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- /*
- * CommonConstructors.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CDefaultObjectTypeHandler.h"
- #include "../LogicalExpression.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../mapObjects/CGCreature.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGResource.h"
- #include "../mapObjects/CGTownInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CGArtifact;
- class CGObjectInstance;
- class CGTownInstance;
- class CGHeroInstance;
- class CGMarket;
- class CHeroClass;
- class CGCreature;
- class CGBoat;
- class CFaction;
- class CStackBasicDescriptor;
- class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
- {
- public:
- bool isStaticObject() override;
- };
- class CreatureInstanceConstructor : public CDefaultObjectTypeHandler<CGCreature>
- {
- public:
- bool hasNameTextID() const override;
- std::string getNameTextID() const override;
- };
- class ResourceInstanceConstructor : public CDefaultObjectTypeHandler<CGResource>
- {
- JsonNode config;
- GameResID resourceType;
- public:
- void initTypeData(const JsonNode & input) override;
- bool hasNameTextID() const override;
- std::string getNameTextID() const override;
- GameResID getResourceType() const;
- int getAmountMultiplier() const;
- int getBaseAmount(vstd::RNG & rng) const;
- void randomizeObject(CGResource * object, IGameRandomizer & gameRandomizer) const override;
- };
- class DLL_LINKAGE MineInstanceConstructor : public CDefaultObjectTypeHandler<CGMine>
- {
- JsonNode config;
- GameResID resourceType;
- ui32 defaultQuantity;
- public:
- void initTypeData(const JsonNode & input) override;
- GameResID getResourceType() const;
- ui32 getDefaultQuantity() const;
- std::string getDescriptionTextID() const;
- std::string getDescriptionTranslated() const;
- };
- class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
- {
- JsonNode filtersJson;
- protected:
- bool objectFilter(const CGObjectInstance * obj, std::shared_ptr<const ObjectTemplate> tmpl) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- const CFaction * faction = nullptr;
- std::map<std::string, LogicalExpression<BuildingID>> filters;
- void initializeObject(CGTownInstance * object) const override;
- void randomizeObject(CGTownInstance * object, IGameRandomizer & gameRandomizer) const override;
- void afterLoadFinalization() override;
- bool hasNameTextID() const override;
- std::string getNameTextID() const override;
- };
- class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
- {
- struct HeroFilter
- {
- HeroTypeID fixedHero;
- bool allowMale;
- bool allowFemale;
- };
- std::map<std::string, HeroFilter> filters;
- const CHeroClass * heroClass = nullptr;
- std::shared_ptr<const ObjectTemplate> getOverride(TerrainId terrainType, const CGObjectInstance * object) const override;
- void initTypeData(const JsonNode & input) override;
- public:
- void randomizeObject(CGHeroInstance * object, IGameRandomizer & gameRandomizer) const override;
- bool hasNameTextID() const override;
- std::string getNameTextID() const override;
- };
- class DLL_LINKAGE BoatInstanceConstructor : public CDefaultObjectTypeHandler<CGBoat>
- {
- protected:
- void initTypeData(const JsonNode & config) override;
-
- std::vector<std::shared_ptr<Bonus>> bonuses;
- EPathfindingLayer layer;
- bool onboardAssaultAllowed; //if true, hero can attack units from transport
- bool onboardVisitAllowed; //if true, hero can visit objects from transport
-
- AnimationPath actualAnimation; //for OH3 boats those have actual animations
- AnimationPath overlayAnimation; //waves animations
- std::array<AnimationPath, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
-
- public:
- void initializeObject(CGBoat * object) const override;
- /// Returns boat preview animation, for use in Shipyards
- AnimationPath getBoatAnimationName() const;
- };
- VCMI_LIB_NAMESPACE_END
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