
  687. if(map->version >= EMapFormat::SOD)
  688. {
  689. if(!loadArtifactToSlot(hero, ArtifactPosition::MACH4))
  690. {
  691. // catapult by default
  692. hero->putArtifact(ArtifactPosition::MACH4, createArtifact(GameConstants::ID_CATAPULT));
  693. }
  694. }
  695. loadArtifactToSlot(hero, ArtifactPosition::SPELLBOOK);
  696. // 19 //???what is that? gap in file or what? - it's probably fifth slot..
  697. if(map->version > EMapFormat::ROE)
  698. {
  699. loadArtifactToSlot(hero, ArtifactPosition::MISC5);
  700. }
  701. else
  702. {
  703. ++pos;
  704. }
  705. // bag artifacts //20
  706. // number of artifacts in hero's bag
  707. int amount = read_le_u16(buffer + pos);
  708. pos += 2;
  709. for(int ss = 0; ss < amount; ++ss)
  710. {
  711. loadArtifactToSlot(hero, GameConstants::BACKPACK_START + hero->artifactsInBackpack.size());
  712. }
  713. }
  714. }
  715. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  716. {
  717. const int artmask = map->version == EMapFormat::ROE ? 0xff : 0xffff;
  718. int aid;
  719. if(map->version == EMapFormat::ROE)
  720. {
  721. aid = buffer[pos];
  722. pos++;
  723. }
  724. else
  725. {
  726. aid = read_le_u16(buffer + pos);
  727. pos += 2;
  728. }
  729. bool isArt = aid != artmask;
  730. if(isArt)
  731. {
  732. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  733. {
  734. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring..." << std::endl;
  735. return false;
  736. }
  737. if(aid == 0 && slot == ArtifactPosition::MISC5)
  738. {
  739. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  740. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format "
  741. << static_cast<int>(map->version) << ")" << std::endl;
  742. slot = ArtifactPosition::SPELLBOOK;
  743. }
  744. hero->putArtifact(slot, createArtifact(aid));
  745. }
  746. return isArt;
  747. }
  748. CArtifactInstance * CMapLoaderH3M::createArtifact(int aid, int spellID /*= -1*/)
  749. {
  750. CArtifactInstance * a = nullptr;
  751. if(aid >= 0)
  752. {
  753. if(spellID < 0)
  754. {
  755. a = CArtifactInstance::createNewArtifactInstance(aid);
  756. }
  757. else
  758. {
  759. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  760. }
  761. }
  762. else
  763. {
  764. a = new CArtifactInstance();
  765. }
  766. addNewArtifactInstance(a);
  767. //TODO make it nicer
  768. if(a->artType && a->artType->constituents)
  769. {
  770. CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
  771. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo & ci, comb->constituentsInfo)
  772. {
  773. addNewArtifactInstance(ci.art);
  774. }
  775. }
  776. return a;
  777. }
  778. void CMapLoaderH3M::addNewArtifactInstance(CArtifactInstance * art)
  779. {
  780. art->id = map->artInstances.size();
  781. map->artInstances.push_back(art);
  782. }
  783. void CMapLoaderH3M::readTerrain()
  784. {
  785. // Allocate memory for terrain data
  786. map->terrain = new TerrainTile**[map->width];
  787. for(int ii = 0; ii < map->width; ii++)
  788. {
  789. map->terrain[ii] = new TerrainTile*[map->height];
  790. for(int jj = 0; jj < map->height; jj++)
  791. {
  792. map->terrain[ii][jj] = new TerrainTile[map->twoLevel ? 2 : 1];
  793. }
  794. }
  795. // Read terrain
  796. for(int a = 0; a < 2; ++a)
  797. {
  798. if(a == 1 && !map->twoLevel)
  799. {
  800. break;
  801. }
  802. for(int c = 0; c < map->width; c++)
  803. {
  804. for(int z = 0; z < map->height; z++)
  805. {
  806. map->terrain[z][c][a].terType = static_cast<ETerrainType::ETerrainType>(buffer[pos++]);
  807. map->terrain[z][c][a].terView = buffer[pos++];
  808. map->terrain[z][c][a].riverType = static_cast<ERiverType::ERiverType>(buffer[pos++]);
  809. map->terrain[z][c][a].riverDir = buffer[pos++];
  810. map->terrain[z][c][a].roadType = static_cast<ERoadType::ERoadType>(buffer[pos++]);
  811. map->terrain[z][c][a].roadDir = buffer[pos++];
  812. map->terrain[z][c][a].extTileFlags = buffer[pos++];
  813. map->terrain[z][c][a].blocked = (map->terrain[z][c][a].terType == ETerrainType::ROCK ? 1 : 0); //underground tiles are always blocked
  814. map->terrain[z][c][a].visitable = 0;
  815. }
  816. }
  817. }
  818. }
  819. void CMapLoaderH3M::readDefInfo()
  820. {
  821. int defAmount = read_le_u32(buffer + pos);
  822. pos += 4;
  823. map->customDefs.reserve(defAmount + 8);
  824. // Read custom defs
  825. for(int idd = 0; idd < defAmount; ++idd)
  826. {
  827. CGDefInfo * defInfo = new CGDefInfo();
  828. // Read name
  829. int nameLength = read_le_u32(buffer + pos);
  830. pos += 4;
  831. defInfo->name.reserve(nameLength);
  832. for(int cd = 0; cd < nameLength; ++cd)
  833. {
  834. defInfo->name += buffer[pos++];
  835. }
  836. std::transform(defInfo->name.begin(),defInfo->name.end(),defInfo->name.begin(),(int(*)(int))toupper);
  837. ui8 bytes[12];
  838. for(int v = 0; v < 12; ++v)
  839. {
  840. bytes[v] = buffer[pos++];
  841. }
  842. defInfo->terrainAllowed = read_le_u16(buffer + pos);
  843. pos += 2;
  844. defInfo->terrainMenu = read_le_u16(buffer + pos);
  845. pos += 2;
  846. defInfo->id = read_le_u32(buffer + pos);
  847. pos += 4;
  848. defInfo->subid = read_le_u32(buffer + pos);
  849. pos += 4;
  850. defInfo->type = buffer[pos++];
  851. defInfo->printPriority = buffer[pos++];
  852. for(int zi = 0; zi < 6; ++zi)
  853. {
  854. defInfo->blockMap[zi] = reverse(bytes[zi]);
  855. }
  856. for(int zi = 0; zi < 6; ++zi)
  857. {
  858. defInfo->visitMap[zi] = reverse(bytes[6 + zi]);
  859. }
  860. pos += 16;
  861. if(defInfo->id != Obj::HERO && defInfo->id != 70)
  862. {
  863. CGDefInfo * h = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid];
  864. if(!h)
  865. {
  866. //remove fake entry
  867. VLC->dobjinfo->gobjs[defInfo->id].erase(defInfo->subid);
  868. if(VLC->dobjinfo->gobjs[defInfo->id].size())
  869. {
  870. VLC->dobjinfo->gobjs.erase(defInfo->id);
  871. }
  872. tlog2 << "\t\tWarning: no defobjinfo entry for object ID="
  873. << defInfo->id << " subID=" << defInfo->subid << std::endl;
  874. }
  875. else
  876. {
  877. defInfo->visitDir = VLC->dobjinfo->gobjs[defInfo->id][defInfo->subid]->visitDir;
  878. }
  879. }
  880. else
  881. {
  882. defInfo->visitDir = 0xff;
  883. }
  884. if(defInfo->id == Obj::EVENT)
  885. {
  886. std::memset(defInfo->blockMap, 255, 6);
  887. }
  888. //calculating coverageMap
  889. defInfo->fetchInfoFromMSK();
  890. map->customDefs.push_back(defInfo);
  891. }
  892. //add holes - they always can appear
  893. for(int i = 0; i < 8 ; ++i)
  894. {
  895. map->customDefs.push_back(VLC->dobjinfo->gobjs[124][i]);
  896. }
  897. }
  898. void CMapLoaderH3M::readObjects()
  899. {
  900. int howManyObjs = read_le_u32(buffer + pos);
  901. pos += 4;
  902. for(int ww = 0; ww < howManyObjs; ++ww)
  903. {
  904. CGObjectInstance * nobj = 0;
  905. int3 objPos;
  906. objPos.x = buffer[pos++];
  907. objPos.y = buffer[pos++];
  908. objPos.z = buffer[pos++];
  909. int defnum = read_le_u32(buffer + pos);
  910. pos += 4;
  911. int idToBeGiven = map->objects.size();
  912. CGDefInfo * defInfo = map->customDefs.at(defnum);
  913. pos += 5;
  914. switch(defInfo->id)
  915. {
  916. case Obj::EVENT:
  917. {
  918. CGEvent * evnt = new CGEvent();
  919. nobj = evnt;
  920. bool guardMess = buffer[pos];
  921. ++pos;
  922. if(guardMess)
  923. {
  924. int messLong = read_le_u32(buffer + pos);
  925. pos += 4;
  926. if(messLong > 0)
  927. {
  928. for(int yy = 0; yy < messLong; ++yy)
  929. {
  930. evnt->message += buffer[pos + yy];
  931. }
  932. pos += messLong;
  933. }
  934. if(buffer[pos++])
  935. {
  936. readCreatureSet(evnt, 7, map->version > EMapFormat::ROE);
  937. }
  938. pos += 4;
  939. }
  940. evnt->gainedExp = read_le_u32(buffer + pos);
  941. pos += 4;
  942. evnt->manaDiff = read_le_u32(buffer + pos);
  943. pos += 4;
  944. evnt->moraleDiff = static_cast<char>(buffer[pos]);
  945. ++pos;
  946. evnt->luckDiff = static_cast<char>(buffer[pos]);
  947. ++pos;
  948. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  949. for(int x = 0; x < 7; ++x)
  950. {
  951. evnt->resources[x] = read_le_u32(buffer + pos);
  952. pos += 4;
  953. }
  954. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  955. for(int x = 0; x < 4; ++x)
  956. {
  957. evnt->primskills[x] = buffer[pos];
  958. ++pos;
  959. }
  960. int gabn; // Number of gained abilities
  961. gabn = buffer[pos];
  962. ++pos;
  963. for(int oo = 0; oo < gabn; ++oo)
  964. {
  965. evnt->abilities.push_back(buffer[pos]);
  966. ++pos;
  967. evnt->abilityLevels.push_back(buffer[pos]);
  968. ++pos;
  969. }
  970. int gart = buffer[pos]; // Number of gained artifacts
  971. ++pos;
  972. for(int oo = 0; oo < gart; ++oo)
  973. {
  974. if(map->version == EMapFormat::ROE)
  975. {
  976. evnt->artifacts.push_back(buffer[pos]);
  977. ++pos;
  978. }
  979. else
  980. {
  981. evnt->artifacts.push_back(read_le_u16(buffer + pos));
  982. pos += 2;
  983. }
  984. }
  985. int gspel = buffer[pos]; // Number of gained spells
  986. ++pos;
  987. for(int oo = 0; oo < gspel; ++oo)
  988. {
  989. evnt->spells.push_back(buffer[pos]);
  990. ++pos;
  991. }
  992. int gcre = buffer[pos]; //number of gained creatures
  993. ++pos;
  994. readCreatureSet(&evnt->creatures, gcre, map->version > EMapFormat::ROE);
  995. pos += 8;
  996. evnt->availableFor = buffer[pos];
  997. ++pos;
  998. evnt->computerActivate = buffer[pos];
  999. ++pos;
  1000. evnt->removeAfterVisit = buffer[pos];
  1001. ++pos;
  1002. evnt->humanActivate = true;
  1003. pos += 4;
  1004. break;
  1005. }
  1006. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1007. {
  1008. nobj = readHero(idToBeGiven);
  1009. break;
  1010. }
  1011. case 4: //Arena
  1012. case 51: //Mercenary Camp
  1013. case 23: //Marletto Tower
  1014. case 61: // Star Axis
  1015. case 32: // Garden of Revelation
  1016. case 100: //Learning Stone
  1017. case 102: //Tree of Knowledge
  1018. case 41: //Library of Enlightenment
  1019. case 47: //School of Magic
  1020. case 107: //School of War
  1021. {
  1022. nobj = new CGVisitableOPH();
  1023. break;
  1024. }
  1025. case 55: //mystical garden
  1026. case 112://windmill
  1027. case 109://water wheel
  1028. {
  1029. nobj = new CGVisitableOPW();
  1030. break;
  1031. }
  1032. case 43: //teleport
  1033. case 44: //teleport
  1034. case 45: //teleport
  1035. case 103://subterranean gate
  1036. case 111://Whirlpool
  1037. {
  1038. nobj = new CGTeleport();
  1039. break;
  1040. }
  1041. case 12: //campfire
  1042. case 29: //Flotsam
  1043. case 82: //Sea Chest
  1044. case 86: //Shipwreck Survivor
  1045. case 101://treasure chest
  1046. {
  1047. nobj = new CGPickable();
  1048. break;
  1049. }
  1050. case 54: //Monster
  1051. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1052. case 162: case 163: case 164: // Random Monster 5 - 7
  1053. {
  1054. CGCreature * cre = new CGCreature();
  1055. nobj = cre;
  1056. if(map->version > EMapFormat::ROE)
  1057. {
  1058. cre->identifier = read_le_u32(buffer + pos);
  1059. pos += 4;
  1060. map->questIdentifierToId[cre->identifier] = idToBeGiven;
  1061. }
  1062. CStackInstance * hlp = new CStackInstance();
  1063. hlp->count = read_le_u16(buffer + pos);
  1064. pos += 2;
  1065. //type will be set during initialization
  1066. cre->putStack(0, hlp);
  1067. cre->character = buffer[pos];
  1068. ++pos;
  1069. bool isMesTre = buffer[pos]; //true if there is message or treasury
  1070. ++pos;
  1071. if(isMesTre)
  1072. {
  1073. cre->message = readString(buffer, pos);
  1074. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1075. for(int j = 0; j < 7; ++j)
  1076. {
  1077. cre->resources[j] = read_le_u32(buffer + pos);
  1078. pos += 4;
  1079. }
  1080. int artID;
  1081. if (map->version == EMapFormat::ROE)
  1082. {
  1083. artID = buffer[pos];
  1084. ++pos;
  1085. }
  1086. else
  1087. {
  1088. artID = read_le_u16(buffer + pos);
  1089. pos += 2;
  1090. }
  1091. if(map->version == EMapFormat::ROE)
  1092. {
  1093. if(artID != 0xff)
  1094. {
  1095. cre->gainedArtifact = artID;
  1096. }
  1097. else
  1098. {
  1099. cre->gainedArtifact = -1;
  1100. }
  1101. }
  1102. else
  1103. {
  1104. if(artID != 0xffff)
  1105. {
  1106. cre->gainedArtifact = artID;
  1107. }
  1108. else
  1109. {
  1110. cre->gainedArtifact = -1;
  1111. }
  1112. }
  1113. }
  1114. cre->neverFlees = buffer[pos];
  1115. ++pos;
  1116. cre->notGrowingTeam = buffer[pos];
  1117. ++pos;
  1118. pos += 2;
  1119. break;
  1120. }
  1121. case 59: case 91: //ocean bottle and sign
  1122. {
  1123. CGSignBottle * sb = new CGSignBottle();
  1124. nobj = sb;
  1125. sb->message = readString(buffer, pos);
  1126. pos += 4;
  1127. break;
  1128. }
  1129. case 83: //seer's hut
  1130. {
  1131. nobj = readSeerHut();
  1132. addQuest(nobj);
  1133. break;
  1134. }
  1135. case 113: //witch hut
  1136. {
  1137. CGWitchHut * wh = new CGWitchHut();
  1138. nobj = wh;
  1139. // in reo we cannot specify it - all are allowed (I hope)
  1140. if(map->version > EMapFormat::ROE)
  1141. {
  1142. int ist=pos;
  1143. for(; pos < ist + 4; ++pos)
  1144. {
  1145. ui8 c = buffer[pos];
  1146. for(int yy = 0; yy < 8; ++yy)
  1147. {
  1148. if((pos - ist) * 8 + yy < GameConstants::SKILL_QUANTITY)
  1149. {
  1150. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1151. {
  1152. wh->allowedAbilities.push_back((pos - ist) * 8 + yy);
  1153. }
  1154. }
  1155. }
  1156. }
  1157. }
  1158. else
  1159. {
  1160. // RoE map
  1161. for(int gg = 0; gg < GameConstants::SKILL_QUANTITY; ++gg)
  1162. {
  1163. wh->allowedAbilities.push_back(gg);
  1164. }
  1165. }
  1166. break;
  1167. }
  1168. case 81: //scholar
  1169. {
  1170. CGScholar * sch = new CGScholar();
  1171. nobj = sch;
  1172. sch->bonusType = buffer[pos++];
  1173. sch->bonusID = buffer[pos++];
  1174. pos += 6;
  1175. break;
  1176. }
  1177. case 33: case 219: //garrison
  1178. {
  1179. CGGarrison * gar = new CGGarrison();
  1180. nobj = gar;
  1181. nobj->setOwner(buffer[pos++]);
  1182. pos += 3;
  1183. readCreatureSet(gar, 7, map->version > EMapFormat::ROE);
  1184. if(map->version > EMapFormat::ROE)
  1185. {
  1186. gar->removableUnits = buffer[pos];
  1187. ++pos;
  1188. }
  1189. else
  1190. {
  1191. gar->removableUnits = true;
  1192. }
  1193. pos += 8;
  1194. break;
  1195. }
  1196. case 5: //artifact
  1197. case 65: case 66: case 67: case 68: case 69: //random artifact
  1198. case 93: //spell scroll
  1199. {
  1200. int artID = -1;
  1201. int spellID = -1;
  1202. CGArtifact * art = new CGArtifact();
  1203. nobj = art;
  1204. bool areSettings = buffer[pos++];
  1205. if(areSettings)
  1206. {
  1207. art->message = readString(buffer, pos);
  1208. bool areGuards = buffer[pos++];
  1209. if(areGuards)
  1210. {
  1211. readCreatureSet(art, 7, map->version > EMapFormat::ROE);
  1212. }
  1213. pos += 4;
  1214. }
  1215. if(defInfo->id == 93)
  1216. {
  1217. spellID = read_le_u32(buffer + pos);
  1218. pos += 4;
  1219. artID = 1;
  1220. }
  1221. else if(defInfo->id == 5)
  1222. {
  1223. //specific artifact
  1224. artID = defInfo->subid;
  1225. }
  1226. art->storedArtifact = createArtifact(artID, spellID);
  1227. break;
  1228. }
  1229. case 76: case 79: //random resource; resource
  1230. {
  1231. CGResource * res = new CGResource();
  1232. nobj = res;
  1233. bool isMessGuard = buffer[pos];
  1234. ++pos;
  1235. if(isMessGuard)
  1236. {
  1237. res->message = readString(buffer, pos);
  1238. if(buffer[pos++])
  1239. {
  1240. readCreatureSet(res, 7, map->version > EMapFormat::ROE);
  1241. }
  1242. pos += 4;
  1243. }
  1244. res->amount = read_le_u32(buffer + pos);
  1245. pos += 4;
  1246. if(defInfo->subid == 6)
  1247. {
  1248. // Gold is multiplied by 100.
  1249. res->amount *= 100;
  1250. }
  1251. pos += 4;
  1252. break;
  1253. }
  1254. case 77: case 98: //random town; town
  1255. {
  1256. nobj = readTown(defInfo->subid);
  1257. break;
  1258. }
  1259. case 53:
  1260. case 220://mine (?)
  1261. {
  1262. nobj = new CGMine();
  1263. nobj->setOwner(buffer[pos++]);
  1264. pos += 3;
  1265. break;
  1266. }
  1267. case 17: case 18: case 19: case 20: //dwellings
  1268. {
  1269. nobj = new CGDwelling();
  1270. nobj->setOwner(buffer[pos++]);
  1271. pos += 3;
  1272. break;
  1273. }
  1274. case 78: //Refugee Camp
  1275. case 106: //War Machine Factory
  1276. {
  1277. nobj = new CGDwelling();
  1278. break;
  1279. }
  1280. case 88: case 89: case 90: //spell shrine
  1281. {
  1282. CGShrine * shr = new CGShrine();
  1283. nobj = shr;
  1284. shr->spell = buffer[pos];
  1285. pos += 4;
  1286. break;
  1287. }
  1288. case 6: //pandora's box
  1289. {
  1290. CGPandoraBox * box = new CGPandoraBox();
  1291. nobj = box;
  1292. bool messg = buffer[pos];
  1293. ++pos;
  1294. if(messg)
  1295. {
  1296. box->message = readString(buffer, pos);
  1297. if(buffer[pos++])
  1298. {
  1299. readCreatureSet(box, 7, map->version > EMapFormat::ROE);
  1300. }
  1301. pos += 4;
  1302. }
  1303. box->gainedExp = read_le_u32(buffer + pos);
  1304. pos += 4;
  1305. box->manaDiff = read_le_u32(buffer + pos);
  1306. pos += 4;
  1307. box->moraleDiff = static_cast<si8>(buffer[pos]);
  1308. ++pos;
  1309. box->luckDiff = static_cast<si8>(buffer[pos]);
  1310. ++pos;
  1311. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1312. for(int x = 0; x < 7; ++x)
  1313. {
  1314. box->resources[x] = read_le_u32(buffer + pos);
  1315. pos += 4;
  1316. }
  1317. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1318. for(int x = 0; x < 4; ++x)
  1319. {
  1320. box->primskills[x] = buffer[pos];
  1321. ++pos;
  1322. }
  1323. int gabn; //number of gained abilities
  1324. gabn = buffer[pos];
  1325. ++pos;
  1326. for(int oo = 0; oo < gabn; ++oo)
  1327. {
  1328. box->abilities.push_back(buffer[pos]);
  1329. ++pos;
  1330. box->abilityLevels.push_back(buffer[pos]);
  1331. ++pos;
  1332. }
  1333. int gart = buffer[pos]; //number of gained artifacts
  1334. ++pos;
  1335. for(int oo = 0; oo < gart; ++oo)
  1336. {
  1337. if(map->version > EMapFormat::ROE)
  1338. {
  1339. box->artifacts.push_back(read_le_u16(buffer + pos));
  1340. pos += 2;
  1341. }
  1342. else
  1343. {
  1344. box->artifacts.push_back(buffer[pos]);
  1345. ++pos;
  1346. }
  1347. }
  1348. int gspel = buffer[pos]; //number of gained spells
  1349. ++pos;
  1350. for(int oo = 0; oo < gspel; ++oo)
  1351. {
  1352. box->spells.push_back(buffer[pos]);
  1353. ++pos;
  1354. }
  1355. int gcre = buffer[pos]; //number of gained creatures
  1356. ++pos;
  1357. readCreatureSet(&box->creatures, gcre, map->version > EMapFormat::ROE);
  1358. pos += 8;
  1359. break;
  1360. }
  1361. case 36: //grail
  1362. {
  1363. map->grailPos = objPos;
  1364. map->grailRadious = read_le_u32(buffer + pos);
  1365. pos += 4;
  1366. continue;
  1367. }
  1368. //dwellings
  1369. case 216: //same as castle + level range
  1370. case 217: //same as castle
  1371. case 218: //level range
  1372. {
  1373. nobj = new CGDwelling();
  1374. CSpecObjInfo * spec = nullptr;
  1375. switch(defInfo->id)
  1376. {
  1377. break; case 216: spec = new CCreGenLeveledCastleInfo();
  1378. break; case 217: spec = new CCreGenAsCastleInfo();
  1379. break; case 218: spec = new CCreGenLeveledInfo();
  1380. }
  1381. spec->player = read_le_u32(buffer + pos);
  1382. pos += 4;
  1383. //216 and 217
  1384. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1385. {
  1386. castleSpec->identifier = read_le_u32(buffer + pos);
  1387. pos += 4;
  1388. if(!castleSpec->identifier)
  1389. {
  1390. castleSpec->asCastle = false;
  1391. castleSpec->castles[0] = buffer[pos];
  1392. ++pos;
  1393. castleSpec->castles[1] = buffer[pos];
  1394. ++pos;
  1395. }
  1396. else
  1397. {
  1398. castleSpec->asCastle = true;
  1399. }
  1400. }
  1401. //216 and 218
  1402. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1403. {
  1404. lvlSpec->minLevel = std::max(buffer[pos], ui8(1));
  1405. ++pos;
  1406. lvlSpec->maxLevel = std::min(buffer[pos], ui8(7));
  1407. ++pos;
  1408. }
  1409. nobj->setOwner(spec->player);
  1410. static_cast<CGDwelling *>(nobj)->info = spec;
  1411. break;
  1412. }
  1413. case 215:
  1414. {
  1415. CGQuestGuard * guard = new CGQuestGuard();
  1416. addQuest(guard);
  1417. readQuest(guard);
  1418. nobj = guard;
  1419. break;
  1420. }
  1421. case 28: //faerie ring
  1422. case 14: //Swan pond
  1423. case 38: //idol of fortune
  1424. case 30: //Fountain of Fortune
  1425. case 64: //Rally Flag
  1426. case 56: //oasis
  1427. case 96: //temple
  1428. case 110://Watering Hole
  1429. case 31: //Fountain of Youth
  1430. case 11: //Buoy
  1431. case 52: //Mermaid
  1432. case 94: //Stables
  1433. {
  1434. nobj = new CGBonusingObject();
  1435. break;
  1436. }
  1437. case 49: //Magic Well
  1438. {
  1439. nobj = new CGMagicWell();
  1440. break;
  1441. }
  1442. case 15: //Cover of darkness
  1443. case 58: //Redwood Observatory
  1444. case 60: //Pillar of Fire
  1445. {
  1446. nobj = new CGObservatory();
  1447. break;
  1448. }
  1449. case 22: //Corpse
  1450. case 39: //Lean To
  1451. case 105://Wagon
  1452. case 108://Warrior's Tomb
  1453. {
  1454. nobj = new CGOnceVisitable();
  1455. break;
  1456. }
  1457. case 8: //Boat
  1458. {
  1459. nobj = new CGBoat();
  1460. break;
  1461. }
  1462. case 92: //Sirens
  1463. {
  1464. nobj = new CGSirens();
  1465. break;
  1466. }
  1467. case 87: //Shipyard
  1468. {
  1469. nobj = new CGShipyard();
  1470. nobj->setOwner(read_le_u32(buffer + pos));
  1471. pos += 4;
  1472. break;
  1473. }
  1474. case 214: //hero placeholder
  1475. {
  1476. CGHeroPlaceholder * hp = new CGHeroPlaceholder();
  1477. nobj = hp;
  1478. int a = buffer[pos++]; //unknown byte, seems to be always 0 (if not - scream!)
  1479. tlog2 << "Unhandled Hero Placeholder detected: " << a << std::endl;
  1480. int htid = buffer[pos++]; //hero type id
  1481. nobj->subID = htid;
  1482. if(htid == 0xff)
  1483. {
  1484. hp->power = buffer[pos++];
  1485. }
  1486. else
  1487. {
  1488. hp->power = 0;
  1489. }
  1490. break;
  1491. }
  1492. case 10: //Keymaster
  1493. {
  1494. nobj = new CGKeymasterTent();
  1495. break;
  1496. }
  1497. case 9: //Border Guard
  1498. {
  1499. nobj = new CGBorderGuard();
  1500. addQuest(nobj);
  1501. break;
  1502. }
  1503. case 212: //Border Gate
  1504. {
  1505. nobj = new CGBorderGate();
  1506. addQuest (nobj);
  1507. break;
  1508. }
  1509. case 27: case 37: //Eye and Hut of Magi
  1510. {
  1511. nobj = new CGMagi();
  1512. break;
  1513. }
  1514. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1515. {
  1516. nobj = new CBank();
  1517. break;
  1518. }
  1519. case 63: //Pyramid
  1520. {
  1521. nobj = new CGPyramid();
  1522. break;
  1523. }
  1524. case 13: //Cartographer
  1525. {
  1526. nobj = new CCartographer();
  1527. break;
  1528. }
  1529. case 48: //Magic Spring
  1530. {
  1531. nobj = new CGMagicSpring();
  1532. break;
  1533. }
  1534. case 97: //den of thieves
  1535. {
  1536. nobj = new CGDenOfthieves();
  1537. break;
  1538. }
  1539. case 57: //Obelisk
  1540. {
  1541. nobj = new CGObelisk();
  1542. break;
  1543. }
  1544. case 42: //Lighthouse
  1545. {
  1546. nobj = new CGLighthouse();
  1547. nobj->tempOwner = read_le_u32(buffer + pos);
  1548. pos += 4;
  1549. break;
  1550. }
  1551. case 2: //Altar of Sacrifice
  1552. case 99: //Trading Post
  1553. case 213: //Freelancer's Guild
  1554. case 221: //Trading Post (snow)
  1555. {
  1556. nobj = new CGMarket();
  1557. break;
  1558. }
  1559. case 104: //University
  1560. {
  1561. nobj = new CGUniversity();
  1562. break;
  1563. }
  1564. case 7: //Black Market
  1565. {
  1566. nobj = new CGBlackMarket();
  1567. break;
  1568. }
  1569. default: //any other object
  1570. {
  1571. nobj = new CGObjectInstance();
  1572. break;
  1573. }
  1574. }
  1575. nobj->pos = objPos;
  1576. nobj->ID = defInfo->id;
  1577. nobj->id = idToBeGiven;
  1578. if(nobj->ID != Obj::HERO && nobj->ID != Obj::HERO_PLACEHOLDER && nobj->ID != Obj::PRISON)
  1579. {
  1580. nobj->subID = defInfo->subid;
  1581. }
  1582. nobj->defInfo = defInfo;
  1583. assert(idToBeGiven == map->objects.size());
  1584. map->objects.push_back(nobj);
  1585. if(nobj->ID == Obj::TOWN)
  1586. {
  1587. map->towns.push_back(static_cast<CGTownInstance *>(nobj));
  1588. }
  1589. if(nobj->ID == Obj::HERO)
  1590. {
  1591. map->heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1592. }
  1593. }
  1594. std::sort(map->heroes.begin(), map->heroes.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1595. {
  1596. return a->subID < b->subID;
  1597. });
  1598. }
  1599. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number, bool version)
  1600. {
  1601. const int bytesPerCre = version ? 4 : 3;
  1602. const int maxID = version ? 0xffff : 0xff;
  1603. for(int ir = 0; ir < number; ++ir)
  1604. {
  1605. int creID;
  1606. int count;
  1607. if(version)
  1608. {
  1609. creID = read_le_u16(buffer + pos + ir * bytesPerCre);
  1610. count = read_le_u16(buffer + pos + ir * bytesPerCre + 2);
  1611. }
  1612. else
  1613. {
  1614. creID = buffer[pos + ir * bytesPerCre];
  1615. count = read_le_u16(buffer + pos + ir * bytesPerCre + 1);
  1616. }
  1617. // Empty slot
  1618. if(creID == maxID) continue;
  1619. CStackInstance * hlp = new CStackInstance();
  1620. hlp->count = count;
  1621. if(creID > maxID - 0xf)
  1622. {
  1623. //this will happen when random object has random army
  1624. creID = maxID + 1 - creID + VLC->creh->creatures.size();
  1625. hlp->idRand = creID;
  1626. }
  1627. else
  1628. {
  1629. hlp->setType(creID);
  1630. }
  1631. out->putStack(ir, hlp);
  1632. }
  1633. pos += number * bytesPerCre;
  1634. out->validTypes(true);
  1635. }
  1636. CGObjectInstance * CMapLoaderH3M::readHero(int idToBeGiven)
  1637. {
  1638. CGHeroInstance * nhi = new CGHeroInstance();
  1639. int identifier = 0;
  1640. if(map->version > EMapFormat::ROE)
  1641. {
  1642. identifier = read_le_u32(buffer + pos);
  1643. pos += 4;
  1644. map->questIdentifierToId[identifier] = idToBeGiven;
  1645. }
  1646. ui8 owner = buffer[pos++];
  1647. nhi->subID = buffer[pos++];
  1648. for(int j = 0; j < map->predefinedHeroes.size(); ++j)
  1649. {
  1650. if(map->predefinedHeroes[j]->subID == nhi->subID)
  1651. {
  1652. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list." << std::endl;
  1653. delete nhi;
  1654. nhi = map->predefinedHeroes[j];
  1655. break;
  1656. }
  1657. }
  1658. nhi->setOwner(owner);
  1659. nhi->portrait = nhi->subID;
  1660. for(int j = 0; j < map->disposedHeroes.size(); ++j)
  1661. {
  1662. if(map->disposedHeroes[j].heroId == nhi->subID)
  1663. {
  1664. nhi->name = map->disposedHeroes[j].name;
  1665. nhi->portrait = map->disposedHeroes[j].portrait;
  1666. break;
  1667. }
  1668. }
  1669. // True if hero has nonstandard name
  1670. if(readChar(buffer, pos))
  1671. {
  1672. nhi->name = readString(buffer, pos);
  1673. }
  1674. if(map->version > EMapFormat::AB)
  1675. {
  1676. // True if hero's experience is greater than 0
  1677. if(readChar(buffer, pos))
  1678. {
  1679. nhi->exp = read_le_u32(buffer + pos);
  1680. pos += 4;
  1681. }
  1682. else
  1683. {
  1684. nhi->exp = 0xffffffff;
  1685. }
  1686. }
  1687. else
  1688. {
  1689. nhi->exp = read_le_u32(buffer + pos);
  1690. pos += 4;
  1691. //0 means "not set" in <=AB maps
  1692. if(!nhi->exp)
  1693. {
  1694. nhi->exp = 0xffffffff;
  1695. }
  1696. }
  1697. bool portrait = buffer[pos];
  1698. ++pos;
  1699. if(portrait)
  1700. {
  1701. nhi->portrait = buffer[pos++];
  1702. }
  1703. // True if hero has specified abilities
  1704. if(readChar(buffer, pos))
  1705. {
  1706. int howMany = read_le_u32(buffer + pos);
  1707. pos += 4;
  1708. nhi->secSkills.resize(howMany);
  1709. for(int yy = 0; yy < howMany; ++yy)
  1710. {
  1711. nhi->secSkills[yy].first = buffer[pos++];
  1712. nhi->secSkills[yy].second = buffer[pos++];
  1713. }
  1714. }
  1715. // True if hero has nonstandard garrison
  1716. if(readChar(buffer, pos))
  1717. {
  1718. readCreatureSet(nhi, 7, map->version > EMapFormat::ROE);
  1719. }
  1720. nhi->formation = buffer[pos];
  1721. ++pos;
  1722. loadArtifactsOfHero(nhi);
  1723. nhi->patrol.patrolRadious = buffer[pos];
  1724. ++pos;
  1725. if(nhi->patrol.patrolRadious == 0xff)
  1726. {
  1727. nhi->patrol.patrolling = false;
  1728. }
  1729. else
  1730. {
  1731. nhi->patrol.patrolling = true;
  1732. }
  1733. if(map->version > EMapFormat::ROE)
  1734. {
  1735. // True if hero has nonstandard (mapmaker defined) biography
  1736. if(readChar(buffer, pos))
  1737. {
  1738. nhi->biography = readString(buffer, pos);
  1739. }
  1740. nhi->sex = buffer[pos];
  1741. ++pos;
  1742. // Remove trash
  1743. if (nhi->sex != 0xFF)
  1744. {
  1745. nhi->sex &= 1;
  1746. }
  1747. }
  1748. else
  1749. {
  1750. nhi->sex = 0xFF;
  1751. }
  1752. // Spells
  1753. if(map->version > EMapFormat::AB)
  1754. {
  1755. bool areSpells = buffer[pos];
  1756. ++pos;
  1757. if(areSpells)
  1758. {
  1759. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1760. int ist = pos;
  1761. for(; pos < ist + 9; ++pos)
  1762. {
  1763. ui8 c = buffer[pos];
  1764. for(int yy = 0; yy < 8; ++yy)
  1765. {
  1766. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  1767. {
  1768. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  1769. {
  1770. nhi->spells.insert((pos - ist) * 8 + yy);
  1771. }
  1772. }
  1773. }
  1774. }
  1775. }
  1776. }
  1777. else if(map->version == EMapFormat::AB)
  1778. {
  1779. //we can read one spell
  1780. ui8 buff = buffer[pos];
  1781. ++pos;
  1782. if(buff != 254)
  1783. {
  1784. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  1785. if(buff < 254) //255 means no spells
  1786. {
  1787. nhi->spells.insert(buff);
  1788. }
  1789. }
  1790. }
  1791. if(map->version > EMapFormat::AB)
  1792. {
  1793. //customPrimSkills
  1794. if(readChar(buffer, pos))
  1795. {
  1796. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1797. {
  1798. nhi->pushPrimSkill(xx, buffer[pos++]);
  1799. }
  1800. }
  1801. }
  1802. pos += 16;
  1803. return nhi;
  1804. }
  1805. CGSeerHut * CMapLoaderH3M::readSeerHut()
  1806. {
  1807. CGSeerHut * hut = new CGSeerHut();
  1808. if(map->version > EMapFormat::ROE)
  1809. {
  1810. readQuest(hut);
  1811. }
  1812. else
  1813. {
  1814. //RoE
  1815. int artID = buffer[pos];
  1816. ++pos;
  1817. if (artID != 255)
  1818. {
  1819. //not none quest
  1820. hut->quest->m5arts.push_back (artID);
  1821. hut->quest->missionType = CQuest::MISSION_ART;
  1822. }
  1823. else
  1824. {
  1825. hut->quest->missionType = CQuest::MISSION_NONE;
  1826. }
  1827. hut->quest->lastDay = -1; //no timeout
  1828. hut->quest->isCustomFirst = hut->quest->isCustomNext = hut->quest->isCustomComplete = false;
  1829. }
  1830. if (hut->quest->missionType)
  1831. {
  1832. ui8 rewardType = buffer[pos];
  1833. ++pos;
  1834. hut->rewardType = rewardType;
  1835. switch(rewardType)
  1836. {
  1837. case 1:
  1838. {
  1839. hut->rVal = read_le_u32(buffer + pos);
  1840. pos += 4;
  1841. break;
  1842. }
  1843. case 2:
  1844. {
  1845. hut->rVal = read_le_u32(buffer + pos);
  1846. pos += 4;
  1847. break;
  1848. }
  1849. case 3:
  1850. {
  1851. hut->rVal = buffer[pos];
  1852. ++pos;
  1853. break;
  1854. }
  1855. case 4:
  1856. {
  1857. hut->rVal = buffer[pos];
  1858. ++pos;
  1859. break;
  1860. }
  1861. case 5:
  1862. {
  1863. hut->rID = buffer[pos];
  1864. ++pos;
  1865. // Only the first 3 bytes are used. Skip the 4th.
  1866. hut->rVal = read_le_u32(buffer + pos) & 0x00ffffff;
  1867. pos += 4;
  1868. break;
  1869. }
  1870. case 6:
  1871. {
  1872. hut->rID = buffer[pos];
  1873. ++pos;
  1874. hut->rVal = buffer[pos];
  1875. ++pos;
  1876. break;
  1877. }
  1878. case 7:
  1879. {
  1880. hut->rID = buffer[pos];
  1881. ++pos;
  1882. hut->rVal = buffer[pos];
  1883. ++pos;
  1884. break;
  1885. }
  1886. case 8:
  1887. {
  1888. if (map->version == EMapFormat::ROE)
  1889. {
  1890. hut->rID = buffer[pos];
  1891. ++pos;
  1892. }
  1893. else
  1894. {
  1895. hut->rID = read_le_u16(buffer + pos);
  1896. pos += 2;
  1897. }
  1898. break;
  1899. }
  1900. case 9:
  1901. {
  1902. hut->rID = buffer[pos];
  1903. ++pos;
  1904. break;
  1905. }
  1906. case 10:
  1907. {
  1908. if(map->version > EMapFormat::ROE)
  1909. {
  1910. hut->rID = read_le_u16(buffer + pos);
  1911. pos += 2;
  1912. hut->rVal = read_le_u16(buffer + pos);
  1913. pos += 2;
  1914. }
  1915. else
  1916. {
  1917. hut->rID = buffer[pos];
  1918. ++pos;
  1919. hut->rVal = read_le_u16(buffer + pos);
  1920. pos += 2;
  1921. }
  1922. break;
  1923. }
  1924. }
  1925. pos += 2;
  1926. }
  1927. else
  1928. {
  1929. // missionType==255
  1930. pos += 3;
  1931. }
  1932. return hut;
  1933. }
  1934. void CMapLoaderH3M::readQuest(IQuestObject * guard)
  1935. {
  1936. guard->quest->missionType = buffer[pos];
  1937. ++pos;
  1938. switch(guard->quest->missionType)
  1939. {
  1940. case 0:
  1941. return;
  1942. case 2:
  1943. {
  1944. guard->quest->m2stats.resize(4);
  1945. for(int x = 0; x < 4; ++x)
  1946. {
  1947. guard->quest->m2stats[x] = buffer[pos++];
  1948. }
  1949. }
  1950. break;
  1951. case 1:
  1952. case 3:
  1953. case 4:
  1954. {
  1955. guard->quest->m13489val = read_le_u32(buffer + pos);
  1956. pos += 4;
  1957. break;
  1958. }
  1959. case 5:
  1960. {
  1961. int artNumber = buffer[pos];
  1962. ++pos;
  1963. for(int yy = 0; yy < artNumber; ++yy)
  1964. {
  1965. int artid = read_le_u16(buffer + pos);
  1966. pos += 2;
  1967. guard->quest->m5arts.push_back(artid);
  1968. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1969. }
  1970. break;
  1971. }
  1972. case 6:
  1973. {
  1974. int typeNumber = buffer[pos];
  1975. ++pos;
  1976. guard->quest->m6creatures.resize(typeNumber);
  1977. for(int hh = 0; hh < typeNumber; ++hh)
  1978. {
  1979. guard->quest->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(buffer + pos)];
  1980. pos += 2;
  1981. guard->quest->m6creatures[hh].count = read_le_u16(buffer + pos);
  1982. pos += 2;
  1983. }
  1984. break;
  1985. }
  1986. case 7:
  1987. {
  1988. guard->quest->m7resources.resize(7);
  1989. for(int x = 0; x < 7; ++x)
  1990. {
  1991. guard->quest->m7resources[x] = read_le_u32(buffer + pos);
  1992. pos += 4;
  1993. }
  1994. break;
  1995. }
  1996. case 8:
  1997. case 9:
  1998. {
  1999. guard->quest->m13489val = buffer[pos];
  2000. ++pos;
  2001. break;
  2002. }
  2003. }
  2004. int limit = read_le_u32(buffer + pos);
  2005. pos += 4;
  2006. if(limit == (static_cast<int>(0xffffffff)))
  2007. {
  2008. guard->quest->lastDay = -1;
  2009. }
  2010. else
  2011. {
  2012. guard->quest->lastDay = limit;
  2013. }
  2014. guard->quest->firstVisitText = readString(buffer, pos);
  2015. guard->quest->nextVisitText = readString(buffer, pos);
  2016. guard->quest->completedText = readString(buffer, pos);
  2017. guard->quest->isCustomFirst = guard->quest->firstVisitText.size() > 0;
  2018. guard->quest->isCustomNext = guard->quest->nextVisitText.size() > 0;
  2019. guard->quest->isCustomComplete = guard->quest->completedText.size() > 0;
  2020. }
  2021. void CMapLoaderH3M::addQuest(CGObjectInstance * quest)
  2022. {
  2023. auto q = dynamic_cast<IQuestObject *>(quest);
  2024. q->quest->qid = map->quests.size();
  2025. map->quests.push_back(q->quest);
  2026. }
  2027. CGTownInstance * CMapLoaderH3M::readTown(int castleID)
  2028. {
  2029. CGTownInstance * nt = new CGTownInstance();
  2030. nt->identifier = 0;
  2031. if(map->version > EMapFormat::ROE)
  2032. {
  2033. nt->identifier = read_le_u32(buffer + pos);
  2034. pos += 4;
  2035. }
  2036. nt->tempOwner = buffer[pos];
  2037. ++pos;
  2038. if(readChar(buffer, pos))
  2039. {
  2040. // Has name
  2041. nt->name = readString(buffer, pos);
  2042. }
  2043. // True if garrison isn't empty
  2044. if(readChar(buffer, pos))
  2045. {
  2046. readCreatureSet(nt, 7, map->version > EMapFormat::ROE);
  2047. }
  2048. nt->formation = buffer[pos];
  2049. ++pos;
  2050. // Custom buildings info
  2051. if(readChar(buffer, pos))
  2052. {
  2053. // Built buildings
  2054. for(int byte = 0; byte < 6; ++byte)
  2055. {
  2056. for(int bit = 0; bit < 8; ++bit)
  2057. {
  2058. if(buffer[pos] & (1 << bit))
  2059. {
  2060. nt->builtBuildings.insert(byte * 8 + bit);
  2061. }
  2062. }
  2063. ++pos;
  2064. }
  2065. // Forbidden buildings
  2066. for(int byte = 6; byte < 12; ++byte)
  2067. {
  2068. for(int bit = 0; bit < 8; ++bit)
  2069. {
  2070. if(buffer[pos] & (1 << bit))
  2071. {
  2072. nt->forbiddenBuildings.insert((byte - 6) * 8 + bit);
  2073. }
  2074. }
  2075. ++pos;
  2076. }
  2077. nt->builtBuildings = convertBuildings(nt->builtBuildings, castleID);
  2078. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings, castleID);
  2079. }
  2080. // Standard buildings
  2081. else
  2082. {
  2083. if(readChar(buffer, pos))
  2084. {
  2085. // Has fort
  2086. nt->builtBuildings.insert(EBuilding::FORT);
  2087. }
  2088. //means that set of standard building should be included
  2089. nt->builtBuildings.insert(-50);
  2090. }
  2091. int ist = pos;
  2092. if(map->version > EMapFormat::ROE)
  2093. {
  2094. for(; pos < ist + 9; ++pos)
  2095. {
  2096. ui8 c = buffer[pos];
  2097. for(int yy = 0; yy < 8; ++yy)
  2098. {
  2099. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2100. {
  2101. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2102. {
  2103. nt->obligatorySpells.push_back((pos - ist) * 8 + yy);
  2104. }
  2105. }
  2106. }
  2107. }
  2108. }
  2109. ist = pos;
  2110. for(; pos < ist + 9; ++pos)
  2111. {
  2112. ui8 c = buffer[pos];
  2113. for(int yy = 0; yy < 8; ++yy)
  2114. {
  2115. if((pos - ist) * 8 + yy < GameConstants::SPELLS_QUANTITY)
  2116. {
  2117. if(c == (c | static_cast<ui8>(std::pow(2., yy))))
  2118. {
  2119. nt->possibleSpells.push_back((pos - ist) * 8 + yy);
  2120. }
  2121. }
  2122. }
  2123. }
  2124. // Read castle events
  2125. int numberOfEvent = read_le_u32(buffer + pos);
  2126. pos += 4;
  2127. for(int gh = 0; gh < numberOfEvent; ++gh)
  2128. {
  2129. CCastleEvent * nce = new CCastleEvent();
  2130. nce->town = nt;
  2131. nce->name = readString(buffer, pos);
  2132. nce->message = readString(buffer, pos);
  2133. for(int x = 0; x < 7; ++x)
  2134. {
  2135. nce->resources[x] = read_le_u32(buffer + pos);
  2136. pos += 4;
  2137. }
  2138. nce->players = buffer[pos];
  2139. ++pos;
  2140. if(map->version > EMapFormat::AB)
  2141. {
  2142. nce->humanAffected = buffer[pos];
  2143. ++pos;
  2144. }
  2145. else
  2146. {
  2147. nce->humanAffected = true;
  2148. }
  2149. nce->computerAffected = buffer[pos];
  2150. ++pos;
  2151. nce->firstOccurence = read_le_u16(buffer + pos);
  2152. pos += 2;
  2153. nce->nextOccurence = buffer[pos];
  2154. ++pos;
  2155. pos += 17;
  2156. // New buildings
  2157. for(int byte = 0; byte < 6; ++byte)
  2158. {
  2159. for(int bit = 0; bit < 8; ++bit)
  2160. {
  2161. if(buffer[pos] & (1 << bit))
  2162. {
  2163. nce->buildings.insert(byte * 8 + bit);
  2164. }
  2165. }
  2166. ++pos;
  2167. }
  2168. nce->buildings = convertBuildings(nce->buildings, castleID, false);
  2169. nce->creatures.resize(7);
  2170. for(int vv = 0; vv < 7; ++vv)
  2171. {
  2172. nce->creatures[vv] = read_le_u16(buffer + pos);
  2173. pos += 2;
  2174. }
  2175. pos += 4;
  2176. nt->events.push_back(nce);
  2177. }
  2178. if(map->version > EMapFormat::AB)
  2179. {
  2180. nt->alignment = buffer[pos];
  2181. ++pos;
  2182. }
  2183. else
  2184. {
  2185. nt->alignment = 0xff;
  2186. }
  2187. pos += 3;
  2188. nt->builded = 0;
  2189. nt->destroyed = 0;
  2190. nt->garrisonHero = nullptr;
  2191. return nt;
  2192. }
  2193. std::set<si32> CMapLoaderH3M::convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary /*= true*/)
  2194. {
  2195. std::map<int, int> mapa;
  2196. std::set<si32> ret;
  2197. // Note: this file is parsed many times.
  2198. const JsonNode config(ResourceID("config/buildings5.json"));
  2199. BOOST_FOREACH(const JsonNode & entry, config["table"].Vector())
  2200. {
  2201. int town = entry["town"].Float();
  2202. if (town == castleID || town == -1)
  2203. {
  2204. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  2205. }
  2206. }
  2207. for(auto i = h3m.begin(); i != h3m.end(); ++i)
  2208. {
  2209. if(mapa[*i] >= 0)
  2210. {
  2211. ret.insert(mapa[*i]);
  2212. }
  2213. // horde buildings
  2214. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN))
  2215. {
  2216. int level = (mapa[*i]);
  2217. //(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  2218. ret.insert(level - 30);
  2219. }
  2220. else
  2221. {
  2222. tlog3 << "Conversion warning: unknown building " << *i << " in castle "
  2223. << castleID << std::endl;
  2224. }
  2225. }
  2226. if(addAuxiliary)
  2227. {
  2228. //village hall is always present
  2229. ret.insert(EBuilding::VILLAGE_HALL);
  2230. }
  2231. if(ret.find(EBuilding::CITY_HALL) != ret.end())
  2232. {
  2233. ret.insert(EBuilding::EXTRA_CITY_HALL);
  2234. }
  2235. if(ret.find(EBuilding::TOWN_HALL) != ret.end())
  2236. {
  2237. ret.insert(EBuilding::EXTRA_TOWN_HALL);
  2238. }
  2239. if(ret.find(EBuilding::CAPITOL) != ret.end())
  2240. {
  2241. ret.insert(EBuilding::EXTRA_CAPITOL);
  2242. }
  2243. return ret;
  2244. }
  2245. void CMapLoaderH3M::readEvents()
  2246. {
  2247. int numberOfEvents = read_le_u32(buffer + pos);
  2248. pos += 4;
  2249. for(int yyoo = 0; yyoo < numberOfEvents; ++yyoo)
  2250. {
  2251. CMapEvent * ne = new CMapEvent();
  2252. ne->name = std::string();
  2253. ne->message = std::string();
  2254. int nameLen = read_le_u32(buffer + pos);
  2255. pos += 4;
  2256. for(int qq = 0; qq < nameLen; ++qq)
  2257. {
  2258. ne->name += buffer[pos];
  2259. ++pos;
  2260. }
  2261. int messLen = read_le_u32(buffer + pos);
  2262. pos += 4;
  2263. for(int qq = 0; qq < messLen; ++qq)
  2264. {
  2265. ne->message +=buffer[pos];
  2266. ++pos;
  2267. }
  2268. for(int k = 0; k < 7; ++k)
  2269. {
  2270. ne->resources[k] = read_le_u32(buffer + pos);
  2271. pos += 4;
  2272. }
  2273. ne->players = buffer[pos];
  2274. ++pos;
  2275. if(map->version > EMapFormat::AB)
  2276. {
  2277. ne->humanAffected = buffer[pos];
  2278. ++pos;
  2279. }
  2280. else
  2281. {
  2282. ne->humanAffected = true;
  2283. }
  2284. ne->computerAffected = buffer[pos];
  2285. ++pos;
  2286. ne->firstOccurence = read_le_u16(buffer + pos);
  2287. pos += 2;
  2288. ne->nextOccurence = buffer[pos];
  2289. ++pos;
  2290. char unknown[17];
  2291. memcpy(unknown, buffer + pos, 17);
  2292. pos += 17;
  2293. map->events.push_back(ne);
  2294. }
  2295. }
  2296. void CMapLoaderH3M::addBlockVisibleTiles(CGObjectInstance * obj)
  2297. {
  2298. for(int fx = 0; fx < 8; ++fx)
  2299. {
  2300. for(int fy = 0; fy < 6; ++fy)
  2301. {
  2302. int xVal = obj->pos.x + fx - 7;
  2303. int yVal = obj->pos.y + fy - 5;
  2304. int zVal = obj->pos.z;
  2305. if(xVal >= 0 && xVal < map->width && yVal >= 0 && yVal < map->height)
  2306. {
  2307. TerrainTile & curt = map->terrain[xVal][yVal][zVal];
  2308. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  2309. {
  2310. curt.visitableObjects.push_back(obj);
  2311. curt.visitable = true;
  2312. }
  2313. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  2314. {
  2315. curt.blockingObjects.push_back(obj);
  2316. curt.blocked = true;
  2317. }
  2318. }
  2319. }
  2320. }
  2321. }
  2322. ui8 CMapLoaderH3M::reverse(ui8 arg)
  2323. {
  2324. ui8 ret = 0;
  2325. for(int i = 0; i < 8; ++i)
  2326. {
  2327. if((arg & (1 << i)) >> i)
  2328. {
  2329. ret |= (128 >> i);
  2330. }
  2331. }
  2332. return ret;
  2333. }