| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 |
- /*
- * InfoWindows.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CWindowObject.h"
- #include "../gui/TextAlignment.h"
- #include "../../lib/FunctionList.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGObjectInstance;
- class CGTownInstance;
- class CGHeroInstance;
- class CGGarrison;
- class CGCreature;
- VCMI_LIB_NAMESPACE_END
- class CComponent;
- class CComponentBox;
- class CSelectableComponent;
- class CTextBox;
- class CButton;
- class CFilledTexture;
- /// text + comp. + ok button
- class CInfoWindow : public WindowBase
- {
- public:
- using TButtonsInfo = std::vector<std::pair<AnimationPath, CFunctionList<void()>>>;
- using TCompsInfo = std::vector<std::shared_ptr<CComponent>>;
- QueryID ID; //for identification
- std::shared_ptr<CFilledTexture> backgroundTexture;
- std::shared_ptr<CTextBox> text;
- std::shared_ptr<CComponentBox> components;
- std::vector<std::shared_ptr<CButton>> buttons;
- void close() override;
- void showAll(Canvas & to) override;
- void sliderMoved(int to);
- CInfoWindow(const std::string & Text, PlayerColor player, const TCompsInfo & comps = TCompsInfo(), const TButtonsInfo & Buttons = TButtonsInfo());
- CInfoWindow();
- ~CInfoWindow();
- //use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
- static void showInfoDialog(const std::string & text, const TCompsInfo & components, PlayerColor player = PlayerColor(1));
- static void showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void()> & onYes, const CFunctionList<void()> & onNo, PlayerColor player = PlayerColor(1));
- static std::shared_ptr<CInfoWindow> create(const std::string & text, PlayerColor playerID = PlayerColor(1), const TCompsInfo & components = TCompsInfo());
- /// create text from title and description: {title}\n\n description
- static std::string genText(const std::string & title, const std::string & description);
- };
- /// popup displayed on R-click
- class CRClickPopup : public WindowBase
- {
- public:
- void close() override;
- bool isPopupWindow() const override;
- static std::shared_ptr<WindowBase> createCustomInfoWindow(Point position, const CGObjectInstance * specific);
- static void createAndPush(const std::string & txt, const CInfoWindow::TCompsInfo & comps = CInfoWindow::TCompsInfo());
- static void createAndPush(const std::string & txt, const std::shared_ptr<CComponent> & component);
- static void createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment = ETextAlignment::BOTTOMRIGHT);
- };
- /// popup displayed on R-click
- class CRClickPopupInt : public CRClickPopup
- {
- std::shared_ptr<CIntObject> inner;
- Point dragDistance;
- public:
- CRClickPopupInt(const std::shared_ptr<CIntObject> & our);
- ~CRClickPopupInt();
- void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
- };
- /// popup on adventure map for town\hero and other objects with customized popup content
- class CInfoBoxPopup : public CWindowObject
- {
- std::shared_ptr<CIntObject> tooltip;
- Point toScreen(Point pos);
- Point dragDistance;
- public:
- CInfoBoxPopup(Point position, const CGTownInstance * town);
- CInfoBoxPopup(Point position, const CGHeroInstance * hero);
- CInfoBoxPopup(Point position, const CGGarrison * garr);
- CInfoBoxPopup(Point position, const CGCreature * creature);
- void mouseDraggedPopup(const Point & cursorPosition, const Point & lastUpdateDistance) override;
- };
- /// component selection window
- class CSelWindow : public CInfoWindow
- {
- public:
- void madeChoice(); //looks for selected component and calls callback
- void madeChoiceAndClose();
- CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath,CFunctionList<void()> > > &Buttons, QueryID askID);
- };
|