CTownHandler.cpp 31 KB

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  1. /*
  2. * CTownHandler.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CTownHandler.h"
  12. #include "CTown.h"
  13. #include "CFaction.h"
  14. #include "../building/CBuilding.h"
  15. #include "../hero/CHeroClassHandler.h"
  16. #include "../../CCreatureHandler.h"
  17. #include "../../IGameSettings.h"
  18. #include "../../TerrainHandler.h"
  19. #include "../../GameLibrary.h"
  20. #include "../../bonuses/Propagators.h"
  21. #include "../../constants/StringConstants.h"
  22. #include "../../mapObjectConstructors/AObjectTypeHandler.h"
  23. #include "../../mapObjectConstructors/CObjectClassesHandler.h"
  24. #include "../../modding/IdentifierStorage.h"
  25. #include "../../modding/ModScope.h"
  26. #include "../../spells/CSpellHandler.h"
  27. #include "../../texts/CGeneralTextHandler.h"
  28. #include "../../texts/CLegacyConfigParser.h"
  29. #include "../../json/JsonBonus.h"
  30. #include "../../json/JsonUtils.h"
  31. VCMI_LIB_NAMESPACE_BEGIN
  32. const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
  33. CTownHandler::CTownHandler()
  34. : buildingsLibrary(JsonPath::builtin("config/buildingsLibrary"))
  35. , randomFaction(std::make_unique<CFaction>())
  36. {
  37. randomFaction->town = std::make_unique<CTown>();
  38. randomFaction->town->faction = randomFaction.get();
  39. randomFaction->identifier = "random";
  40. randomFaction->modScope = "core";
  41. }
  42. CTownHandler::~CTownHandler() = default;
  43. JsonNode readBuilding(CLegacyConfigParser & parser)
  44. {
  45. JsonNode ret;
  46. JsonNode & cost = ret["cost"];
  47. for(const std::string & resID : GameConstants::RESOURCE_NAMES)
  48. cost[resID].Float() = parser.readNumber();
  49. parser.endLine();
  50. return ret;
  51. }
  52. const TPropagatorPtr & CTownHandler::emptyPropagator()
  53. {
  54. static const TPropagatorPtr emptyProp(nullptr);
  55. return emptyProp;
  56. }
  57. std::vector<JsonNode> CTownHandler::loadLegacyData()
  58. {
  59. size_t dataSize = LIBRARY->engineSettings()->getInteger(EGameSettings::TEXTS_FACTION);
  60. std::vector<JsonNode> dest(dataSize);
  61. objects.resize(dataSize);
  62. auto getBuild = [&](size_t town, size_t building) -> JsonNode &
  63. {
  64. return dest[town]["town"]["buildings"][EBuildingType::names[building]];
  65. };
  66. CLegacyConfigParser parser(TextPath::builtin("DATA/BUILDING.TXT"));
  67. parser.endLine(); // header
  68. parser.endLine();
  69. //Unique buildings
  70. for (size_t town=0; town<dataSize; town++)
  71. {
  72. parser.endLine(); //header
  73. parser.endLine();
  74. int buildID = 17;
  75. do
  76. {
  77. getBuild(town, buildID) = readBuilding(parser);
  78. buildID++;
  79. }
  80. while (!parser.isNextEntryEmpty());
  81. }
  82. // Common buildings
  83. parser.endLine(); // header
  84. parser.endLine();
  85. parser.endLine();
  86. int buildID = 0;
  87. do
  88. {
  89. JsonNode building = readBuilding(parser);
  90. for (size_t town=0; town<dataSize; town++)
  91. getBuild(town, buildID) = building;
  92. buildID++;
  93. }
  94. while (!parser.isNextEntryEmpty());
  95. parser.endLine(); //header
  96. parser.endLine();
  97. //Dwellings
  98. for (size_t town=0; town<dataSize; town++)
  99. {
  100. parser.endLine(); //header
  101. parser.endLine();
  102. for (size_t i=0; i<14; i++)
  103. {
  104. getBuild(town, 30+i) = readBuilding(parser);
  105. }
  106. }
  107. {
  108. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGNEUT.TXT"));
  109. for(int building=0; building<15; building++)
  110. {
  111. std::string name = parser.readString();
  112. std::string descr = parser.readString();
  113. parser.endLine();
  114. for(int j=0; j<dataSize; j++)
  115. {
  116. getBuild(j, building)["name"].String() = name;
  117. getBuild(j, building)["description"].String() = descr;
  118. }
  119. }
  120. parser.endLine(); // silo
  121. parser.endLine(); // blacksmith //unused entries
  122. parser.endLine(); // moat
  123. //shipyard with the ship
  124. std::string name = parser.readString();
  125. std::string descr = parser.readString();
  126. parser.endLine();
  127. for(int town=0; town<dataSize; town++)
  128. {
  129. getBuild(town, 20)["name"].String() = name;
  130. getBuild(town, 20)["description"].String() = descr;
  131. }
  132. //blacksmith
  133. for(int town=0; town<dataSize; town++)
  134. {
  135. getBuild(town, 16)["name"].String() = parser.readString();
  136. getBuild(town, 16)["description"].String() = parser.readString();
  137. parser.endLine();
  138. }
  139. }
  140. {
  141. CLegacyConfigParser parser(TextPath::builtin("DATA/BLDGSPEC.TXT"));
  142. for(int town=0; town<dataSize; town++)
  143. {
  144. for(int build=0; build<9; build++)
  145. {
  146. getBuild(town, 17 + build)["name"].String() = parser.readString();
  147. getBuild(town, 17 + build)["description"].String() = parser.readString();
  148. parser.endLine();
  149. }
  150. getBuild(town, 26)["name"].String() = parser.readString(); // Grail
  151. getBuild(town, 26)["description"].String() = parser.readString();
  152. parser.endLine();
  153. getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
  154. getBuild(town, 15)["description"].String() = parser.readString();
  155. parser.endLine();
  156. }
  157. }
  158. {
  159. CLegacyConfigParser parser(TextPath::builtin("DATA/DWELLING.TXT"));
  160. for(int town=0; town<dataSize; town++)
  161. {
  162. for(int build=0; build<14; build++)
  163. {
  164. getBuild(town, 30 + build)["name"].String() = parser.readString();
  165. getBuild(town, 30 + build)["description"].String() = parser.readString();
  166. parser.endLine();
  167. }
  168. }
  169. }
  170. {
  171. CLegacyConfigParser typeParser(TextPath::builtin("DATA/TOWNTYPE.TXT"));
  172. CLegacyConfigParser nameParser(TextPath::builtin("DATA/TOWNNAME.TXT"));
  173. size_t townID=0;
  174. do
  175. {
  176. dest[townID]["name"].String() = typeParser.readString();
  177. for (int i=0; i<NAMES_PER_TOWN; i++)
  178. {
  179. JsonNode name;
  180. name.String() = nameParser.readString();
  181. dest[townID]["town"]["names"].Vector().push_back(name);
  182. nameParser.endLine();
  183. }
  184. townID++;
  185. }
  186. while (typeParser.endLine());
  187. }
  188. return dest;
  189. }
  190. void CTownHandler::loadBuildingRequirements(CBuilding * building, const JsonNode & source, std::vector<BuildingRequirementsHelper> & bidsToLoad) const
  191. {
  192. if (source.isNull())
  193. return;
  194. BuildingRequirementsHelper hlp;
  195. hlp.building = building;
  196. hlp.town = building->town;
  197. hlp.json = source;
  198. bidsToLoad.push_back(hlp);
  199. }
  200. void CTownHandler::loadBuildingBonuses(const JsonNode & source, BonusList & bonusList, CBuilding * building) const
  201. {
  202. for(const auto & b : source.Vector())
  203. {
  204. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::NONE, BonusSource::TOWN_STRUCTURE, 0, BonusSourceID(building->getUniqueTypeID()));
  205. if(!JsonUtils::parseBonus(b, bonus.get()))
  206. continue;
  207. if (bonus->description.empty() && (bonus->type == BonusType::MORALE || bonus->type == BonusType::LUCK))
  208. bonus->description.appendTextID(building->getNameTextID());
  209. //JsonUtils::parseBuildingBonus produces UNKNOWN type propagator instead of empty.
  210. assert(bonus->propagator == nullptr || bonus->propagator->getPropagatorType() != BonusNodeType::UNKNOWN);
  211. if(bonus->propagator != nullptr
  212. && bonus->propagator->getPropagatorType() == BonusNodeType::UNKNOWN)
  213. bonus->addPropagator(emptyPropagator());
  214. building->addNewBonus(bonus, bonusList);
  215. }
  216. }
  217. void CTownHandler::loadBuilding(CTown * town, const std::string & stringID, const JsonNode & source)
  218. {
  219. assert(stringID.find(':') == std::string::npos);
  220. assert(!source.getModScope().empty());
  221. auto * ret = new CBuilding();
  222. ret->bid = BuildingID(source["id"].Integer());
  223. ret->subId = BuildingSubID::NONE;
  224. if (ret->bid == BuildingID::NONE)
  225. logMod->error("Building '%s' isn't recognized and won't work properly. Correct the typo or update VCMI.", stringID);
  226. ret->mode = ret->bid == BuildingID::GRAIL
  227. ? CBuilding::BUILD_GRAIL
  228. : vstd::find_or(CBuilding::MODES, source["mode"].String(), CBuilding::BUILD_NORMAL);
  229. ret->identifier = stringID;
  230. ret->modScope = source.getModScope();
  231. ret->town = town;
  232. LIBRARY->generaltexth->registerString(source.getModScope(), ret->getNameTextID(), source["name"]);
  233. LIBRARY->generaltexth->registerString(source.getModScope(), ret->getDescriptionTextID(), source["description"]);
  234. ret->subId = vstd::find_or(MappedKeys::SPECIAL_BUILDINGS, source["type"].String(), BuildingSubID::NONE);
  235. ret->resources.resolveFromJson(source["cost"]);
  236. //MODS COMPATIBILITY FOR pre-1.6
  237. bool produceEmpty = true;
  238. for(auto & res : source["produce"].Struct())
  239. if(res.second.Integer() != 0)
  240. produceEmpty = false;
  241. if(!produceEmpty)
  242. ret->produce.resolveFromJson(source["produce"]); // non legacy
  243. else if(ret->bid == BuildingID::RESOURCE_SILO)
  244. {
  245. logGlobal->warn("Resource silo in town '%s' does not produce any resources!", ret->town->faction->getJsonKey());
  246. switch (ret->town->primaryRes.toEnum())
  247. {
  248. case EGameResID::GOLD:
  249. ret->produce[ret->town->primaryRes] = 500;
  250. break;
  251. case EGameResID::WOOD_AND_ORE:
  252. ret->produce[EGameResID::WOOD] = 1;
  253. ret->produce[EGameResID::ORE] = 1;
  254. break;
  255. default:
  256. ret->produce[ret->town->primaryRes] = 1;
  257. break;
  258. }
  259. }
  260. ret->manualHeroVisit = source["manualHeroVisit"].Bool();
  261. ret->upgradeReplacesBonuses = source["upgradeReplacesBonuses"].Bool();
  262. const JsonNode & fortifications = source["fortifications"];
  263. if (!fortifications.isNull())
  264. {
  265. LIBRARY->identifiers()->requestIdentifierIfNotNull("creature", fortifications["citadelShooter"], [=](si32 identifier)
  266. {
  267. ret->fortifications.citadelShooter = CreatureID(identifier);
  268. });
  269. LIBRARY->identifiers()->requestIdentifierIfNotNull("creature", fortifications["upperTowerShooter"], [=](si32 identifier)
  270. {
  271. ret->fortifications.upperTowerShooter = CreatureID(identifier);
  272. });
  273. LIBRARY->identifiers()->requestIdentifierIfNotNull("creature", fortifications["lowerTowerShooter"], [=](si32 identifier)
  274. {
  275. ret->fortifications.lowerTowerShooter = CreatureID(identifier);
  276. });
  277. ret->fortifications.wallsHealth = fortifications["wallsHealth"].Integer();
  278. ret->fortifications.citadelHealth = fortifications["citadelHealth"].Integer();
  279. ret->fortifications.upperTowerHealth = fortifications["upperTowerHealth"].Integer();
  280. ret->fortifications.lowerTowerHealth = fortifications["lowerTowerHealth"].Integer();
  281. ret->fortifications.hasMoat = fortifications["hasMoat"].Bool();
  282. }
  283. loadBuildingBonuses(source["bonuses"], ret->buildingBonuses, ret);
  284. if(!source["mapObjectLikeBonuses"].isNull())
  285. {
  286. LIBRARY->identifiers()->requestIdentifierIfNotNull("object", source["mapObjectLikeBonuses"], [ret](si32 identifier)
  287. {
  288. ret->mapObjectLikeBonuses = MapObjectID(identifier);
  289. });
  290. }
  291. if(!source["configuration"].isNull())
  292. ret->rewardableObjectInfo.init(source["configuration"], ret->getBaseTextID());
  293. loadBuildingRequirements(ret, source["requires"], requirementsToLoad);
  294. if (!source["warMachine"].isNull())
  295. {
  296. LIBRARY->identifiers()->requestIdentifier("artifact", source["warMachine"], [=](si32 identifier)
  297. {
  298. ret->warMachine = ArtifactID(identifier);
  299. });
  300. }
  301. if (!source["upgrades"].isNull())
  302. {
  303. // building id and upgrades can't be the same
  304. if(stringID == source["upgrades"].String())
  305. {
  306. auto townName = ret->town->faction->getNameTranslated();
  307. logMod->error("Building with ID '%s' of town '%s' can't be an upgrade of the same building.", stringID, townName);
  308. throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.")
  309. % stringID % townName));
  310. }
  311. else
  312. {
  313. LIBRARY->identifiers()->requestIdentifier(ret->town->getBuildingScope(), source["upgrades"], [=](si32 identifier)
  314. {
  315. ret->upgrade = BuildingID(identifier);
  316. });
  317. }
  318. }
  319. else
  320. ret->upgrade = BuildingID::NONE;
  321. if (ret->town->buildings[ret->bid] != nullptr)
  322. logMod->error("Mod %s, faction %s: detected multiple town buildings with ID %d", source.getModScope(), stringID, ret->bid.getNum());
  323. ret->town->buildings[ret->bid].reset(ret);
  324. for(const auto & element : source["marketModes"].Vector())
  325. {
  326. if(MappedKeys::MARKET_NAMES_TO_TYPES.count(element.String()))
  327. {
  328. auto mode = MappedKeys::MARKET_NAMES_TO_TYPES.at(element.String());
  329. ret->marketModes.insert(mode);
  330. if (mode == EMarketMode::RESOURCE_SKILL)
  331. {
  332. const auto & items = source["marketOffer"].Vector();
  333. ret->marketOffer.resize(items.size());
  334. for (int i = 0; i < items.size(); ++i)
  335. {
  336. LIBRARY->identifiers()->requestIdentifier("secondarySkill", items[i], [ret, i](si32 identifier)
  337. {
  338. ret->marketOffer[i] = SecondarySkill(identifier);
  339. });
  340. }
  341. }
  342. }
  343. }
  344. registerObject(source.getModScope(), ret->town->getBuildingScope(), ret->identifier, ret->bid.getNum());
  345. }
  346. void CTownHandler::loadBuildings(CTown * town, const JsonNode & source)
  347. {
  348. for(const auto & node : source.Struct())
  349. {
  350. if (!node.second.isNull())
  351. loadBuilding(town, node.first, node.second);
  352. }
  353. }
  354. void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source) const
  355. {
  356. auto * ret = new CStructure();
  357. ret->building = nullptr;
  358. ret->buildable = nullptr;
  359. LIBRARY->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  360. {
  361. ret->building = town.buildings[BuildingID(identifier)].get();
  362. });
  363. if (source["builds"].isNull())
  364. {
  365. LIBRARY->identifiers()->tryRequestIdentifier( source.getModScope(), "building." + town.faction->getJsonKey(), stringID, [=, &town](si32 identifier) mutable
  366. {
  367. ret->building = town.buildings[BuildingID(identifier)].get();
  368. });
  369. }
  370. else
  371. {
  372. LIBRARY->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), source["builds"], [=, &town](si32 identifier) mutable
  373. {
  374. ret->buildable = town.buildings[BuildingID(identifier)].get();
  375. });
  376. }
  377. ret->identifier = stringID;
  378. ret->pos.x = static_cast<si32>(source["x"].Float());
  379. ret->pos.y = static_cast<si32>(source["y"].Float());
  380. ret->pos.z = static_cast<si32>(source["z"].Float());
  381. ret->hiddenUpgrade = source["hidden"].Bool();
  382. ret->defName = AnimationPath::fromJson(source["animation"]);
  383. ret->borderName = ImagePath::fromJson(source["border"]);
  384. ret->campaignBonus = ImagePath::fromJson(source["campaignBonus"]);
  385. ret->areaName = ImagePath::fromJson(source["area"]);
  386. town.clientInfo.structures.emplace_back(ret);
  387. }
  388. void CTownHandler::loadStructures(CTown &town, const JsonNode & source) const
  389. {
  390. for(const auto & node : source.Struct())
  391. {
  392. if (!node.second.isNull())
  393. loadStructure(town, node.first, node.second);
  394. }
  395. }
  396. void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
  397. {
  398. auto & dstSlots = town.clientInfo.hallSlots;
  399. const auto & srcSlots = source.Vector();
  400. dstSlots.resize(srcSlots.size());
  401. for(size_t i=0; i<dstSlots.size(); i++)
  402. {
  403. auto & dstRow = dstSlots[i];
  404. const auto & srcRow = srcSlots[i].Vector();
  405. dstRow.resize(srcRow.size());
  406. for(size_t j=0; j < dstRow.size(); j++)
  407. {
  408. auto & dstBox = dstRow[j];
  409. const auto & srcBox = srcRow[j].Vector();
  410. dstBox.resize(srcBox.size());
  411. for(size_t k=0; k<dstBox.size(); k++)
  412. {
  413. auto & dst = dstBox[k];
  414. const auto & src = srcBox[k];
  415. LIBRARY->identifiers()->requestIdentifier("building." + town.faction->getJsonKey(), src, [&](si32 identifier)
  416. {
  417. dst = BuildingID(identifier);
  418. });
  419. }
  420. }
  421. }
  422. }
  423. Point JsonToPoint(const JsonNode & node)
  424. {
  425. if(!node.isStruct())
  426. return Point::makeInvalid();
  427. Point ret;
  428. ret.x = static_cast<si32>(node["x"].Float());
  429. ret.y = static_cast<si32>(node["y"].Float());
  430. return ret;
  431. }
  432. void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source) const
  433. {
  434. town.clientInfo.siegePrefix = source["imagePrefix"].String();
  435. town.clientInfo.towerIconSmall = source["towerIconSmall"].String();
  436. town.clientInfo.towerIconLarge = source["towerIconLarge"].String();
  437. LIBRARY->identifiers()->requestIdentifier("creature", source["shooter"], [&town](si32 creature)
  438. {
  439. auto crId = CreatureID(creature);
  440. if((*LIBRARY->creh)[crId]->animation.missileFrameAngles.empty())
  441. logMod->error("Mod '%s' error: Creature '%s' on the Archer's tower is not a shooter. Mod should be fixed. Siege will not work properly!"
  442. , town.faction->getNameTranslated()
  443. , (*LIBRARY->creh)[crId]->getNameSingularTranslated());
  444. town.fortifications.citadelShooter = crId;
  445. town.fortifications.upperTowerShooter = crId;
  446. town.fortifications.lowerTowerShooter = crId;
  447. });
  448. auto & pos = town.clientInfo.siegePositions;
  449. pos.resize(21);
  450. pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
  451. pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
  452. pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
  453. pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
  454. pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
  455. pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
  456. pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
  457. pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
  458. pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
  459. pos[9] = JsonToPoint(source["gate"]["gate"]);
  460. pos[10] = JsonToPoint(source["gate"]["arch"]);
  461. pos[7] = JsonToPoint(source["walls"]["upper"]);
  462. pos[6] = JsonToPoint(source["walls"]["upperMid"]);
  463. pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
  464. pos[4] = JsonToPoint(source["walls"]["bottom"]);
  465. pos[13] = JsonToPoint(source["moat"]["moat"]);
  466. pos[14] = JsonToPoint(source["moat"]["bank"]);
  467. pos[11] = JsonToPoint(source["static"]["bottom"]);
  468. pos[12] = JsonToPoint(source["static"]["top"]);
  469. pos[1] = JsonToPoint(source["static"]["background"]);
  470. }
  471. static void readIcon(JsonNode source, std::string & small, std::string & large)
  472. {
  473. if (source.getType() == JsonNode::JsonType::DATA_STRUCT) // don't crash on old format
  474. {
  475. small = source["small"].String();
  476. large = source["large"].String();
  477. }
  478. }
  479. void CTownHandler::loadClientData(CTown &town, const JsonNode & source) const
  480. {
  481. CTown::ClientInfo & info = town.clientInfo;
  482. readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
  483. readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
  484. readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
  485. readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
  486. info.hallBackground = ImagePath::fromJson(source["hallBackground"]);
  487. info.townBackground = ImagePath::fromJson(source["townBackground"]);
  488. info.buildingsIcons = AnimationPath::fromJson(source["buildingsIcons"]);
  489. info.tavernVideo = VideoPath::fromJson(source["tavernVideo"]);
  490. info.guildWindowPosition = Point(source["guildWindowPosition"]["x"].Integer(), source["guildWindowPosition"]["y"].Integer());
  491. info.guildSpellPositions.clear();
  492. for(auto & level : source["guildSpellPositions"].Vector())
  493. {
  494. std::vector<Point> points;
  495. for(auto & item : level.Vector())
  496. points.push_back(Point(item["x"].Integer(), item["y"].Integer()));
  497. info.guildSpellPositions.push_back(points);
  498. }
  499. auto loadStringOrVector = [](auto & target, auto & node, auto fromJsonFunc){
  500. if(node.isVector())
  501. {
  502. target.clear();
  503. for(auto & background : node.Vector())
  504. target.push_back(fromJsonFunc(background));
  505. }
  506. else
  507. target = {fromJsonFunc(node)};
  508. };
  509. loadStringOrVector(info.musicTheme, source["musicTheme"], AudioPath::fromJson);
  510. loadStringOrVector(info.guildBackground, source["guildBackground"], ImagePath::fromJson);
  511. loadStringOrVector(info.guildWindow, source["guildWindow"], ImagePath::fromJson);
  512. loadTownHall(town, source["hallSlots"]);
  513. loadStructures(town, source["structures"]);
  514. loadSiegeScreen(town, source["siege"]);
  515. }
  516. void CTownHandler::loadTown(CTown * town, const JsonNode & source)
  517. {
  518. const auto * resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
  519. if(resIter == std::end(GameConstants::RESOURCE_NAMES))
  520. town->primaryRes = GameResID(EGameResID::WOOD_AND_ORE); //Wood + Ore
  521. else
  522. town->primaryRes = GameResID(resIter - std::begin(GameConstants::RESOURCE_NAMES));
  523. if (!source["warMachine"].isNull())
  524. {
  525. LIBRARY->identifiers()->requestIdentifier( "creature", source["warMachine"], [=](si32 creatureID)
  526. {
  527. town->warMachineDeprecated = creatureID;
  528. });
  529. }
  530. town->mageLevel = static_cast<ui32>(source["mageGuild"].Float());
  531. town->namesCount = 0;
  532. for(const auto & name : source["names"].Vector())
  533. {
  534. LIBRARY->generaltexth->registerString(town->faction->modScope, town->getRandomNameTextID(town->namesCount), name);
  535. town->namesCount += 1;
  536. }
  537. if (!source["moatAbility"].isNull()) // VCMI 1.2 compatibility code
  538. {
  539. LIBRARY->identifiers()->requestIdentifier( "spell", source["moatAbility"], [=](si32 ability)
  540. {
  541. town->fortifications.moatSpell = SpellID(ability);
  542. });
  543. }
  544. else
  545. {
  546. LIBRARY->identifiers()->requestIdentifier( source.getModScope(), "spell", "castleMoat", [=](si32 ability)
  547. {
  548. town->fortifications.moatSpell = SpellID(ability);
  549. });
  550. }
  551. // Horde building creature level
  552. for(const JsonNode &node : source["horde"].Vector())
  553. town->hordeLvl[static_cast<int>(town->hordeLvl.size())] = static_cast<int>(node.Float());
  554. // town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
  555. // but anything below 2 must be handled here
  556. for (size_t i=source["horde"].Vector().size(); i<2; i++)
  557. town->hordeLvl[static_cast<int>(i)] = -1;
  558. const JsonVector & creatures = source["creatures"].Vector();
  559. town->creatures.resize(creatures.size());
  560. for (size_t i=0; i< creatures.size(); i++)
  561. {
  562. const JsonVector & level = creatures[i].Vector();
  563. town->creatures[i].resize(level.size());
  564. for (size_t j=0; j<level.size(); j++)
  565. {
  566. LIBRARY->identifiers()->requestIdentifier("creature", level[j], [=](si32 creature)
  567. {
  568. town->creatures[i][j] = CreatureID(creature);
  569. });
  570. }
  571. }
  572. town->defaultTavernChance = static_cast<ui32>(source["defaultTavern"].Float());
  573. /// set chance of specific hero class to appear in this town
  574. for(const auto & node : source["tavern"].Struct())
  575. {
  576. int chance = static_cast<int>(node.second.Float());
  577. LIBRARY->identifiers()->requestIdentifierIfFound(node.second.getModScope(), "heroClass", node.first, [=](si32 classID)
  578. {
  579. LIBRARY->heroclassesh->objects[classID]->selectionProbability[town->faction->getId()] = chance;
  580. });
  581. }
  582. for(const auto & node : source["guildSpells"].Struct())
  583. {
  584. int chance = static_cast<int>(node.second.Float());
  585. LIBRARY->identifiers()->requestIdentifierIfFound(node.second.getModScope(), "spell", node.first, [=](si32 spellID)
  586. {
  587. LIBRARY->spellh->objects.at(spellID)->probabilities[town->faction->getId()] = chance;
  588. });
  589. }
  590. for(const JsonNode & d : source["adventureMap"]["dwellings"].Vector())
  591. {
  592. town->dwellings.push_back(d["graphics"].String());
  593. town->dwellingNames.push_back(d["name"].String());
  594. }
  595. loadBuildings(town, source["buildings"]);
  596. loadClientData(*town, source);
  597. }
  598. void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source) const
  599. {
  600. faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
  601. std::string prefix = source["prefix"].String();
  602. for(const JsonNode &piece : source["pieces"].Vector())
  603. {
  604. size_t index = faction.puzzleMap.size();
  605. SPuzzleInfo spi;
  606. spi.position.x = static_cast<si16>(piece["x"].Float());
  607. spi.position.y = static_cast<si16>(piece["y"].Float());
  608. spi.whenUncovered = static_cast<ui16>(piece["index"].Float());
  609. spi.number = static_cast<ui16>(index);
  610. // filename calculation
  611. std::ostringstream suffix;
  612. suffix << std::setfill('0') << std::setw(2) << index;
  613. spi.filename = ImagePath::builtinTODO(prefix + suffix.str());
  614. faction.puzzleMap.push_back(spi);
  615. }
  616. assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
  617. }
  618. std::shared_ptr<CFaction> CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
  619. {
  620. assert(identifier.find(':') == std::string::npos);
  621. auto faction = std::make_shared<CFaction>();
  622. faction->index = static_cast<FactionID>(index);
  623. faction->modScope = scope;
  624. faction->identifier = identifier;
  625. LIBRARY->generaltexth->registerString(scope, faction->getNameTextID(), source["name"]);
  626. LIBRARY->generaltexth->registerString(scope, faction->getDescriptionTextID(), source["description"]);
  627. faction->creatureBg120 = ImagePath::fromJson(source["creatureBackground"]["120px"]);
  628. faction->creatureBg130 = ImagePath::fromJson(source["creatureBackground"]["130px"]);
  629. faction->boatType = BoatId::CASTLE; //Do not crash
  630. if (!source["boat"].isNull())
  631. {
  632. LIBRARY->identifiers()->requestIdentifier("core:boat", source["boat"], [=](int32_t boatTypeID)
  633. {
  634. faction->boatType = BoatId(boatTypeID);
  635. });
  636. }
  637. int alignment = vstd::find_pos(GameConstants::ALIGNMENT_NAMES, source["alignment"].String());
  638. if (alignment == -1)
  639. faction->alignment = EAlignment::NEUTRAL;
  640. else
  641. faction->alignment = static_cast<EAlignment>(alignment);
  642. auto preferUndergound = source["preferUndergroundPlacement"];
  643. faction->preferUndergroundPlacement = preferUndergound.isNull() ? false : preferUndergound.Bool();
  644. faction->special = source["special"].Bool();
  645. // NOTE: semi-workaround - normally, towns are supposed to have native terrains.
  646. // Towns without one are exceptions. So, vcmi requires nativeTerrain to be defined
  647. // But allows it to be defined with explicit value of "none" if town should not have native terrain
  648. // This is better than allowing such terrain-less towns silently, leading to issues with RMG
  649. faction->nativeTerrain = ETerrainId::NONE;
  650. if ( !source["nativeTerrain"].isNull() && source["nativeTerrain"].String() != "none")
  651. {
  652. LIBRARY->identifiers()->requestIdentifier("terrain", source["nativeTerrain"], [=](int32_t index){
  653. faction->nativeTerrain = TerrainId(index);
  654. auto const & terrain = LIBRARY->terrainTypeHandler->getById(faction->nativeTerrain);
  655. if (!terrain->isSurface() && !terrain->isUnderground())
  656. logMod->warn("Faction %s has terrain %s as native, but terrain is not suitable for either surface or subterranean layers!", faction->getJsonKey(), terrain->getJsonKey());
  657. });
  658. }
  659. if (!source["town"].isNull())
  660. {
  661. faction->town = std::make_unique<CTown>();
  662. faction->town->faction = faction.get();
  663. loadTown(faction->town.get(), source["town"]);
  664. }
  665. else
  666. faction->town = nullptr;
  667. if (!source["puzzleMap"].isNull())
  668. loadPuzzle(*faction, source["puzzleMap"]);
  669. return faction;
  670. }
  671. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
  672. {
  673. auto object = loadFromJson(scope, data, name, objects.size());
  674. objects.emplace_back(object);
  675. if (object->town)
  676. {
  677. auto & info = object->town->clientInfo;
  678. info.icons[0][0] = 8 + object->index.getNum() * 4 + 0;
  679. info.icons[0][1] = 8 + object->index.getNum() * 4 + 1;
  680. info.icons[1][0] = 8 + object->index.getNum() * 4 + 2;
  681. info.icons[1][1] = 8 + object->index.getNum() * 4 + 3;
  682. LIBRARY->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  683. {
  684. // register town once objects are loaded
  685. JsonNode config = data["town"]["mapObject"];
  686. config["faction"].String() = name;
  687. config["faction"].setModScope(scope, false);
  688. if (config.getModScope().empty())// MODS COMPATIBILITY FOR 0.96
  689. config.setModScope(scope, false);
  690. LIBRARY->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  691. // MODS COMPATIBILITY FOR 0.96
  692. const auto & advMap = data["town"]["adventureMap"];
  693. if (!advMap.isNull())
  694. {
  695. logMod->warn("Outdated town mod. Will try to generate valid templates out of fort");
  696. JsonNode config;
  697. config["animation"] = advMap["castle"];
  698. LIBRARY->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
  699. }
  700. });
  701. }
  702. registerObject(scope, "faction", name, object->index.getNum());
  703. }
  704. void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
  705. {
  706. auto object = loadFromJson(scope, data, name, index);
  707. if (objects.size() > index)
  708. assert(objects[index] == nullptr); // ensure that this id was not loaded before
  709. else
  710. objects.resize(index + 1);
  711. objects[index] = object;
  712. if (object->town)
  713. {
  714. auto & info = object->town->clientInfo;
  715. info.icons[0][0] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 0;
  716. info.icons[0][1] = (GameConstants::F_NUMBER + object->index.getNum()) * 2 + 1;
  717. info.icons[1][0] = object->index.getNum() * 2 + 0;
  718. info.icons[1][1] = object->index.getNum() * 2 + 1;
  719. LIBRARY->identifiers()->requestIdentifier(scope, "object", "town", [=](si32 index)
  720. {
  721. // register town once objects are loaded
  722. JsonNode config = data["town"]["mapObject"];
  723. config["faction"].String() = name;
  724. config["faction"].setModScope(scope, false);
  725. LIBRARY->objtypeh->loadSubObject(object->identifier, config, index, object->index);
  726. });
  727. }
  728. registerObject(scope, "faction", name, object->index.getNum());
  729. }
  730. void CTownHandler::loadRandomFaction()
  731. {
  732. JsonNode randomFactionJson(JsonPath::builtin("config/factions/random.json"));
  733. randomFactionJson.setModScope(ModScope::scopeBuiltin(), true);
  734. loadBuildings(randomFaction->town.get(), randomFactionJson["random"]["town"]["buildings"]);
  735. }
  736. void CTownHandler::loadCustom()
  737. {
  738. loadRandomFaction();
  739. }
  740. void CTownHandler::beforeValidate(JsonNode & object)
  741. {
  742. if (object.Struct().count("town") == 0)
  743. return;
  744. const auto & inheritBuilding = [this](const std::string & name, JsonNode & target)
  745. {
  746. if(buildingsLibrary.Struct().count(name) == 0)
  747. {
  748. if(!target.Struct().count("id"))
  749. logMod->warn("Mod '%s': Town building '%s' lack ID.", target.getModScope(), name);
  750. return;
  751. }
  752. JsonNode baseCopy(buildingsLibrary[name]);
  753. if (target.Struct().count("id") && baseCopy.Struct().count("id"))
  754. {
  755. logMod->warn("Mod '%s': Town building '%s' has specified 'id' field for a predefined building! Ignoring this field.", target["id"].getModScope(), name);
  756. target.Struct().erase("id");
  757. }
  758. baseCopy.setModScope(target.getModScope());
  759. JsonUtils::inherit(target, baseCopy);
  760. };
  761. for (auto & building : object["town"]["buildings"].Struct())
  762. {
  763. if (building.second.isNull())
  764. continue;
  765. inheritBuilding(building.first, building.second);
  766. if (building.second.Struct().count("type"))
  767. inheritBuilding(building.second["type"].String(), building.second);
  768. // MODS COMPATIBILITY FOR pre-1.6
  769. // convert old buildigns with onVisitBonuses into configurable building
  770. if (building.second.Struct().count("onVisitBonuses"))
  771. {
  772. building.second["configuration"]["visitMode"] = JsonNode("bonus");
  773. building.second["configuration"]["rewards"][0]["message"] = building.second["description"];
  774. building.second["configuration"]["rewards"][0]["bonuses"] = building.second["onVisitBonuses"];
  775. }
  776. }
  777. }
  778. void CTownHandler::afterLoadFinalization()
  779. {
  780. initializeRequirements();
  781. }
  782. void CTownHandler::initializeRequirements()
  783. {
  784. // must be done separately after all ID's are known
  785. for (auto & requirement : requirementsToLoad)
  786. {
  787. requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
  788. {
  789. if (node.Vector().size() > 1)
  790. {
  791. logMod->error("Unexpected length of town buildings requirements: %d", node.Vector().size());
  792. logMod->error("Entry contains: ");
  793. logMod->error(node.toString());
  794. }
  795. auto index = LIBRARY->identifiers()->getIdentifier(requirement.town->getBuildingScope(), node[0]);
  796. if (!index.has_value())
  797. {
  798. logMod->error("Unknown building in town buildings: %s", node[0].String());
  799. return BuildingID::NONE;
  800. }
  801. return BuildingID(index.value());
  802. });
  803. }
  804. requirementsToLoad.clear();
  805. }
  806. std::set<FactionID> CTownHandler::getDefaultAllowed() const
  807. {
  808. std::set<FactionID> allowedFactions;
  809. for(const auto & town : objects)
  810. if (town->town != nullptr && !town->special)
  811. allowedFactions.insert(town->getId());
  812. return allowedFactions;
  813. }
  814. std::set<FactionID> CTownHandler::getAllowedFactions(bool withTown) const
  815. {
  816. if (withTown)
  817. return getDefaultAllowed();
  818. std::set<FactionID> result;
  819. for(const auto & town : objects)
  820. result.insert(town->getId());
  821. return result;
  822. }
  823. const std::vector<std::string> & CTownHandler::getTypeNames() const
  824. {
  825. static const std::vector<std::string> typeNames = { "faction", "town" };
  826. return typeNames;
  827. }
  828. VCMI_LIB_NAMESPACE_END