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							- /*
 
-  * CRewardableObject.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CRewardableObject.h"
 
- #include "../CHeroHandler.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../NetPacks.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- #include "../CPlayerState.h"
 
- #include "CObjectClassesHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
 
- {
 
- 	if(dayOfWeek != 0)
 
- 	{
 
- 		if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
 
- 			return false;
 
- 	}
 
- 	if(daysPassed != 0)
 
- 	{
 
- 		if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
 
- 			return false;
 
- 	}
 
- 	for(const auto & reqStack : creatures)
 
- 	{
 
- 		size_t count = 0;
 
- 		for(const auto & slot : hero->Slots())
 
- 		{
 
- 			const CStackInstance * heroStack = slot.second;
 
- 			if (heroStack->type == reqStack.type)
 
- 				count += heroStack->count;
 
- 		}
 
- 		if (count < reqStack.count) //not enough creatures of this kind
 
- 			return false;
 
- 	}
 
- 	if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
 
- 		return false;
 
- 	if(heroLevel > static_cast<si32>(hero->level))
 
- 		return false;
 
- 	if(static_cast<TExpType>(heroExperience) > hero->exp)
 
- 		return false;
 
- 	if(manaPoints > hero->mana)
 
- 		return false;
 
- 	if(manaPercentage > 100 * hero->mana / hero->manaLimit())
 
- 		return false;
 
- 	for(size_t i=0; i<primary.size(); i++)
 
- 	{
 
- 		if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
 
- 			return false;
 
- 	}
 
- 	for(const auto & skill : secondary)
 
- 	{
 
- 		if (skill.second > hero->getSecSkillLevel(skill.first))
 
- 			return false;
 
- 	}
 
- 	for(const auto & spell : spells)
 
- 	{
 
- 		if (!hero->spellbookContainsSpell(spell))
 
- 			return false;
 
- 	}
 
- 	for(const auto & art : artifacts)
 
- 	{
 
- 		if (!hero->hasArt(art))
 
- 			return false;
 
- 	}
 
- 	for(const auto & sublimiter : noneOf)
 
- 	{
 
- 		if (sublimiter->heroAllowed(hero))
 
- 			return false;
 
- 	}
 
- 	for(const auto & sublimiter : allOf)
 
- 	{
 
- 		if (!sublimiter->heroAllowed(hero))
 
- 			return false;
 
- 	}
 
- 	if(anyOf.empty())
 
- 		return true;
 
- 	for(const auto & sublimiter : anyOf)
 
- 	{
 
- 		if (sublimiter->heroAllowed(hero))
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
 
- {
 
- 	std::vector<ui32> ret;
 
- 	for(size_t i=0; i<info.size(); i++)
 
- 	{
 
- 		const CRewardVisitInfo & visit = info[i];
 
- 		if(event == visit.visitType && visit.limiter.heroAllowed(hero))
 
- 		{
 
- 			logGlobal->trace("Reward %d is allowed", i);
 
- 			ret.push_back(static_cast<ui32>(i));
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 
- {
 
- 	auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
 
- 	{
 
- 		auto vi = info[index];
 
- 		logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
 
-  		// show message only if it is not empty or in infobox
 
- 		if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text = vi.message;
 
- 			vi.reward.loadComponents(iw.components, h);
 
- 			iw.type = infoWindowType;
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		// grant reward afterwards. Note that it may remove object
 
- 		grantReward(index, h, markAsVisit);
 
- 	};
 
- 	auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
 
- 	{
 
- 		BlockingDialog sd(canRefuse, rewards.size() > 1);
 
- 		sd.player = h->tempOwner;
 
- 		sd.text = dialog;
 
- 		for (auto index : rewards)
 
- 			sd.components.push_back(info[index].reward.getDisplayedComponent(h));
 
- 		cb->showBlockingDialog(&sd);
 
- 	};
 
- 	if(!wasVisitedBefore(h))
 
- 	{
 
- 		auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
 
- 		bool objectRemovalPossible = false;
 
- 		for(auto index : rewards)
 
- 		{
 
- 			if(info[index].reward.removeObject)
 
- 				objectRemovalPossible = true;
 
- 		}
 
- 		logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
 
- 		switch (rewards.size())
 
- 		{
 
- 			case 0: // no available rewards, e.g. visiting School of War without gold
 
- 			{
 
- 				auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
 
- 				if (!emptyRewards.empty())
 
- 					grantRewardWithMessage(emptyRewards[0], false);
 
- 				else
 
- 					logMod->warn("No applicable message for visiting empty object!");
 
- 				break;
 
- 			}
 
- 			case 1: // one reward. Just give it with message
 
- 			{
 
- 				if (canRefuse)
 
- 					selectRewardsMessage(rewards, info[rewards[0]].message);
 
- 				else
 
- 					grantRewardWithMessage(rewards[0], true);
 
- 				break;
 
- 			}
 
- 			default: // multiple rewards. Act according to select mode
 
- 			{
 
- 				switch (selectMode) {
 
- 					case SELECT_PLAYER: // player must select
 
- 						selectRewardsMessage(rewards, onSelect);
 
- 						break;
 
- 					case SELECT_FIRST: // give first available
 
- 						grantRewardWithMessage(rewards[0], true);
 
- 						break;
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 		if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
 
- 		{
 
- 			ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
 
- 			cb->sendAndApply(&cov);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		logGlobal->debug("Revisiting already visited object");
 
- 		auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
 
- 		if (!visitedRewards.empty())
 
- 			grantRewardWithMessage(visitedRewards[0], false);
 
- 		else
 
- 			logMod->warn("No applicable message for visiting already visited object!");
 
- 	}
 
- }
 
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
 
- {
 
- 	grantRewardAfterLevelup(info[selectedReward], hero);
 
- }
 
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer == 0)
 
- 		return; // player refused
 
- 	if(answer > 0 && answer-1 < info.size())
 
- 	{
 
- 		auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
 
- 		grantReward(list[answer - 1], hero, true);
 
- 	}
 
- 	else
 
- 	{
 
- 		throw std::runtime_error("Unhandled choice");
 
- 	}
 
- }
 
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
 
- {
 
- 	if (markVisited)
 
- 	{
 
- 		cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
 
- 		ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
 
- 		cb->sendAndApply(&cov);
 
- 	}
 
- 	cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
 
- 	grantRewardBeforeLevelup(info[rewardID], hero);
 
- }
 
- void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
 
- {
 
- 	assert(hero);
 
- 	assert(hero->tempOwner.isValidPlayer());
 
- 	assert(stacks.empty());
 
- 	assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
 
- 	assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
 
- 	cb->giveResources(hero->tempOwner, info.reward.resources);
 
- 	for(const auto & entry : info.reward.secondary)
 
- 	{
 
- 		int current = hero->getSecSkillLevel(entry.first);
 
- 		if( (current != 0 && current < entry.second) ||
 
- 			(hero->canLearnSkill() ))
 
- 		{
 
- 			cb->changeSecSkill(hero, entry.first, entry.second);
 
- 		}
 
- 	}
 
- 	for(int i=0; i< info.reward.primary.size(); i++)
 
- 		cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
 
- 	si64 expToGive = 0;
 
- 	if (info.reward.heroLevel > 0)
 
- 		expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
 
- 	if (info.reward.heroExperience > 0)
 
- 		expToGive += hero->calculateXp(info.reward.heroExperience);
 
- 	if(expToGive)
 
- 		cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
 
- 	// hero is not blocked by levelup dialog - grant remainer immediately
 
- 	if(!cb->isVisitCoveredByAnotherQuery(this, hero))
 
- 	{
 
- 		grantRewardAfterLevelup(info, hero);
 
- 	}
 
- }
 
- void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
 
- {
 
- 	if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
 
- 		cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
 
- 	if(info.reward.movePoints || info.reward.movePercentage >= 0)
 
- 	{
 
- 		SetMovePoints smp;
 
- 		smp.hid = hero->id;
 
- 		smp.val = hero->movement;
 
- 		if (info.reward.movePercentage >= 0) // percent from max
 
- 			smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
 
- 		smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
 
- 		cb->setMovePoints(&smp);
 
- 	}
 
- 	for(const Bonus & bonus : info.reward.bonuses)
 
- 	{
 
- 		assert(bonus.source == Bonus::OBJECT);
 
- 		assert(bonus.sid == ID);
 
- 		GiveBonus gb;
 
- 		gb.who = GiveBonus::HERO;
 
- 		gb.bonus = bonus;
 
- 		gb.id = hero->id.getNum();
 
- 		cb->giveHeroBonus(&gb);
 
- 	}
 
- 	for(const ArtifactID & art : info.reward.artifacts)
 
- 		cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
 
- 	if(!info.reward.spells.empty())
 
- 	{
 
- 		std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
 
- 		cb->changeSpells(hero, true, spellsToGive);
 
- 	}
 
- 	if(!info.reward.creaturesChange.empty())
 
- 	{
 
- 		for(const auto & slot : hero->Slots())
 
- 		{
 
- 			const CStackInstance * heroStack = slot.second;
 
- 			for(const auto & change : info.reward.creaturesChange)
 
- 			{
 
- 				if (heroStack->type->getId() == change.first)
 
- 				{
 
- 					StackLocation location(hero, slot.first);
 
- 					cb->changeStackType(location, change.second.toCreature());
 
- 					break;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	if(!info.reward.creatures.empty())
 
- 	{
 
- 		CCreatureSet creatures;
 
- 		for(const auto & crea : info.reward.creatures)
 
- 			creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
 
- 		cb->giveCreatures(this, hero, creatures, false);
 
- 	}
 
- 	if(info.reward.removeObject)
 
- 		cb->removeObject(this);
 
- }
 
- bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
 
- {
 
- 	switch (visitMode)
 
- 	{
 
- 		case VISIT_UNLIMITED:
 
- 			return false;
 
- 		case VISIT_ONCE:
 
- 			return onceVisitableObjectCleared;
 
- 		case VISIT_PLAYER:
 
- 			return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
 
- 		case VISIT_BONUS:
 
- 			return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
 
- 		case VISIT_HERO:
 
- 			return contextHero->visitedObjects.count(ObjectInstanceID(id));
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- bool CRewardableObject::wasVisited(PlayerColor player) const
 
- {
 
- 	switch (visitMode)
 
- 	{
 
- 		case VISIT_UNLIMITED:
 
- 		case VISIT_BONUS:
 
- 		case VISIT_HERO:
 
- 			return false;
 
- 		case VISIT_ONCE:
 
- 		case VISIT_PLAYER:
 
- 			return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
 
- {
 
- 	switch (visitMode)
 
- 	{
 
- 		case VISIT_BONUS:
 
- 			return h->hasBonusFrom(Bonus::OBJECT, ID);
 
- 		case VISIT_HERO:
 
- 			return h->visitedObjects.count(ObjectInstanceID(id));
 
- 		default:
 
- 			return wasVisited(h->tempOwner);
 
- 	}
 
- }
 
- CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
 
- {
 
- 	return static_cast<EVisitMode>(visitMode);
 
- }
 
- ui16 CRewardableObject::getResetDuration() const
 
- {
 
- 	return resetParameters.period;
 
- }
 
- void CRewardInfo::loadComponents(std::vector<Component> & comps,
 
-                                  const CGHeroInstance * h) const
 
- {
 
- 	for (auto comp : extraComponents)
 
- 		comps.push_back(comp);
 
- 	if (heroExperience)
 
- 	{
 
- 		comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
 
- 	}
 
- 	if (heroLevel)
 
- 		comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
 
- 	if (manaDiff || manaPercentage >= 0)
 
- 		comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
 
- 	for (size_t i=0; i<primary.size(); i++)
 
- 	{
 
- 		if (primary[i] != 0)
 
- 			comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
 
- 	}
 
- 	for(const auto & entry : secondary)
 
- 		comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
 
- 	for(const auto & entry : artifacts)
 
- 		comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
 
- 	for(const auto & entry : spells)
 
- 		comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
 
- 	for(const auto & entry : creatures)
 
- 		comps.emplace_back(Component::EComponentType::CREATURE, entry.type->idNumber, entry.count, 0);
 
- 	for (size_t i=0; i<resources.size(); i++)
 
- 	{
 
- 		if (resources[i] !=0)
 
- 			comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
 
- 	}
 
- }
 
- si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
 
- {
 
- 	si32 manaScaled = hero->mana;
 
- 	if (manaPercentage >= 0)
 
- 		manaScaled = hero->manaLimit() * manaPercentage / 100;
 
- 	si32 manaMissing   = std::max(0, hero->manaLimit() - manaScaled);
 
- 	si32 manaGranted   = std::min(manaMissing, manaDiff);
 
- 	si32 manaOverflow  = manaDiff - manaGranted;
 
- 	si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
 
- 	si32 manaOutput    = manaScaled + manaGranted + manaOverLimit;
 
- 	return manaOutput;
 
- }
 
- Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
 
- {
 
- 	std::vector<Component> comps;
 
- 	loadComponents(comps, h);
 
- 	assert(!comps.empty());
 
- 	return comps.front();
 
- }
 
- // FIXME: copy-pasted from CObjectHandler
 
- static std::string visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- std::string CRewardableObject::getHoverText(PlayerColor player) const
 
- {
 
- 	if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
 
- 		return getObjectName() + " " + visitedTxt(wasVisited(player));
 
- 	return getObjectName();
 
- }
 
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	if(visitMode != VISIT_UNLIMITED)
 
- 		return getObjectName() + " " + visitedTxt(wasVisited(hero));
 
- 	return getObjectName();
 
- }
 
- void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::REWARD_RANDOMIZE:
 
- 			initObj(cb->gameState()->getRandomGenerator());
 
- 			break;
 
- 		case ObjProperty::REWARD_SELECT:
 
- 			selectedReward = val;
 
- 			break;
 
- 		case ObjProperty::REWARD_CLEARED:
 
- 			onceVisitableObjectCleared = val;
 
- 			break;
 
- 	}
 
- }
 
- void CRewardableObject::triggerReset() const
 
- {
 
- 	if (resetParameters.rewards)
 
- 	{
 
- 		cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
 
- 	}
 
- 	if (resetParameters.visitors)
 
- 	{
 
- 		cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
 
- 		ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
 
- 		cb->sendAndApply(&cov);
 
- 	}
 
- }
 
- void CRewardableObject::newTurn(CRandomGenerator & rand) const
 
- {
 
- 	if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
 
- 		triggerReset();
 
- }
 
- void CRewardableObject::initObj(CRandomGenerator & rand)
 
- {
 
- 	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
 
- 	assert(!info.empty());
 
- }
 
- CRewardableObject::CRewardableObject():
 
- 	selectMode(0),
 
- 	visitMode(0),
 
- 	selectedReward(0),
 
- 	onceVisitableObjectCleared(false),
 
- 	canRefuse(false)
 
- {}
 
- VCMI_LIB_NAMESPACE_END
 
 
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