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- /*
- * CZonePlacer.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "float3.h"
- #include "../int3.h"
- #include "../GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CZoneGraph;
- class CMap;
- class CRandomGenerator;
- class RmgMap;
- class Zone;
- typedef std::vector<std::pair<TRmgTemplateZoneId, std::shared_ptr<Zone>>> TZoneVector;
- typedef std::map<TRmgTemplateZoneId, std::shared_ptr<Zone>> TZoneMap;
- typedef std::map<std::shared_ptr<Zone>, float3> TForceVector;
- typedef std::map<std::shared_ptr<Zone>, float> TDistanceVector;
- class CZonePlacer
- {
- public:
- explicit CZonePlacer(RmgMap & map);
- int3 cords(const float3 & f) const;
- float metric (const int3 &a, const int3 &b) const;
- float getDistance(float distance) const; //additional scaling without 0 divison
- ~CZonePlacer() = default;
- void placeZones(CRandomGenerator * rand);
- void assignZones(CRandomGenerator * rand);
-
- private:
- void prepareZones(TZoneMap &zones, TZoneVector &zonesVector, const bool underground, CRandomGenerator * rand);
- void attractConnectedZones(TZoneMap & zones, TForceVector & forces, TDistanceVector & distances) const;
- void separateOverlappingZones(TZoneMap &zones, TForceVector &forces, TDistanceVector &overlaps);
- void moveOneZone(TZoneMap & zones, TForceVector & totalForces, TDistanceVector & distances, TDistanceVector & overlaps) const;
- private:
- int width;
- int height;
- //metric coefiicients
- float scaleX;
- float scaleY;
- float mapSize;
- float gravityConstant;
- float stiffnessConstant;
- //float a1, b1, c1, a2, b2, c2;
- //CMap * map;
- //std::unique_ptr<CZoneGraph> graph;
- RmgMap & map;
- };
- VCMI_LIB_NAMESPACE_END
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