DispelTest.cpp 7.5 KB

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  1. /*
  2. * DispelTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. namespace test
  13. {
  14. using namespace ::spells;
  15. using namespace ::spells::effects;
  16. using namespace ::testing;
  17. class DispelFixture : public Test, public EffectFixture
  18. {
  19. public:
  20. const SpellID positiveID = SpellID(4242);
  21. const SpellID negativeID = SpellID(4243);
  22. const SpellID neutralID = SpellID(4244);
  23. StrictMock<SpellMock> positiveSpell;
  24. StrictMock<SpellMock> negativeSpell;
  25. StrictMock<SpellMock> neutralSpell;
  26. DispelFixture()
  27. : EffectFixture("core:dispel")
  28. {
  29. }
  30. void setDefaultExpectaions()
  31. {
  32. EXPECT_CALL(mechanicsMock, spells()).Times(AnyNumber());
  33. EXPECT_CALL(spellServiceMock, getById(Eq(positiveID))).WillRepeatedly(Return(&positiveSpell));
  34. EXPECT_CALL(positiveSpell, getIndex()).WillRepeatedly(Return(positiveID.toEnum()));
  35. EXPECT_CALL(positiveSpell, getPositiveness()).WillRepeatedly(Return(true));
  36. EXPECT_CALL(positiveSpell, isAdventure()).WillRepeatedly(Return(false));
  37. EXPECT_CALL(spellServiceMock, getById(Eq(negativeID))).WillRepeatedly(Return(&negativeSpell));
  38. EXPECT_CALL(negativeSpell, getIndex()).WillRepeatedly(Return(negativeID.toEnum()));
  39. EXPECT_CALL(negativeSpell, getPositiveness()).WillRepeatedly(Return(false));
  40. EXPECT_CALL(negativeSpell, isAdventure()).WillRepeatedly(Return(false));
  41. EXPECT_CALL(spellServiceMock, getById(Eq(neutralID))).WillRepeatedly(Return(&neutralSpell));
  42. EXPECT_CALL(neutralSpell, getIndex()).WillRepeatedly(Return(neutralID.toEnum()));
  43. EXPECT_CALL(neutralSpell, getPositiveness()).WillRepeatedly(Return(boost::logic::indeterminate));
  44. EXPECT_CALL(neutralSpell, isAdventure()).WillRepeatedly(Return(false));
  45. }
  46. protected:
  47. void SetUp() override
  48. {
  49. EffectFixture::setUp();
  50. }
  51. };
  52. class DispelTest : public DispelFixture
  53. {
  54. };
  55. TEST_F(DispelTest, ApplicableToAliveUnitWithTimedEffect)
  56. {
  57. {
  58. JsonNode config(JsonNode::JsonType::DATA_STRUCT);
  59. config["dispelNegative"].Bool() = true;
  60. EffectFixture::setupEffect(config);
  61. }
  62. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  63. unit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, 1, negativeID.toEnum()));
  64. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
  65. EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
  66. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  67. setDefaultExpectaions();
  68. unitsFake.setDefaultBonusExpectations();
  69. EffectTarget target;
  70. target.emplace_back(&unit, BattleHex());
  71. EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
  72. }
  73. TEST_F(DispelTest, IgnoresOwnEffects)
  74. {
  75. {
  76. JsonNode config(JsonNode::JsonType::DATA_STRUCT);
  77. config["dispelPositive"].Bool() = true;
  78. config["dispelNegative"].Bool() = true;
  79. config["dispelNeutral"].Bool() = true;
  80. EffectFixture::setupEffect(config);
  81. }
  82. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  83. unit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, 1, neutralID.toEnum()));
  84. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
  85. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  86. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  87. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  88. setDefaultExpectaions();
  89. unitsFake.setDefaultBonusExpectations();
  90. EffectTarget target;
  91. target.emplace_back(&unit, BattleHex());
  92. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  93. }
  94. TEST_F(DispelTest, NotApplicableToUnitWithNoTimedEffect)
  95. {
  96. EffectFixture::setupEffect(JsonNode());
  97. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  98. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(true));
  99. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  100. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  101. unitsFake.setDefaultBonusExpectations();
  102. EffectTarget target;
  103. target.emplace_back(&unit, BattleHex());
  104. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  105. }
  106. TEST_F(DispelTest, NotApplicableToDeadUnit)
  107. {
  108. EffectFixture::setupEffect(JsonNode());
  109. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  110. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtMost(1)).WillRepeatedly(Return(false));
  111. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  112. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  113. unitsFake.setDefaultBonusExpectations();
  114. EffectTarget target;
  115. target.emplace_back(&unit, BattleHex());
  116. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  117. }
  118. class DispelApplyTest : public DispelFixture
  119. {
  120. public:
  121. std::array<std::vector<Bonus>, 2> expectedBonus;
  122. std::array<std::vector<Bonus>, 2> actualBonus;
  123. };
  124. TEST_F(DispelApplyTest, RemovesEffects)
  125. {
  126. {
  127. JsonNode config(JsonNode::JsonType::DATA_STRUCT);
  128. config["dispelPositive"].Bool() = true;
  129. config["dispelNegative"].Bool() = true;
  130. config["dispelNeutral"].Bool() = true;
  131. EffectFixture::setupEffect(config);
  132. }
  133. const std::array<uint32_t, 2> unitIds = {567, 765};
  134. auto & unit0 = unitsFake.add(BattleSide::ATTACKER);
  135. EXPECT_CALL(unit0, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[0]));
  136. auto & unit1 = unitsFake.add(BattleSide::ATTACKER);
  137. EXPECT_CALL(unit1, unitId()).Times(AtLeast(1)).WillRepeatedly(Return(unitIds[1]));
  138. {
  139. auto bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, 1, negativeID.toEnum());
  140. expectedBonus[0].emplace_back(*bonus);
  141. unit0.addNewBonus(bonus);
  142. bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, 1, negativeID.toEnum());
  143. expectedBonus[0].emplace_back(*bonus);
  144. unit0.addNewBonus(bonus);
  145. bonus = std::make_shared<Bonus>(Bonus::N_TURNS, Bonus::GENERAL_ATTACK_REDUCTION, Bonus::SPELL_EFFECT, 3, negativeID.toEnum());
  146. expectedBonus[0].emplace_back(*bonus);
  147. unit0.addNewBonus(bonus);
  148. bonus = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::SPELL_EFFECT, 5, positiveID.toEnum());
  149. expectedBonus[1].emplace_back(*bonus);
  150. unit1.addNewBonus(bonus);
  151. bonus = std::make_shared<Bonus>(Bonus::N_TURNS, Bonus::GENERAL_ATTACK_REDUCTION, Bonus::SPELL_EFFECT, 3, positiveID.toEnum());
  152. expectedBonus[1].emplace_back(*bonus);
  153. unit1.addNewBonus(bonus);
  154. }
  155. EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[0]),_)).WillOnce(SaveArg<1>(&actualBonus[0]));
  156. EXPECT_CALL(*battleFake, removeUnitBonus(Eq(unitIds[1]),_)).WillOnce(SaveArg<1>(&actualBonus[1]));
  157. EXPECT_CALL(mechanicsMock, getSpellIndex()).Times(AtLeast(1)).WillRepeatedly(Return(neutralID.toEnum()));
  158. EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
  159. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  160. setDefaultExpectaions();
  161. unitsFake.setDefaultBonusExpectations();
  162. setupDefaultRNG();
  163. EffectTarget target;
  164. target.emplace_back(&unit0, BattleHex());
  165. target.emplace_back(&unit1, BattleHex());
  166. subject->apply(&serverMock, &mechanicsMock, target);
  167. EXPECT_THAT(actualBonus[0], UnorderedElementsAreArray(expectedBonus[0]));
  168. EXPECT_THAT(actualBonus[1], UnorderedElementsAreArray(expectedBonus[1]));
  169. }
  170. }