Terrain.h 5.8 KB

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  1. /*
  2. * Terrain.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include <vcmi/EntityService.h>
  12. #include <vcmi/Entity.h>
  13. #include "ConstTransitivePtr.h"
  14. #include "GameConstants.h"
  15. #include "JsonNode.h"
  16. #include "IHandlerBase.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. class DLL_LINKAGE TerrainType : public EntityT<TerrainId>
  19. {
  20. friend class TerrainTypeHandler;
  21. std::string identifier;
  22. TerrainId id;
  23. ui8 passabilityType;
  24. public:
  25. int32_t getIndex() const override { return id.getNum(); }
  26. int32_t getIconIndex() const override { return 0; }
  27. const std::string & getName() const override { return identifier;}
  28. const std::string & getJsonKey() const override { return identifier;}
  29. void registerIcons(const IconRegistar & cb) const override {}
  30. TerrainId getId() const override { return id;}
  31. std::string getNameTextID() const;
  32. std::string getNameTranslated() const;
  33. enum PassabilityType : ui8
  34. {
  35. LAND = 1,
  36. WATER = 2,
  37. SURFACE = 4,
  38. SUBTERRANEAN = 8,
  39. ROCK = 16
  40. };
  41. std::vector<BattleField> battleFields;
  42. std::vector<TerrainId> prohibitTransitions;
  43. std::array<int, 3> minimapBlocked;
  44. std::array<int, 3> minimapUnblocked;
  45. std::string shortIdentifier;
  46. std::string musicFilename;
  47. std::string tilesFilename;
  48. std::string terrainViewPatterns;
  49. std::string horseSound;
  50. std::string horseSoundPenalty;
  51. TerrainId rockTerrain;
  52. RiverId river;
  53. int moveCost;
  54. bool transitionRequired;
  55. TerrainType();
  56. bool isLand() const;
  57. bool isWater() const;
  58. bool isPassable() const;
  59. bool isSurface() const;
  60. bool isUnderground() const;
  61. bool isTransitionRequired() const;
  62. bool isSurfaceCartographerCompatible() const;
  63. bool isUndergroundCartographerCompatible() const;
  64. template <typename Handler> void serialize(Handler &h, const int version)
  65. {
  66. h & battleFields;
  67. h & prohibitTransitions;
  68. h & minimapBlocked;
  69. h & minimapUnblocked;
  70. h & identifier;
  71. h & musicFilename;
  72. h & tilesFilename;
  73. h & shortIdentifier;
  74. h & terrainViewPatterns;
  75. h & rockTerrain;
  76. h & river;
  77. h & id;
  78. h & moveCost;
  79. h & horseSound;
  80. h & horseSoundPenalty;
  81. h & passabilityType;
  82. h & transitionRequired;
  83. }
  84. };
  85. class DLL_LINKAGE RiverType : public EntityT<RiverId>
  86. {
  87. friend class RiverTypeHandler;
  88. std::string identifier;
  89. RiverId id;
  90. public:
  91. int32_t getIndex() const override { return id.getNum(); }
  92. int32_t getIconIndex() const override { return 0; }
  93. const std::string & getName() const override { return identifier;}
  94. const std::string & getJsonKey() const override { return identifier;}
  95. void registerIcons(const IconRegistar & cb) const override {}
  96. RiverId getId() const override { return id;}
  97. std::string getNameTextID() const;
  98. std::string getNameTranslated() const;
  99. std::string tilesFilename;
  100. std::string shortIdentifier;
  101. std::string deltaName;
  102. RiverType();
  103. template <typename Handler> void serialize(Handler& h, const int version)
  104. {
  105. h & tilesFilename;
  106. h & identifier;
  107. h & deltaName;
  108. h & id;
  109. }
  110. };
  111. class DLL_LINKAGE RoadType : public EntityT<RoadId>
  112. {
  113. friend class RoadTypeHandler;
  114. std::string identifier;
  115. RoadId id;
  116. public:
  117. int32_t getIndex() const override { return id.getNum(); }
  118. int32_t getIconIndex() const override { return 0; }
  119. const std::string & getName() const override { return identifier;}
  120. const std::string & getJsonKey() const override { return identifier;}
  121. void registerIcons(const IconRegistar & cb) const override {}
  122. RoadId getId() const override { return id;}
  123. std::string tilesFilename;
  124. std::string shortIdentifier;
  125. ui8 movementCost;
  126. RoadType();
  127. template <typename Handler> void serialize(Handler& h, const int version)
  128. {
  129. h & tilesFilename;
  130. h & identifier;
  131. h & id;
  132. h & movementCost;
  133. }
  134. };
  135. class DLL_LINKAGE TerrainTypeService : public EntityServiceT<TerrainId, TerrainType>
  136. {
  137. public:
  138. };
  139. class DLL_LINKAGE RiverTypeService : public EntityServiceT<RiverId, RiverType>
  140. {
  141. public:
  142. };
  143. class DLL_LINKAGE RoadTypeService : public EntityServiceT<RoadId, RoadType>
  144. {
  145. public:
  146. };
  147. class DLL_LINKAGE TerrainTypeHandler : public CHandlerBase<TerrainId, TerrainType, TerrainType, TerrainTypeService>
  148. {
  149. public:
  150. virtual TerrainType * loadFromJson(
  151. const std::string & scope,
  152. const JsonNode & json,
  153. const std::string & identifier,
  154. size_t index) override;
  155. virtual const std::vector<std::string> & getTypeNames() const override;
  156. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  157. virtual std::vector<bool> getDefaultAllowed() const override;
  158. template <typename Handler> void serialize(Handler & h, const int version)
  159. {
  160. h & objects;
  161. }
  162. };
  163. class DLL_LINKAGE RiverTypeHandler : public CHandlerBase<RiverId, RiverType, RiverType, RiverTypeService>
  164. {
  165. public:
  166. virtual RiverType * loadFromJson(
  167. const std::string & scope,
  168. const JsonNode & json,
  169. const std::string & identifier,
  170. size_t index) override;
  171. RiverTypeHandler();
  172. virtual const std::vector<std::string> & getTypeNames() const override;
  173. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  174. virtual std::vector<bool> getDefaultAllowed() const override;
  175. template <typename Handler> void serialize(Handler & h, const int version)
  176. {
  177. h & objects;
  178. }
  179. };
  180. class DLL_LINKAGE RoadTypeHandler : public CHandlerBase<RoadId, RoadType, RoadType, RoadTypeService>
  181. {
  182. public:
  183. virtual RoadType * loadFromJson(
  184. const std::string & scope,
  185. const JsonNode & json,
  186. const std::string & identifier,
  187. size_t index) override;
  188. RoadTypeHandler();
  189. virtual const std::vector<std::string> & getTypeNames() const override;
  190. virtual std::vector<JsonNode> loadLegacyData(size_t dataSize) override;
  191. virtual std::vector<bool> getDefaultAllowed() const override;
  192. template <typename Handler> void serialize(Handler & h, const int version)
  193. {
  194. h & objects;
  195. }
  196. };
  197. VCMI_LIB_NAMESPACE_END