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							- #pragma once
 
- struct SDL_Surface;
 
- /*
 
-  * CBitmapHandler.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- /// Struct which stands for a simple rgba palette
 
- struct BMPPalette
 
- {
 
- 	ui8 R,G,B,F;
 
- };
 
- namespace BitmapHandler
 
- {
 
- 	SDL_Surface * loadH3PCX(ui8 * data, size_t size);
 
- 	//Load file from specific LOD
 
- 	SDL_Surface * loadBitmapFromDir(std::string path, std::string fname, bool setKey=true);
 
- 	//Load file from any LODs
 
- 	SDL_Surface * loadBitmap(std::string fname, bool setKey=true);
 
- };
 
 
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