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- /*
- * Terrain.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Terrain.h"
- #include "VCMI_Lib.h"
- #include "CModHandler.h"
- #include "CGeneralTextHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //regular expression to change id for string at config
- //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
- //\1"rock"\2
- /*
- TerrainTypeHandler::TerrainTypeHandler()
- {
- auto allConfigs = VLC->modh->getActiveMods();
- allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
- initRivers(allConfigs);
- recreateRiverMaps();
- initRoads(allConfigs);
- recreateRoadMaps();
- initTerrains(allConfigs); //maps will be populated inside
- }*/
- TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
- {
- TerrainType * info = new TerrainType;
- info->id = TerrainId(index);
- info->identifier = identifier;
- info->moveCost = static_cast<int>(json["moveCost"].Integer());
- info->musicFilename = json["music"].String();
- info->tilesFilename = json["tiles"].String();
- info->horseSound = json["horseSound"].String();
- info->horseSoundPenalty = json["horseSoundPenalty"].String();
- info->transitionRequired = json["transitionRequired"].Bool();
- info->terrainViewPatterns = json["terrainViewPatterns"].String();
- //info->nameTranslated = json["nameTranslated"].String();
- const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
- info->minimapUnblocked =
- {
- ui8(unblockedVec[0].Float()),
- ui8(unblockedVec[1].Float()),
- ui8(unblockedVec[2].Float())
- };
- const JsonVector &blockedVec = json["minimapBlocked"].Vector();
- info->minimapBlocked =
- {
- ui8(blockedVec[0].Float()),
- ui8(blockedVec[1].Float()),
- ui8(blockedVec[2].Float())
- };
- info->passabilityType = 0;
- for(const auto& node : json["type"].Vector())
- {
- //Set bits
- auto s = node.String();
- if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
- if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
- if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
- if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
- if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
- }
- info->river = River::NO_RIVER;
- if(!json["river"].isNull())
- {
- VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
- {
- info->river = RiverId(identifier);
- });
- }
- info->shortIdentifier = json["shortIdentifier"].String();
- assert(info->shortIdentifier.length() == 2);
- for(auto & t : json["battleFields"].Vector())
- {
- VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier)
- {
- info->battleFields.emplace_back(identifier);
- });
- }
- for(auto & t : json["prohibitTransitions"].Vector())
- {
- VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
- {
- info->prohibitTransitions.emplace_back(identifier);
- });
- }
- info->rockTerrain = ETerrainId::ROCK;
- if(!json["rockTerrain"].isNull())
- {
- VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
- {
- info->rockTerrain = TerrainId(identifier);
- });
- }
- return info;
- }
- const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "terrain" };
- return typeNames;
- }
- std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize)
- {
- objects.resize(dataSize);
- CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
- std::vector<JsonNode> result;
- do
- {
- JsonNode terrain;
- terrain["text"].String() = terrainParser.readString();
- result.push_back(terrain);
- }
- while (terrainParser.endLine());
- return result;
- }
- std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
- {
- return {};
- }
- RiverTypeHandler::RiverTypeHandler()
- {
- objects.push_back(new RiverType);
- }
- RiverType * RiverTypeHandler::loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index)
- {
- RiverType * info = new RiverType;
- info->id = RiverId(index);
- info->identifier = identifier;
- info->tilesFilename = json["tilesFilename"].String();
- info->shortIdentifier = json["shortIdentifier"].String();
- info->deltaName = json["delta"].String();
- return info;
- }
- const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "river" };
- return typeNames;
- }
- std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
- {
- objects.resize(dataSize);
- return {};
- }
- std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
- {
- return {};
- }
- RoadTypeHandler::RoadTypeHandler()
- {
- objects.push_back(new RoadType);
- }
- RoadType * RoadTypeHandler::loadFromJson(
- const std::string & scope,
- const JsonNode & json,
- const std::string & identifier,
- size_t index)
- {
- RoadType * info = new RoadType;
- info->id = RoadId(index);
- info->identifier = identifier;
- info->tilesFilename = json["tilesFilename"].String();
- info->shortIdentifier = json["shortIdentifier"].String();
- info->movementCost = json["moveCost"].Integer();
- return info;
- }
- const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "river" };
- return typeNames;
- }
- std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
- {
- objects.resize(dataSize);
- return {};
- }
- std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
- {
- return {};
- }
- bool TerrainType::isLand() const
- {
- return !isWater();
- }
- bool TerrainType::isWater() const
- {
- return passabilityType & PassabilityType::WATER;
- }
- bool TerrainType::isPassable() const
- {
- return !(passabilityType & PassabilityType::ROCK);
- }
- bool TerrainType::isSurface() const
- {
- return passabilityType & PassabilityType::SURFACE;
- }
- bool TerrainType::isUnderground() const
- {
- return passabilityType & PassabilityType::SUBTERRANEAN;
- }
- bool TerrainType::isSurfaceCartographerCompatible() const
- {
- return isSurface();
- }
- bool TerrainType::isUndergroundCartographerCompatible() const
- {
- return isLand() && isPassable() && !isSurface();
- }
- bool TerrainType::isTransitionRequired() const
- {
- return transitionRequired;
- }
- TerrainType::TerrainType()
- {}
- RiverType::RiverType():
- id(River::NO_RIVER)
- {}
- RoadType::RoadType():
- id(Road::NO_ROAD),
- movementCost(GameConstants::BASE_MOVEMENT_COST)
- {}
- VCMI_LIB_NAMESPACE_END
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