mapcontroller.cpp 17 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. repairMap(map());
  79. }
  80. void MapController::repairMap(CMap * map) const
  81. {
  82. if(!map)
  83. return;
  84. //there might be extra skills, arts and spells not imported from map
  85. if(VLC->skillh->getDefaultAllowed().size() > map->allowedAbilities.size())
  86. {
  87. map->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  88. }
  89. if(VLC->arth->getDefaultAllowed().size() > map->allowedArtifact.size())
  90. {
  91. map->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  92. }
  93. if(VLC->spellh->getDefaultAllowed().size() > map->allowedSpells.size())
  94. {
  95. map->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  96. }
  97. if(VLC->heroh->getDefaultAllowed().size() > map->allowedHeroes.size())
  98. {
  99. map->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  100. }
  101. //make sure events/rumors has name to have proper identifiers
  102. int emptyNameId = 1;
  103. for(auto & e : map->events)
  104. if(e.name.empty())
  105. e.name = "event_" + std::to_string(emptyNameId++);
  106. emptyNameId = 1;
  107. for(auto & e : map->rumors)
  108. if(e.name.empty())
  109. e.name = "rumor_" + std::to_string(emptyNameId++);
  110. //fix owners for objects
  111. auto allImpactedObjects(map->objects);
  112. allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
  113. for(auto obj : allImpactedObjects)
  114. {
  115. //setup proper names (hero name will be fixed later
  116. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  117. {
  118. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  119. obj->typeName = handler->getTypeName();
  120. obj->subTypeName = handler->getSubTypeName();
  121. }
  122. //fix flags
  123. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  124. {
  125. if(dynamic_cast<CGMine*>(obj.get()) ||
  126. dynamic_cast<CGDwelling*>(obj.get()) ||
  127. dynamic_cast<CGTownInstance*>(obj.get()) ||
  128. dynamic_cast<CGGarrison*>(obj.get()) ||
  129. dynamic_cast<CGShipyard*>(obj.get()) ||
  130. dynamic_cast<CGLighthouse*>(obj.get()) ||
  131. dynamic_cast<CGHeroInstance*>(obj.get()))
  132. obj->tempOwner = PlayerColor::NEUTRAL;
  133. }
  134. //fix hero instance
  135. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  136. {
  137. map->allowedHeroes.at(nih->subID) = true;
  138. auto type = VLC->heroh->objects[nih->subID];
  139. assert(type->heroClass);
  140. //TODO: find a way to get proper type name
  141. if(obj->ID == Obj::HERO)
  142. {
  143. nih->typeName = "hero";
  144. nih->subTypeName = type->heroClass->getJsonKey();
  145. }
  146. if(obj->ID == Obj::PRISON)
  147. {
  148. nih->typeName = "prison";
  149. nih->subTypeName = "prison";
  150. nih->subID = 0;
  151. }
  152. if(obj->ID != Obj::RANDOM_HERO)
  153. nih->type = type;
  154. if(nih->ID == Obj::HERO) //not prison
  155. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  156. //fix spells
  157. if(nih->spellbookContainsSpell(SpellID::PRESET))
  158. {
  159. nih->removeSpellFromSpellbook(SpellID::PRESET);
  160. for(auto spellID : type->spells)
  161. nih->addSpellToSpellbook(spellID);
  162. }
  163. if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
  164. {
  165. nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
  166. if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
  167. nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
  168. }
  169. //fix portrait
  170. if(nih->portrait < 0 || nih->portrait == 255)
  171. nih->portrait = type->imageIndex;
  172. }
  173. //fix town instance
  174. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  175. {
  176. if(tnh->getTown())
  177. {
  178. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  179. {
  180. return !tnh->getTown()->buildings.count(bid);
  181. });
  182. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  183. {
  184. return !tnh->getTown()->buildings.count(bid);
  185. });
  186. }
  187. }
  188. //fix spell scrolls
  189. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  190. {
  191. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  192. {
  193. std::vector<SpellID> out;
  194. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  195. {
  196. //if(map->isAllowedSpell(spell->id))
  197. {
  198. out.push_back(spell->id);
  199. }
  200. }
  201. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  202. art->storedArtifact = a;
  203. }
  204. else
  205. map->allowedArtifact.at(art->subID) = true;
  206. }
  207. }
  208. }
  209. void MapController::setMap(std::unique_ptr<CMap> cmap)
  210. {
  211. _map = std::move(cmap);
  212. repairMap();
  213. for(int i : {0, 1})
  214. {
  215. _scenes[i].reset(new MapScene(i));
  216. _miniscenes[i].reset(new MinimapScene(i));
  217. }
  218. resetMapHandler();
  219. sceneForceUpdate();
  220. connectScenes();
  221. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  222. {
  223. main->enableUndo(allowUndo);
  224. main->enableRedo(allowRedo);
  225. }
  226. );
  227. _map->getEditManager()->getUndoManager().clearAll();
  228. initObstaclePainters(_map.get());
  229. }
  230. void MapController::initObstaclePainters(CMap * map)
  231. {
  232. for (auto terrain : VLC->terrainTypeHandler->objects)
  233. {
  234. auto terrainId = terrain->getId();
  235. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  236. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  237. }
  238. }
  239. void MapController::sceneForceUpdate()
  240. {
  241. _scenes[0]->updateViews();
  242. _miniscenes[0]->updateViews();
  243. if(_map->twoLevel)
  244. {
  245. _scenes[1]->updateViews();
  246. _miniscenes[1]->updateViews();
  247. }
  248. }
  249. void MapController::sceneForceUpdate(int level)
  250. {
  251. _scenes[level]->updateViews();
  252. _miniscenes[level]->updateViews();
  253. }
  254. void MapController::resetMapHandler()
  255. {
  256. if(!_mapHandler)
  257. _mapHandler.reset(new MapHandler());
  258. _mapHandler->reset(map());
  259. for(int i : {0, 1})
  260. {
  261. _scenes[i]->initialize(*this);
  262. _miniscenes[i]->initialize(*this);
  263. }
  264. }
  265. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  266. {
  267. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  268. _scenes[level]->selectionTerrainView.selection().end());
  269. if(v.empty())
  270. return;
  271. _scenes[level]->selectionTerrainView.clear();
  272. _scenes[level]->selectionTerrainView.draw();
  273. _map->getEditManager()->getTerrainSelection().setSelection(v);
  274. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  275. for(auto & t : v)
  276. _scenes[level]->terrainView.setDirty(t);
  277. _scenes[level]->terrainView.draw();
  278. _miniscenes[level]->updateViews();
  279. main->mapChanged();
  280. }
  281. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  282. {
  283. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  284. _scenes[level]->selectionTerrainView.selection().end());
  285. if(v.empty())
  286. return;
  287. _scenes[level]->selectionTerrainView.clear();
  288. _scenes[level]->selectionTerrainView.draw();
  289. _map->getEditManager()->getTerrainSelection().setSelection(v);
  290. if(isRoad)
  291. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  292. else
  293. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  294. for(auto & t : v)
  295. _scenes[level]->terrainView.setDirty(t);
  296. _scenes[level]->terrainView.draw();
  297. _miniscenes[level]->updateViews();
  298. main->mapChanged();
  299. }
  300. void MapController::commitObjectErase(int level)
  301. {
  302. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  303. if (selectedObjects.size() > 1)
  304. {
  305. //mass erase => undo in one operation
  306. _map->getEditManager()->removeObjects(selectedObjects);
  307. }
  308. else if (selectedObjects.size() == 1)
  309. {
  310. _map->getEditManager()->removeObject(*selectedObjects.begin());
  311. }
  312. else //nothing to erase - shouldn't be here
  313. {
  314. return;
  315. }
  316. for (auto obj : selectedObjects)
  317. {
  318. //invalidate tiles under objects
  319. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  320. _scenes[level]->objectsView.setDirty(obj);
  321. }
  322. _scenes[level]->selectionObjectsView.clear();
  323. _scenes[level]->objectsView.draw();
  324. _scenes[level]->selectionObjectsView.draw();
  325. _scenes[level]->passabilityView.update();
  326. _miniscenes[level]->updateViews();
  327. main->mapChanged();
  328. }
  329. void MapController::copyToClipboard(int level)
  330. {
  331. _clipboard.clear();
  332. _clipboardShiftIndex = 0;
  333. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  334. for(auto * obj : selectedObjects)
  335. {
  336. assert(obj->pos.z == level);
  337. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  338. }
  339. }
  340. void MapController::pasteFromClipboard(int level)
  341. {
  342. _scenes[level]->selectionObjectsView.clear();
  343. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  344. if(_clipboardShiftIndex == int3::getDirs().size())
  345. _clipboardShiftIndex = 0;
  346. for(auto & objUniquePtr : _clipboard)
  347. {
  348. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  349. auto newPos = objUniquePtr->pos + shift;
  350. if(_map->isInTheMap(newPos))
  351. obj->pos = newPos;
  352. obj->pos.z = level;
  353. Initializer init(obj, defaultPlayer);
  354. _map->getEditManager()->insertObject(obj);
  355. _scenes[level]->selectionObjectsView.selectObject(obj);
  356. _mapHandler->invalidate(obj);
  357. }
  358. _scenes[level]->objectsView.draw();
  359. _scenes[level]->passabilityView.update();
  360. _scenes[level]->selectionObjectsView.draw();
  361. _miniscenes[level]->updateViews();
  362. main->mapChanged();
  363. }
  364. bool MapController::discardObject(int level) const
  365. {
  366. _scenes[level]->selectionObjectsView.clear();
  367. if(_scenes[level]->selectionObjectsView.newObject)
  368. {
  369. delete _scenes[level]->selectionObjectsView.newObject;
  370. _scenes[level]->selectionObjectsView.newObject = nullptr;
  371. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  372. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  373. _scenes[level]->selectionObjectsView.draw();
  374. return true;
  375. }
  376. return false;
  377. }
  378. void MapController::createObject(int level, CGObjectInstance * obj) const
  379. {
  380. _scenes[level]->selectionObjectsView.newObject = obj;
  381. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  382. _scenes[level]->selectionObjectsView.draw();
  383. }
  384. void MapController::commitObstacleFill(int level)
  385. {
  386. auto selection = _scenes[level]->selectionTerrainView.selection();
  387. if(selection.empty())
  388. return;
  389. //split by zones
  390. for (auto & painter : _obstaclePainters)
  391. {
  392. painter.second->clearBlockedArea();
  393. }
  394. for(auto & t : selection)
  395. {
  396. auto tl = _map->getTile(t);
  397. if(tl.blocked || tl.visitable)
  398. continue;
  399. auto terrain = tl.terType->getId();
  400. _obstaclePainters[terrain]->addBlockedTile(t);
  401. }
  402. for(auto & sel : _obstaclePainters)
  403. {
  404. sel.second->placeObstacles(CRandomGenerator::getDefault());
  405. }
  406. _mapHandler->invalidateObjects();
  407. _scenes[level]->selectionTerrainView.clear();
  408. _scenes[level]->selectionTerrainView.draw();
  409. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  410. _scenes[level]->passabilityView.update();
  411. _miniscenes[level]->updateViews();
  412. main->mapChanged();
  413. }
  414. void MapController::commitObjectChange(int level)
  415. {
  416. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  417. _scenes[level]->objectsView.setDirty(o);
  418. _scenes[level]->objectsView.draw();
  419. _scenes[level]->selectionObjectsView.draw();
  420. _scenes[level]->passabilityView.update();
  421. _miniscenes[level]->updateViews();
  422. main->mapChanged();
  423. }
  424. void MapController::commitChangeWithoutRedraw()
  425. {
  426. //DO NOT REDRAW
  427. main->mapChanged();
  428. }
  429. void MapController::commitObjectShift(int level)
  430. {
  431. auto shift = _scenes[level]->selectionObjectsView.shift;
  432. bool makeShift = !shift.isNull();
  433. if(makeShift)
  434. {
  435. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  436. {
  437. int3 pos = obj->pos;
  438. pos.z = level;
  439. pos.x += shift.x(); pos.y += shift.y();
  440. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  441. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  442. _map->getEditManager()->moveObject(obj, pos);
  443. _mapHandler->invalidate(prevPositions);
  444. _mapHandler->invalidate(obj);
  445. }
  446. }
  447. _scenes[level]->selectionObjectsView.newObject = nullptr;
  448. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  449. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  450. if(makeShift)
  451. {
  452. _scenes[level]->objectsView.draw();
  453. _scenes[level]->selectionObjectsView.draw();
  454. _scenes[level]->passabilityView.update();
  455. _miniscenes[level]->updateViews();
  456. main->mapChanged();
  457. }
  458. }
  459. void MapController::commitObjectCreate(int level)
  460. {
  461. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  462. if(!newObj)
  463. return;
  464. auto shift = _scenes[level]->selectionObjectsView.shift;
  465. int3 pos = newObj->pos;
  466. pos.z = level;
  467. pos.x += shift.x(); pos.y += shift.y();
  468. newObj->pos = pos;
  469. Initializer init(newObj, defaultPlayer);
  470. _map->getEditManager()->insertObject(newObj);
  471. _mapHandler->invalidate(newObj);
  472. _scenes[level]->objectsView.setDirty(newObj);
  473. _scenes[level]->selectionObjectsView.newObject = nullptr;
  474. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  475. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  476. _scenes[level]->objectsView.draw();
  477. _scenes[level]->selectionObjectsView.draw();
  478. _scenes[level]->passabilityView.update();
  479. _miniscenes[level]->updateViews();
  480. main->mapChanged();
  481. }
  482. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  483. {
  484. //find all objects of such type
  485. int objCounter = 0;
  486. for(auto o : _map->objects)
  487. {
  488. if(o->ID == newObj->ID && o->subID == newObj->subID)
  489. {
  490. ++objCounter;
  491. }
  492. }
  493. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  494. {
  495. auto typeName = QString::fromStdString(newObj->typeName);
  496. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  497. error = QString("There can be only one grail object on the map");
  498. return false; //maplimit reached
  499. }
  500. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  501. {
  502. error = "Hero cannot be created as NEUTRAL";
  503. return false;
  504. }
  505. return true;
  506. }
  507. void MapController::undo()
  508. {
  509. _map->getEditManager()->getUndoManager().undo();
  510. resetMapHandler();
  511. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  512. main->mapChanged();
  513. }
  514. void MapController::redo()
  515. {
  516. _map->getEditManager()->getUndoManager().redo();
  517. resetMapHandler();
  518. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  519. main->mapChanged();
  520. }
  521. ModCompatibilityInfo MapController::modAssessmentAll()
  522. {
  523. ModCompatibilityInfo result;
  524. for(auto primaryID : VLC->objtypeh->knownObjects())
  525. {
  526. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  527. {
  528. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  529. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  530. if(modName != "core")
  531. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  532. }
  533. }
  534. return result;
  535. }
  536. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  537. {
  538. ModCompatibilityInfo result;
  539. for(auto obj : map.objects)
  540. {
  541. if(obj->ID == Obj::HERO)
  542. continue; //stub!
  543. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  544. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  545. if(modName != "core")
  546. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  547. }
  548. //TODO: terrains?
  549. return result;
  550. }