mock_IBattleInfoCallback.h 1.3 KB

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  1. /*
  2. * mock_IBattleInfoCallback.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../../lib/battle/IBattleInfoCallback.h"
  12. #include "../../lib/GameConstants.h"
  13. class IBattleInfoCallbackMock : public IBattleInfoCallback
  14. {
  15. public:
  16. MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
  17. MOCK_CONST_METHOD0(battleTerrainType, TerrainId());
  18. MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
  19. MOCK_CONST_METHOD0(battleIsFinished, std::optional<int>());
  20. MOCK_CONST_METHOD0(battleTacticDist, si8());
  21. MOCK_CONST_METHOD0(battleGetTacticsSide, si8());
  22. MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
  23. MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(battle::UnitFilter));
  24. MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
  25. MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
  26. MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
  27. MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
  28. MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const std::set<BattleHex> &));
  29. };