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CGameHandler.cpp
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7be00e97a0
Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved).
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13 years ago |
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CGameHandler.h
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f3f4a7633d
* fixed 1085
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13 years ago |
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CMakeLists.txt
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f113f9573d
- CPack support. Works on my side, needs tweaks for Win
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13 years ago |
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CVCMIServer.cpp
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 years ago |
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CVCMIServer.h
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 years ago |
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Makefile.am
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f7ac873303
Added test for librt, since linux needs it and OSX doesn't have it.
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13 years ago |
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NetPacksServer.cpp
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 years ago |
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StdInc.cpp
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cce814c41b
* Final commit
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14 years ago |
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StdInc.h
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c698181c4c
* simple mechanism for detecting desync after init
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13 years ago |
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VCMI_server.vcxproj
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d2756e8c88
Partial fix for #961.
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13 years ago |