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- #include "../stdafx.h"
- #include "../CGameInfo.h"
- #include "CDefHandler.h"
- #include "CCreatureHandler.h"
- #include "CLodHandler.h"
- #include <sstream>
- #include <boost/assign/std/vector.hpp>
- #include <boost/algorithm/string.hpp>
- #include <boost/algorithm/string/find.hpp>
- #include <boost/algorithm/string/replace.hpp>
- #include "../SDL_Extensions.h"
- int CCreature::getQuantityID(int quantity)
- {
- if (quantity<5)
- return 0;
- if (quantity<10)
- return 1;
- if (quantity<20)
- return 2;
- if (quantity<50)
- return 3;
- if (quantity<100)
- return 4;
- if (quantity<250)
- return 5;
- if (quantity<500)
- return 5;
- if (quantity<1000)
- return 6;
- if (quantity<4000)
- return 7;
- return 8;
- }
- bool CCreature::isDoubleWide()
- {
- return boost::algorithm::find_first(abilityRefs, "DOUBLE_WIDE");
- }
- bool CCreature::isFlying()
- {
- return boost::algorithm::find_first(abilityRefs, "FLYING_ARMY");
- }
- int CCreature::maxAmount(const std::vector<int> &res) const //how many creatures can be bought
- {
- int ret = 2147483645;
- int resAmnt = std::min(res.size(),cost.size());
- for(int i=0;i<resAmnt;i++)
- if(cost[i])
- ret = std::min(ret,res[i]/cost[i]);
- return ret;
- }
- void CCreatureHandler::loadCreatures()
- {
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRTRAIT.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- while(i<buf.size())
- {
- CCreature ncre;
- ncre.cost.resize(RESOURCE_QUANTITY);
- ncre.level=0;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.nameSing = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.namePl = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- ncre.abilityText = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- ncre.abilityRefs = buf.substr(befi, i-befi);
- i+=2;
- if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
- {
- ncre.idNumber = creatures.size();
- ncre.isDefinite = true;
- creatures.push_back(ncre);
- }
- }
- for(int bb=1; bb<8; ++bb)
- {
- CCreature ncre;
- ncre.isDefinite = false;
- ncre.indefLevel = bb;
- ncre.indefUpgraded = false;
- creatures.push_back(ncre);
- ncre.indefUpgraded = true;
- creatures.push_back(ncre);
- }
- //loading reference names
- std::ifstream ifs("config/crerefnam.txt");
- int tempi;
- std::string temps;
- for (;;)
- {
- ifs >> tempi >> temps;
- if (tempi>=creatures.size())
- break;
- boost::assign::insert(nameToID)(temps,tempi);
- creatures[tempi].nameRef=temps;
- }
- ifs.close();
- ifs.clear();
- for(int i=1;i<=10;i++)
- levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
- ifs.open("config/monsters.txt");
- {
- while(!ifs.eof())
- {
- int id, lvl;
- ifs >> id >> lvl;
- if(lvl>0)
- {
- creatures[id].level = lvl;
- levelCreatures[lvl].push_back(&(creatures[id]));
- }
- }
- }
- ifs.close();
- ifs.clear();
- ifs.open("config/cr_bgs.txt");
- while(!ifs.eof())
- {
- int id;
- std::string name;
- ifs >> id >> name;
- backgrounds[id]=CGI->bitmaph->loadBitmap(name);
- }
- ifs.close();
- ifs.clear();
- ifs.open("config/cr_factions.txt");
- while(!ifs.eof())
- {
- int id, fact;
- ifs >> id >> fact;
- creatures[id].faction = fact;
- }
- ifs.close();
- ifs.clear();
- ifs.open("config/cr_upgrade_list.txt");
- while(!ifs.eof())
- {
- int id, up;
- ifs >> id >> up;
- creatures[id].upgrades.insert(up);
- }
- ifs.close();
- ifs.clear();
- //loading 32x32px imgs
- CDefHandler *smi = CGI->spriteh->giveDef("CPRSMALL.DEF");
- smi->notFreeImgs = true;
- for (int i=0; i<smi->ourImages.size(); i++)
- {
- boost::assign::insert(smallImgs)(i-2,smi->ourImages[i].bitmap);
- }
- delete smi;
- smi = CGI->spriteh->giveDef("TWCRPORT.DEF");
- smi->notFreeImgs = true;
- for (int i=0; i<smi->ourImages.size(); i++)
- {
- boost::assign::insert(bigImgs)(i-2,smi->ourImages[i].bitmap);
- }
- delete smi;
- //
-
- //loading unit animation def names
- std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
- inp.seekg(0,std::ios::end); // na koniec
- int andame2 = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame2]; // allocate memory
- inp.read((char*)bufor, andame2); // read map file to buffer
- inp.close();
- buf = std::string(bufor);
- delete [andame2] bufor;
- i = 0; //buf iterator
- hmcr = 0;
- for(i; i<andame2; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- for(int s=0; s<creatures.size()-16; ++s)
- {
- int befi=i;
- std::string rub;
- for(i; i<andame2; ++i)
- {
- if(buf[i]==' ')
- break;
- }
- rub = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame2; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- std::string defName = buf.substr(befi, i-befi);
- creatures[s].animDefName = defName;
- }
- loadAnimationInfo();
- }
- void CCreatureHandler::loadAnimationInfo()
- {
- std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("CRANIM.TXT");
- int andame = buf.size();
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- for(int dd=0; dd<creatures.size()-16; ++dd)
- {
- loadUnitAnimInfo(creatures[dd], buf, i);
- }
- return;
- }
- void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
- {
- int befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
- ++i;
- while(unit.timeBetweenFidgets == 0.0)
- {
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
- ++i;
- }
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
- ++i;
- ///////////////////////
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- ///////////////////////
- for(int jjj=0; jjj<12; ++jjj)
- {
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
- ++i;
- }
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\t')
- break;
- }
- unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
- ++i;
- for(i; i<src.size(); ++i)
- {
- if(src[i]=='\r')
- break;
- }
- i+=2;
- }
- void CCreatureHandler::loadUnitAnimations()
- {
- //std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
- //inp.seekg(0,std::ios::end); // na koniec
- //int andame = inp.tellg(); // read length
- //inp.seekg(0,std::ios::beg); // wracamy na poczatek
- //char * bufor = new char[andame]; // allocate memory
- //inp.read((char*)bufor, andame); // read map file to buffer
- //inp.close();
- //std::string buf = std::string(bufor);
- //delete [andame] bufor;
- //int i = 0; //buf iterator
- //int hmcr = 0;
- //for(i; i<andame; ++i) //omitting rubbish
- //{
- // if(buf[i]=='\r')
- // break;
- //}
- //i+=2;
- //for(int s=0; s<creatures.size(); ++s)
- //{
- // int befi=i;
- // std::string rub;
- // for(i; i<andame; ++i)
- // {
- // if(buf[i]==' ')
- // break;
- // }
- // rub = buf.substr(befi, i-befi);
- // ++i;
- // befi=i;
- // for(i; i<andame; ++i)
- // {
- // if(buf[i]=='\r')
- // break;
- // }
- // std::string defName = buf.substr(befi, i-befi);
- // if(defName != std::string("x"))
- // creatures[s].battleAnimation = CGameInfo::mainObj->spriteh->giveDef(defName);
- // else
- // creatures[s].battleAnimation = NULL;
- // i+=2;
- //}
- }
- int CCreatureAnimation::getType() const
- {
- return type;
- }
- void CCreatureAnimation::setType(int type)
- {
- this->type = type;
- curFrame = 0;
- if(type!=-1)
- {
- if(SEntries[curFrame].group!=type) //rewind
- {
- int j=-1; //first frame in displayed group
- for(int g=0; g<SEntries.size(); ++g)
- {
- if(SEntries[g].group==type && j==-1)
- {
- j = g;
- break;
- }
- }
- if(curFrame!=-1)
- curFrame = j;
- }
- }
- else
- {
- if(curFrame>=frames)
- curFrame = 0;
- }
- }
- CCreatureAnimation::CCreatureAnimation(std::string name) : RLEntries(NULL), RWEntries(NULL)
- {
- //load main file
- std::string data2 = CGI->spriteh->getTextFile(name);
- if(data2.size()==0)
- throw new std::string("no such def!");
- FDef = new unsigned char[data2.size()];
- for(int g=0; g<data2.size(); ++g)
- {
- FDef[g] = data2[g];
- }
- //init anim data
- int i,j, totalInBlock;
- char Buffer[13];
- defName=name;
- int andame = data2.size();
- i = 0;
- DEFType = readNormalNr(i,4); i+=4;
- fullWidth = readNormalNr(i,4); i+=4;
- fullHeight = readNormalNr(i,4); i+=4;
- i=0xc;
- totalBlocks = readNormalNr(i,4); i+=4;
- i=0x10;
- for (int it=0;it<256;it++)
- {
- palette[it].R = FDef[i++];
- palette[it].G = FDef[i++];
- palette[it].B = FDef[i++];
- palette[it].F = 0;
- }
- i=0x310;
- totalEntries=0;
- for (int z=0; z<totalBlocks; z++)
- {
- int unknown1 = readNormalNr(i,4); i+=4;
- totalInBlock = readNormalNr(i,4); i+=4;
- for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
- SEntries.push_back(SEntry());
- int unknown2 = readNormalNr(i,4); i+=4;
- int unknown3 = readNormalNr(i,4); i+=4;
- for (j=0; j<totalInBlock; j++)
- {
- for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
- i+=13;
- SEntries[totalEntries+j].name=Buffer;
- }
- for (j=0; j<totalInBlock; j++)
- {
- SEntries[totalEntries+j].offset = readNormalNr(i,4);
- int unknown4 = readNormalNr(i,4); i+=4;
- }
- //totalEntries+=totalInBlock;
- for(int hh=0; hh<totalInBlock; ++hh)
- {
- SEntries[totalEntries].group = z;
- ++totalEntries;
- }
- }
- for(j=0; j<SEntries.size(); ++j)
- {
- SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
- }
- //pictures don't have to be readed here
- //for(int i=0; i<SEntries.size(); ++i)
- //{
- // Cimage nimg;
- // nimg.bitmap = getSprite(i);
- // nimg.imName = SEntries[i].name;
- // nimg.groupNumber = SEntries[i].group;
- // ourImages.push_back(nimg);
- //}
- //delete FDef;
- //FDef = NULL;
- //init vars
- curFrame = 0;
- type = -1;
- frames = totalEntries;
- }
- int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
- {
- int ret=0;
- int amp=1;
- if (str)
- {
- for (int i=0; i<bytCon; i++)
- {
- ret+=str[pos+i]*amp;
- amp*=256;
- }
- }
- else
- {
- for (int i=0; i<bytCon; i++)
- {
- ret+=FDef[pos+i]*amp;
- amp*=256;
- }
- }
- if(cyclic && bytCon<4 && ret>=amp/2)
- {
- ret = ret-amp;
- }
- return ret;
- }
- int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
- {
- return nextFrame(dest,x-fullWidth/2,y-fullHeight/2,attacker,incrementFrame,yellowBorder,destRect);
- }
- int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
- {
- if(dest->format->BytesPerPixel<3)
- return -1; //not enough depth
- //increasing frame numer
- int SIndex = -1;
- if(incrementFrame)
- {
- SIndex = curFrame++;
- if(type!=-1)
- {
- if(SEntries[curFrame].group!=type) //rewind
- {
- int j=-1; //first frame in displayed group
- for(int g=0; g<SEntries.size(); ++g)
- {
- if(SEntries[g].group==type && j==-1)
- {
- j = g;
- break;
- }
- }
- if(curFrame!=-1)
- curFrame = j;
- }
- }
- else
- {
- if(curFrame>=frames)
- curFrame = 0;
- }
- }
- else
- {
- SIndex = curFrame;
- }
- //frame number increased
- long BaseOffset,
- SpriteWidth, SpriteHeight, //sprite format
- LeftMargin, RightMargin, TopMargin,BottomMargin,
- i, add, FullHeight,FullWidth,
- TotalRowLength, // length of read segment
- RowAdd;
- unsigned char SegmentType, SegmentLength;
-
- i=BaseOffset=SEntries[SIndex].offset;
- int prSize=readNormalNr(i,4,FDef);i+=4;
- int defType2 = readNormalNr(i,4,FDef);i+=4;
- FullWidth = readNormalNr(i,4,FDef);i+=4;
- FullHeight = readNormalNr(i,4,FDef);i+=4;
- SpriteWidth = readNormalNr(i,4,FDef);i+=4;
- SpriteHeight = readNormalNr(i,4,FDef);i+=4;
- LeftMargin = readNormalNr(i,4,FDef);i+=4;
- TopMargin = readNormalNr(i,4,FDef);i+=4;
- RightMargin = FullWidth - SpriteWidth - LeftMargin;
- BottomMargin = FullHeight - SpriteHeight - TopMargin;
-
- add = 4 - FullWidth%4;
- int BaseOffsetor = BaseOffset = i;
- int ftcp = 0;
- if (defType2==1) //as it should be allways in creature animations
- {
- if (TopMargin>0)
- {
- for (int i=0;i<TopMargin;i++)
- {
- ftcp+=FullWidth+add;
- }
- }
- RLEntries = new int[SpriteHeight];
- for (int i=0;i<SpriteHeight;i++)
- {
- RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
- }
- for (int i=0;i<SpriteHeight;i++)
- {
- BaseOffset=BaseOffsetor+RLEntries[i];
- if (LeftMargin>0)
- {
- ftcp+=LeftMargin;
- }
- TotalRowLength=0;
- do
- {
- SegmentType=FDef[BaseOffset++];
- SegmentLength=FDef[BaseOffset++];
- if (SegmentType==0xFF)
- {
- for (int k=0;k<=SegmentLength;k++)
- {
- int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
- int yB = ftcp/(FullWidth+add) + y;
- if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
- {
- if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
- putPixel(dest, xB + yB*dest->w, palette[FDef[BaseOffset+k]], FDef[BaseOffset+k], yellowBorder);
- }
- ftcp++; //increment pos
- if ((TotalRowLength+k+1)>=SpriteWidth)
- break;
- }
- BaseOffset+=SegmentLength+1;////
- TotalRowLength+=SegmentLength+1;
- }
- else
- {
- for (int k=0;k<SegmentLength+1;k++)
- {
- int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
- int yB = ftcp/(FullWidth+add) + y;
- if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
- {
- if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
- putPixel(dest, xB + yB*dest->w, palette[SegmentType], SegmentType, yellowBorder);
- }
- ftcp++; //increment pos
- }
- TotalRowLength+=SegmentLength+1;
- }
- }while(TotalRowLength<SpriteWidth);
- RowAdd=SpriteWidth-TotalRowLength;
- if (RightMargin>0)
- {
- ftcp+=RightMargin;
- }
- if (add>0)
- {
- ftcp+=add+RowAdd;
- }
- }
- delete [] RLEntries;
- RLEntries = NULL;
- if (BottomMargin>0)
- {
- ftcp += BottomMargin * (FullWidth+add);
- }
- }
- //SDL_UpdateRect(dest, x, y, FullWidth+add, FullHeight);
- return 0;
- }
- int CCreatureAnimation::framesInGroup(int group) const
- {
- int ret = 0; //number of frames in given group
- for(int g=0; g<SEntries.size(); ++g)
- {
- if(SEntries[g].group == group)
- ++ret;
- }
- return ret;
- }
- CCreatureAnimation::~CCreatureAnimation()
- {
- delete [] FDef;
- if (RWEntries)
- delete [] RWEntries;
- if (RLEntries)
- delete [] RLEntries;
- }
- void CCreatureAnimation::putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const
- {
- if(palc!=0)
- {
- Uint8 * p = (Uint8*)dest->pixels + ftcp*3;
- if(palc > 7) //normal color
- {
- p[0] = color.B;
- p[1] = color.G;
- p[2] = color.R;
- }
- else if(yellowBorder && (palc == 6 || palc == 7)) //dark yellow border
- {
- p[0] = 0;
- p[1] = 0xff;
- p[2] = 0xff;
- }
- else if(yellowBorder && (palc == 5)) //yellow border
- {
- p[0] = color.B;
- p[1] = color.G;
- p[2] = color.R;
- }
- else if(palc < 5) //shadow
- {
- Uint16 alpha;
- switch(color.G)
- {
- case 0:
- alpha = 128;
- break;
- case 50:
- alpha = 50+32;
- break;
- case 100:
- alpha = 100+64;
- break;
- case 125:
- alpha = 125+64;
- break;
- case 128:
- alpha = 128+64;
- break;
- case 150:
- alpha = 150+64;
- break;
- default:
- alpha = 255;
- break;
- }
- //alpha counted
- p[0] = (p[0] * alpha)>>8;
- p[1] = (p[1] * alpha)>>8;
- p[2] = (p[2] * alpha)>>8;
- }
- }
- }
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