Terrain.cpp 6.5 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Terrain.h"
  12. #include "VCMI_Lib.h"
  13. #include "CModHandler.h"
  14. #include "CGeneralTextHandler.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. //regular expression to change id for string at config
  17. //("allowedTerrain"\s*:\s*\[.*)9(.*\],\n)
  18. //\1"rock"\2
  19. /*
  20. TerrainTypeHandler::TerrainTypeHandler()
  21. {
  22. auto allConfigs = VLC->modh->getActiveMods();
  23. allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
  24. initRivers(allConfigs);
  25. recreateRiverMaps();
  26. initRoads(allConfigs);
  27. recreateRoadMaps();
  28. initTerrains(allConfigs); //maps will be populated inside
  29. }*/
  30. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  31. {
  32. TerrainType * info = new TerrainType;
  33. info->id = TerrainId(index);
  34. info->identifier = identifier;
  35. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  36. info->musicFilename = json["music"].String();
  37. info->tilesFilename = json["tiles"].String();
  38. info->horseSound = json["horseSound"].String();
  39. info->horseSoundPenalty = json["horseSoundPenalty"].String();
  40. info->transitionRequired = json["transitionRequired"].Bool();
  41. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  42. //info->nameTranslated = json["nameTranslated"].String();
  43. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  44. info->minimapUnblocked =
  45. {
  46. ui8(unblockedVec[0].Float()),
  47. ui8(unblockedVec[1].Float()),
  48. ui8(unblockedVec[2].Float())
  49. };
  50. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  51. info->minimapBlocked =
  52. {
  53. ui8(blockedVec[0].Float()),
  54. ui8(blockedVec[1].Float()),
  55. ui8(blockedVec[2].Float())
  56. };
  57. info->passabilityType = 0;
  58. for(const auto& node : json["type"].Vector())
  59. {
  60. //Set bits
  61. auto s = node.String();
  62. if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
  63. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  64. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  65. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  66. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  67. }
  68. info->river = River::NO_RIVER;
  69. if(!json["river"].isNull())
  70. {
  71. VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
  72. {
  73. info->river = RiverId(identifier);
  74. });
  75. }
  76. info->shortIdentifier = json["shortIdentifier"].String();
  77. assert(info->shortIdentifier.length() == 2);
  78. for(auto & t : json["battleFields"].Vector())
  79. {
  80. VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier)
  81. {
  82. info->battleFields.emplace_back(identifier);
  83. });
  84. }
  85. for(auto & t : json["prohibitTransitions"].Vector())
  86. {
  87. VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
  88. {
  89. info->prohibitTransitions.emplace_back(identifier);
  90. });
  91. }
  92. info->rockTerrain = ETerrainId::ROCK;
  93. if(!json["rockTerrain"].isNull())
  94. {
  95. VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  96. {
  97. info->rockTerrain = TerrainId(identifier);
  98. });
  99. }
  100. return info;
  101. }
  102. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  103. {
  104. static const std::vector<std::string> typeNames = { "terrain" };
  105. return typeNames;
  106. }
  107. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData(size_t dataSize)
  108. {
  109. objects.resize(dataSize);
  110. CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
  111. std::vector<JsonNode> result;
  112. do
  113. {
  114. JsonNode terrain;
  115. terrain["text"].String() = terrainParser.readString();
  116. result.push_back(terrain);
  117. }
  118. while (terrainParser.endLine());
  119. return result;
  120. }
  121. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  122. {
  123. return {};
  124. }
  125. RiverTypeHandler::RiverTypeHandler()
  126. {
  127. objects.push_back(new RiverType);
  128. }
  129. RiverType * RiverTypeHandler::loadFromJson(
  130. const std::string & scope,
  131. const JsonNode & json,
  132. const std::string & identifier,
  133. size_t index)
  134. {
  135. RiverType * info = new RiverType;
  136. info->id = RiverId(index);
  137. info->identifier = identifier;
  138. info->tilesFilename = json["tilesFilename"].String();
  139. info->shortIdentifier = json["shortIdentifier"].String();
  140. info->deltaName = json["delta"].String();
  141. return info;
  142. }
  143. const std::vector<std::string> & RiverTypeHandler::getTypeNames() const
  144. {
  145. static const std::vector<std::string> typeNames = { "river" };
  146. return typeNames;
  147. }
  148. std::vector<JsonNode> RiverTypeHandler::loadLegacyData(size_t dataSize)
  149. {
  150. objects.resize(dataSize);
  151. return {};
  152. }
  153. std::vector<bool> RiverTypeHandler::getDefaultAllowed() const
  154. {
  155. return {};
  156. }
  157. RoadTypeHandler::RoadTypeHandler()
  158. {
  159. objects.push_back(new RoadType);
  160. }
  161. RoadType * RoadTypeHandler::loadFromJson(
  162. const std::string & scope,
  163. const JsonNode & json,
  164. const std::string & identifier,
  165. size_t index)
  166. {
  167. RoadType * info = new RoadType;
  168. info->id = RoadId(index);
  169. info->identifier = identifier;
  170. info->tilesFilename = json["tilesFilename"].String();
  171. info->shortIdentifier = json["shortIdentifier"].String();
  172. info->movementCost = json["moveCost"].Integer();
  173. return info;
  174. }
  175. const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
  176. {
  177. static const std::vector<std::string> typeNames = { "river" };
  178. return typeNames;
  179. }
  180. std::vector<JsonNode> RoadTypeHandler::loadLegacyData(size_t dataSize)
  181. {
  182. objects.resize(dataSize);
  183. return {};
  184. }
  185. std::vector<bool> RoadTypeHandler::getDefaultAllowed() const
  186. {
  187. return {};
  188. }
  189. bool TerrainType::isLand() const
  190. {
  191. return !isWater();
  192. }
  193. bool TerrainType::isWater() const
  194. {
  195. return passabilityType & PassabilityType::WATER;
  196. }
  197. bool TerrainType::isPassable() const
  198. {
  199. return !(passabilityType & PassabilityType::ROCK);
  200. }
  201. bool TerrainType::isSurface() const
  202. {
  203. return passabilityType & PassabilityType::SURFACE;
  204. }
  205. bool TerrainType::isUnderground() const
  206. {
  207. return passabilityType & PassabilityType::SUBTERRANEAN;
  208. }
  209. bool TerrainType::isSurfaceCartographerCompatible() const
  210. {
  211. return isSurface();
  212. }
  213. bool TerrainType::isUndergroundCartographerCompatible() const
  214. {
  215. return isLand() && isPassable() && !isSurface();
  216. }
  217. bool TerrainType::isTransitionRequired() const
  218. {
  219. return transitionRequired;
  220. }
  221. TerrainType::TerrainType()
  222. {}
  223. RiverType::RiverType():
  224. id(River::NO_RIVER)
  225. {}
  226. RoadType::RoadType():
  227. id(Road::NO_ROAD),
  228. movementCost(GameConstants::BASE_MOVEMENT_COST)
  229. {}
  230. VCMI_LIB_NAMESPACE_END