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- /*
- * mock_IBattleInfoCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/battle/IBattleInfoCallback.h"
- #include "../../lib/GameConstants.h"
- class IBattleInfoCallbackMock : public IBattleInfoCallback
- {
- public:
- MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
- MOCK_CONST_METHOD0(battleTerrainType, TerrainId());
- MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
- MOCK_CONST_METHOD0(battleIsFinished, std::optional<int>());
- MOCK_CONST_METHOD0(battleTacticDist, si8());
- MOCK_CONST_METHOD0(battleGetTacticsSide, si8());
- MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
- MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(battle::UnitFilter));
- MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
- MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
- MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
- MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
- MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const std::set<BattleHex> &));
- };
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