CMT.cpp 26 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "stdafx.h"
  4. #include "SDL.h"
  5. #include "SDL_TTF.h"
  6. #include "hch\CVideoHandler.h"
  7. #include "SDL_mixer.h"
  8. #include "hch\CBuildingHandler.h"
  9. #include "SDL_Extensions.h"
  10. #include "SDL_framerate.h"
  11. #include <cmath>
  12. #include <stdio.h>
  13. #include <string.h>
  14. #include <string>
  15. #include <assert.h>
  16. #include <vector>
  17. #include "zlib.h"
  18. #include <cmath>
  19. #include <ctime>
  20. #include "hch\CArtHandler.h"
  21. #include "hch\CHeroHandler.h"
  22. #include "hch\CCreatureHandler.h"
  23. #include "hch\CAbilityHandler.h"
  24. #include "hch\CSpellHandler.h"
  25. #include "hch\CBuildingHandler.h"
  26. #include "hch\CObjectHandler.h"
  27. #include "CGameInfo.h"
  28. #include "hch\CMusicHandler.h"
  29. #include "hch\CSemiLodHandler.h"
  30. #include "hch\CLodHandler.h"
  31. #include "hch\CDefHandler.h"
  32. #include "hch\CSndHandler.h"
  33. #include "hch\CTownHandler.h"
  34. #include "hch\CDefObjInfoHandler.h"
  35. #include "hch\CAmbarCendamo.h"
  36. #include "mapHandler.h"
  37. #include "global.h"
  38. #include "CPreGame.h"
  39. #include "hch\CGeneralTextHandler.h"
  40. #include "CConsoleHandler.h"
  41. #include "CCursorHandler.h"
  42. #include "CScreenHandler.h"
  43. #include "CPathfinder.h"
  44. #include "CGameState.h"
  45. #include "CCallback.h"
  46. #include "CPlayerInterface.h"
  47. #include "CLuaHandler.h"
  48. #include "CLua.h"
  49. #if defined(MSDOS) || defined(OS2) || defined(WIN32) || defined(__CYGWIN__)
  50. # include <fcntl.h>
  51. # include <io.h>
  52. # define SET_BINARY_MODE(file) setmode(fileno(file), O_BINARY)
  53. #else
  54. # define SET_BINARY_MODE(file)
  55. #endif
  56. #define CHUNK 16384
  57. const char * NAME = "VCMI 0.4 \"Vingilot\"";
  58. SDL_Surface * ekran, * screen, * screen2;
  59. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;
  60. void handleCPPObjS(std::map<int,CCPPObjectScript*> * mapa, CCPPObjectScript * script)
  61. {
  62. std::vector<int> tempv = script->yourObjects();
  63. for (int i=0;i<tempv.size();i++)
  64. {
  65. (*mapa)[tempv[i]]=script;
  66. }
  67. CGI->state->cppscripts.insert(script);
  68. }
  69. void initGameState(CGameInfo * cgi)
  70. {
  71. cgi->state->day=0;
  72. /*********creating players entries in gs****************************************/
  73. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++)
  74. {
  75. std::pair<int,PlayerState> ins(cgi->scenarioOps.playerInfos[i].color,PlayerState());
  76. ins.second.color=ins.first;
  77. ins.second.serial=i;
  78. cgi->state->players.insert(ins);
  79. }
  80. /******************RESOURCES****************************************************/
  81. //TODO: zeby komputer dostawal inaczej niz gracz
  82. std::vector<int> startres;
  83. std::ifstream tis("config/startres.txt");
  84. int k;
  85. for (int j=0;j<cgi->scenarioOps.difficulty;j++)
  86. {
  87. tis >> k;
  88. for (int z=0;z<RESOURCE_QUANTITY;z++)
  89. tis>>k;
  90. }
  91. tis >> k;
  92. for (int i=0;i<RESOURCE_QUANTITY;i++)
  93. {
  94. tis >> k;
  95. startres.push_back(k);
  96. }
  97. tis.close();
  98. for (std::map<int,PlayerState>::iterator i = cgi->state->players.begin(); i!=cgi->state->players.end(); i++)
  99. {
  100. (*i).second.resources.resize(RESOURCE_QUANTITY);
  101. for (int x=0;x<RESOURCE_QUANTITY;x++)
  102. (*i).second.resources[x] = startres[x];
  103. }
  104. /*************************HEROES************************************************/
  105. for (int i=0; i<cgi->heroh->heroInstances.size();i++) //heroes instances
  106. {
  107. if (!cgi->heroh->heroInstances[i]->type || cgi->heroh->heroInstances[i]->getOwner()<0)
  108. continue;
  109. //CGHeroInstance * vhi = new CGHeroInstance();
  110. //*vhi=*(cgi->heroh->heroInstances[i]);
  111. CGHeroInstance * vhi = (cgi->heroh->heroInstances[i]);
  112. vhi->subID = vhi->type->ID;
  113. if (!vhi->level)
  114. {
  115. vhi->exp=40+rand()%50;
  116. vhi->level = 1;
  117. }
  118. if (vhi->level>1) ;//TODO dodac um dr, ale potrzebne los
  119. if ((!vhi->primSkills.size()) || (vhi->primSkills[0]<0))
  120. {
  121. if (vhi->primSkills.size()<PRIMARY_SKILLS)
  122. vhi->primSkills.resize(PRIMARY_SKILLS);
  123. vhi->primSkills[0] = vhi->type->heroClass->initialAttack;
  124. vhi->primSkills[1] = vhi->type->heroClass->initialDefence;
  125. vhi->primSkills[2] = vhi->type->heroClass->initialPower;
  126. vhi->primSkills[3] = vhi->type->heroClass->initialKnowledge;
  127. vhi->mana = vhi->primSkills[3]*10;
  128. }
  129. if (!vhi->name.length())
  130. {
  131. vhi->name = vhi->type->name;
  132. }
  133. if (!vhi->biography.length())
  134. {
  135. vhi->biography = vhi->type->biography;
  136. }
  137. if (vhi->portrait < 0)
  138. vhi->portrait = vhi->type->ID;
  139. //initial army
  140. if (!vhi->army.slots.size())
  141. {
  142. vhi->army.slots[0].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType1stack])]);
  143. vhi->army.slots[0].second = (rand()%(vhi->type->high1stack-vhi->type->low1stack))+vhi->type->low1stack;
  144. vhi->army.slots[1].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType2stack])]);
  145. vhi->army.slots[1].second = (rand()%(vhi->type->high2stack-vhi->type->low2stack))+vhi->type->low2stack;
  146. vhi->army.slots[2].first = &(cgi->creh->creatures[(cgi->creh->nameToID[vhi->type->refType3stack])]);
  147. vhi->army.slots[2].second = (rand()%(vhi->type->high3stack-vhi->type->low3stack))+vhi->type->low3stack;
  148. }
  149. cgi->state->players[vhi->getOwner()].heroes.push_back(vhi);
  150. }
  151. /*************************FOG**OF**WAR******************************************/
  152. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  153. {
  154. k->second.fogOfWarMap.resize(cgi->ac->map.width, Woff);
  155. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  156. k->second.fogOfWarMap[g].resize(cgi->ac->map.height, Hoff);
  157. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  158. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  159. k->second.fogOfWarMap[g][h].resize(cgi->ac->map.twoLevel+1, 0);
  160. for(int g=-Woff; g<cgi->ac->map.width+Woff; ++g)
  161. for(int h=-Hoff; h<cgi->ac->map.height+Hoff; ++h)
  162. for(int v=0; v<cgi->ac->map.twoLevel+1; ++v)
  163. k->second.fogOfWarMap[g][h][v] = 0;
  164. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around heroes
  165. {
  166. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  167. {
  168. for(int ch=0; ch<k->second.heroes.size(); ++ch)
  169. {
  170. int deltaX = (k->second.heroes[ch]->getPosition(false).x-xd)*(k->second.heroes[ch]->getPosition(false).x-xd);
  171. int deltaY = (k->second.heroes[ch]->getPosition(false).y-yd)*(k->second.heroes[ch]->getPosition(false).y-yd);
  172. if(deltaX+deltaY<k->second.heroes[ch]->getSightDistance()*k->second.heroes[ch]->getSightDistance())
  173. k->second.fogOfWarMap[xd][yd][k->second.heroes[ch]->getPosition(false).z] = 1;
  174. }
  175. }
  176. }
  177. }
  178. /****************************TOWNS************************************************/
  179. for (int i=0;i<cgi->townh->townInstances.size();i++)
  180. {
  181. CGTownInstance * vti = new CGTownInstance();
  182. (*vti)=*(cgi->townh->townInstances[i]);
  183. if (vti->name.length()==0) // if town hasn't name we draw it
  184. vti->name=vti->town->names[rand()%vti->town->names.size()];
  185. cgi->state->players[vti->getOwner()].towns.push_back(vti);
  186. }
  187. for(std::map<int, PlayerState>::iterator k=cgi->state->players.begin(); k!=cgi->state->players.end(); ++k)
  188. {
  189. if(k->first==-1 || k->first==255)
  190. continue;
  191. for(int xd=0; xd<cgi->ac->map.width; ++xd) //revealing part of map around towns
  192. {
  193. for(int yd=0; yd<cgi->ac->map.height; ++yd)
  194. {
  195. for(int ch=0; ch<k->second.towns.size(); ++ch)
  196. {
  197. int deltaX = (k->second.towns[ch]->pos.x-xd)*(k->second.towns[ch]->pos.x-xd);
  198. int deltaY = (k->second.towns[ch]->pos.y-yd)*(k->second.towns[ch]->pos.y-yd);
  199. if(deltaX+deltaY<k->second.towns[ch]->getSightDistance()*k->second.towns[ch]->getSightDistance())
  200. k->second.fogOfWarMap[xd][yd][k->second.towns[ch]->pos.z] = 1;
  201. }
  202. }
  203. }
  204. }
  205. /****************************SCRIPTS************************************************/
  206. std::map<int, std::map<std::string, CObjectScript*> > * skrypty = &cgi->state->objscr; //alias for easier access
  207. /****************************C++ OBJECT SCRIPTS************************************************/
  208. std::map<int,CCPPObjectScript*> scripts;
  209. CScriptCallback * csc = new CScriptCallback();
  210. csc->gs = cgi->state;
  211. handleCPPObjS(&scripts,new CVisitableOPH(csc));
  212. handleCPPObjS(&scripts,new CVisitableOPW(csc));
  213. handleCPPObjS(&scripts,new CPickable(csc));
  214. handleCPPObjS(&scripts,new CMines(csc));
  215. //created map
  216. /****************************LUA OBJECT SCRIPTS************************************************/
  217. std::vector<std::string> * lf = CLuaHandler::searchForScripts("scripts/lua/objects"); //files
  218. for (int i=0; i<lf->size(); i++)
  219. {
  220. try
  221. {
  222. std::vector<std::string> * temp = CLuaHandler::functionList((*lf)[i]);
  223. CLuaObjectScript * objs = new CLuaObjectScript((*lf)[i]);
  224. CLuaCallback::registerFuncs(objs->is);
  225. //objs
  226. for (int j=0; j<temp->size(); j++)
  227. {
  228. int obid ; //obj ID
  229. int dspos = (*temp)[j].find_first_of('_');
  230. obid = atoi((*temp)[j].substr(dspos+1,(*temp)[j].size()-dspos-1).c_str());
  231. std::string fname = (*temp)[j].substr(0,dspos);
  232. if (skrypty->find(obid)==skrypty->end())
  233. skrypty->insert(std::pair<int, std::map<std::string, CObjectScript*> >(obid,std::map<std::string,CObjectScript*>()));
  234. (*skrypty)[obid].insert(std::pair<std::string, CObjectScript*>(fname,objs));
  235. }
  236. delete temp;
  237. }HANDLE_EXCEPTION
  238. }
  239. /****************************INITIALIZING OBJECT SCRIPTS************************************************/
  240. std::string temps("newObject");
  241. for (int i=0; i<CGI->objh->objInstances.size(); i++)
  242. {
  243. //c++ scripts
  244. if (scripts.find(CGI->objh->objInstances[i]->ID) != scripts.end())
  245. {
  246. CGI->objh->objInstances[i]->state = scripts[CGI->objh->objInstances[i]->ID];
  247. CGI->objh->objInstances[i]->state->newObject(CGI->objh->objInstances[i]);
  248. }
  249. else
  250. {
  251. CGI->objh->objInstances[i]->state = NULL;
  252. }
  253. // lua scripts
  254. if(cgi->state->checkFunc(CGI->objh->objInstances[i]->ID,temps))
  255. (*skrypty)[CGI->objh->objInstances[i]->ID][temps]->newObject(CGI->objh->objInstances[i]);
  256. }
  257. delete lf;
  258. }
  259. int _tmain(int argc, _TCHAR* argv[])
  260. {
  261. //CLuaHandler luatest;
  262. //luatest.test();
  263. //CBIKHandler cb;
  264. //cb.open("CSECRET.BIK");
  265. THC timeHandler tmh;
  266. THC tmh.getDif();
  267. int xx=0, yy=0, zz=0;
  268. SDL_Event sEvent;
  269. srand ( time(NULL) );
  270. SDL_Surface *temp;
  271. std::vector<SDL_Surface*> Sprites;
  272. float i;
  273. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO/*|SDL_INIT_EVENTTHREAD*/)==0)
  274. {
  275. CPG=NULL;
  276. TTF_Init();
  277. atexit(TTF_Quit);
  278. atexit(SDL_Quit);
  279. //TNRB = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  280. TNRB16 = TTF_OpenFont("Fonts\\tnrb.ttf",16);
  281. //TNR = TTF_OpenFont("Fonts\\tnr.ttf",10);
  282. GEOR13 = TTF_OpenFont("Fonts\\georgia.ttf",13);
  283. GEORXX = TTF_OpenFont("Fonts\\tnrb.ttf",22);
  284. GEORM = TTF_OpenFont("Fonts\\georgia.ttf",10);
  285. CMusicHandler * mush = new CMusicHandler; //initializing audio
  286. mush->initMusics();
  287. //audio initialized
  288. /*if(Mix_PlayMusic(mush->mainMenuWoG, -1)==-1) //uncomment this fragment to have music
  289. {
  290. printf("Mix_PlayMusic: %s\n", Mix_GetError());
  291. // well, there's no music, but most games don't break without music...
  292. }*/
  293. screen2 = SDL_SetVideoMode(800,600,24,SDL_SWSURFACE|SDL_DOUBLEBUF/*|SDL_FULLSCREEN*/);
  294. screen = SDL_ConvertSurface(screen2, screen2->format, SDL_SWSURFACE);
  295. ekran = screen;
  296. SDL_WM_SetCaption(NAME,""); //set window title
  297. CGameInfo * cgi = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  298. CGameInfo::mainObj = cgi;
  299. cgi->consoleh = new CConsoleHandler;
  300. cgi->mush = mush;
  301. cgi->curh = new CCursorHandler;
  302. THC std::cout<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  303. cgi->spriteh = new CLodHandler;
  304. cgi->spriteh->init(std::string("Data\\H3sprite.lod"));
  305. cgi->bitmaph = new CLodHandler;
  306. cgi->bitmaph->init(std::string("Data\\H3bitmap.lod"));
  307. THC std::cout<<"Loading .lod files: "<<tmh.getDif()<<std::endl;
  308. cgi->curh->initCursor();
  309. cgi->curh->showGraphicCursor();
  310. cgi->screenh = new CScreenHandler;
  311. cgi->screenh->initScreen();
  312. THC std::cout<<"Preparing first handlers: "<<tmh.getDif()<<std::endl;
  313. //colors initialization
  314. SDL_Color p;
  315. p.unused = 0;
  316. p.r = 0xff; p.g = 0x0; p.b = 0x0; //red
  317. cgi->playerColors.push_back(p); //red
  318. p.r = 0x31; p.g = 0x52; p.b = 0xff; //blue
  319. cgi->playerColors.push_back(p); //blue
  320. p.r = 0x9c; p.g = 0x73; p.b = 0x52;//tan
  321. cgi->playerColors.push_back(p);//tan
  322. p.r = 0x42; p.g = 0x94; p.b = 0x29; //green
  323. cgi->playerColors.push_back(p); //green
  324. p.r = 0xff; p.g = 0x84; p.b = 0x0; //orange
  325. cgi->playerColors.push_back(p); //orange
  326. p.r = 0x8c; p.g = 0x29; p.b = 0xa5; //purple
  327. cgi->playerColors.push_back(p); //purple
  328. p.r = 0x09; p.g = 0x9c; p.b = 0xa5;//teal
  329. cgi->playerColors.push_back(p);//teal
  330. p.r = 0xc6; p.g = 0x7b; p.b = 0x8c;//pink
  331. cgi->playerColors.push_back(p);//pink
  332. p.r = 0x84; p.g = 0x84; p.b = 0x84;//gray
  333. cgi->neutralColor = p;//gray
  334. //colors initialized
  335. THC std::cout<<"Preparing players' colours: "<<tmh.getDif()<<std::endl;
  336. CMessage::init();
  337. cgi->townh = new CTownHandler;
  338. cgi->townh->loadNames();
  339. CAbilityHandler * abilh = new CAbilityHandler;
  340. abilh->loadAbilities();
  341. cgi->abilh = abilh;
  342. CHeroHandler * heroh = new CHeroHandler;
  343. heroh->loadHeroes();
  344. heroh->loadPortraits();
  345. cgi->heroh = heroh;
  346. cgi->generaltexth = new CGeneralTextHandler;
  347. cgi->generaltexth->load();
  348. THC std::cout<<"Preparing more handlers: "<<tmh.getDif()<<std::endl;
  349. //initializing hero flags
  350. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01L.DEF")); //red
  351. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01G.DEF")); //blue
  352. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01R.DEF")); //tan
  353. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01D.DEF")); //green
  354. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01B.DEF")); //orange
  355. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01P.DEF")); //purple
  356. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01W.DEF")); //teal
  357. cgi->heroh->flags1.push_back(cgi->spriteh->giveDef("ABF01K.DEF")); //pink
  358. for(int q=0; q<8; ++q)
  359. {
  360. for(int o=0; o<cgi->heroh->flags1[q]->ourImages.size(); ++o)
  361. {
  362. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==6)
  363. {
  364. for(int e=0; e<8; ++e)
  365. {
  366. Cimage nci;
  367. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  368. nci.groupNumber = 10;
  369. nci.imName = std::string();
  370. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  371. }
  372. o+=8;
  373. }
  374. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==7)
  375. {
  376. for(int e=0; e<8; ++e)
  377. {
  378. Cimage nci;
  379. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  380. nci.groupNumber = 11;
  381. nci.imName = std::string();
  382. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  383. }
  384. o+=8;
  385. }
  386. if(cgi->heroh->flags1[q]->ourImages[o].groupNumber==8)
  387. {
  388. for(int e=0; e<8; ++e)
  389. {
  390. Cimage nci;
  391. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags1[q]->ourImages[o+e].bitmap);
  392. nci.groupNumber = 12;
  393. nci.imName = std::string();
  394. cgi->heroh->flags1[q]->ourImages.push_back(nci);
  395. }
  396. o+=8;
  397. }
  398. }
  399. for(int ff=80; ff<cgi->heroh->flags1[q]->ourImages.size(); ++ff)
  400. {
  401. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags1[q]->ourImages[ff].bitmap);
  402. }
  403. cgi->heroh->flags1[q]->alphaTransformed = true;
  404. }
  405. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02L.DEF")); //red
  406. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02G.DEF")); //blue
  407. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02R.DEF")); //tan
  408. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02D.DEF")); //green
  409. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02B.DEF")); //orange
  410. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02P.DEF")); //purple
  411. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02W.DEF")); //teal
  412. cgi->heroh->flags2.push_back(cgi->spriteh->giveDef("ABF02K.DEF")); //pink
  413. for(int q=0; q<8; ++q)
  414. {
  415. for(int o=0; o<cgi->heroh->flags2[q]->ourImages.size(); ++o)
  416. {
  417. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==6)
  418. {
  419. for(int e=0; e<8; ++e)
  420. {
  421. Cimage nci;
  422. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  423. nci.groupNumber = 10;
  424. nci.imName = std::string();
  425. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  426. }
  427. o+=8;
  428. }
  429. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==7)
  430. {
  431. for(int e=0; e<8; ++e)
  432. {
  433. Cimage nci;
  434. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  435. nci.groupNumber = 11;
  436. nci.imName = std::string();
  437. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  438. }
  439. o+=8;
  440. }
  441. if(cgi->heroh->flags2[q]->ourImages[o].groupNumber==8)
  442. {
  443. for(int e=0; e<8; ++e)
  444. {
  445. Cimage nci;
  446. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags2[q]->ourImages[o+e].bitmap);
  447. nci.groupNumber = 12;
  448. nci.imName = std::string();
  449. cgi->heroh->flags2[q]->ourImages.push_back(nci);
  450. }
  451. o+=8;
  452. }
  453. }
  454. for(int ff=80; ff<cgi->heroh->flags2[q]->ourImages.size(); ++ff)
  455. {
  456. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags2[q]->ourImages[ff].bitmap);
  457. }
  458. cgi->heroh->flags2[q]->alphaTransformed = true;
  459. }
  460. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03L.DEF")); //red
  461. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03G.DEF")); //blue
  462. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03R.DEF")); //tan
  463. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03D.DEF")); //green
  464. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03B.DEF")); //orange
  465. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03P.DEF")); //purple
  466. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03W.DEF")); //teal
  467. cgi->heroh->flags3.push_back(cgi->spriteh->giveDef("ABF03K.DEF")); //pink
  468. for(int q=0; q<8; ++q)
  469. {
  470. for(int o=0; o<cgi->heroh->flags3[q]->ourImages.size(); ++o)
  471. {
  472. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==6)
  473. {
  474. for(int e=0; e<8; ++e)
  475. {
  476. Cimage nci;
  477. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  478. nci.groupNumber = 10;
  479. nci.imName = std::string();
  480. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  481. }
  482. o+=8;
  483. }
  484. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==7)
  485. {
  486. for(int e=0; e<8; ++e)
  487. {
  488. Cimage nci;
  489. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  490. nci.groupNumber = 11;
  491. nci.imName = std::string();
  492. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  493. }
  494. o+=8;
  495. }
  496. if(cgi->heroh->flags3[q]->ourImages[o].groupNumber==8)
  497. {
  498. for(int e=0; e<8; ++e)
  499. {
  500. Cimage nci;
  501. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags3[q]->ourImages[o+e].bitmap);
  502. nci.groupNumber = 12;
  503. nci.imName = std::string();
  504. cgi->heroh->flags3[q]->ourImages.push_back(nci);
  505. }
  506. o+=8;
  507. }
  508. }
  509. for(int ff=80; ff<cgi->heroh->flags3[q]->ourImages.size(); ++ff)
  510. {
  511. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags3[q]->ourImages[ff].bitmap);
  512. }
  513. cgi->heroh->flags3[q]->alphaTransformed = true;
  514. }
  515. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF00.DEF")); //red
  516. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF01.DEF")); //blue
  517. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF02.DEF")); //tan
  518. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF03.DEF")); //green
  519. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF04.DEF")); //orange
  520. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF05.DEF")); //purple
  521. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF06.DEF")); //teal
  522. cgi->heroh->flags4.push_back(cgi->spriteh->giveDef("AF07.DEF")); //pink
  523. for(int q=0; q<8; ++q)
  524. {
  525. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  526. {
  527. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==6)
  528. {
  529. for(int e=0; e<8; ++e)
  530. {
  531. Cimage nci;
  532. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  533. nci.groupNumber = 10;
  534. nci.imName = std::string();
  535. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  536. }
  537. o+=8;
  538. }
  539. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==7)
  540. {
  541. for(int e=0; e<8; ++e)
  542. {
  543. Cimage nci;
  544. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  545. nci.groupNumber = 11;
  546. nci.imName = std::string();
  547. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  548. }
  549. o+=8;
  550. }
  551. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==8)
  552. {
  553. for(int e=0; e<8; ++e)
  554. {
  555. Cimage nci;
  556. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  557. nci.groupNumber = 12;
  558. nci.imName = std::string();
  559. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  560. }
  561. o+=8;
  562. }
  563. }
  564. for(int o=0; o<cgi->heroh->flags4[q]->ourImages.size(); ++o)
  565. {
  566. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==1)
  567. {
  568. for(int e=0; e<8; ++e)
  569. {
  570. Cimage nci;
  571. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  572. nci.groupNumber = 13;
  573. nci.imName = std::string();
  574. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  575. }
  576. o+=8;
  577. }
  578. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==2)
  579. {
  580. for(int e=0; e<8; ++e)
  581. {
  582. Cimage nci;
  583. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  584. nci.groupNumber = 14;
  585. nci.imName = std::string();
  586. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  587. }
  588. o+=8;
  589. }
  590. if(cgi->heroh->flags4[q]->ourImages[o].groupNumber==3)
  591. {
  592. for(int e=0; e<8; ++e)
  593. {
  594. Cimage nci;
  595. nci.bitmap = CSDL_Ext::rotate01(cgi->heroh->flags4[q]->ourImages[o+e].bitmap);
  596. nci.groupNumber = 15;
  597. nci.imName = std::string();
  598. cgi->heroh->flags4[q]->ourImages.push_back(nci);
  599. }
  600. o+=8;
  601. }
  602. }
  603. for(int ff=80; ff<cgi->heroh->flags4[q]->ourImages.size(); ++ff)
  604. {
  605. CSDL_Ext::fullAlphaTransform(cgi->heroh->flags4[q]->ourImages[ff].bitmap);
  606. }
  607. cgi->heroh->flags4[q]->alphaTransformed = true;
  608. }
  609. //hero flags initialized
  610. THC std::cout<<"Initializing colours and flags: "<<tmh.getDif()<<std::endl;
  611. CPreGame * cpg = new CPreGame(); //main menu and submenus
  612. THC std::cout<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  613. cpg->mush = mush;
  614. cgi->scenarioOps = cpg->runLoop();
  615. THC tmh.getDif();
  616. cgi->sspriteh = new CSemiLodHandler();
  617. cgi->sspriteh->openLod("H3sprite.lod");
  618. CArtHandler * arth = new CArtHandler;
  619. arth->loadArtifacts();
  620. cgi->arth = arth;
  621. CCreatureHandler * creh = new CCreatureHandler;
  622. creh->loadCreatures();
  623. cgi->creh = creh;
  624. CSpellHandler * spellh = new CSpellHandler;
  625. spellh->loadSpells();
  626. cgi->spellh = spellh;
  627. CBuildingHandler * buildh = new CBuildingHandler;
  628. buildh->loadBuildings();
  629. cgi->buildh = buildh;
  630. CObjectHandler * objh = new CObjectHandler;
  631. objh->loadObjects();
  632. cgi->objh = objh;
  633. cgi->dobjinfo = new CDefObjInfoHandler;
  634. cgi->dobjinfo->load();
  635. cgi->state = new CGameState();
  636. cgi->state->players = std::map<int, PlayerState>();
  637. cgi->pathf = new CPathfinder();
  638. cgi->consoleh->cb = new CCallback(cgi->state,-1);
  639. cgi->consoleh->runConsole();
  640. THC std::cout<<"Handlers initailization: "<<tmh.getDif()<<std::endl;
  641. std::string mapname;
  642. if(CPG->ourScenSel->mapsel.selected==0) CPG->ourScenSel->mapsel.selected = 1; //only for tests
  643. if (CPG) mapname = CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected].filename;
  644. gzFile map = gzopen(mapname.c_str(),"rb");
  645. std::string mapstr;int pom;
  646. while((pom=gzgetc(map))>=0)
  647. {
  648. mapstr+=pom;
  649. }
  650. gzclose(map);
  651. unsigned char *initTable = new unsigned char[mapstr.size()];
  652. for(int ss=0; ss<mapstr.size(); ++ss)
  653. {
  654. initTable[ss] = mapstr[ss];
  655. }
  656. #define CHOOSE
  657. #ifdef CHOOSE
  658. CAmbarCendamo * ac = new CAmbarCendamo(initTable); //4gryf
  659. #else
  660. CAmbarCendamo * ac = new CAmbarCendamo("RoEtest"); //4gryf
  661. #endif
  662. CMapHeader * mmhh = new CMapHeader(ac->bufor); //czytanie nag³ówka
  663. cgi->ac = ac;
  664. THC std::cout<<"Reading file: "<<tmh.getDif()<<std::endl;
  665. ac->deh3m();
  666. THC std::cout<<"Detecting file (together): "<<tmh.getDif()<<std::endl;
  667. ac->loadDefs();
  668. THC std::cout<<"Reading terrain defs: "<<tmh.getDif()<<std::endl;
  669. CMapHandler * mh = new CMapHandler();
  670. cgi->mh = mh;
  671. mh->reader = ac;
  672. THC std::cout<<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  673. mh->init();
  674. THC std::cout<<"Initializing mapHandler: "<<tmh.getDif()<<std::endl;
  675. initGameState(cgi);
  676. THC std::cout<<"Initializing GameState: "<<tmh.getDif()<<std::endl;
  677. /*for(int d=0; d<PLAYER_LIMIT; ++d)
  678. {
  679. cgi->playerint.push_back(NULL);
  680. }*/
  681. for (int i=0; i<cgi->scenarioOps.playerInfos.size();i++) //initializing interfaces
  682. {
  683. if(cgi->scenarioOps.playerInfos[i].name=="Computer")
  684. cgi->playerint.push_back(static_cast<CGameInterface*>(CAIHandler::getNewAI(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color),"EmptyAI.dll")));
  685. else
  686. {
  687. cgi->state->currentPlayer=cgi->scenarioOps.playerInfos[i].color;
  688. cgi->playerint.push_back(new CPlayerInterface(cgi->scenarioOps.playerInfos[i].color,i));
  689. ((CPlayerInterface*)(cgi->playerint[i]))->init(new CCallback(cgi->state,cgi->scenarioOps.playerInfos[i].color));
  690. }
  691. }
  692. while(1) //main game loop, one execution per turn
  693. {
  694. cgi->consoleh->cb->newTurn();
  695. for (int i=0;i<cgi->playerint.size();i++)
  696. {
  697. cgi->state->currentPlayer=cgi->playerint[i]->playerID;
  698. cgi->playerint[i]->yourTurn();
  699. }
  700. }
  701. }
  702. else
  703. {
  704. printf("Something was wrong: %s/n", SDL_GetError());
  705. return -1;
  706. }
  707. }