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							- /*
 
-  *
 
-  * CQuest.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CQuest.h"
 
- #include "../NetPacks.h"
 
- #include "../CSoundBase.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CHeroHandler.h"
 
- #include "CObjectClassesHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- using namespace boost::assign;
 
- std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
 
- ///helpers
 
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundID;
 
- 	iw.player = playerID;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
 
- 	IObjectInterface::cb->sendAndApply(&iw);
 
- }
 
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	const PlayerColor playerID = h->getOwner();
 
- 	showInfoDialog(playerID,txtID,soundID);
 
- }
 
- static std::string & visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- bool CQuest::checkQuest (const CGHeroInstance * h) const
 
- {
 
- 	switch (missionType)
 
- 	{
 
- 		case MISSION_NONE:
 
- 			return true;
 
- 		case MISSION_LEVEL:
 
- 			if (m13489val <= h->level)
 
- 				return true;
 
- 			return false;
 
- 		case MISSION_PRIMARY_STAT:
 
- 			for (int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
 
- 			{
 
- 				if (h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < m2stats[i])
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 		case MISSION_KILL_HERO:
 
- 		case MISSION_KILL_CREATURE:
 
- 			if (!h->cb->getObjByQuestIdentifier(m13489val))
 
- 				return true;
 
- 			return false;
 
- 		case MISSION_ART:
 
- 			for (auto & elem : m5arts)
 
- 			{
 
- 				if (h->hasArt(elem))
 
- 					continue;
 
- 				return false; //if the artifact was not found
 
- 			}
 
- 			return true;
 
- 		case MISSION_ARMY:
 
- 			{
 
- 				std::vector<CStackBasicDescriptor>::const_iterator cre;
 
- 				TSlots::const_iterator it;
 
- 				ui32 count;
 
- 				for (cre = m6creatures.begin(); cre != m6creatures.end(); ++cre)
 
- 				{
 
- 					for (count = 0, it = h->Slots().begin(); it !=  h->Slots().end(); ++it)
 
- 					{
 
- 						if (it->second->type == cre->type)
 
- 							count += it->second->count;
 
- 					}
 
- 					if (count < cre->count) //not enough creatures of this kind
 
- 						return false;
 
- 				}
 
- 			}
 
- 			return true;
 
- 		case MISSION_RESOURCES:
 
- 			for (Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
 
- 			{	//Quest has no direct access to callback
 
- 				if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
 
- 					return false;
 
- 			}
 
- 			return true;
 
- 		case MISSION_HERO:
 
- 			if (m13489val == h->type->ID.getNum())
 
- 				return true;
 
- 			return false;
 
- 		case MISSION_PLAYER:
 
- 			if (m13489val == h->getOwner().getNum())
 
- 				return true;
 
- 			return false;
 
- 		default:
 
- 			return false;
 
- 	}
 
- }
 
- void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
 
- {
 
- 	std::string text;
 
- 	bool failRequirements = (h ? !checkQuest(h) : true);
 
- 	if (firstVisit)
 
- 	{
 
- 		isCustom = isCustomFirst;
 
- 		iwText << (text = firstVisitText);
 
- 	}
 
- 	else if (failRequirements)
 
- 	{
 
- 		isCustom = isCustomNext;
 
- 		iwText << (text = nextVisitText);
 
- 	}
 
- 	switch (missionType)
 
- 	{
 
- 		case MISSION_LEVEL:
 
- 			components.push_back(Component (Component::EXPERIENCE, 0, m13489val, 0));
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(m13489val);
 
- 			break;
 
- 		case MISSION_PRIMARY_STAT:
 
- 		{
 
- 			MetaString loot;
 
- 			for (int i = 0; i < 4; ++i)
 
- 			{
 
- 				if (m2stats[i])
 
- 				{
 
- 					components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
 
- 					loot << "%d %s";
 
- 					loot.addReplacement(m2stats[i]);
 
- 					loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 
- 				}
 
- 			}
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 			components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
 
- 			if (!isCustom)
 
- 				addReplacements(iwText, text);
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			//FIXME: portrait may not match hero, if custom portrait was set in map editor
 
- 			components.push_back(Component (Component::HERO_PORTRAIT, VLC->heroh->heroes[m13489val]->imageIndex, 0, 0));
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
 
- 			break;
 
- 		case MISSION_KILL_CREATURE:
 
- 			{
 
- 				components.push_back(Component(stackToKill));
 
- 				if (!isCustom)
 
- 				{
 
- 					addReplacements(iwText, text);
 
- 				}
 
- 			}
 
- 			break;
 
- 		case MISSION_ART:
 
- 		{
 
- 			MetaString loot;
 
- 			for (auto & elem : m5arts)
 
- 			{
 
- 				components.push_back(Component (Component::ARTIFACT, elem, 0, 0));
 
- 				loot << "%s";
 
- 				loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 			}
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_ARMY:
 
- 		{
 
- 			MetaString loot;
 
- 			for (auto & elem : m6creatures)
 
- 			{
 
- 				components.push_back(Component(elem));
 
- 				loot << "%s";
 
- 				loot.addReplacement(elem);
 
- 			}
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_RESOURCES:
 
- 		{
 
- 			MetaString loot;
 
- 			for (int i = 0; i < 7; ++i)
 
- 			{
 
- 				if (m7resources[i])
 
- 				{
 
- 					components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
 
- 					loot << "%d %s";
 
- 					loot.addReplacement(m7resources[i]);
 
- 					loot.addReplacement(MetaString::RES_NAMES, i);
 
- 				}
 
- 			}
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			components.push_back(Component (Component::FLAG, m13489val, 0, 0));
 
- 			if (!isCustom)
 
- 				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
 
- 			break;
 
- 	}
 
- }
 
- void CQuest::getRolloverText (MetaString &ms, bool onHover) const
 
- {
 
- 	if (onHover)
 
- 		ms << "\n\n";
 
- 	ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
 
- 	switch (missionType)
 
- 	{
 
- 		case MISSION_LEVEL:
 
- 			ms.addReplacement(m13489val);
 
- 			break;
 
- 		case MISSION_PRIMARY_STAT:
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 4; ++i)
 
- 				{
 
- 					if (m2stats[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement(m2stats[i]);
 
- 						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 
- 					}
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 			ms.addReplacement(heroName);
 
- 			break;
 
- 		case MISSION_KILL_CREATURE:
 
- 			ms.addReplacement(stackToKill);
 
- 			break;
 
- 		case MISSION_ART:
 
- 			{
 
- 				MetaString loot;
 
- 				for (auto & elem : m5arts)
 
- 				{
 
- 					loot << "%s";
 
- 					loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_ARMY:
 
- 			{
 
- 				MetaString loot;
 
- 				for (auto & elem : m6creatures)
 
- 				{
 
- 					loot << "%s";
 
- 					loot.addReplacement(elem);
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_RESOURCES:
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 7; ++i)
 
- 				{
 
- 					if (m7resources[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement(m7resources[i]);
 
- 						loot.addReplacement(MetaString::RES_NAMES, i);
 
- 					}
 
- 				}
 
- 				ms.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			ms.addReplacement(VLC->generaltexth->colors[m13489val]);
 
- 			break;
 
- 		default:
 
- 			break;
 
- 	}
 
- }
 
- void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
 
- {
 
- 	iwText << completedText;
 
- 	switch (missionType)
 
- 	{
 
- 		case CQuest::MISSION_LEVEL:
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(m13489val);
 
- 			break;
 
- 		case CQuest::MISSION_PRIMARY_STAT:
 
- 			if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
 
- 			{
 
- 				MetaString loot;
 
- 				for (int i = 0; i < 4; ++i)
 
- 				{
 
- 					if (m2stats[i])
 
- 					{
 
- 						loot << "%d %s";
 
- 						loot.addReplacement(m2stats[i]);
 
- 						loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
 
- 					}
 
- 				}
 
- 				if (!isCustomComplete)
 
- 					iwText.addReplacement(loot.buildList());
 
- 			}
 
- 			break;
 
- 		case CQuest::MISSION_ART:
 
- 		{
 
- 			MetaString loot;
 
- 			for (auto & elem : m5arts)
 
- 			{
 
- 				loot << "%s";
 
- 				loot.addReplacement(MetaString::ART_NAMES, elem);
 
- 			}
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case CQuest::MISSION_ARMY:
 
- 		{
 
- 			MetaString loot;
 
- 			for (auto & elem : m6creatures)
 
- 			{
 
- 				loot << "%s";
 
- 				loot.addReplacement(elem);
 
- 			}
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case CQuest::MISSION_RESOURCES:
 
- 		{
 
- 			MetaString loot;
 
- 			for (int i = 0; i < 7; ++i)
 
- 			{
 
- 				if (m7resources[i])
 
- 				{
 
- 					loot << "%d %s";
 
- 					loot.addReplacement(m7resources[i]);
 
- 					loot.addReplacement(MetaString::RES_NAMES, i);
 
- 				}
 
- 			}
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(loot.buildList());
 
- 		}
 
- 			break;
 
- 		case MISSION_KILL_HERO:
 
- 		case MISSION_KILL_CREATURE:
 
- 			if (!isCustomComplete)
 
- 				addReplacements(iwText, completedText);
 
- 			break;
 
- 		case MISSION_HERO:
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
 
- 			break;
 
- 		case MISSION_PLAYER:
 
- 			if (!isCustomComplete)
 
- 				iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
 
- 			break;
 
- 	}
 
- }
 
- void CGSeerHut::setObjToKill()
 
- {
 
- 	if (quest->missionType == CQuest::MISSION_KILL_CREATURE)
 
- 	{
 
- 		quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
 
- 		assert(quest->stackToKill.type);
 
- 		quest->stackToKill.count = 0; //no count in info window
 
- 		quest->stackDirection = checkDirection();
 
- 	}
 
- 	else if (quest->missionType == CQuest::MISSION_KILL_HERO)
 
- 	{
 
- 		quest->heroName = getHeroToKill(false)->name;
 
- 		quest->heroPortrait = getHeroToKill(false)->portrait;
 
- 	}
 
- }
 
- void CGSeerHut::init()
 
- {
 
- 	seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, cb->gameState()->getRandomGenerator());
 
- 	quest->textOption = cb->gameState()->getRandomGenerator().nextInt(2);
 
- }
 
- void CGSeerHut::initObj()
 
- {
 
- 	init();
 
- 	quest->progress = CQuest::NOT_ACTIVE;
 
- 	if (quest->missionType)
 
- 	{
 
- 		if (!quest->isCustomFirst)
 
- 			quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
 
- 		if (!quest->isCustomNext)
 
- 			quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
 
- 		if (!quest->isCustomComplete)
 
- 			quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
 
- 	}
 
- 	else
 
- 	{
 
- 		quest->progress = CQuest::COMPLETE;
 
- 		quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->textOption];
 
- 	}
 
- }
 
- void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
 
- {
 
- 	quest->getRolloverText (text, onHover);//TODO: simplify?
 
- 	if (!onHover)
 
- 		text.addReplacement(seerName);
 
- }
 
- std::string CGSeerHut::getHoverText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = getObjectName();
 
- 	if (ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
 
- 	{
 
- 		hoverName = VLC->generaltexth->allTexts[347];
 
- 		boost::algorithm::replace_first(hoverName,"%s", seerName);
 
- 	}
 
- 	if (quest->progress & quest->missionType) //rollover when the quest is active
 
- 	{
 
- 		MetaString ms;
 
- 		getRolloverText (ms, true);
 
- 		hoverName += ms.toString();
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CQuest::addReplacements(MetaString &out, const std::string &base) const
 
- {
 
- 	switch(missionType)
 
- 	{
 
- 	case MISSION_KILL_CREATURE:
 
- 		out.addReplacement(stackToKill);
 
- 		if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
 
- 		{
 
- 			out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
 
- 		}
 
- 		break;
 
- 	case MISSION_KILL_HERO:
 
- 		out.addReplacement(heroName);
 
- 		break;
 
- 	}
 
- }
 
- bool IQuestObject::checkQuest(const CGHeroInstance* h) const
 
- {
 
- 	return quest->checkQuest(h);
 
- }
 
- void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
 
- {
 
- 	quest->getVisitText (text,components, isCustom, FirstVisit, h);
 
- }
 
- void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
 
- {
 
- 	quest->getCompletionText (text, components, isCustom, h);
 
- 	switch (rewardType)
 
- 	{
 
- 		case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, h->calculateXp(rVal), 0));
 
- 			break;
 
- 		case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
 
- 			break;
 
- 		case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));
 
- 			break;
 
- 		case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));
 
- 			break;
 
- 		case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
 
- 			break;
 
- 		case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
 
- 			break;
 
- 		case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
 
- 			break;
 
- 		case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
 
- 			break;
 
- 		case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));
 
- 			break;
 
- 		case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
 
- 			break;
 
- 	}
 
- }
 
- void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case 10:
 
- 			quest->progress = static_cast<CQuest::Eprogress>(val);
 
- 			break;
 
- 	}
 
- }
 
- void CGSeerHut::newTurn() const
 
- {
 
- 	if (quest->lastDay >= 0 && quest->lastDay < cb->getDate()-1) //time is up
 
- 	{
 
- 		cb->setObjProperty (id, 10, CQuest::COMPLETE);
 
- 	}
 
- }
 
- void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->getOwner();
 
- 	if (quest->progress < CQuest::COMPLETE)
 
- 	{
 
- 		bool firstVisit = !quest->progress;
 
- 		bool failRequirements = !checkQuest(h);
 
- 		bool isCustom=false;
 
- 		if (firstVisit)
 
- 		{
 
- 			isCustom = quest->isCustomFirst;
 
- 			cb->setObjProperty (id, 10, CQuest::IN_PROGRESS);
 
- 			AddQuest aq;
 
- 			aq.quest = QuestInfo (quest, this, visitablePos());
 
- 			aq.player = h->tempOwner;
 
- 			cb->sendAndApply (&aq); //TODO: merge with setObjProperty?
 
- 		}
 
- 		else if (failRequirements)
 
- 		{
 
- 			isCustom = quest->isCustomNext;
 
- 		}
 
- 		if (firstVisit || failRequirements)
 
- 		{
 
- 			getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		if (!failRequirements) // propose completion, also on first visit
 
- 		{
 
- 			BlockingDialog bd (true, false);
 
- 			bd.player = h->getOwner();
 
- 			bd.soundID = soundBase::QUEST;
 
- 			getCompletionText (bd.text, bd.components, isCustom, h);
 
- 			cb->showBlockingDialog (&bd);
 
- 			return;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text << VLC->generaltexth->seerEmpty[quest->textOption];
 
- 		if (ID == Obj::SEER_HUT)
 
- 			iw.text.addReplacement(seerName);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- }
 
- int CGSeerHut::checkDirection() const
 
- {
 
- 	int3 cord = getCreatureToKill()->pos;
 
- 	if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
 
- 			return 8;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
 
- 			return 1;
 
- 		else //northeast
 
- 			return 2;
 
- 	}
 
- 	else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
 
- 			return 7;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
 
- 			return 9;
 
- 		else //east
 
- 			return 3;
 
- 	}
 
- 	else //south
 
- 	{
 
- 		if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
 
- 			return 6;
 
- 		else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
 
- 			return 5;
 
- 		else //southeast
 
- 			return 4;
 
- 	}
 
- }
 
- void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
 
- {
 
- 	if (accept)
 
- 	{
 
- 		switch (quest->missionType)
 
- 		{
 
- 			case CQuest::MISSION_ART:
 
- 				for (auto & elem : quest->m5arts)
 
- 				{
 
- 					cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
 
- 				}
 
- 				break;
 
- 			case CQuest::MISSION_ARMY:
 
- 					cb->takeCreatures(h->id, quest->m6creatures);
 
- 				break;
 
- 			case CQuest::MISSION_RESOURCES:
 
- 				for (int i = 0; i < 7; ++i)
 
- 				{
 
- 					cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -quest->m7resources[i]);
 
- 				}
 
- 				break;
 
- 			default:
 
- 				break;
 
- 		}
 
- 		cb->setObjProperty (id, 10, CQuest::COMPLETE); //mission complete
 
- 		completeQuest(h); //make sure to remove QuestGuard at the very end
 
- 	}
 
- }
 
- void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
 
- {
 
- 	switch (rewardType)
 
- 	{
 
- 		case EXPERIENCE:
 
- 		{
 
- 			TExpType expVal = h->calculateXp(rVal);
 
- 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
 
- 			break;
 
- 		}
 
- 		case MANA_POINTS:
 
- 		{
 
- 			cb->setManaPoints(h->id, h->mana+rVal);
 
- 			break;
 
- 		}
 
- 		case MORALE_BONUS: case LUCK_BONUS:
 
- 		{
 
- 			Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
 
- 				Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
 
- 			GiveBonus gb;
 
- 			gb.id = h->id.getNum();
 
- 			gb.bonus = hb;
 
- 			cb->giveHeroBonus(&gb);
 
- 		}
 
- 			break;
 
- 		case RESOURCES:
 
- 			cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
 
- 			break;
 
- 		case PRIMARY_SKILL:
 
- 			cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
 
- 			break;
 
- 		case SECONDARY_SKILL:
 
- 			cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
 
- 			break;
 
- 		case ARTIFACT:
 
- 			cb->giveHeroNewArtifact(h, VLC->arth->artifacts[rID],ArtifactPosition::FIRST_AVAILABLE);
 
- 			break;
 
- 		case SPELL:
 
- 		{
 
- 			std::set<SpellID> spell;
 
- 			spell.insert (SpellID(rID));
 
- 			cb->changeSpells(h, true, spell);
 
- 		}
 
- 			break;
 
- 		case CREATURE:
 
- 			{
 
- 				CCreatureSet creatures;
 
- 				creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
 
- 				cb->giveCreatures(this, h, creatures, false);
 
- 			}
 
- 			break;
 
- 		default:
 
- 			break;
 
- 	}
 
- }
 
- const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
 
- {
 
- 	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
 
- 	if(allowNull && !o)
 
- 		return nullptr;
 
- 	assert(o && (o->ID == Obj::HERO  ||  o->ID == Obj::PRISON));
 
- 	return static_cast<const CGHeroInstance*>(o);
 
- }
 
- const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
 
- {
 
- 	const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
 
- 	if(allowNull && !o)
 
- 		return nullptr;
 
- 	assert(o && o->ID == Obj::MONSTER);
 
- 	return static_cast<const CGCreature*>(o);
 
- }
 
- void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	finishQuest(hero, answer);
 
- }
 
- void CGQuestGuard::init()
 
- {
 
- 	blockVisit = true;
 
- 	quest->textOption = cb->gameState()->getRandomGenerator().nextInt(3, 5);
 
- }
 
- void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
 
- {
 
- 	cb->removeObject(this);
 
- }
 
- void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
 
- {
 
- 	if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
 
- 	{
 
- 		PlayerColor player(what-101);
 
- 		playerKeyMap[player].insert((ui8)val);
 
- 	}
 
- 	else
 
- 		logGlobal->errorStream() << boost::format("Unexpected properties requested to set: what=%d, val=%d") % (int)what % val;
 
- }
 
- bool CGKeys::wasMyColorVisited (PlayerColor player) const
 
- {
 
- 	if (vstd::contains(playerKeyMap[player], subID)) //creates set if it's not there
 
- 		return true;
 
- 	else
 
- 		return false;
 
- }
 
- std::string CGKeys::getHoverText(PlayerColor player) const
 
- {
 
- 	return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
 
- }
 
- std::string CGKeys::getObjectName() const
 
- {
 
- 	return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
 
- }
 
- bool CGKeymasterTent::wasVisited (PlayerColor player) const
 
- {
 
- 	return wasMyColorVisited (player);
 
- }
 
- void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int txt_id;
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
 
- 		txt_id=19;
 
- 	}
 
- 	else
 
- 		txt_id=20;
 
- 	showInfoDialog(h,txt_id,soundBase::CAVEHEAD);
 
- }
 
- void CGBorderGuard::initObj()
 
- {
 
- 	//ui32 m13489val = subID; //store color as quest info
 
- 	blockVisit = true;
 
- }
 
- void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
 
- {
 
- 	text << std::pair<ui8,ui32>(11,18);
 
- }
 
- void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
 
- {
 
- 	if (!onHover)
 
- 		text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
 
- }
 
- bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
 
- {
 
- 	return wasMyColorVisited (h->tempOwner);
 
- }
 
- void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if (wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		BlockingDialog bd (true, false);
 
- 		bd.player = h->getOwner();
 
- 		bd.soundID = soundBase::QUEST;
 
- 		bd.text.addTxt (MetaString::ADVOB_TXT, 17);
 
- 		cb->showBlockingDialog (&bd);
 
- 	}
 
- 	else
 
- 	{
 
- 		showInfoDialog(h,18,soundBase::CAVEHEAD);
 
- 		AddQuest aq;
 
- 		aq.quest = QuestInfo (quest, this, visitablePos());
 
- 		aq.player = h->tempOwner;
 
- 		cb->sendAndApply (&aq);
 
- 		//TODO: add this quest only once OR check for multiple instances later
 
- 	}
 
- }
 
- void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if (answer)
 
- 		cb->removeObject(this);
 
- }
 
- void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
 
- {
 
- 	if (!wasMyColorVisited (h->getOwner()) )
 
- 	{
 
- 		showInfoDialog(h,18,0);
 
- 		AddQuest aq;
 
- 		aq.quest = QuestInfo (quest, this, visitablePos());
 
- 		aq.player = h->tempOwner;
 
- 		cb->sendAndApply (&aq);
 
- 	}
 
- }
 
- bool CGBorderGate::passableFor(PlayerColor color) const
 
- {
 
- 	return wasMyColorVisited(color);
 
- }
 
 
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