RandomMapTab.cpp 20 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "SelectionTab.h"
  15. #include "../CServerHandler.h"
  16. #include "../GameEngine.h"
  17. #include "../GameInstance.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../widgets/CComponent.h"
  21. #include "../widgets/ComboBox.h"
  22. #include "../widgets/Buttons.h"
  23. #include "../widgets/MiscWidgets.h"
  24. #include "../widgets/ObjectLists.h"
  25. #include "../widgets/Slider.h"
  26. #include "../widgets/TextControls.h"
  27. #include "../windows/GUIClasses.h"
  28. #include "../windows/InfoWindows.h"
  29. #include "../../lib/texts/CGeneralTextHandler.h"
  30. #include "../../lib/mapping/CMapInfo.h"
  31. #include "../../lib/mapping/CMapHeader.h"
  32. #include "../../lib/mapping/MapFormat.h"
  33. #include "../../lib/rmg/CMapGenOptions.h"
  34. #include "../../lib/rmg/CRmgTemplateStorage.h"
  35. #include "../../lib/filesystem/Filesystem.h"
  36. #include "../../lib/RoadHandler.h"
  37. #include "../../lib/CConfigHandler.h"
  38. #include "../../lib/serializer/JsonSerializer.h"
  39. #include "../../lib/serializer/JsonDeserializer.h"
  40. RandomMapTab::RandomMapTab():
  41. InterfaceObjectConfigurable(),
  42. templateIndex(0)
  43. {
  44. recActions = 0;
  45. mapGenOptions = std::make_shared<CMapGenOptions>();
  46. addCallback("toggleMapSize", [&](int btnId)
  47. {
  48. auto mapSizeVal = getPossibleMapSizes();
  49. mapGenOptions->setWidth(mapSizeVal[btnId]);
  50. mapGenOptions->setHeight(mapSizeVal[btnId]);
  51. if(mapGenOptions->getMapTemplate())
  52. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
  53. setTemplate(nullptr);
  54. updateMapInfoByHost();
  55. });
  56. addCallback("toggleTwoLevels", [&](bool on)
  57. {
  58. mapGenOptions->setLevels(on ? 2 : 1); // TODO: multilevel support
  59. if(mapGenOptions->getMapTemplate())
  60. if(!mapGenOptions->getMapTemplate()->matchesSize(int3{mapGenOptions->getWidth(), mapGenOptions->getHeight(), mapGenOptions->getLevels()}))
  61. setTemplate(nullptr);
  62. updateMapInfoByHost();
  63. });
  64. addCallback("setPlayersCount", [&](int btnId)
  65. {
  66. mapGenOptions->setHumanOrCpuPlayerCount(btnId);
  67. setMapGenOptions(mapGenOptions);
  68. updateMapInfoByHost();
  69. });
  70. addCallback("setTeamsCount", [&](int btnId)
  71. {
  72. mapGenOptions->setTeamCount(btnId);
  73. updateMapInfoByHost();
  74. });
  75. addCallback("setCompOnlyPlayers", [&](int btnId)
  76. {
  77. mapGenOptions->setCompOnlyPlayerCount(btnId);
  78. setMapGenOptions(mapGenOptions);
  79. updateMapInfoByHost();
  80. });
  81. addCallback("setCompOnlyTeams", [&](int btnId)
  82. {
  83. mapGenOptions->setCompOnlyTeamCount(btnId);
  84. updateMapInfoByHost();
  85. });
  86. addCallback("setWaterContent", [&](int btnId)
  87. {
  88. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  89. updateMapInfoByHost();
  90. });
  91. addCallback("setMonsterStrength", [&](int btnId)
  92. {
  93. if(btnId < 0)
  94. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  95. else
  96. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  97. updateMapInfoByHost();
  98. });
  99. //new callbacks available only from mod
  100. addCallback("teamAlignments", [&](int)
  101. {
  102. ENGINE->windows().createAndPushWindow<TeamAlignments>(*this);
  103. });
  104. for(const auto & road : LIBRARY->roadTypeHandler->objects)
  105. {
  106. std::string cbRoadType = "selectRoad_" + road->getJsonKey();
  107. addCallback(cbRoadType, [&, roadID = road->getId()](bool on)
  108. {
  109. mapGenOptions->setRoadEnabled(roadID, on);
  110. updateMapInfoByHost();
  111. });
  112. }
  113. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTab.json"));
  114. build(config);
  115. if(auto w = widget<CButton>("buttonShowRandomMaps"))
  116. {
  117. w->addCallback([&]()
  118. {
  119. (static_cast<CLobbyScreen *>(parent))->toggleTab((static_cast<CLobbyScreen *>(parent))->tabSel);
  120. (static_cast<CLobbyScreen *>(parent))->tabSel->showRandom = true;
  121. (static_cast<CLobbyScreen *>(parent))->tabSel->filter(0, true);
  122. });
  123. }
  124. //set combo box callbacks
  125. if(auto w = widget<ComboBox>("templateList"))
  126. {
  127. auto getTemplates = [](){
  128. auto templates = LIBRARY->tplh->getTemplates();
  129. boost::range::sort(templates, [](const CRmgTemplate * a, const CRmgTemplate * b){
  130. return a->getName() < b->getName();
  131. });
  132. return templates;
  133. };
  134. w->onConstructItems = [getTemplates](std::vector<const void *> & curItems){
  135. curItems.push_back(nullptr); //default template
  136. for(auto & t : getTemplates())
  137. curItems.push_back(t);
  138. };
  139. w->onSetItem = [&](const void * item){
  140. this->setTemplate(reinterpret_cast<const CRmgTemplate *>(item));
  141. };
  142. w->getItemText = [this](int idx, const void * item){
  143. if(item)
  144. return reinterpret_cast<const CRmgTemplate *>(item)->getName();
  145. if(idx == 0)
  146. return readText(variables["randomTemplate"]);
  147. return std::string("");
  148. };
  149. w->addCallback([this, getTemplates]() // no real dropdown... - instead open dialog
  150. {
  151. std::vector<std::string> texts;
  152. texts.push_back(readText(variables["randomTemplate"]));
  153. auto selectedTemplate = mapGenOptions->getMapTemplate();
  154. const auto& templates = getTemplates();
  155. for(int i = 0; i < templates.size(); i++)
  156. {
  157. if(selectedTemplate)
  158. {
  159. if(templates[i]->getId() == selectedTemplate->getId())
  160. templateIndex = i + 1;
  161. }
  162. else
  163. templateIndex = 0;
  164. texts.push_back(templates[i]->getName());
  165. }
  166. ENGINE->windows().popWindows(1);
  167. ENGINE->windows().createAndPushWindow<CObjectListWindow>(texts, nullptr, LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.hover"), LIBRARY->generaltexth->translate("vcmi.lobby.templatesSelect.help"), [this](int index){
  168. widget<ComboBox>("templateList")->setItem(index);
  169. }, templateIndex, std::vector<std::shared_ptr<IImage>>(), true, true);
  170. });
  171. }
  172. loadOptions();
  173. }
  174. void RandomMapTab::updateMapInfoByHost()
  175. {
  176. if(GAME->server().isGuest())
  177. return;
  178. // Generate header info
  179. mapInfo = std::make_shared<CMapInfo>();
  180. mapInfo->isRandomMap = true;
  181. mapInfo->mapHeader = std::make_unique<CMapHeader>();
  182. mapInfo->mapHeader->version = EMapFormat::VCMI;
  183. mapInfo->mapHeader->name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  184. mapInfo->mapHeader->description.appendLocalString(EMetaText::GENERAL_TXT, 741);
  185. if(mapGenOptions->getWaterContent() != EWaterContent::RANDOM)
  186. mapInfo->mapHeader->banWaterHeroes(mapGenOptions->getWaterContent() != EWaterContent::NONE);
  187. const auto * temp = mapGenOptions->getMapTemplate();
  188. if (temp)
  189. {
  190. auto randomTemplateDescription = temp->getDescription();
  191. if (!randomTemplateDescription.empty())
  192. {
  193. auto description = std::string("\n\n") + randomTemplateDescription;
  194. mapInfo->mapHeader->description.appendRawString(description);
  195. }
  196. for (const auto & hero : temp->getBannedHeroes())
  197. mapInfo->mapHeader->allowedHeroes.erase(hero);
  198. }
  199. mapInfo->mapHeader->difficulty = EMapDifficulty::NORMAL;
  200. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  201. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  202. mapInfo->mapHeader->mapLevels = mapGenOptions->getLevels();
  203. // Generate player information
  204. int playersToGen = mapGenOptions->getMaxPlayersCount();
  205. mapInfo->mapHeader->howManyTeams = playersToGen;
  206. //TODO: Assign all human-controlled colors in first place
  207. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  208. {
  209. mapInfo->mapHeader->players[i].canComputerPlay = false;
  210. mapInfo->mapHeader->players[i].canHumanPlay = false;
  211. }
  212. std::vector<PlayerColor> availableColors;
  213. for (ui8 color = 0; color < PlayerColor::PLAYER_LIMIT_I; color++)
  214. {
  215. availableColors.push_back(PlayerColor(color));
  216. }
  217. //First restore known players
  218. for (auto& player : mapGenOptions->getPlayersSettings())
  219. {
  220. PlayerInfo playerInfo;
  221. playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
  222. playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
  223. playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
  224. auto team = player.second.getTeam();
  225. playerInfo.team = team;
  226. playerInfo.hasMainTown = true;
  227. playerInfo.generateHeroAtMainTown = true;
  228. mapInfo->mapHeader->players[player.first.getNum()] = playerInfo;
  229. vstd::erase(availableColors, player.first);
  230. }
  231. mapInfoChanged(mapInfo, mapGenOptions);
  232. }
  233. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  234. {
  235. mapGenOptions = opts;
  236. //Prepare allowed options - add all, then erase the ones above the limit
  237. for(int i = 0; i <= PlayerColor::PLAYER_LIMIT_I; ++i)
  238. {
  239. playerCountAllowed.insert(i);
  240. compCountAllowed.insert(i);
  241. if (i >= 2)
  242. {
  243. playerTeamsAllowed.insert(i);
  244. }
  245. if (i >= 1)
  246. {
  247. compTeamsAllowed.insert(i);
  248. }
  249. }
  250. std::set<int> humanCountAllowed;
  251. auto * tmpl = mapGenOptions->getMapTemplate();
  252. if(tmpl)
  253. {
  254. playerCountAllowed = tmpl->getPlayers().getNumbers();
  255. humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
  256. }
  257. si8 playerLimit = opts->getPlayerLimit();
  258. si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
  259. si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
  260. if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
  261. {
  262. vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
  263. {
  264. return (playerLimit - humanOrCpuPlayerCount) < el;
  265. });
  266. vstd::erase_if(playerTeamsAllowed, [humanOrCpuPlayerCount](int el)
  267. {
  268. return humanOrCpuPlayerCount <= el;
  269. });
  270. }
  271. else // Random
  272. {
  273. vstd::erase_if(compCountAllowed, [playerLimit](int el)
  274. {
  275. return (playerLimit - 1) < el; // Must leave at least 1 human player
  276. });
  277. vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
  278. {
  279. return playerLimit <= el;
  280. });
  281. }
  282. if(!playerTeamsAllowed.count(opts->getTeamCount()))
  283. {
  284. opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
  285. }
  286. if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
  287. {
  288. // This setting doesn't impact total number of players
  289. vstd::erase_if(compTeamsAllowed, [compOnlyPlayersCount](int el)
  290. {
  291. return compOnlyPlayersCount<= el;
  292. });
  293. if(!compTeamsAllowed.count(opts->getCompOnlyTeamCount()))
  294. {
  295. opts->setCompOnlyTeamCount(CMapGenOptions::RANDOM_SIZE);
  296. }
  297. }
  298. if(auto w = widget<CToggleGroup>("groupMapSize"))
  299. {
  300. for(auto toggle : w->buttons)
  301. {
  302. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  303. {
  304. const auto & mapSizes = getPossibleMapSizes();
  305. int3 size( mapSizes[toggle.first], mapSizes[toggle.first], mapGenOptions->getLevels());
  306. bool sizeAllowed = !mapGenOptions->getMapTemplate() || mapGenOptions->getMapTemplate()->matchesSize(size);
  307. button->block(!sizeAllowed);
  308. }
  309. }
  310. w->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  311. }
  312. if(auto w = widget<CToggleButton>("buttonTwoLevels"))
  313. {
  314. int possibleLevelCount = 2;
  315. if(mapGenOptions->getMapTemplate())
  316. {
  317. auto sizes = mapGenOptions->getMapTemplate()->getMapSizes();
  318. possibleLevelCount = sizes.second.z - sizes.first.z + 1;
  319. }
  320. w->setSelected(opts->getLevels() == 2); // TODO: multilevel support
  321. w->block(possibleLevelCount < 2);
  322. }
  323. if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
  324. {
  325. w->setSelected(opts->getHumanOrCpuPlayerCount());
  326. deactivateButtonsFrom(*w, playerCountAllowed);
  327. }
  328. if(auto w = widget<CToggleGroup>("groupMaxTeams"))
  329. {
  330. w->setSelected(opts->getTeamCount());
  331. deactivateButtonsFrom(*w, playerTeamsAllowed);
  332. }
  333. if(auto w = widget<CToggleGroup>("groupCompOnlyPlayers"))
  334. {
  335. w->setSelected(opts->getCompOnlyPlayerCount());
  336. deactivateButtonsFrom(*w, compCountAllowed);
  337. }
  338. if(auto w = widget<CToggleGroup>("groupCompOnlyTeams"))
  339. {
  340. w->setSelected(opts->getCompOnlyTeamCount());
  341. deactivateButtonsFrom(*w, compTeamsAllowed);
  342. }
  343. if(auto w = widget<CToggleGroup>("groupWaterContent"))
  344. {
  345. w->setSelected(opts->getWaterContent());
  346. if(opts->getMapTemplate())
  347. {
  348. std::set<int> allowedWater(opts->getMapTemplate()->getWaterContentAllowed().begin(), opts->getMapTemplate()->getWaterContentAllowed().end());
  349. deactivateButtonsFrom(*w, allowedWater);
  350. }
  351. else
  352. deactivateButtonsFrom(*w, {-1});
  353. }
  354. if(auto w = widget<CToggleGroup>("groupMonsterStrength"))
  355. w->setSelected(opts->getMonsterStrength());
  356. if(auto w = widget<CButton>("templateButton"))
  357. {
  358. if(tmpl)
  359. w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  360. else
  361. w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  362. }
  363. for(const auto & r : LIBRARY->roadTypeHandler->objects)
  364. {
  365. // Workaround for vcmi-extras bug
  366. std::string jsonKey = r->getJsonKey();
  367. std::string identifier = jsonKey.substr(jsonKey.find(':')+1);
  368. if(auto w = widget<CToggleButton>(identifier))
  369. {
  370. w->setSelected(opts->isRoadEnabled(r->getId()));
  371. }
  372. }
  373. }
  374. void RandomMapTab::setTemplate(const CRmgTemplate * tmpl)
  375. {
  376. mapGenOptions->setMapTemplate(tmpl);
  377. setMapGenOptions(mapGenOptions);
  378. if(auto w = widget<CButton>("templateButton"))
  379. {
  380. if(tmpl)
  381. w->setTextOverlay(tmpl->getName(), EFonts::FONT_SMALL, Colors::WHITE);
  382. else
  383. w->setTextOverlay(readText(variables["randomTemplate"]), EFonts::FONT_SMALL, Colors::WHITE);
  384. }
  385. updateMapInfoByHost();
  386. }
  387. void RandomMapTab::deactivateButtonsFrom(CToggleGroup & group, const std::set<int> & allowed)
  388. {
  389. logGlobal->debug("Blocking buttons");
  390. for(auto toggle : group.buttons)
  391. {
  392. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  393. {
  394. if(allowed.count(CMapGenOptions::RANDOM_SIZE)
  395. || allowed.count(toggle.first)
  396. || toggle.first == CMapGenOptions::RANDOM_SIZE)
  397. {
  398. button->block(false);
  399. }
  400. else
  401. {
  402. button->block(true);
  403. }
  404. }
  405. }
  406. }
  407. std::vector<int> RandomMapTab::getPossibleMapSizes()
  408. {
  409. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE, CMapHeader::MAP_SIZE_HUGE, CMapHeader::MAP_SIZE_XHUGE, CMapHeader::MAP_SIZE_GIANT};
  410. }
  411. void TeamAlignmentsWidget::checkTeamCount()
  412. {
  413. //Do not allow to select one team only
  414. std::set<TeamID> teams;
  415. for (int plId = 0; plId < players.size(); ++plId)
  416. {
  417. teams.insert(TeamID(players[plId]->getSelected()));
  418. }
  419. if (teams.size() < 2)
  420. {
  421. //Do not let player close the window
  422. buttonOk->block(true);
  423. }
  424. else
  425. {
  426. buttonOk->block(false);
  427. }
  428. }
  429. TeamAlignments::TeamAlignments(RandomMapTab & randomMapTab)
  430. : CWindowObject(BORDERED)
  431. {
  432. OBJECT_CONSTRUCTION;
  433. widget = std::make_shared<TeamAlignmentsWidget>(randomMapTab);
  434. pos = widget->pos;
  435. updateShadow();
  436. center();
  437. }
  438. TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
  439. InterfaceObjectConfigurable()
  440. {
  441. const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
  442. variables = config["variables"];
  443. //int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
  444. int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
  445. assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
  446. auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
  447. variables["totalPlayers"].Integer() = totalPlayers;
  448. pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
  449. auto widthExtend = std::max(pos.w, 220) - pos.w; // too small for buttons
  450. pos.w += widthExtend;
  451. pos.h = variables["windowSize"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  452. variables["backgroundRect"]["x"].Integer() = 0;
  453. variables["backgroundRect"]["y"].Integer() = 0;
  454. variables["backgroundRect"]["w"].Integer() = pos.w;
  455. variables["backgroundRect"]["h"].Integer() = pos.h;
  456. variables["okButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["ok"]["x"].Integer();
  457. variables["okButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["ok"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  458. variables["cancelButtonPosition"]["x"].Integer() = variables["buttonsOffset"]["cancel"]["x"].Integer();
  459. variables["cancelButtonPosition"]["y"].Integer() = variables["buttonsOffset"]["cancel"]["y"].Integer() + totalPlayers * variables["cellMargin"]["y"].Integer();
  460. addCallback("ok", [&](int)
  461. {
  462. for(int plId = 0; plId < players.size(); ++plId)
  463. {
  464. randomMapTab.obtainMapGenOptions().setPlayerTeam(PlayerColor(plId), TeamID(players[plId]->getSelected()));
  465. }
  466. randomMapTab.updateMapInfoByHost();
  467. for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
  468. ENGINE->windows().popWindow(window);
  469. });
  470. addCallback("cancel", [&](int)
  471. {
  472. for(auto & window : ENGINE->windows().findWindows<TeamAlignments>())
  473. ENGINE->windows().popWindow(window);
  474. });
  475. build(config);
  476. center(pos);
  477. OBJECT_CONSTRUCTION;
  478. // Window should have X * X columns, where X is max players allowed for current settings
  479. // For random player count, X is 8
  480. if (totalPlayers > playerSettings.size())
  481. {
  482. auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
  483. for (const auto & player : savedPlayers)
  484. {
  485. if (!vstd::contains(playerSettings, player.first))
  486. {
  487. playerSettings[player.first] = player.second;
  488. }
  489. }
  490. }
  491. std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
  492. for (const auto & player : playerSettings)
  493. {
  494. settingsVec.push_back(player.second);
  495. }
  496. for(int plId = 0; plId < totalPlayers; ++plId)
  497. {
  498. players.push_back(std::make_shared<CToggleGroup>([&, totalPlayers, plId](int sel)
  499. {
  500. variables["player_id"].Integer() = plId;
  501. OBJECT_CONSTRUCTION_TARGETED(players[plId].get());
  502. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  503. {
  504. auto button = std::dynamic_pointer_cast<CToggleButton>(players[plId]->buttons[teamId]);
  505. assert(button);
  506. if(sel == teamId)
  507. {
  508. button->setOverlay(buildWidget(variables["flagsAnimation"]));
  509. }
  510. else
  511. {
  512. button->setOverlay(nullptr);
  513. }
  514. button->addCallback([this](bool)
  515. {
  516. checkTeamCount();
  517. });
  518. }
  519. }));
  520. OBJECT_CONSTRUCTION_TARGETED(players.back().get());
  521. for(int teamId = 0; teamId < totalPlayers; ++teamId)
  522. {
  523. variables["point"]["x"].Integer() = variables["cellOffset"]["x"].Integer() + plId * variables["cellMargin"]["x"].Integer() + (widthExtend / 2);
  524. variables["point"]["y"].Integer() = variables["cellOffset"]["y"].Integer() + teamId * variables["cellMargin"]["y"].Integer();
  525. auto button = buildWidget(variables["button"]);
  526. players.back()->addToggle(teamId, std::dynamic_pointer_cast<CToggleBase>(button));
  527. }
  528. // plId is not necessarily player color, just an index
  529. auto team = settingsVec.at(plId).getTeam();
  530. if(team == TeamID::NO_TEAM)
  531. {
  532. logGlobal->warn("Player %d (id %d) has uninitialized team", settingsVec.at(plId).getColor(), plId);
  533. players.back()->setSelected(plId);
  534. }
  535. else
  536. players.back()->setSelected(team.getNum());
  537. }
  538. buttonOk = widget<CButton>("buttonOK");
  539. buttonCancel = widget<CButton>("buttonCancel");
  540. }
  541. void RandomMapTab::saveOptions(const CMapGenOptions & options)
  542. {
  543. JsonNode data;
  544. JsonSerializer ser(nullptr, data);
  545. ser.serializeStruct("lastSettings", const_cast<CMapGenOptions & >(options));
  546. // FIXME: Do not nest fields
  547. Settings rmgSettings = persistentStorage.write["rmg"];
  548. rmgSettings["rmg"] = data;
  549. }
  550. void RandomMapTab::loadOptions()
  551. {
  552. JsonNode rmgSettings = persistentStorage["rmg"]["rmg"];
  553. if (!rmgSettings.Struct().empty())
  554. {
  555. rmgSettings.setModScope(ModScope::scopeGame());
  556. mapGenOptions.reset(new CMapGenOptions());
  557. JsonDeserializer handler(nullptr, rmgSettings);
  558. handler.serializeStruct("lastSettings", *mapGenOptions);
  559. // Will check template and set other options as well
  560. setTemplate(mapGenOptions->getMapTemplate());
  561. if(auto w = widget<ComboBox>("templateList"))
  562. {
  563. w->setItem(mapGenOptions->getMapTemplate());
  564. }
  565. } else
  566. {
  567. // Default settings
  568. mapGenOptions->setRoadEnabled(RoadId(Road::DIRT_ROAD), true);
  569. mapGenOptions->setRoadEnabled(RoadId(Road::GRAVEL_ROAD), true);
  570. mapGenOptions->setRoadEnabled(RoadId(Road::COBBLESTONE_ROAD), true);
  571. }
  572. updateMapInfoByHost();
  573. // TODO: Save & load difficulty?
  574. }