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- // CMT.cpp : Defines the entry point for the console application.
- //
- #include "../stdafx.h"
- #include <cmath>
- #include <string>
- #include <vector>
- #include <queue>
- #include <cmath>
- #include <boost/algorithm/string.hpp>
- #include <boost/filesystem/operations.hpp>
- #include <boost/thread.hpp>
- #include <SDL_mixer.h>
- #include "SDL_Extensions.h"
- #include "SDL_framerate.h"
- #include "CGameInfo.h"
- #include "mapHandler.h"
- #include "../global.h"
- #include "CPreGame.h"
- #include "CCastleInterface.h"
- #include "../CConsoleHandler.h"
- #include "CCursorHandler.h"
- #include "../lib/CGameState.h"
- #include "../CCallback.h"
- #include "CPlayerInterface.h"
- #include "CAdvmapInterface.h"
- #include "../hch/CBuildingHandler.h"
- #include "../hch/CVideoHandler.h"
- #include "../hch/CHeroHandler.h"
- #include "../hch/CCreatureHandler.h"
- #include "../hch/CSpellHandler.h"
- #include "../hch/CMusicHandler.h"
- #include "../hch/CVideoHandler.h"
- #include "../hch/CLodHandler.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "Graphics.h"
- #include "Client.h"
- #include "CConfigHandler.h"
- #include "../lib/Connection.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/VCMIDirs.h"
- #include <cstdlib>
- #include "../lib/NetPacks.h"
- #include "CMessage.h"
- #include "../hch/CObjectHandler.h"
- #ifdef _WIN32
- #include "SDL_syswm.h"
- #endif
- #include <boost/foreach.hpp>
- #include "../hch/CDefObjInfoHandler.h"
- #if __MINGW32__
- #undef main
- #endif
- /*
- * CMT.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- std::string NAME_AFFIX = "client";
- std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
- CGuiHandler GH;
- static CClient *client;
- SDL_Surface *screen = NULL, //main screen surface
- *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
- *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
- int screenScrollingDir = 0; //used for displays smaller then selected resolution; 0 - no scrolling, & 1 - down, & 2 - up, & 4 - right, & 8 - left
- Point screenLT = Point(0, 0); //position of top left corner of the screen
- static boost::thread *mainGUIThread;
- void updateScreenLT(int maxW, int maxH)
- {
- if (screenScrollingDir & 1) //down
- {
- screenLT.y = std::max<int>(screenLT.y - 5, screen->h - maxH);
- }
- else if (screenScrollingDir & 2) //up
- {
- screenLT.y = std::min<int>(screenLT.y + 5, 0);
- }
- GH.totalRedraw();
- }
- SystemOptions GDefaultOptions;
- VCMIDirs GVCMIDirs;
- std::queue<SDL_Event*> events;
- boost::mutex eventsM;
- static bool gOnlyAI = false;
- static bool setResolution = false; //set by event handling thread after resolution is adjusted
- void processCommand(const std::string &message);
- static void setScreenRes(int w, int h, int bpp, bool fullscreen);
- void dispose();
- void playIntro();
- static void listenForEvents();
- void requestChangingResolution();
- #ifndef _WIN32
- #ifndef _GNU_SOURCE
- #define _GNU_SOURCE
- #endif
- #include <getopt.h>
- #endif
- void init()
- {
- timeHandler tmh, pomtime;
- #if SDL_BYTEORDER == SDL_BIG_ENDIAN
- int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
- #else
- int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
- #endif
- CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
- tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
- {
- //read system options
- CLoadFile settings(GVCMIDirs.UserPath + "/config/sysopts.bin", false);
- if(settings.sfile)
- {
- settings >> GDefaultOptions;
- }
- else //file not found (probably, may be also some kind of access problem
- {
- tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
-
- //Try to create file
- tlog2 << "VCMI will try to save default system options...\n";
- GDefaultOptions.settingsChanged();
- }
- }
- THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
- //initializing audio
- // Note: because of interface button range, volume can only be a
- // multiple of 11, from 0 to 99.
- CGI->soundh = new CSoundHandler;
- CGI->soundh->init();
- CGI->soundh->setVolume(GDefaultOptions.soundVolume);
- CGI->musich = new CMusicHandler;
- //CGI->musich->init();
- //CGI->musich->setVolume(GDefaultOptions.musicVolume);
- tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
- tlog0<<"Initializing screen and sound handling: "<<tmh.getDif()<<std::endl;
- initDLL(::console,logfile);
- CGI->setFromLib();
- CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
- CGI->soundh->initSpellsSounds(CGI->spellh->spells);
- tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
- pomtime.getDif();
- CGI->curh = new CCursorHandler;
- CGI->curh->initCursor();
- CGI->curh->show();
- tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
- pomtime.getDif();
- graphics = new Graphics();
- graphics->loadHeroAnims();
- tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
- tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
- CMessage::init();
- tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
- //CPG = new CPreGame(); //main menu and submenus
- //tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
- }
- #ifndef _WIN32
- static void prog_version(void)
- {
- printf("%s\n", NAME_VER);
- printf(" data directory: %s\n", DATA_DIR);
- printf(" library directory: %s\n", LIB_DIR);
- printf(" binary directory: %s\n", BIN_DIR);
- }
- static void prog_help(const char *progname)
- {
- printf("%s - A Heroes of Might and Magic 3 clone\n", NAME_VER);
- printf("Copyright (C) 2007-2010 VCMI dev team - see AUTHORS file\n");
- printf("This is free software; see the source for copying conditions. There is NO\n");
- printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
- printf("\n");
- printf("Usage:\n");
- printf(" -h, --help display this help and exit\n");
- printf(" -v, --version display version information and exit\n");
- }
- #endif
- #ifdef _WIN32
- int _tmain(int argc, _TCHAR* argv[])
- #else
- int main(int argc, char** argv)
- #endif
- {
- #ifndef _WIN32
- struct option long_options[] = {
- { "help", 0, NULL, 'h' },
- { "version", 0, NULL, 'v' },
- { NULL, 0, NULL, 0 }
- };
- while(1) {
- int c;
- int option_index;
- c = getopt_long (argc, argv, "hv",
- long_options, &option_index);
- if (c == EOF)
- break;
- else if (c == '?')
- return -1;
- switch(c) {
- case 'h':
- prog_help(argv[0]);
- return 0;
- break;
- case 'v':
- prog_version();
- return 0;
- break;
- }
- }
- if (optind < argc) {
- printf ("Extra arguments: %s\n", argv[optind++]);
- return 1;
- }
- #endif
- //Set environment vars to make window centered. Sometimes work, sometimes not. :/
- putenv("SDL_VIDEO_WINDOW_POS");
- putenv("SDL_VIDEO_CENTERED=1");
- tlog0 << "Starting... " << std::endl;
- timeHandler total, pomtime;
- std::cout.flags(std::ios::unitbuf);
- logfile = new std::ofstream("VCMI_Client_log.txt");
- console = new CConsoleHandler;
- *console->cb = boost::bind(&processCommand, _1);
- console->start();
- atexit(dispose);
- tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
- conf.init();
- tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
- tlog0 << NAME << std::endl;
- srand ( time(NULL) );
- //CPG=NULL;
- CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
- if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
- {
- tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
- exit(-1);
- }
- atexit(SDL_Quit);
- setScreenRes(conf.cc.pregameResx, conf.cc.pregameResy, conf.cc.bpp, conf.cc.fullscreen);
- tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
- // Initialize video
- CGI->videoh = new CVideoPlayer;
- tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
- //we can properly play intro only in the main thread, so we have to move loading to the separate thread
- boost::thread loading(init);
- playIntro();
- SDL_FillRect(screen,NULL,0);
- SDL_Flip(screen);
- loading.join();
- tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
- CGI->musich->playMusic(musicBase::mainMenu, -1);
- GH.curInt = new CGPreGame; //will set CGP pointer to itself
- mainGUIThread = new boost::thread(&CGuiHandler::run, boost::ref(GH));
- listenForEvents();
- return 0;
- }
- void processCommand(const std::string &message)
- {
- std::istringstream readed;
- readed.str(message);
- std::string cn; //command name
- readed >> cn;
- int3 src, dst;
- // int heronum;//TODO use me
- int3 dest;
- if(LOCPLINT && LOCPLINT->cingconsole)
- LOCPLINT->cingconsole->print(message);
- if(message==std::string("die, fool"))
- exit(EXIT_SUCCESS);
- else if(cn==std::string("activate"))
- {
- int what;
- readed >> what;
- switch (what)
- {
- case 0:
- GH.topInt()->activate();
- break;
- case 1:
- adventureInt->activate();
- break;
- case 2:
- LOCPLINT->castleInt->activate();
- break;
- }
- }
- else if(cn=="redraw")
- {
- GH.totalRedraw();
- }
- else if(cn=="screen")
- {
- tlog0 << "Screenbuf points to ";
- if(screenBuf == screen)
- tlog1 << "screen";
- else if(screenBuf == screen2)
- tlog1 << "screen2";
- else
- tlog1 << "?!?";
- tlog1 << std::endl;
- SDL_SaveBMP(screen, "Screen_c.bmp");
- SDL_SaveBMP(screen2, "Screen2_c.bmp");
- }
- else if(cn=="save")
- {
- std::string fname;
- readed >> fname;
- client->save(fname);
- }
- //else if(cn=="list")
- //{
- // if(CPG)
- // for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
- // tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
- //}
- else if(cn=="load")
- {
- // TODO: this code should end the running game and manage to call startGame instead
- std::string fname;
- readed >> fname;
- client->loadGame(fname);
- }
- //else if(cn=="ln")
- //{
- // int num;
- // readed >> num;
- // std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
- // client->load(name.substr(0, name.size()-6));
- //}
- else if(cn=="resolution" || cn == "r")
- {
- if(LOCPLINT)
- {
- tlog1 << "Resolution can be set only before starting the game.\n";
- return;
- }
- std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
- int i=1, hlp=1;
- tlog4 << "Available screen resolutions:\n";
- for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
- tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
- tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
- std::cin >> i;
- if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
- {
- std::cin.clear();
- tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
- }
- else if(!i)
- {
- return;
- }
- else
- {
- for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
- conf.cc.resx = j->first.first;
- conf.cc.resy = j->first.second;
- tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
- }
- }
- else if(message=="get txt")
- {
- boost::filesystem::create_directory("Extracted_txts");
- tlog0<<"Command accepted. Opening .lod file...\t";
- CLodHandler * txth = new CLodHandler;
- txth->init(std::string(DATA_DIR "/Data/H3bitmap.lod"),"");
- tlog0<<"done.\nScanning .lod file\n";
- int curp=0;
- std::string pattern = ".TXT", pom;
- for(int i=0;i<txth->entries.size(); i++)
- {
- pom = txth->entries[i].nameStr;
- if(boost::algorithm::find_last(pom,pattern))
- {
- txth->extractFile(std::string(DATA_DIR "/Extracted_txts/")+pom,pom);
- }
- if(i%8) continue;
- int p2 = ((float)i/(float)txth->entries.size())*(float)100;
- if(p2!=curp)
- {
- curp = p2;
- tlog0<<"\r"<<curp<<"%";
- }
- }
- tlog0<<"\rExtracting done :)\n";
- }
- else if(cn=="crash")
- {
- int *ptr = NULL;
- *ptr = 666;
- //disaster!
- }
- else if(cn == "onlyai")
- {
- gOnlyAI = true;
- }
- else if(cn == "mp" && adventureInt)
- {
- if(const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
- tlog0 << h->movement << "; max: " << h->maxMovePoints(true) << "/" << h->maxMovePoints(false) << std::endl;
- }
- else if(cn == "bonuses")
- {
- tlog0 << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
- << adventureInt->selection->bonuses << std::endl;
- tlog0 << "\nInherited bonuses:\n";
- TCNodes parents;
- adventureInt->selection->getParents(parents);
- BOOST_FOREACH(const CBonusSystemNode *parent, parents)
- {
- tlog0 << "\nBonuses from " << typeid(*parent).name() << std::endl << parent->bonuses << std::endl;
- }
- }
- else if(cn == "not dialog")
- {
- LOCPLINT->showingDialog->setn(false);
- }
- else if(client && client->serv && client->serv->connected) //send to server
- {
- PlayerMessage pm(LOCPLINT->playerID,message);
- *client->serv << ±
- }
- }
- //plays intro, ends when intro is over or button has been pressed (handles events)
- void playIntro()
- {
- if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
- {
- CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
- }
- }
- void dispose()
- {
- delete logfile;
- if (console)
- delete console;
- }
- static void setScreenRes(int w, int h, int bpp, bool fullscreen)
- {
- // VCMI will only work with 2, 3 or 4 bytes per pixel
- amax(bpp, 16);
- amin(bpp, 32);
- // Try to use the best screen depth for the display
- int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
- if(suggestedBpp == 0)
- {
- tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
- return;
- }
- bool bufOnScreen = (screenBuf == screen);
-
- if(suggestedBpp != bpp)
- {
- tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
- }
- if(screen) //screen has been already initialized
- SDL_QuitSubSystem(SDL_INIT_VIDEO);
- SDL_InitSubSystem(SDL_INIT_VIDEO);
-
- if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
- {
- tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
- throw "Requested screen resolution is not available\n";
- }
- tlog0 << "New screen flags: " << screen->flags << std::endl;
- if(screen2)
- SDL_FreeSurface(screen2);
- screen2 = CSDL_Ext::copySurface(screen);
- SDL_EnableUNICODE(1);
- SDL_WM_SetCaption(NAME.c_str(),""); //set window title
- SDL_ShowCursor(SDL_DISABLE);
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
- screenLT = Point(0, 0);
- #ifdef _WIN32
- SDL_SysWMinfo wm;
- SDL_VERSION(&wm.version);
- int getwm = SDL_GetWMInfo(&wm);
- if(getwm == 1)
- {
- int sw = GetSystemMetrics(SM_CXSCREEN),
- sh = GetSystemMetrics(SM_CYSCREEN);
- RECT curpos;
- GetWindowRect(wm.window,&curpos);
- int ourw = curpos.right - curpos.left,
- ourh = curpos.bottom - curpos.top;
- SetWindowPos(wm.window, 0, (sw - ourw)/2, (sh - ourh)/2, 0, 0, SWP_NOZORDER|SWP_NOSIZE);
- }
- else
- {
- tlog3 << "Something went wrong, getwm=" << getwm << std::endl;
- tlog3 << "SDL says: " << SDL_GetError() << std::endl;
- tlog3 << "Window won't be centered.\n";
- }
- #endif
- //TODO: centering game window on other platforms (or does the environment do their job correctly there?)
- screenBuf = bufOnScreen ? screen : screen2;
- setResolution = true;
- }
- static void listenForEvents()
- {
- while(1) //main SDL events loop
- {
- SDL_Event *ev = new SDL_Event();
- //tlog0 << "Waiting... ";
- int ret = SDL_WaitEvent(ev);
- //tlog0 << "got " << (int)ev->type;
- if (ret == 0 || (ev->type==SDL_QUIT) ||
- (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
- {
- if (client)
- client->endGame();
- if (mainGUIThread)
- {
- GH.terminate = true;
- mainGUIThread->join();
- delete mainGUIThread;
- mainGUIThread = NULL;
- }
- delete console;
- console = NULL;
- SDL_Delay(750);
- SDL_Quit();
- tlog0 << "Ending...\n";
- break;
- }
- else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
- {
- boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
- bool full = !(screen->flags&SDL_FULLSCREEN);
- setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
- GH.totalRedraw();
- delete ev;
- continue;
- }
- else if(ev->type == SDL_USEREVENT)
- {
- switch(ev->user.code)
- {
- case 1:
- tlog0 << "Changing resolution has been requested\n";
- setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
- break;
- case 2:
- client->endGame();
- delete client;
- client = NULL;
- delete CGI->dobjinfo;
- CGI->dobjinfo = new CDefObjInfoHandler;
- CGI->dobjinfo->load();
- GH.curInt = CGP;
- GH.defActionsDef = 63;
- break;
- case 3:
- client->endGame(false);
- break;
- }
- delete ev;
- continue;
- } else if (ev->type == SDL_MOUSEMOTION)
- {
- if (conf.cc.resy > screen->h)
- {
- if (std::abs(ev->motion.y - screen->h) < 10 ) //scroll down
- {
- screenScrollingDir &= (~2);
- screenScrollingDir |= 1;
- }
- else if (std::abs(ev->motion.y) < 10) //scroll up
- {
- screenScrollingDir &= (~1);
- screenScrollingDir |= 2;
- }
- else //don't scroll vertically
- {
- screenScrollingDir &= (~3);
- }
- }
- }
- //tlog0 << " pushing ";
- eventsM.lock();
- events.push(ev);
- eventsM.unlock();
- //tlog0 << " done\n";
- }
- }
- void startGame(StartInfo * options)
- {
- GH.curInt =NULL;
- if(gOnlyAI)
- {
- for(std::map<int, PlayerSettings>::iterator it = options->playerInfos.begin();
- it != options->playerInfos.end(); ++it)
- {
- it->second.human = false;
- }
- }
- if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
- {
- requestChangingResolution();
- //allow event handling thread change resolution
- eventsM.unlock();
- while(!setResolution) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
- eventsM.lock();
- }
- else
- setResolution = true;
- client = new CClient;
- CPlayerInterface::howManyPeople = 0;
- switch(options->mode) //new game
- {
- case StartInfo::NEW_GAME:
- case StartInfo::CAMPAIGN:
- client->newGame(NULL, options);
- break;
- case StartInfo::LOAD_GAME:
- std::string fname = options->mapname;
- boost::algorithm::erase_last(fname,".vlgm1");
- client->loadGame(fname);
- break;
- }
- CGI->musich->stopMusic();
- client->connectionHandler = new boost::thread(&CClient::run, client);
- }
- void requestChangingResolution()
- {
- //mark that we are going to change resolution
- setResolution = false;
- //push special event to order event reading thread to change resolution
- SDL_Event ev;
- ev.type = SDL_USEREVENT;
- ev.user.code = 1;
- SDL_PushEvent(&ev);
- }
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