mapHandler.cpp 73 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch\CCastleHandler.h"
  14. #include "hch\CHeroHandler.h"
  15. #include <iomanip>
  16. #include <sstream>
  17. extern SDL_Surface * ekran;
  18. class OCM_HLP
  19. {
  20. public:
  21. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  22. {
  23. return (*a.first)<(*b.first);
  24. }
  25. } ocmptwo ;
  26. void CMapHandler::init()
  27. {
  28. ///////////////randomizing objects on map///////////////////////////
  29. for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
  30. {
  31. for(int no=0; no<CGI->objh->objInstances.size(); ++no)
  32. {
  33. std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
  34. if(nname.size()>0) //change def
  35. {
  36. int f=-1;
  37. for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
  38. {
  39. if(CGI->dobjinfo->objs[f].defName==nname)
  40. {
  41. break;
  42. }
  43. }
  44. CGI->objh->objInstances[no]->defInfo->name = nname;
  45. if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
  46. {
  47. CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
  48. curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
  49. //making def appropriate for hero type
  50. std::stringstream nm;
  51. nm<<"AH";
  52. nm<<std::setw(2);
  53. nm<<std::setfill('0');
  54. nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  55. nm<<"_.DEF";
  56. nname = nm.str();
  57. curc->sex = rand()%2; //TODO: what to do with that?
  58. curc->name = curc->type->name;
  59. curc->attack = curc->type->heroClass->initialAttack;
  60. curc->defence = curc->type->heroClass->initialDefence;
  61. curc->knowledge = curc->type->heroClass->initialKnowledge;
  62. curc->power = curc->type->heroClass->initialPower;
  63. }
  64. if(loadedDefs.find(nname)!=loadedDefs.end())
  65. {
  66. CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
  67. }
  68. else
  69. {
  70. CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
  71. for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
  72. {
  73. CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
  74. }
  75. loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
  76. }
  77. if(f!=-1 && f!=CGI->dobjinfo->objs.size())
  78. {
  79. CGI->objh->objInstances[no]->defObjInfoNumber = f;
  80. CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
  81. CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
  82. CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
  83. CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
  84. CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
  85. CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
  86. }
  87. else
  88. {
  89. CGI->objh->objInstances[no]->defObjInfoNumber = -1;
  90. CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
  91. }
  92. }
  93. }
  94. }
  95. ///////////////objects randomized///////////////////////////////////
  96. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  97. {
  98. std::string hlp = reader->map.defy[h]->name;
  99. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  100. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  101. }
  102. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  103. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  104. //adding necessary rotations
  105. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  106. partialHide->ourImages.push_back(nw);
  107. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  108. partialHide->ourImages.push_back(nw);
  109. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  110. partialHide->ourImages.push_back(nw);
  111. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  112. partialHide->ourImages.push_back(nw);
  113. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  114. partialHide->ourImages.push_back(nw);
  115. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  116. partialHide->ourImages.push_back(nw);
  117. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  118. partialHide->ourImages.push_back(nw);
  119. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  120. partialHide->ourImages.push_back(nw);
  121. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  122. partialHide->ourImages.push_back(nw);
  123. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  124. partialHide->ourImages.push_back(nw);
  125. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  126. partialHide->ourImages.push_back(nw);
  127. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  128. partialHide->ourImages.push_back(nw);
  129. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  130. partialHide->ourImages.push_back(nw);
  131. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  132. partialHide->ourImages.push_back(nw);
  133. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  134. partialHide->ourImages.push_back(nw);
  135. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  136. partialHide->ourImages.push_back(nw);
  137. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  138. partialHide->ourImages.push_back(nw);
  139. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  140. partialHide->ourImages.push_back(nw);
  141. //necessaary rotations added
  142. for(int i=0; i<partialHide->ourImages.size(); ++i)
  143. {
  144. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  145. }
  146. //visibility.resize(reader->map.width+2*Woff);
  147. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  148. //{
  149. // visibility[gg].resize(reader->map.height+2*Hoff);
  150. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  151. // visibility[gg][jj] = true;
  152. //}
  153. visibility.resize(CGI->ac->map.width, Woff);
  154. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  155. {
  156. visibility[i].resize(CGI->ac->map.height,Hoff);
  157. }
  158. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  159. {
  160. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  161. {
  162. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  163. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  164. visibility[i][j][k]=true;
  165. }
  166. }
  167. //visibility[6][7][1] = false;
  168. //visibility[7][7][1] = false;
  169. //visibility[6][8][1] = false;
  170. //visibility[6][6][1] = false;
  171. //visibility[5][8][1] = false;
  172. //visibility[7][6][1] = false;
  173. //visibility[6][9][1] = false;
  174. //initializing road's and river's DefHandlers
  175. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  176. int rmask = 0xff000000;
  177. int gmask = 0x00ff0000;
  178. int bmask = 0x0000ff00;
  179. int amask = 0x000000ff;
  180. #else
  181. int rmask = 0x000000ff;
  182. int gmask = 0x0000ff00;
  183. int bmask = 0x00ff0000;
  184. int amask = 0xff000000;
  185. #endif
  186. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  187. rmask, gmask, bmask, amask);
  188. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  189. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  190. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  191. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  192. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  193. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  194. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  195. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  196. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  197. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  198. sizes.x = CGI->ac->map.width;
  199. sizes.y = CGI->ac->map.height;
  200. sizes.z = CGI->ac->map.twoLevel+1;
  201. ttiles.resize(CGI->ac->map.width,Woff);
  202. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  203. {
  204. ttiles[i].resize(CGI->ac->map.height,Hoff);
  205. }
  206. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  207. {
  208. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  209. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  210. }
  211. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  212. {
  213. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  214. {
  215. for (int k=0; k<=reader->map.twoLevel; ++k)
  216. {
  217. TerrainTile** pomm = reader->map.terrain; ;
  218. if (k==0)
  219. pomm = reader->map.terrain;
  220. else
  221. pomm = reader->map.undergroungTerrain;
  222. if(pomm[i][j].malle)
  223. {
  224. int cDir;
  225. bool rotV, rotH;
  226. if(k==0)
  227. {
  228. int roadpom = reader->map.terrain[i][j].malle-1,
  229. impom = reader->map.terrain[i][j].roadDir;
  230. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  231. ttiles[i][j][k].roadbitmap.push_back(pom1);
  232. cDir = reader->map.terrain[i][j].roadDir;
  233. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  234. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  235. }
  236. else
  237. {
  238. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  239. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  240. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  241. ttiles[i][j][k].roadbitmap.push_back(pom1);
  242. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  243. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  244. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  245. }
  246. if(rotH)
  247. {
  248. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  249. }
  250. if(rotV)
  251. {
  252. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  253. }
  254. if(rotH || rotV)
  255. {
  256. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  257. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  258. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  259. ttiles[i][j][k].roadbitmap[0] = buf;
  260. }
  261. }
  262. }
  263. }
  264. }
  265. //initializing simple values
  266. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  267. {
  268. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  269. {
  270. for(int k=0; k<ttiles[0][0].size(); ++k)
  271. {
  272. ttiles[i][j][k].pos = int3(i, j, k);
  273. ttiles[i][j][k].blocked = false;
  274. ttiles[i][j][k].visitable = false;
  275. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  276. {
  277. ttiles[i][j][k].blocked = true;
  278. continue;
  279. }
  280. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  281. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  282. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  283. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  284. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  285. }
  286. }
  287. }
  288. //simple values initialized
  289. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  290. {
  291. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  292. {
  293. for(int k=0; k<=reader->map.twoLevel; ++k)
  294. {
  295. TerrainTile** pomm = reader->map.terrain;
  296. if(k==0)
  297. {
  298. pomm = reader->map.terrain;
  299. }
  300. else
  301. {
  302. pomm = reader->map.undergroungTerrain;
  303. }
  304. if(pomm[i][j].nuine)
  305. {
  306. int cDir;
  307. bool rotH, rotV;
  308. if(k==0)
  309. {
  310. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  311. cDir = reader->map.terrain[i][j].rivDir;
  312. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  313. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  314. }
  315. else
  316. {
  317. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  318. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  319. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  320. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  321. }
  322. if(rotH)
  323. {
  324. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  325. }
  326. if(rotV)
  327. {
  328. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  329. }
  330. if(rotH || rotV)
  331. {
  332. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  333. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  334. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  335. ttiles[i][j][k].rivbitmap[0] = buf;
  336. }
  337. }
  338. }
  339. }
  340. }
  341. SDL_FreeSurface(su);
  342. //road's and river's DefHandlers initialized
  343. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  344. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  345. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  346. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  347. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  348. {
  349. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  350. {
  351. for(int k=0; k<=reader->map.twoLevel; ++k)
  352. {
  353. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  354. {
  355. if(i==-1 && j==-1)
  356. {
  357. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  358. continue;
  359. }
  360. else if(i==-1 && j==(reader->map.height))
  361. {
  362. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  363. continue;
  364. }
  365. else if(i==(reader->map.width) && j==-1)
  366. {
  367. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  368. continue;
  369. }
  370. else if(i==(reader->map.width) && j==(reader->map.height))
  371. {
  372. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  373. continue;
  374. }
  375. else if(j == -1 && i > -1 && i < reader->map.height)
  376. {
  377. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  378. continue;
  379. }
  380. else if(i == -1 && j > -1 && j < reader->map.height)
  381. {
  382. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  383. continue;
  384. }
  385. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  386. {
  387. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  388. continue;
  389. }
  390. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  391. {
  392. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  393. continue;
  394. }
  395. else
  396. {
  397. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  398. continue;
  399. }
  400. }
  401. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  402. std::string name;
  403. if (k>0)
  404. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  405. else
  406. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  407. for (unsigned int m=0; m<reader->defs.size(); m++)
  408. {
  409. try
  410. {
  411. if (reader->defs[m]->defName != name)
  412. continue;
  413. else
  414. {
  415. int ktora;
  416. if (k==0)
  417. ktora = reader->map.terrain[i][j].terview;
  418. else
  419. ktora = reader->map.undergroungTerrain[i][j].terview;
  420. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  421. int zz;
  422. if (k==0)
  423. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  424. else
  425. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  426. switch (zz)
  427. {
  428. case 1:
  429. {
  430. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  431. break;
  432. }
  433. case 2:
  434. {
  435. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  436. break;
  437. }
  438. case 3:
  439. {
  440. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  441. break;
  442. }
  443. }
  444. break;
  445. }
  446. }
  447. catch (...)
  448. {
  449. continue;
  450. }
  451. }
  452. }
  453. }
  454. }
  455. //initializing objects / rects
  456. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  457. {
  458. /*CGI->objh->objInstances[f]->pos.x+=1;
  459. CGI->objh->objInstances[f]->pos.y+=1;*/
  460. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  461. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  462. {
  463. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  464. {
  465. SDL_Rect cr;
  466. cr.w = 32;
  467. cr.h = 32;
  468. cr.x = fx*32;
  469. cr.y = fy*32;
  470. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  471. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  472. if(toAdd.first->defInfo->isVisitable())
  473. {
  474. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  475. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  476. {
  477. bool breakNow = true;
  478. for(int dx=0; dx<32; ++dx)
  479. {
  480. for(int dy=0; dy<32; ++dy)
  481. {
  482. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  483. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  484. Uint8 r, g, b, a;
  485. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  486. if(r==255 && g==255 && b==0)
  487. {
  488. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  489. breakNow = false;
  490. }
  491. }
  492. }
  493. if(breakNow)
  494. break;
  495. }
  496. }
  497. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  498. {
  499. TerrainTile2 & curt =
  500. ttiles
  501. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  502. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  503. [CGI->objh->objInstances[f]->pos.z];
  504. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  505. }
  506. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  507. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  508. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  509. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  510. {
  511. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  512. for(int fx=0; fx<8; ++fx)
  513. {
  514. for(int fy=0; fy<6; ++fy)
  515. {
  516. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  517. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  518. int zVal = CGI->objh->objInstances[f]->pos.z;
  519. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  520. {
  521. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  522. if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  523. curt.visitable = true;
  524. if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  525. curt.blocked = true;
  526. }
  527. }
  528. }
  529. }
  530. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  531. {
  532. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  533. {
  534. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  535. {
  536. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  537. }
  538. }
  539. }
  540. }
  541. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  542. {
  543. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  544. int rmask = 0xff000000;
  545. int gmask = 0x00ff0000;
  546. int bmask = 0x0000ff00;
  547. int amask = 0x000000ff;
  548. #else
  549. int rmask = 0x000000ff;
  550. int gmask = 0x0000ff00;
  551. int bmask = 0x00ff0000;
  552. int amask = 0xff000000;
  553. #endif
  554. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  555. rmask, gmask, bmask, amask);
  556. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  557. throw new std::string("terrainRect: out of range");
  558. ////printing terrain
  559. for (int bx=0; bx<dx; bx++)
  560. {
  561. for (int by=0; by<dy; by++)
  562. {
  563. SDL_Rect sr;
  564. sr.y=by*32;
  565. sr.x=bx*32;
  566. sr.h=sr.w=32;
  567. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  568. }
  569. }
  570. ////terrain printed
  571. ////printing rivers
  572. for (int bx=0; bx<dx; bx++)
  573. {
  574. for (int by=0; by<dy; by++)
  575. {
  576. SDL_Rect sr;
  577. sr.y=by*32;
  578. sr.x=bx*32;
  579. sr.h=sr.w=32;
  580. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  581. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  582. }
  583. }
  584. ////rivers printed
  585. ////printing roads
  586. for (int bx=0; bx<dx; bx++)
  587. {
  588. for (int by=-1; by<dy; by++)
  589. {
  590. if(y+by<=-4)
  591. continue;
  592. SDL_Rect sr;
  593. sr.y=by*32+16;
  594. sr.x=bx*32;
  595. sr.h=sr.w=32;
  596. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  597. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  598. }
  599. }
  600. ////roads printed
  601. ////printing objects
  602. for (int bx=0; bx<dx; bx++)
  603. {
  604. for (int by=0; by<dy; by++)
  605. {
  606. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  607. {
  608. SDL_Rect sr;
  609. sr.w = 32;
  610. sr.h = 32;
  611. sr.x = (bx)*32;
  612. sr.y = (by)*32;
  613. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  614. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  615. if(themp && themp->moveDir && !themp->isStanding)
  616. {
  617. int imgVal = 8;
  618. SDL_Surface * tb;
  619. switch(themp->moveDir)
  620. {
  621. case 1:
  622. {
  623. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  624. continue;
  625. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  626. int gg;
  627. for(gg=0; gg<iv.size(); ++gg)
  628. {
  629. if(iv[gg].groupNumber==10)
  630. {
  631. tb = iv[gg+anim%imgVal].bitmap;
  632. break;
  633. }
  634. }
  635. SDL_BlitSurface(tb,&pp,su,&sr);
  636. pp.y+=imgVal*2-32;
  637. sr.y-=16;
  638. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  639. break;
  640. }
  641. case 2:
  642. {
  643. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  644. continue;
  645. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  646. int gg;
  647. for(gg=0; gg<iv.size(); ++gg)
  648. {
  649. if(iv[gg].groupNumber==5)
  650. {
  651. tb = iv[gg+anim%imgVal].bitmap;
  652. break;
  653. }
  654. }
  655. SDL_BlitSurface(tb,&pp,su,&sr);
  656. pp.y+=imgVal*2-32;
  657. sr.y-=16;
  658. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  659. break;
  660. }
  661. case 3:
  662. {
  663. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  664. continue;
  665. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  666. int gg;
  667. for(gg=0; gg<iv.size(); ++gg)
  668. {
  669. if(iv[gg].groupNumber==6)
  670. {
  671. tb = iv[gg+anim%imgVal].bitmap;
  672. break;
  673. }
  674. }
  675. SDL_BlitSurface(tb,&pp,su,&sr);
  676. pp.y+=imgVal*2-32;
  677. sr.y-=16;
  678. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  679. break;
  680. }
  681. case 4:
  682. {
  683. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  684. continue;
  685. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  686. int gg;
  687. for(gg=0; gg<iv.size(); ++gg)
  688. {
  689. if(iv[gg].groupNumber==7)
  690. {
  691. tb = iv[gg+anim%imgVal].bitmap;
  692. break;
  693. }
  694. }
  695. SDL_BlitSurface(tb,&pp,su,&sr);
  696. pp.y+=imgVal*2-32;
  697. sr.y-=16;
  698. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  699. break;
  700. }
  701. case 5:
  702. {
  703. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  704. continue;
  705. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  706. int gg;
  707. for(gg=0; gg<iv.size(); ++gg)
  708. {
  709. if(iv[gg].groupNumber==8)
  710. {
  711. tb = iv[gg+anim%imgVal].bitmap;
  712. break;
  713. }
  714. }
  715. SDL_BlitSurface(tb,&pp,su,&sr);
  716. pp.y+=imgVal*2-32;
  717. sr.y-=16;
  718. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  719. break;
  720. }
  721. case 6: //ok
  722. {
  723. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  724. continue;
  725. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  726. int gg;
  727. for(gg=0; gg<iv.size(); ++gg)
  728. {
  729. if(iv[gg].groupNumber==9)
  730. {
  731. tb = iv[gg+anim%imgVal].bitmap;
  732. break;
  733. }
  734. }
  735. SDL_BlitSurface(tb,&pp,su,&sr);
  736. pp.y+=imgVal*2-32;
  737. sr.y-=16;
  738. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  739. break;
  740. }
  741. case 7:
  742. {
  743. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  744. continue;
  745. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  746. int gg;
  747. for(gg=0; gg<iv.size(); ++gg)
  748. {
  749. if(iv[gg].groupNumber==12)
  750. {
  751. tb = iv[gg+anim%imgVal].bitmap;
  752. break;
  753. }
  754. }
  755. SDL_BlitSurface(tb,&pp,su,&sr);
  756. pp.y+=imgVal*2-32;
  757. sr.y-=16;
  758. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  759. break;
  760. }
  761. case 8:
  762. {
  763. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  764. continue;
  765. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  766. int gg;
  767. for(gg=0; gg<iv.size(); ++gg)
  768. {
  769. if(iv[gg].groupNumber==11)
  770. {
  771. tb = iv[gg+anim%imgVal].bitmap;
  772. break;
  773. }
  774. }
  775. SDL_BlitSurface(tb,&pp,su,&sr);
  776. pp.y+=imgVal*2-32;
  777. sr.y-=16;
  778. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  779. break;
  780. }
  781. }
  782. }
  783. else if(themp && themp->moveDir && themp->isStanding)
  784. {
  785. int imgVal = 8;
  786. SDL_Surface * tb;
  787. switch(themp->moveDir)
  788. {
  789. case 1:
  790. {
  791. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  792. continue;
  793. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  794. int gg;
  795. for(gg=0; gg<iv.size(); ++gg)
  796. {
  797. if(iv[gg].groupNumber==13)
  798. {
  799. tb = iv[gg].bitmap;
  800. break;
  801. }
  802. }
  803. SDL_BlitSurface(tb,&pp,su,&sr);
  804. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  805. {
  806. SDL_Rect bufr = sr;
  807. bufr.x-=2*32;
  808. bufr.y-=1*32;
  809. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  810. themp->flagPrinted = true;
  811. }
  812. break;
  813. }
  814. case 2:
  815. {
  816. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  817. continue;
  818. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  819. int gg;
  820. for(gg=0; gg<iv.size(); ++gg)
  821. {
  822. if(iv[gg].groupNumber==0)
  823. {
  824. tb = iv[gg].bitmap;
  825. break;
  826. }
  827. }
  828. SDL_BlitSurface(tb,&pp,su,&sr);
  829. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  830. {
  831. SDL_Rect bufr = sr;
  832. bufr.x-=2*32;
  833. bufr.y-=1*32;
  834. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  835. themp->flagPrinted = true;
  836. }
  837. break;
  838. }
  839. case 3:
  840. {
  841. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  842. continue;
  843. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  844. int gg;
  845. for(gg=0; gg<iv.size(); ++gg)
  846. {
  847. if(iv[gg].groupNumber==1)
  848. {
  849. tb = iv[gg].bitmap;
  850. break;
  851. }
  852. }
  853. SDL_BlitSurface(tb,&pp,su,&sr);
  854. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  855. {
  856. SDL_Rect bufr = sr;
  857. bufr.x-=2*32;
  858. bufr.y-=1*32;
  859. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  860. themp->flagPrinted = true;
  861. }
  862. break;
  863. }
  864. case 4:
  865. {
  866. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  867. continue;
  868. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  869. int gg;
  870. for(gg=0; gg<iv.size(); ++gg)
  871. {
  872. if(iv[gg].groupNumber==2)
  873. {
  874. tb = iv[gg].bitmap;
  875. break;
  876. }
  877. }
  878. SDL_BlitSurface(tb,&pp,su,&sr);
  879. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  880. {
  881. SDL_Rect bufr = sr;
  882. bufr.x-=2*32;
  883. bufr.y-=1*32;
  884. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  885. themp->flagPrinted = true;
  886. }
  887. break;
  888. }
  889. case 5:
  890. {
  891. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  892. continue;
  893. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  894. int gg;
  895. for(gg=0; gg<iv.size(); ++gg)
  896. {
  897. if(iv[gg].groupNumber==3)
  898. {
  899. tb = iv[gg].bitmap;
  900. break;
  901. }
  902. }
  903. SDL_BlitSurface(tb,&pp,su,&sr);
  904. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  905. {
  906. SDL_Rect bufr = sr;
  907. bufr.x-=2*32;
  908. bufr.y-=1*32;
  909. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  910. themp->flagPrinted = true;
  911. }
  912. break;
  913. }
  914. case 6:
  915. {
  916. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  917. continue;
  918. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  919. int gg;
  920. for(gg=0; gg<iv.size(); ++gg)
  921. {
  922. if(iv[gg].groupNumber==4)
  923. {
  924. tb = iv[gg].bitmap;
  925. break;
  926. }
  927. }
  928. SDL_BlitSurface(tb,&pp,su,&sr);
  929. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  930. {
  931. SDL_Rect bufr = sr;
  932. bufr.x-=2*32;
  933. bufr.y-=1*32;
  934. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  935. themp->flagPrinted = true;
  936. }
  937. break;
  938. }
  939. case 7:
  940. {
  941. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  942. continue;
  943. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  944. int gg;
  945. for(gg=0; gg<iv.size(); ++gg)
  946. {
  947. if(iv[gg].groupNumber==15)
  948. {
  949. tb = iv[gg].bitmap;
  950. break;
  951. }
  952. }
  953. SDL_BlitSurface(tb,&pp,su,&sr);
  954. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  955. {
  956. SDL_Rect bufr = sr;
  957. bufr.x-=2*32;
  958. bufr.y-=1*32;
  959. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  960. themp->flagPrinted = true;
  961. }
  962. break;
  963. }
  964. case 8:
  965. {
  966. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  967. continue;
  968. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  969. int gg;
  970. for(gg=0; gg<iv.size(); ++gg)
  971. {
  972. if(iv[gg].groupNumber==14)
  973. {
  974. tb = iv[gg].bitmap;
  975. break;
  976. }
  977. }
  978. SDL_BlitSurface(tb,&pp,su,&sr);
  979. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  980. {
  981. SDL_Rect bufr = sr;
  982. bufr.x-=2*32;
  983. bufr.y-=1*32;
  984. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  985. themp->flagPrinted = true;
  986. }
  987. break;
  988. }
  989. }
  990. }
  991. else
  992. {
  993. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  994. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  995. }
  996. //printing appropriate flag colour
  997. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  998. {
  999. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  1000. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  1001. {
  1002. SDL_Color ourC;
  1003. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  1004. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  1005. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  1006. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  1007. ourC = CGI->neutralColor;
  1008. else continue;
  1009. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  1010. }
  1011. }
  1012. }
  1013. }
  1014. }
  1015. ///enabling flags
  1016. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  1017. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  1018. {
  1019. for (int l = 0; l<k->second.heroes.size(); l++)
  1020. k->second.heroes[l]->flagPrinted = false;
  1021. }
  1022. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  1023. {
  1024. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  1025. }*/
  1026. ///flags enabled
  1027. ////objects printed, printing shadow
  1028. for (int bx=0; bx<dx; bx++)
  1029. {
  1030. for (int by=0; by<dy; by++)
  1031. {
  1032. SDL_Rect sr;
  1033. sr.y=by*32;
  1034. sr.x=bx*32;
  1035. sr.h=sr.w=32;
  1036. if (!level)
  1037. {
  1038. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  1039. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  1040. {
  1041. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  1042. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1043. SDL_BlitSurface(hide, NULL, su, &sr);
  1044. //SDL_FreeSurface(hide2);
  1045. }
  1046. }
  1047. else
  1048. {
  1049. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  1050. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  1051. {
  1052. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  1053. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1054. SDL_BlitSurface(hide, NULL, su, &sr);
  1055. //SDL_FreeSurface(hide2);
  1056. }
  1057. }
  1058. }
  1059. }
  1060. ////shadow printed
  1061. //printing borders
  1062. for (int bx=0; bx<dx; bx++)
  1063. {
  1064. for (int by=0; by<dy; by++)
  1065. {
  1066. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  1067. {
  1068. SDL_Rect sr;
  1069. sr.y=by*32;
  1070. sr.x=bx*32;
  1071. sr.h=sr.w=32;
  1072. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1073. }
  1074. else
  1075. {
  1076. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1077. {
  1078. SDL_Rect sr;
  1079. sr.y=by*32;
  1080. sr.x=bx*32;
  1081. sr.h=sr.w=32;
  1082. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1083. rmask, gmask, bmask, amask);
  1084. for(int f=0; f<ns->w*ns->h*4; ++f)
  1085. {
  1086. *((unsigned char*)(ns->pixels) + f) = 128;
  1087. }
  1088. SDL_BlitSurface(ns,NULL,su,&sr);
  1089. SDL_FreeSurface(ns);
  1090. }
  1091. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1092. {
  1093. SDL_Rect sr;
  1094. sr.y=by*32;
  1095. sr.x=bx*32;
  1096. sr.h=sr.w=32;
  1097. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1098. rmask, gmask, bmask, amask);
  1099. for(int f=0; f<ns->w*ns->h*4; ++f)
  1100. {
  1101. *((unsigned char*)(ns->pixels) + f) = 128;
  1102. }
  1103. SDL_BlitSurface(ns,NULL,su,&sr);
  1104. SDL_FreeSurface(ns);
  1105. }
  1106. }
  1107. }
  1108. }
  1109. CSDL_Ext::update(su);
  1110. //borders printed
  1111. return su;
  1112. }
  1113. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1114. {
  1115. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1116. }
  1117. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1118. {
  1119. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1120. }
  1121. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1122. {
  1123. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1124. {
  1125. return fullHide->ourImages[rand()%fullHide->ourImages.size()].bitmap; //fully hidden
  1126. }
  1127. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1128. {
  1129. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1130. }
  1131. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1132. {
  1133. return partialHide->ourImages[15].bitmap; //visible right top corner
  1134. }
  1135. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1136. {
  1137. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1138. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1139. }
  1140. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1141. {
  1142. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1143. return partialHide->ourImages[35].bitmap;
  1144. }
  1145. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1146. {
  1147. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1148. return partialHide->ourImages[0].bitmap; //visible top
  1149. }
  1150. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1151. {
  1152. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1153. return partialHide->ourImages[4].bitmap; //visble bottom
  1154. }
  1155. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1156. {
  1157. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1158. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1159. return partialHide->ourImages[36].bitmap;
  1160. }
  1161. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1162. {
  1163. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1164. return partialHide->ourImages[2].bitmap; //visible right
  1165. }
  1166. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1167. {
  1168. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1169. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1170. }
  1171. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1172. {
  1173. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1174. }
  1175. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1176. {
  1177. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1178. return partialHide->ourImages[37].bitmap;
  1179. }
  1180. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1181. {
  1182. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1183. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1184. return partialHide->ourImages[38].bitmap;
  1185. }
  1186. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1187. {
  1188. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1189. }
  1190. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1191. {
  1192. return partialHide->ourImages[16].bitmap; //visible right corners
  1193. }
  1194. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1195. {
  1196. return partialHide->ourImages[18].bitmap; //visible top corners
  1197. }
  1198. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1199. {
  1200. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1201. return partialHide->ourImages[39].bitmap;
  1202. }
  1203. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1204. {
  1205. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1206. return partialHide->ourImages[40].bitmap;
  1207. }
  1208. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1209. {
  1210. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1211. }
  1212. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1213. {
  1214. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1215. return partialHide->ourImages[41].bitmap;
  1216. }
  1217. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1218. {
  1219. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1220. }
  1221. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1222. {
  1223. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1224. }
  1225. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1226. {
  1227. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1228. return partialHide->ourImages[42].bitmap;
  1229. }
  1230. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1231. {
  1232. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1233. return partialHide->ourImages[43].bitmap;
  1234. }
  1235. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1236. {
  1237. return partialHide->ourImages[21].bitmap; //visible all corners only
  1238. }
  1239. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1240. {
  1241. return partialHide->ourImages[6].bitmap; //hidden top
  1242. }
  1243. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1244. {
  1245. return partialHide->ourImages[7].bitmap; //hidden right
  1246. }
  1247. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1248. {
  1249. return partialHide->ourImages[8].bitmap; //hidden bottom
  1250. }
  1251. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1252. {
  1253. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1254. return partialHide->ourImages[44].bitmap;
  1255. }
  1256. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1257. {
  1258. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1259. }
  1260. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1261. {
  1262. return partialHide->ourImages[29].bitmap; //hidden left and right
  1263. }
  1264. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1265. {
  1266. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1267. }
  1268. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1269. {
  1270. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1271. return partialHide->ourImages[45].bitmap;
  1272. }
  1273. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1274. {
  1275. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1276. }
  1277. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1278. {
  1279. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1280. return partialHide->ourImages[46].bitmap;
  1281. }
  1282. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1283. {
  1284. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1285. return partialHide->ourImages[47].bitmap;
  1286. }
  1287. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1288. {
  1289. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1290. }
  1291. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1292. {
  1293. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1294. return partialHide->ourImages[48].bitmap;
  1295. }
  1296. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1297. {
  1298. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1299. }
  1300. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1301. {
  1302. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1303. }
  1304. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1305. {
  1306. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1307. }
  1308. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1309. {
  1310. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1311. }
  1312. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1313. {
  1314. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1315. return partialHide->ourImages[49].bitmap;
  1316. }
  1317. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1318. {
  1319. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1320. }
  1321. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1322. {
  1323. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1324. }
  1325. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1326. {
  1327. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1328. return partialHide->ourImages[50].bitmap;
  1329. }
  1330. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1331. {
  1332. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1333. return partialHide->ourImages[51].bitmap;
  1334. }
  1335. //newly added
  1336. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1337. {
  1338. return partialHide->ourImages[0].bitmap;
  1339. }
  1340. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1341. {
  1342. return partialHide->ourImages[1].bitmap;
  1343. }
  1344. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1345. {
  1346. return partialHide->ourImages[4].bitmap;
  1347. }
  1348. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1349. {
  1350. return partialHide->ourImages[5].bitmap;
  1351. }
  1352. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1353. {
  1354. return partialHide->ourImages[36].bitmap;
  1355. }
  1356. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1357. {
  1358. return partialHide->ourImages[36].bitmap;
  1359. }
  1360. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1361. {
  1362. return partialHide->ourImages[2].bitmap;
  1363. }
  1364. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1365. {
  1366. return partialHide->ourImages[3].bitmap;
  1367. }
  1368. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1369. }
  1370. //char & CMapHandler::visAccess(int x, int y)
  1371. //{
  1372. // return visibility[x+Woff][y+Hoff];
  1373. //}
  1374. //
  1375. //char & CMapHandler::undVisAccess(int x, int y)
  1376. //{
  1377. // return undVisibility[x+Woff][y+Hoff];
  1378. //}
  1379. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1380. {
  1381. int ret=-1;
  1382. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1383. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1384. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1385. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1386. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1387. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1388. else
  1389. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1390. if(!(a.x==b.x || a.y==b.y))
  1391. ret*=1.41421;
  1392. //TODO: use hero's pathfinding skill during calculating cost
  1393. return ret;
  1394. }
  1395. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1396. {
  1397. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1398. std::vector<std::string> ret;
  1399. for(int g=0; g<objs.size(); ++g)
  1400. {
  1401. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1402. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1403. ) //checking position blocking
  1404. {
  1405. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1406. if (objs[g].first->state)
  1407. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1408. else
  1409. ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
  1410. }
  1411. }
  1412. return ret;
  1413. }
  1414. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1415. {
  1416. std::vector < CGObjectInstance * > ret;
  1417. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1418. {
  1419. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1420. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1421. ret.push_back(curi);
  1422. }
  1423. return ret;
  1424. }
  1425. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1426. {
  1427. CGObjectInstance * nobj;
  1428. switch(id)
  1429. {
  1430. case 43: //hero
  1431. nobj = new CGHeroInstance;
  1432. break;
  1433. case 98: //town
  1434. nobj = new CGTownInstance;
  1435. break;
  1436. default: //rest of objects
  1437. nobj = new CGObjectInstance;
  1438. break;
  1439. }
  1440. nobj->ID = id;
  1441. nobj->subID = subid;
  1442. nobj->defInfo = new CGDefInfo;
  1443. nobj->defObjInfoNumber = -1;
  1444. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1445. {
  1446. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1447. {
  1448. nobj->defObjInfoNumber = f;
  1449. break;
  1450. }
  1451. }
  1452. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1453. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1454. for(int g=0; g<6; ++g)
  1455. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1456. for(int g=0; g<6; ++g)
  1457. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1458. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1459. nobj->pos = pos;
  1460. //nobj->state = NULL;//new CLuaObjectScript();
  1461. nobj->tempOwner = 254;
  1462. nobj->info = NULL;
  1463. nobj->defInfo->id = id;
  1464. nobj->defInfo->subid = subid;
  1465. //assigning defhandler
  1466. std::string ourName = getDefName(id, subid);
  1467. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1468. nobj->defInfo->name = ourName;
  1469. if(loadedDefs[ourName] == NULL)
  1470. {
  1471. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1472. loadedDefs[ourName] = nobj->defInfo->handler;
  1473. }
  1474. else
  1475. {
  1476. nobj->defInfo->handler = loadedDefs[ourName];
  1477. }
  1478. return nobj;
  1479. }
  1480. std::string CMapHandler::getDefName(int id, int subid)
  1481. {
  1482. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1483. {
  1484. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1485. return CGI->dobjinfo->objs[i].defName;
  1486. }
  1487. throw new std::exception("Def not found.");
  1488. }
  1489. bool CMapHandler::printObject(CGObjectInstance *obj)
  1490. {
  1491. CDefHandler * curd = obj->defInfo->handler;
  1492. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1493. {
  1494. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1495. {
  1496. SDL_Rect cr;
  1497. cr.w = 32;
  1498. cr.h = 32;
  1499. cr.x = fx*32;
  1500. cr.y = fy*32;
  1501. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1502. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1503. if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1504. {
  1505. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1506. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1507. {
  1508. bool breakNow = true;
  1509. for(int dx=0; dx<32; ++dx)
  1510. {
  1511. for(int dy=0; dy<32; ++dy)
  1512. {
  1513. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1514. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1515. Uint8 r, g, b, a;
  1516. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1517. if(r==255 && g==255 && b==0)
  1518. {
  1519. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1520. breakNow = false;
  1521. }
  1522. }
  1523. }
  1524. if(breakNow)
  1525. break;
  1526. }
  1527. }
  1528. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1529. {
  1530. TerrainTile2 & curt =
  1531. ttiles
  1532. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1533. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1534. [obj->pos.z];
  1535. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1536. }
  1537. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1538. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1539. return true;
  1540. }
  1541. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1542. {
  1543. CDefHandler * curd = obj->defInfo->handler;
  1544. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1545. {
  1546. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1547. {
  1548. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1549. {
  1550. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1551. for(int dd=0; dd<ctile.size(); ++dd)
  1552. {
  1553. if(ctile[dd].first->id==obj->id)
  1554. ctile.erase(ctile.begin() + dd);
  1555. }
  1556. }
  1557. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1558. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1559. return true;
  1560. }
  1561. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1562. {
  1563. if(di->id==76) //random resource
  1564. {
  1565. std::vector<std::string> resDefNames;
  1566. resDefNames.push_back("AVTRNDM0.DEF");
  1567. resDefNames.push_back("AVTWOOD0.DEF");
  1568. resDefNames.push_back("AVTMERC0.DEF");
  1569. resDefNames.push_back("AVTORE0.DEF");
  1570. resDefNames.push_back("AVTSULF0.DEF");
  1571. resDefNames.push_back("AVTCRYS0.DEF");
  1572. resDefNames.push_back("AVTGEMS0.DEF");
  1573. resDefNames.push_back("AVTGOLD0.DEF");
  1574. resDefNames.push_back("ZMITHR.DEF");
  1575. return resDefNames[rand()%resDefNames.size()];
  1576. }
  1577. else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
  1578. {
  1579. std::vector<std::string> creDefNames;
  1580. for(int dd=0; dd<140; ++dd) //we do not use here WoG units
  1581. {
  1582. creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
  1583. }
  1584. switch(di->id)
  1585. {
  1586. case 72: //level 1
  1587. return creDefNames[14*(rand()%9)+rand()%2];
  1588. case 73: //level 2
  1589. return creDefNames[14*(rand()%9)+rand()%2+2];
  1590. case 74: //level 3
  1591. return creDefNames[14*(rand()%9)+rand()%2+4];
  1592. case 75: //level 4
  1593. return creDefNames[14*(rand()%9)+rand()%2+6];
  1594. case 162: //level 5
  1595. return creDefNames[14*(rand()%9)+rand()%2+8];
  1596. case 163: //level 6
  1597. return creDefNames[14*(rand()%9)+rand()%2+10];
  1598. case 164: //level 7
  1599. return creDefNames[14*(rand()%9)+rand()%2+12];
  1600. case 71: // any level
  1601. return creDefNames[rand()%126];
  1602. }
  1603. }
  1604. else if(di->id==65) //random artifact (any class)
  1605. {
  1606. std::vector<std::string> artDefNames;
  1607. for(int bb=0; bb<162; ++bb)
  1608. {
  1609. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
  1610. artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1611. }
  1612. return artDefNames[rand()%artDefNames.size()];
  1613. }
  1614. else if(di->id==66) //random artifact (treasure)
  1615. {
  1616. std::vector<std::string> art1DefNames;
  1617. for(int bb=0; bb<162; ++bb)
  1618. {
  1619. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
  1620. art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1621. }
  1622. return art1DefNames[rand()%art1DefNames.size()];
  1623. }
  1624. else if(di->id==67) //random artifact (minor)
  1625. {
  1626. std::vector<std::string> art2DefNames;
  1627. for(int bb=0; bb<162; ++bb)
  1628. {
  1629. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
  1630. art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1631. }
  1632. return art2DefNames[rand()%art2DefNames.size()];
  1633. }
  1634. else if(di->id==68) //random artifact (major)
  1635. {
  1636. std::vector<std::string> art3DefNames;
  1637. for(int bb=0; bb<162; ++bb)
  1638. {
  1639. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
  1640. art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1641. }
  1642. return art3DefNames[rand()%art3DefNames.size()];
  1643. }
  1644. else if(di->id==69) //random artifact (relic)
  1645. {
  1646. std::vector<std::string> art4DefNames;
  1647. for(int bb=0; bb<162; ++bb)
  1648. {
  1649. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
  1650. art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1651. }
  1652. return art4DefNames[rand()%art4DefNames.size()];
  1653. }
  1654. else if(di->id==77) //random town
  1655. {
  1656. if(!obj)
  1657. return std::string(); //obj is necessary!
  1658. std::vector<std::string> town0DefNames; //without fort
  1659. town0DefNames.push_back("AVCCAST0.DEF");
  1660. town0DefNames.push_back("AVCRAMP0.DEF");
  1661. town0DefNames.push_back("AVCTOWR0.DEF");
  1662. town0DefNames.push_back("AVCINFT0.DEF");
  1663. town0DefNames.push_back("AVCNECR0.DEF");
  1664. town0DefNames.push_back("AVCDUNG0.DEF");
  1665. town0DefNames.push_back("AVCSTRO0.DEF");
  1666. town0DefNames.push_back("AVCFTRT0.DEF");
  1667. town0DefNames.push_back("AVCHFOR0.DEF");
  1668. std::vector<std::string> town1DefNames; //with fort
  1669. for(int dd=0; dd<F_NUMBER; ++dd)
  1670. {
  1671. town1DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
  1672. }
  1673. std::vector<std::string> town2DefNames; //with capitol
  1674. for(int dd=0; dd<F_NUMBER; ++dd)
  1675. {
  1676. town2DefNames.push_back(CGI->dobjinfo->objs[dd+385].defName);
  1677. }
  1678. for(int b=0; b<town2DefNames.size(); ++b)
  1679. {
  1680. for(int q=0; q<town2DefNames[b].size(); ++q)
  1681. {
  1682. if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
  1683. town2DefNames[b][q] = 'Z';
  1684. }
  1685. }
  1686. //TODO: use capitol defs
  1687. //variables initialized
  1688. if(obj->tempOwner==0xff) //no preselected preferentions
  1689. {
  1690. if(((CCastleObjInfo*)obj->info)->hasFort)
  1691. return town1DefNames[rand()%town1DefNames.size()];
  1692. else
  1693. return town0DefNames[rand()%town0DefNames.size()];
  1694. }
  1695. else
  1696. {
  1697. if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
  1698. {
  1699. int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
  1700. if(((CCastleObjInfo*)obj->info)->hasFort)
  1701. return town1DefNames[defnr];
  1702. else
  1703. return town0DefNames[defnr];
  1704. }
  1705. else //no castle specified
  1706. {
  1707. int defnr = rand()%F_NUMBER;
  1708. if(((CCastleObjInfo*)obj->info)->hasFort)
  1709. return town1DefNames[defnr];
  1710. else
  1711. return town0DefNames[defnr];
  1712. }
  1713. }
  1714. }
  1715. else if(di->id==70) //random hero
  1716. {
  1717. std::stringstream nm;
  1718. nm<<"AH";
  1719. nm<<std::setw(2);
  1720. nm<<std::setfill('0');
  1721. nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  1722. nm<<"_.DEF";
  1723. return nm.str();
  1724. }
  1725. return std::string();
  1726. }
  1727. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1728. {
  1729. hideObject(obj);
  1730. std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
  1731. recalculateHideVisPosUnderObj(*db);
  1732. delete *db;
  1733. CGI->objh->objInstances.erase(db);
  1734. return true;
  1735. }
  1736. bool CMapHandler::recalculateHideVisPos(int3 &pos)
  1737. {
  1738. ttiles[pos.x][pos.y][pos.z].visitable = false;
  1739. ttiles[pos.x][pos.y][pos.z].blocked = false;
  1740. for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
  1741. {
  1742. CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
  1743. for(int fx=0; fx<8; ++fx)
  1744. {
  1745. for(int fy=0; fy<6; ++fy)
  1746. {
  1747. int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
  1748. int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
  1749. int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
  1750. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  1751. {
  1752. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  1753. if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  1754. curt.visitable = true;
  1755. if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  1756. curt.blocked = true;
  1757. }
  1758. }
  1759. }
  1760. }
  1761. return true;
  1762. }
  1763. bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
  1764. {
  1765. if(withBorder)
  1766. {
  1767. for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1768. {
  1769. for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1770. {
  1771. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1772. {
  1773. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1774. }
  1775. }
  1776. }
  1777. }
  1778. else
  1779. {
  1780. for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1781. {
  1782. for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1783. {
  1784. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1785. {
  1786. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1787. }
  1788. }
  1789. }
  1790. }
  1791. return true;
  1792. }