Functions.cpp 4.6 KB

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  1. /*
  2. * Functions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Functions.h"
  12. #include "CMapGenerator.h"
  13. #include "ObjectManager.h"
  14. #include "RoadPlacer.h"
  15. #include "TreasurePlacer.h"
  16. #include "ConnectionsPlacer.h"
  17. #include "TownPlacer.h"
  18. #include "WaterProxy.h"
  19. #include "WaterRoutes.h"
  20. #include "RmgMap.h"
  21. #include "TileInfo.h"
  22. #include "RmgPath.h"
  23. #include "../CTownHandler.h"
  24. #include "../mapping/CMapEditManager.h"
  25. #include "../mapping/CMap.h"
  26. #include "../mapObjects/CommonConstructors.h"
  27. #include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
  28. #include "../VCMI_Lib.h"
  29. VCMI_LIB_NAMESPACE_BEGIN
  30. void createModificators(RmgMap & map)
  31. {
  32. for(auto & z : map.getZones())
  33. {
  34. auto & zone = *z.second;
  35. switch(zone.getType())
  36. {
  37. case ETemplateZoneType::WATER:
  38. zone.addModificator<ObjectManager>();
  39. zone.addModificator<TreasurePlacer>();
  40. zone.addModificator<WaterProxy>();
  41. zone.addModificator<WaterRoutes>();
  42. break;
  43. default:
  44. zone.addModificator<TownPlacer>();
  45. zone.addModificator<ObjectManager>();
  46. zone.addModificator<ConnectionsPlacer>();
  47. zone.addModificator<TreasurePlacer>();
  48. zone.addModificator<RoadPlacer>();
  49. break;
  50. }
  51. }
  52. }
  53. rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
  54. {
  55. uint32_t distanceSq = distance * distance;
  56. auto subarea = zone.getArea().getSubarea([&zone, distanceSq](const int3 & t)
  57. {
  58. return t.dist2dSQ(zone.getPos()) > distanceSq;
  59. });
  60. return subarea.getTiles();
  61. }
  62. void createBorder(RmgMap & gen, Zone & zone)
  63. {
  64. rmg::Area borderArea(zone.getArea().getBorder());
  65. rmg::Area borderOutsideArea(zone.getArea().getBorderOutside());
  66. auto blockBorder = borderArea.getSubarea([&gen, &borderOutsideArea](const int3 & t)
  67. {
  68. auto tile = borderOutsideArea.nearest(t);
  69. return gen.isOnMap(tile) && gen.getZones()[gen.getZoneID(tile)]->getType() != ETemplateZoneType::WATER;
  70. });
  71. for(auto & tile : blockBorder.getTilesVector())
  72. {
  73. if(gen.isPossible(tile))
  74. {
  75. gen.setOccupied(tile, ETileType::BLOCKED);
  76. zone.areaPossible().erase(tile);
  77. }
  78. gen.foreachDirectNeighbour(tile, [&gen, &zone](int3 &nearbyPos)
  79. {
  80. if(gen.isPossible(nearbyPos) && gen.getZoneID(nearbyPos) == zone.getId())
  81. {
  82. gen.setOccupied(nearbyPos, ETileType::BLOCKED);
  83. zone.areaPossible().erase(nearbyPos);
  84. }
  85. });
  86. }
  87. }
  88. void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TerrainId terrain)
  89. {
  90. auto v = zone.getArea().getTilesVector();
  91. map.getEditManager()->getTerrainSelection().setSelection(v);
  92. map.getEditManager()->drawTerrain(terrain, &generator);
  93. }
  94. int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TerrainId terrain)
  95. {
  96. auto factories = VLC->objtypeh->knownSubObjects(ObjID);
  97. vstd::erase_if(factories, [ObjID, &terrain](si32 f)
  98. {
  99. return VLC->objtypeh->getHandlerFor(ObjID, f)->getTemplates(terrain).empty();
  100. });
  101. return *RandomGeneratorUtil::nextItem(factories, generator);
  102. }
  103. void initTerrainType(Zone & zone, CMapGenerator & gen)
  104. {
  105. if(zone.getType()==ETemplateZoneType::WATER)
  106. {
  107. //collect all water terrain types
  108. std::vector<TerrainId> waterTerrains;
  109. for(const auto & terrain : VLC->terrainTypeHandler->objects)
  110. if(terrain->isWater())
  111. waterTerrains.push_back(terrain->getId());
  112. zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, gen.rand));
  113. }
  114. else
  115. {
  116. if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL)
  117. {
  118. zone.setTerrainType((*VLC->townh)[zone.getTownType()]->nativeTerrain);
  119. }
  120. else
  121. {
  122. zone.setTerrainType(*RandomGeneratorUtil::nextItem(zone.getTerrainTypes(), gen.rand));
  123. }
  124. //Now, replace disallowed terrains on surface and in the underground
  125. const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType());
  126. if(zone.isUnderground())
  127. {
  128. if(!terrainType->isUnderground())
  129. {
  130. zone.setTerrainType(ETerrainId::SUBTERRANEAN);
  131. }
  132. }
  133. else
  134. {
  135. if (!terrainType->isSurface())
  136. {
  137. zone.setTerrainType(ETerrainId::DIRT);
  138. }
  139. }
  140. }
  141. }
  142. void createObstaclesCommon2(RmgMap & map, CRandomGenerator & generator)
  143. {
  144. if(map.map().twoLevel)
  145. {
  146. //finally mark rock tiles as occupied, spawn no obstacles there
  147. for(int x = 0; x < map.map().width; x++)
  148. {
  149. for(int y = 0; y < map.map().height; y++)
  150. {
  151. int3 tile(x, y, 1);
  152. if(!map.map().getTile(tile).terType->isPassable())
  153. {
  154. map.setOccupied(tile, ETileType::USED);
  155. }
  156. }
  157. }
  158. }
  159. }
  160. VCMI_LIB_NAMESPACE_END