| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205 | 
							- /*
 
-  * SettingsMainContainer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "SettingsMainWindow.h"
 
- #include "AdventureOptionsTab.h"
 
- #include "BattleOptionsTab.h"
 
- #include "GeneralOptionsTab.h"
 
- #include "OtherOptionsTab.h"
 
- #include "CMT.h"
 
- #include "CGameInfo.h"
 
- #include "texts/CGeneralTextHandler.h"
 
- #include "CPlayerInterface.h"
 
- #include "CServerHandler.h"
 
- #include "filesystem/ResourcePath.h"
 
- #include "gui/CGuiHandler.h"
 
- #include "gui/WindowHandler.h"
 
- #include "render/Canvas.h"
 
- #include "lobby/CSavingScreen.h"
 
- #include "widgets/Buttons.h"
 
- #include "widgets/Images.h"
 
- #include "widgets/ObjectLists.h"
 
- #include "windows/CMessage.h"
 
- SettingsMainWindow::SettingsMainWindow(BattleInterface * parentBattleUi) : InterfaceObjectConfigurable()
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	const JsonNode config(JsonPath::builtin("config/widgets/settings/settingsMainContainer.json"));
 
- 	addCallback("activateSettingsTab", [this](int tabId) { openTab(tabId); });
 
- 	addCallback("loadGame", [this](int) { loadGameButtonCallback(); });
 
- 	addCallback("saveGame", [this](int) { saveGameButtonCallback(); });
 
- 	addCallback("restartGame", [this](int) { restartGameButtonCallback(); });
 
- 	addCallback("quitGame", [this](int) { quitGameButtonCallback(); });
 
- 	addCallback("returnToMainMenu", [this](int) { mainMenuButtonCallback(); });
 
- 	addCallback("closeWindow", [this](int) { backButtonCallback(); });
 
- 	build(config);
 
- 	addUsedEvents(INPUT_MODE_CHANGE);
 
- 	std::shared_ptr<CIntObject> background = widget<CIntObject>("background");
 
- 	pos.w = background->pos.w;
 
- 	pos.h = background->pos.h;
 
- 	pos = center();
 
- 	std::shared_ptr<CButton> loadButton = widget<CButton>("loadButton");
 
- 	assert(loadButton);
 
- 	std::shared_ptr<CButton> saveButton = widget<CButton>("saveButton");
 
- 	assert(saveButton);
 
- 	std::shared_ptr<CButton> restartButton = widget<CButton>("restartButton");
 
- 	assert(restartButton);
 
- 	loadButton->block(CSH->isGuest());
 
- 	saveButton->block(CSH->isGuest() || parentBattleUi);
 
- 	restartButton->block(CSH->isGuest() || parentBattleUi);
 
- 	int defaultTabIndex = 0;
 
- 	if(parentBattleUi != nullptr)
 
- 		defaultTabIndex = 2;
 
- 	else if(settings["general"]["lastSettingsTab"].isNumber())
 
- 		defaultTabIndex = settings["general"]["lastSettingsTab"].Integer();
 
- 	parentBattleInterface = parentBattleUi;
 
- 	tabContentArea = std::make_shared<CTabbedInt>(std::bind(&SettingsMainWindow::createTab, this, _1), Point(0, 0), defaultTabIndex);
 
- 	tabContentArea->setRedrawParent(true);
 
- 	std::shared_ptr<CToggleGroup> mainTabs = widget<CToggleGroup>("settingsTabs");
 
- 	mainTabs->setSelected(defaultTabIndex);
 
- 	
 
- 	LOCPLINT->gamePause(true);
 
- }
 
- std::shared_ptr<CIntObject> SettingsMainWindow::createTab(size_t index)
 
- {
 
- 	switch(index)
 
- 	{
 
- 		case 0:
 
- 			return std::make_shared<GeneralOptionsTab>();
 
- 		case 1:
 
- 			return std::make_shared<AdventureOptionsTab>();
 
- 		case 2:
 
- 			return std::make_shared<BattleOptionsTab>(parentBattleInterface);
 
- 		case 3:
 
- 			return std::make_shared<OtherOptionsTab>();
 
- 		default:
 
- 			logGlobal->error("Wrong settings tab ID!");
 
- 			return std::make_shared<GeneralOptionsTab>();
 
- 	}
 
- }
 
- void SettingsMainWindow::openTab(size_t index)
 
- {
 
- 	tabContentArea->setActive(index);
 
- 	CIntObject::redraw();
 
- 	Settings lastUsedTab = settings.write["general"]["lastSettingsTab"];
 
- 	lastUsedTab->Integer() = index;
 
- }
 
- void SettingsMainWindow::close()
 
- {
 
- 	if(!GH.windows().isTopWindow(this))
 
- 		logGlobal->error("Only top interface must be closed");
 
- 	
 
- 	LOCPLINT->gamePause(false);
 
- 	GH.windows().popWindows(1);
 
- }
 
- void SettingsMainWindow::quitGameButtonCallback()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->allTexts[578],
 
- 		[this]()
 
- 		{
 
- 			close();
 
- 			GH.dispatchMainThread( []()
 
- 			{
 
- 				handleQuit(false);
 
- 			});
 
- 		},
 
- 		0
 
- 	);
 
- }
 
- void SettingsMainWindow::backButtonCallback()
 
- {
 
- 	close();
 
- }
 
- void SettingsMainWindow::mainMenuButtonCallback()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->allTexts[578],
 
- 		[this]()
 
- 		{
 
- 			close();
 
- 			CSH->endGameplay();
 
- 			CMM->menu->switchToTab("main");
 
- 		},
 
- 		0
 
- 	);
 
- }
 
- void SettingsMainWindow::loadGameButtonCallback()
 
- {
 
- 	close();
 
- 	LOCPLINT->proposeLoadingGame();
 
- }
 
- void SettingsMainWindow::saveGameButtonCallback()
 
- {
 
- 	close();
 
- 	GH.windows().createAndPushWindow<CSavingScreen>();
 
- }
 
- void SettingsMainWindow::restartGameButtonCallback()
 
- {
 
- 	LOCPLINT->showYesNoDialog(
 
- 		CGI->generaltexth->allTexts[67],
 
- 		[this]()
 
- 		{
 
- 			close();
 
- 			GH.dispatchMainThread([](){
 
- 				CSH->sendRestartGame();
 
- 			});
 
- 		},
 
- 		0
 
- 	);
 
- }
 
- void SettingsMainWindow::showAll(Canvas & to)
 
- {
 
- 	auto color = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1);
 
- 	if(settings["session"]["spectate"].Bool())
 
- 		color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
 
- 	CIntObject::showAll(to);
 
- 	CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
 
- }
 
- void SettingsMainWindow::onScreenResize()
 
- {
 
- 	InterfaceObjectConfigurable::onScreenResize();
 
- 	auto tab = std::dynamic_pointer_cast<GeneralOptionsTab>(tabContentArea->getItem());
 
- 	if (tab)
 
- 		tab->updateResolutionSelector();
 
- }
 
- void SettingsMainWindow::inputModeChanged(InputMode mode)
 
- {
 
- 	tabContentArea->reset();
 
- }
 
 
  |