CCreatureHandler.cpp 21 KB

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  1. #include "../stdafx.h"
  2. #include "../CGameInfo.h"
  3. #include "CDefHandler.h"
  4. #include "CCreatureHandler.h"
  5. #include "CLodHandler.h"
  6. #include <sstream>
  7. #include <boost/assign/std/vector.hpp>
  8. #include <boost/algorithm/string.hpp>
  9. #include <boost/algorithm/string/find.hpp>
  10. #include <boost/algorithm/string/replace.hpp>
  11. #include "../SDL_Extensions.h"
  12. int CCreature::getQuantityID(int quantity)
  13. {
  14. if (quantity<5)
  15. return 0;
  16. if (quantity<10)
  17. return 1;
  18. if (quantity<20)
  19. return 2;
  20. if (quantity<50)
  21. return 3;
  22. if (quantity<100)
  23. return 4;
  24. if (quantity<250)
  25. return 5;
  26. if (quantity<500)
  27. return 5;
  28. if (quantity<1000)
  29. return 6;
  30. if (quantity<4000)
  31. return 7;
  32. return 8;
  33. }
  34. bool CCreature::isDoubleWide()
  35. {
  36. return boost::algorithm::find_first(abilityRefs, "DOUBLE_WIDE");
  37. }
  38. bool CCreature::isFlying()
  39. {
  40. return boost::algorithm::find_first(abilityRefs, "FLYING_ARMY");
  41. }
  42. int CCreature::maxAmount(const std::vector<int> &res) const //how many creatures can be bought
  43. {
  44. int ret = 2147483645;
  45. int resAmnt = std::min(res.size(),cost.size());
  46. for(int i=0;i<resAmnt;i++)
  47. if(cost[i])
  48. ret = std::min(ret,res[i]/cost[i]);
  49. return ret;
  50. }
  51. void CCreatureHandler::loadCreatures()
  52. {
  53. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRTRAIT.TXT");
  54. int andame = buf.size();
  55. int i=0; //buf iterator
  56. int hmcr=0;
  57. for(i; i<andame; ++i)
  58. {
  59. if(buf[i]=='\r')
  60. ++hmcr;
  61. if(hmcr==2)
  62. break;
  63. }
  64. i+=2;
  65. while(i<buf.size())
  66. {
  67. CCreature ncre;
  68. ncre.cost.resize(RESOURCE_QUANTITY);
  69. ncre.level=0;
  70. int befi=i;
  71. for(i; i<andame; ++i)
  72. {
  73. if(buf[i]=='\t')
  74. break;
  75. }
  76. ncre.nameSing = buf.substr(befi, i-befi);
  77. ++i;
  78. befi=i;
  79. for(i; i<andame; ++i)
  80. {
  81. if(buf[i]=='\t')
  82. break;
  83. }
  84. ncre.namePl = buf.substr(befi, i-befi);
  85. ++i;
  86. befi=i;
  87. for(i; i<andame; ++i)
  88. {
  89. if(buf[i]=='\t')
  90. break;
  91. }
  92. ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
  93. ++i;
  94. befi=i;
  95. for(i; i<andame; ++i)
  96. {
  97. if(buf[i]=='\t')
  98. break;
  99. }
  100. ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
  101. ++i;
  102. befi=i;
  103. for(i; i<andame; ++i)
  104. {
  105. if(buf[i]=='\t')
  106. break;
  107. }
  108. ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
  109. ++i;
  110. befi=i;
  111. for(i; i<andame; ++i)
  112. {
  113. if(buf[i]=='\t')
  114. break;
  115. }
  116. ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
  117. ++i;
  118. befi=i;
  119. for(i; i<andame; ++i)
  120. {
  121. if(buf[i]=='\t')
  122. break;
  123. }
  124. ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
  125. ++i;
  126. befi=i;
  127. for(i; i<andame; ++i)
  128. {
  129. if(buf[i]=='\t')
  130. break;
  131. }
  132. ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
  133. ++i;
  134. befi=i;
  135. for(i; i<andame; ++i)
  136. {
  137. if(buf[i]=='\t')
  138. break;
  139. }
  140. ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
  141. ++i;
  142. befi=i;
  143. for(i; i<andame; ++i)
  144. {
  145. if(buf[i]=='\t')
  146. break;
  147. }
  148. ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
  149. ++i;
  150. befi=i;
  151. for(i; i<andame; ++i)
  152. {
  153. if(buf[i]=='\t')
  154. break;
  155. }
  156. ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
  157. ++i;
  158. befi=i;
  159. for(i; i<andame; ++i)
  160. {
  161. if(buf[i]=='\t')
  162. break;
  163. }
  164. ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
  165. ++i;
  166. befi=i;
  167. for(i; i<andame; ++i)
  168. {
  169. if(buf[i]=='\t')
  170. break;
  171. }
  172. ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
  173. ++i;
  174. befi=i;
  175. for(i; i<andame; ++i)
  176. {
  177. if(buf[i]=='\t')
  178. break;
  179. }
  180. ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
  181. ++i;
  182. befi=i;
  183. for(i; i<andame; ++i)
  184. {
  185. if(buf[i]=='\t')
  186. break;
  187. }
  188. ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
  189. ++i;
  190. befi=i;
  191. for(i; i<andame; ++i)
  192. {
  193. if(buf[i]=='\t')
  194. break;
  195. }
  196. ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
  197. ++i;
  198. befi=i;
  199. for(i; i<andame; ++i)
  200. {
  201. if(buf[i]=='\t')
  202. break;
  203. }
  204. ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
  205. ++i;
  206. befi=i;
  207. for(i; i<andame; ++i)
  208. {
  209. if(buf[i]=='\t')
  210. break;
  211. }
  212. ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
  213. ++i;
  214. befi=i;
  215. for(i; i<andame; ++i)
  216. {
  217. if(buf[i]=='\t')
  218. break;
  219. }
  220. ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
  221. ++i;
  222. befi=i;
  223. for(i; i<andame; ++i)
  224. {
  225. if(buf[i]=='\t')
  226. break;
  227. }
  228. ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
  229. ++i;
  230. befi=i;
  231. for(i; i<andame; ++i)
  232. {
  233. if(buf[i]=='\t')
  234. break;
  235. }
  236. ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
  237. ++i;
  238. befi=i;
  239. for(i; i<andame; ++i)
  240. {
  241. if(buf[i]=='\t')
  242. break;
  243. }
  244. ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
  245. ++i;
  246. befi=i;
  247. for(i; i<andame; ++i)
  248. {
  249. if(buf[i]=='\t')
  250. break;
  251. }
  252. ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
  253. ++i;
  254. befi=i;
  255. for(i; i<andame; ++i)
  256. {
  257. if(buf[i]=='\t')
  258. break;
  259. }
  260. ncre.abilityText = buf.substr(befi, i-befi);
  261. ++i;
  262. befi=i;
  263. for(i; i<andame; ++i)
  264. {
  265. if(buf[i]=='\r')
  266. break;
  267. }
  268. ncre.abilityRefs = buf.substr(befi, i-befi);
  269. i+=2;
  270. if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
  271. {
  272. ncre.idNumber = creatures.size();
  273. ncre.isDefinite = true;
  274. creatures.push_back(ncre);
  275. }
  276. }
  277. for(int bb=1; bb<8; ++bb)
  278. {
  279. CCreature ncre;
  280. ncre.isDefinite = false;
  281. ncre.indefLevel = bb;
  282. ncre.indefUpgraded = false;
  283. creatures.push_back(ncre);
  284. ncre.indefUpgraded = true;
  285. creatures.push_back(ncre);
  286. }
  287. //loading reference names
  288. std::ifstream ifs("config/crerefnam.txt");
  289. int tempi;
  290. std::string temps;
  291. for (;;)
  292. {
  293. ifs >> tempi >> temps;
  294. if (tempi>=creatures.size())
  295. break;
  296. boost::assign::insert(nameToID)(temps,tempi);
  297. creatures[tempi].nameRef=temps;
  298. }
  299. ifs.close();
  300. ifs.clear();
  301. for(int i=1;i<=10;i++)
  302. levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
  303. ifs.open("config/monsters.txt");
  304. {
  305. while(!ifs.eof())
  306. {
  307. int id, lvl;
  308. ifs >> id >> lvl;
  309. if(lvl>0)
  310. {
  311. creatures[id].level = lvl;
  312. levelCreatures[lvl].push_back(&(creatures[id]));
  313. }
  314. }
  315. }
  316. ifs.close();
  317. ifs.clear();
  318. ifs.open("config/cr_bgs.txt");
  319. while(!ifs.eof())
  320. {
  321. int id;
  322. std::string name;
  323. ifs >> id >> name;
  324. backgrounds[id]=CGI->bitmaph->loadBitmap(name);
  325. }
  326. ifs.close();
  327. ifs.clear();
  328. ifs.open("config/cr_factions.txt");
  329. while(!ifs.eof())
  330. {
  331. int id, fact;
  332. ifs >> id >> fact;
  333. creatures[id].faction = fact;
  334. }
  335. ifs.close();
  336. ifs.clear();
  337. ifs.open("config/cr_upgrade_list.txt");
  338. while(!ifs.eof())
  339. {
  340. int id, up;
  341. ifs >> id >> up;
  342. creatures[id].upgrades.insert(up);
  343. }
  344. ifs.close();
  345. ifs.clear();
  346. //loading 32x32px imgs
  347. CDefHandler *smi = CGI->spriteh->giveDef("CPRSMALL.DEF");
  348. smi->notFreeImgs = true;
  349. for (int i=0; i<smi->ourImages.size(); i++)
  350. {
  351. boost::assign::insert(smallImgs)(i-2,smi->ourImages[i].bitmap);
  352. }
  353. delete smi;
  354. smi = CGI->spriteh->giveDef("TWCRPORT.DEF");
  355. smi->notFreeImgs = true;
  356. for (int i=0; i<smi->ourImages.size(); i++)
  357. {
  358. boost::assign::insert(bigImgs)(i-2,smi->ourImages[i].bitmap);
  359. }
  360. delete smi;
  361. //
  362. //loading unit animation def names
  363. std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  364. inp.seekg(0,std::ios::end); // na koniec
  365. int andame2 = inp.tellg(); // read length
  366. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  367. char * bufor = new char[andame2]; // allocate memory
  368. inp.read((char*)bufor, andame2); // read map file to buffer
  369. inp.close();
  370. buf = std::string(bufor);
  371. delete [andame2] bufor;
  372. i = 0; //buf iterator
  373. hmcr = 0;
  374. for(i; i<andame2; ++i) //omitting rubbish
  375. {
  376. if(buf[i]=='\r')
  377. break;
  378. }
  379. i+=2;
  380. for(int s=0; s<creatures.size()-16; ++s)
  381. {
  382. int befi=i;
  383. std::string rub;
  384. for(i; i<andame2; ++i)
  385. {
  386. if(buf[i]==' ')
  387. break;
  388. }
  389. rub = buf.substr(befi, i-befi);
  390. ++i;
  391. befi=i;
  392. for(i; i<andame2; ++i)
  393. {
  394. if(buf[i]=='\r')
  395. break;
  396. }
  397. std::string defName = buf.substr(befi, i-befi);
  398. creatures[s].animDefName = defName;
  399. }
  400. loadAnimationInfo();
  401. }
  402. void CCreatureHandler::loadAnimationInfo()
  403. {
  404. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("CRANIM.TXT");
  405. int andame = buf.size();
  406. int i=0; //buf iterator
  407. int hmcr=0;
  408. for(i; i<andame; ++i)
  409. {
  410. if(buf[i]=='\r')
  411. ++hmcr;
  412. if(hmcr==2)
  413. break;
  414. }
  415. i+=2;
  416. for(int dd=0; dd<creatures.size()-16; ++dd)
  417. {
  418. loadUnitAnimInfo(creatures[dd], buf, i);
  419. }
  420. return;
  421. }
  422. void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
  423. {
  424. int befi=i;
  425. for(i; i<src.size(); ++i)
  426. {
  427. if(src[i]=='\t')
  428. break;
  429. }
  430. unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
  431. ++i;
  432. while(unit.timeBetweenFidgets == 0.0)
  433. {
  434. for(i; i<src.size(); ++i)
  435. {
  436. if(src[i]=='\r')
  437. break;
  438. }
  439. i+=2;
  440. befi=i;
  441. for(i; i<src.size(); ++i)
  442. {
  443. if(src[i]=='\t')
  444. break;
  445. }
  446. unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
  447. ++i;
  448. }
  449. befi=i;
  450. for(i; i<src.size(); ++i)
  451. {
  452. if(src[i]=='\t')
  453. break;
  454. }
  455. unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
  456. ++i;
  457. befi=i;
  458. for(i; i<src.size(); ++i)
  459. {
  460. if(src[i]=='\t')
  461. break;
  462. }
  463. unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
  464. ++i;
  465. befi=i;
  466. for(i; i<src.size(); ++i)
  467. {
  468. if(src[i]=='\t')
  469. break;
  470. }
  471. unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
  472. ++i;
  473. ///////////////////////
  474. befi=i;
  475. for(i; i<src.size(); ++i)
  476. {
  477. if(src[i]=='\t')
  478. break;
  479. }
  480. unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  481. ++i;
  482. befi=i;
  483. for(i; i<src.size(); ++i)
  484. {
  485. if(src[i]=='\t')
  486. break;
  487. }
  488. unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  489. ++i;
  490. befi=i;
  491. for(i; i<src.size(); ++i)
  492. {
  493. if(src[i]=='\t')
  494. break;
  495. }
  496. unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  497. ++i;
  498. befi=i;
  499. for(i; i<src.size(); ++i)
  500. {
  501. if(src[i]=='\t')
  502. break;
  503. }
  504. unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  505. ++i;
  506. befi=i;
  507. for(i; i<src.size(); ++i)
  508. {
  509. if(src[i]=='\t')
  510. break;
  511. }
  512. unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
  513. ++i;
  514. befi=i;
  515. for(i; i<src.size(); ++i)
  516. {
  517. if(src[i]=='\t')
  518. break;
  519. }
  520. unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
  521. ++i;
  522. ///////////////////////
  523. for(int jjj=0; jjj<12; ++jjj)
  524. {
  525. befi=i;
  526. for(i; i<src.size(); ++i)
  527. {
  528. if(src[i]=='\t')
  529. break;
  530. }
  531. unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
  532. ++i;
  533. }
  534. befi=i;
  535. for(i; i<src.size(); ++i)
  536. {
  537. if(src[i]=='\t')
  538. break;
  539. }
  540. unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
  541. ++i;
  542. befi=i;
  543. for(i; i<src.size(); ++i)
  544. {
  545. if(src[i]=='\t')
  546. break;
  547. }
  548. unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
  549. ++i;
  550. for(i; i<src.size(); ++i)
  551. {
  552. if(src[i]=='\r')
  553. break;
  554. }
  555. i+=2;
  556. }
  557. void CCreatureHandler::loadUnitAnimations()
  558. {
  559. //std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
  560. //inp.seekg(0,std::ios::end); // na koniec
  561. //int andame = inp.tellg(); // read length
  562. //inp.seekg(0,std::ios::beg); // wracamy na poczatek
  563. //char * bufor = new char[andame]; // allocate memory
  564. //inp.read((char*)bufor, andame); // read map file to buffer
  565. //inp.close();
  566. //std::string buf = std::string(bufor);
  567. //delete [andame] bufor;
  568. //int i = 0; //buf iterator
  569. //int hmcr = 0;
  570. //for(i; i<andame; ++i) //omitting rubbish
  571. //{
  572. // if(buf[i]=='\r')
  573. // break;
  574. //}
  575. //i+=2;
  576. //for(int s=0; s<creatures.size(); ++s)
  577. //{
  578. // int befi=i;
  579. // std::string rub;
  580. // for(i; i<andame; ++i)
  581. // {
  582. // if(buf[i]==' ')
  583. // break;
  584. // }
  585. // rub = buf.substr(befi, i-befi);
  586. // ++i;
  587. // befi=i;
  588. // for(i; i<andame; ++i)
  589. // {
  590. // if(buf[i]=='\r')
  591. // break;
  592. // }
  593. // std::string defName = buf.substr(befi, i-befi);
  594. // if(defName != std::string("x"))
  595. // creatures[s].battleAnimation = CGameInfo::mainObj->spriteh->giveDef(defName);
  596. // else
  597. // creatures[s].battleAnimation = NULL;
  598. // i+=2;
  599. //}
  600. }
  601. int CCreatureAnimation::getType() const
  602. {
  603. return type;
  604. }
  605. void CCreatureAnimation::setType(int type)
  606. {
  607. this->type = type;
  608. curFrame = 0;
  609. if(type!=-1)
  610. {
  611. if(SEntries[curFrame].group!=type) //rewind
  612. {
  613. int j=-1; //first frame in displayed group
  614. for(int g=0; g<SEntries.size(); ++g)
  615. {
  616. if(SEntries[g].group==type && j==-1)
  617. {
  618. j = g;
  619. break;
  620. }
  621. }
  622. if(curFrame!=-1)
  623. curFrame = j;
  624. }
  625. }
  626. else
  627. {
  628. if(curFrame>=frames)
  629. curFrame = 0;
  630. }
  631. }
  632. CCreatureAnimation::CCreatureAnimation(std::string name) : RLEntries(NULL), RWEntries(NULL)
  633. {
  634. //load main file
  635. std::string data2 = CGI->spriteh->getTextFile(name);
  636. if(data2.size()==0)
  637. throw new std::string("no such def!");
  638. FDef = new unsigned char[data2.size()];
  639. for(int g=0; g<data2.size(); ++g)
  640. {
  641. FDef[g] = data2[g];
  642. }
  643. //init anim data
  644. int i,j, totalInBlock;
  645. char Buffer[13];
  646. defName=name;
  647. int andame = data2.size();
  648. i = 0;
  649. DEFType = readNormalNr(i,4); i+=4;
  650. fullWidth = readNormalNr(i,4); i+=4;
  651. fullHeight = readNormalNr(i,4); i+=4;
  652. i=0xc;
  653. totalBlocks = readNormalNr(i,4); i+=4;
  654. i=0x10;
  655. for (int it=0;it<256;it++)
  656. {
  657. palette[it].R = FDef[i++];
  658. palette[it].G = FDef[i++];
  659. palette[it].B = FDef[i++];
  660. palette[it].F = 0;
  661. }
  662. i=0x310;
  663. totalEntries=0;
  664. for (int z=0; z<totalBlocks; z++)
  665. {
  666. int unknown1 = readNormalNr(i,4); i+=4;
  667. totalInBlock = readNormalNr(i,4); i+=4;
  668. for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
  669. SEntries.push_back(SEntry());
  670. int unknown2 = readNormalNr(i,4); i+=4;
  671. int unknown3 = readNormalNr(i,4); i+=4;
  672. for (j=0; j<totalInBlock; j++)
  673. {
  674. for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
  675. i+=13;
  676. SEntries[totalEntries+j].name=Buffer;
  677. }
  678. for (j=0; j<totalInBlock; j++)
  679. {
  680. SEntries[totalEntries+j].offset = readNormalNr(i,4);
  681. int unknown4 = readNormalNr(i,4); i+=4;
  682. }
  683. //totalEntries+=totalInBlock;
  684. for(int hh=0; hh<totalInBlock; ++hh)
  685. {
  686. SEntries[totalEntries].group = z;
  687. ++totalEntries;
  688. }
  689. }
  690. for(j=0; j<SEntries.size(); ++j)
  691. {
  692. SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
  693. }
  694. //pictures don't have to be readed here
  695. //for(int i=0; i<SEntries.size(); ++i)
  696. //{
  697. // Cimage nimg;
  698. // nimg.bitmap = getSprite(i);
  699. // nimg.imName = SEntries[i].name;
  700. // nimg.groupNumber = SEntries[i].group;
  701. // ourImages.push_back(nimg);
  702. //}
  703. //delete FDef;
  704. //FDef = NULL;
  705. //init vars
  706. curFrame = 0;
  707. type = -1;
  708. frames = totalEntries;
  709. }
  710. int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
  711. {
  712. int ret=0;
  713. int amp=1;
  714. if (str)
  715. {
  716. for (int i=0; i<bytCon; i++)
  717. {
  718. ret+=str[pos+i]*amp;
  719. amp*=256;
  720. }
  721. }
  722. else
  723. {
  724. for (int i=0; i<bytCon; i++)
  725. {
  726. ret+=FDef[pos+i]*amp;
  727. amp*=256;
  728. }
  729. }
  730. if(cyclic && bytCon<4 && ret>=amp/2)
  731. {
  732. ret = ret-amp;
  733. }
  734. return ret;
  735. }
  736. int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
  737. {
  738. return nextFrame(dest,x-fullWidth/2,y-fullHeight/2,attacker,incrementFrame,yellowBorder,destRect);
  739. }
  740. int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
  741. {
  742. if(dest->format->BytesPerPixel<3)
  743. return -1; //not enough depth
  744. //increasing frame numer
  745. int SIndex = -1;
  746. if(incrementFrame)
  747. {
  748. SIndex = curFrame++;
  749. if(type!=-1)
  750. {
  751. if(SEntries[curFrame].group!=type) //rewind
  752. {
  753. int j=-1; //first frame in displayed group
  754. for(int g=0; g<SEntries.size(); ++g)
  755. {
  756. if(SEntries[g].group==type && j==-1)
  757. {
  758. j = g;
  759. break;
  760. }
  761. }
  762. if(curFrame!=-1)
  763. curFrame = j;
  764. }
  765. }
  766. else
  767. {
  768. if(curFrame>=frames)
  769. curFrame = 0;
  770. }
  771. }
  772. else
  773. {
  774. SIndex = curFrame;
  775. }
  776. //frame number increased
  777. long BaseOffset,
  778. SpriteWidth, SpriteHeight, //sprite format
  779. LeftMargin, RightMargin, TopMargin,BottomMargin,
  780. i, add, FullHeight,FullWidth,
  781. TotalRowLength, // length of read segment
  782. RowAdd;
  783. unsigned char SegmentType, SegmentLength;
  784. i=BaseOffset=SEntries[SIndex].offset;
  785. int prSize=readNormalNr(i,4,FDef);i+=4;
  786. int defType2 = readNormalNr(i,4,FDef);i+=4;
  787. FullWidth = readNormalNr(i,4,FDef);i+=4;
  788. FullHeight = readNormalNr(i,4,FDef);i+=4;
  789. SpriteWidth = readNormalNr(i,4,FDef);i+=4;
  790. SpriteHeight = readNormalNr(i,4,FDef);i+=4;
  791. LeftMargin = readNormalNr(i,4,FDef);i+=4;
  792. TopMargin = readNormalNr(i,4,FDef);i+=4;
  793. RightMargin = FullWidth - SpriteWidth - LeftMargin;
  794. BottomMargin = FullHeight - SpriteHeight - TopMargin;
  795. add = 4 - FullWidth%4;
  796. int BaseOffsetor = BaseOffset = i;
  797. int ftcp = 0;
  798. if (defType2==1) //as it should be allways in creature animations
  799. {
  800. if (TopMargin>0)
  801. {
  802. for (int i=0;i<TopMargin;i++)
  803. {
  804. ftcp+=FullWidth+add;
  805. }
  806. }
  807. RLEntries = new int[SpriteHeight];
  808. for (int i=0;i<SpriteHeight;i++)
  809. {
  810. RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
  811. }
  812. for (int i=0;i<SpriteHeight;i++)
  813. {
  814. BaseOffset=BaseOffsetor+RLEntries[i];
  815. if (LeftMargin>0)
  816. {
  817. ftcp+=LeftMargin;
  818. }
  819. TotalRowLength=0;
  820. do
  821. {
  822. SegmentType=FDef[BaseOffset++];
  823. SegmentLength=FDef[BaseOffset++];
  824. if (SegmentType==0xFF)
  825. {
  826. for (int k=0;k<=SegmentLength;k++)
  827. {
  828. int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
  829. int yB = ftcp/(FullWidth+add) + y;
  830. if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
  831. {
  832. if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
  833. putPixel(dest, xB + yB*dest->w, palette[FDef[BaseOffset+k]], FDef[BaseOffset+k], yellowBorder);
  834. }
  835. ftcp++; //increment pos
  836. if ((TotalRowLength+k+1)>=SpriteWidth)
  837. break;
  838. }
  839. BaseOffset+=SegmentLength+1;////
  840. TotalRowLength+=SegmentLength+1;
  841. }
  842. else
  843. {
  844. for (int k=0;k<SegmentLength+1;k++)
  845. {
  846. int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
  847. int yB = ftcp/(FullWidth+add) + y;
  848. if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
  849. {
  850. if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
  851. putPixel(dest, xB + yB*dest->w, palette[SegmentType], SegmentType, yellowBorder);
  852. }
  853. ftcp++; //increment pos
  854. }
  855. TotalRowLength+=SegmentLength+1;
  856. }
  857. }while(TotalRowLength<SpriteWidth);
  858. RowAdd=SpriteWidth-TotalRowLength;
  859. if (RightMargin>0)
  860. {
  861. ftcp+=RightMargin;
  862. }
  863. if (add>0)
  864. {
  865. ftcp+=add+RowAdd;
  866. }
  867. }
  868. delete [] RLEntries;
  869. RLEntries = NULL;
  870. if (BottomMargin>0)
  871. {
  872. ftcp += BottomMargin * (FullWidth+add);
  873. }
  874. }
  875. //SDL_UpdateRect(dest, x, y, FullWidth+add, FullHeight);
  876. return 0;
  877. }
  878. int CCreatureAnimation::framesInGroup(int group) const
  879. {
  880. int ret = 0; //number of frames in given group
  881. for(int g=0; g<SEntries.size(); ++g)
  882. {
  883. if(SEntries[g].group == group)
  884. ++ret;
  885. }
  886. return ret;
  887. }
  888. CCreatureAnimation::~CCreatureAnimation()
  889. {
  890. delete [] FDef;
  891. if (RWEntries)
  892. delete [] RWEntries;
  893. if (RLEntries)
  894. delete [] RLEntries;
  895. }
  896. void CCreatureAnimation::putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const
  897. {
  898. if(palc!=0)
  899. {
  900. Uint8 * p = (Uint8*)dest->pixels + ftcp*3;
  901. if(palc > 7) //normal color
  902. {
  903. p[0] = color.B;
  904. p[1] = color.G;
  905. p[2] = color.R;
  906. }
  907. else if(yellowBorder && (palc == 6 || palc == 7)) //dark yellow border
  908. {
  909. p[0] = 0;
  910. p[1] = 0xff;
  911. p[2] = 0xff;
  912. }
  913. else if(yellowBorder && (palc == 5)) //yellow border
  914. {
  915. p[0] = color.B;
  916. p[1] = color.G;
  917. p[2] = color.R;
  918. }
  919. else if(palc < 5) //shadow
  920. {
  921. Uint16 alpha;
  922. switch(color.G)
  923. {
  924. case 0:
  925. alpha = 128;
  926. break;
  927. case 50:
  928. alpha = 50+32;
  929. break;
  930. case 100:
  931. alpha = 100+64;
  932. break;
  933. case 125:
  934. alpha = 125+64;
  935. break;
  936. case 128:
  937. alpha = 128+64;
  938. break;
  939. case 150:
  940. alpha = 150+64;
  941. break;
  942. default:
  943. alpha = 255;
  944. break;
  945. }
  946. //alpha counted
  947. p[0] = (p[0] * alpha)>>8;
  948. p[1] = (p[1] * alpha)>>8;
  949. p[2] = (p[2] * alpha)>>8;
  950. }
  951. }
  952. }