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- #pragma once
- #include "CObjectClassesHandler.h"
- #include "../CTownHandler.h" // for building ID-based filters
- /*
- * CommonConstructors.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class CGTownInstance;
- class CGHeroInstance;
- class CGDwelling;
- //class CGArtifact;
- //class CGCreature;
- class CHeroClass;
- /// Class that is used for objects that do not have dedicated handler
- template<class ObjectType>
- class CDefaultObjectTypeHandler : public AObjectTypeHandler
- {
- protected:
- ObjectType * createTyped(ObjectTemplate tmpl) const
- {
- auto obj = new ObjectType();
- obj->ID = tmpl.id;
- obj->subID = tmpl.subid;
- obj->appearance = tmpl;
- return obj;
- }
- public:
- CDefaultObjectTypeHandler(){}
- CGObjectInstance * create(ObjectTemplate tmpl) const
- {
- return createTyped(tmpl);
- }
- virtual void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
- {
- }
- virtual const IObjectInfo * getObjectInfo(ObjectTemplate tmpl) const
- {
- return nullptr;
- }
- };
- class CObstacleConstructor : public CDefaultObjectTypeHandler<CGObjectInstance>
- {
- public:
- CObstacleConstructor();
- bool isStaticObject();
- };
- class CTownInstanceConstructor : public CDefaultObjectTypeHandler<CGTownInstance>
- {
- JsonNode filtersJson;
- protected:
- bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
- public:
- CFaction * faction;
- std::map<std::string, LogicalExpression<BuildingID>> filters;
- CTownInstanceConstructor();
- CGObjectInstance * create(ObjectTemplate tmpl) const;
- void initTypeData(const JsonNode & input);
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
- void afterLoadFinalization();
- };
- class CHeroInstanceConstructor : public CDefaultObjectTypeHandler<CGHeroInstance>
- {
- protected:
- bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
- public:
- CHeroClass * heroClass;
- CHeroInstanceConstructor();
- CGObjectInstance * create(ObjectTemplate tmpl) const;
- void initTypeData(const JsonNode & input);
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
- };
- class CDwellingInstanceConstructor : public CDefaultObjectTypeHandler<CGDwelling>
- {
- protected:
- bool objectFilter(const CGObjectInstance *, const ObjectTemplate &) const;
- public:
- std::vector<std::vector<CCreature *>> availableCreatures;
- CDwellingInstanceConstructor();
- CGObjectInstance * create(ObjectTemplate tmpl) const;
- void initTypeData(const JsonNode & input);
- void configureObject(CGObjectInstance * object, CRandomGenerator & rng) const;
- };
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