CRewardableObject.cpp 30 KB

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  1. /*
  2. *
  3. * CRewardableObject.cpp, part of VCMI engine
  4. *
  5. * Authors: listed in file AUTHORS in main folder
  6. *
  7. * License: GNU General Public License v2.0 or later
  8. * Full text of license available in license.txt file, in main folder
  9. *
  10. */
  11. #include "StdInc.h"
  12. #include "CRewardableObject.h"
  13. #include "../CHeroHandler.h"
  14. #include "../CGeneralTextHandler.h"
  15. #include "../CSoundBase.h"
  16. #include "../NetPacks.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGameState.h"
  19. #include "CObjectClassesHandler.h"
  20. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  21. {
  22. if (dayOfWeek != 0)
  23. {
  24. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  25. return false;
  26. }
  27. for (auto & reqStack : creatures)
  28. {
  29. size_t count = 0;
  30. for (auto slot : hero->Slots())
  31. {
  32. const CStackInstance * heroStack = slot.second;
  33. if (heroStack->type == reqStack.type)
  34. count += heroStack->count;
  35. }
  36. if (count < reqStack.count) //not enough creatures of this kind
  37. return false;
  38. }
  39. if (!IObjectInterface::cb->getPlayer(hero->tempOwner)->resources.canAfford(resources))
  40. return false;
  41. if (minLevel > hero->level)
  42. return false;
  43. for (size_t i=0; i<primary.size(); i++)
  44. {
  45. if (primary[i] > hero->getPrimSkillLevel(PrimarySkill::PrimarySkill(i)))
  46. return false;
  47. }
  48. for (auto & skill : secondary)
  49. {
  50. if (skill.second > hero->getSecSkillLevel(skill.first))
  51. return false;
  52. }
  53. for (auto & art : artifacts)
  54. {
  55. if (!hero->hasArt(art))
  56. return false;
  57. }
  58. return true;
  59. }
  60. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero) const
  61. {
  62. std::vector<ui32> ret;
  63. for (size_t i=0; i<info.size(); i++)
  64. {
  65. const CVisitInfo & visit = info[i];
  66. if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
  67. {
  68. logGlobal->debugStream() << "Reward " << i << " is allowed";
  69. ret.push_back(i);
  70. }
  71. }
  72. return ret;
  73. }
  74. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  75. {
  76. auto grantRewardWithMessage = [&](int index) -> void
  77. {
  78. logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
  79. // show message only if it is not empty
  80. if (!info[index].message.toString().empty())
  81. {
  82. InfoWindow iw;
  83. iw.player = h->tempOwner;
  84. iw.soundID = soundID;
  85. iw.text = info[index].message;
  86. info[index].reward.loadComponents(iw.components);
  87. cb->showInfoDialog(&iw);
  88. }
  89. // grant reward afterwards. Note that it may remove object
  90. grantReward(index, h);
  91. };
  92. auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
  93. {
  94. BlockingDialog sd(canRefuse, rewards.size() > 1);
  95. sd.player = h->tempOwner;
  96. sd.soundID = soundID;
  97. sd.text = onSelect;
  98. for (auto index : rewards)
  99. sd.components.push_back(info[index].reward.getDisplayedComponent());
  100. cb->showBlockingDialog(&sd);
  101. };
  102. if (!wasVisited(h))
  103. {
  104. auto rewards = getAvailableRewards(h);
  105. logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
  106. switch (rewards.size())
  107. {
  108. case 0: // no available rewards, e.g. empty flotsam
  109. {
  110. InfoWindow iw;
  111. iw.player = h->tempOwner;
  112. iw.soundID = soundID;
  113. if (!onEmpty.toString().empty())
  114. iw.text = onEmpty;
  115. else
  116. iw.text = onVisited;
  117. cb->showInfoDialog(&iw);
  118. break;
  119. }
  120. case 1: // one reward. Just give it with message
  121. {
  122. if (canRefuse)
  123. selectRewardsMessage(rewards);
  124. else
  125. grantRewardWithMessage(rewards[0]);
  126. break;
  127. }
  128. default: // multiple rewards. Act according to select mode
  129. {
  130. switch (selectMode) {
  131. case SELECT_PLAYER: // player must select
  132. selectRewardsMessage(rewards);
  133. break;
  134. case SELECT_FIRST: // give first available
  135. grantRewardWithMessage(rewards[0]);
  136. break;
  137. case SELECT_RANDOM: // select one randomly //TODO: use weights
  138. grantRewardWithMessage(rewards[cb->gameState()->getRandomGenerator().nextInt(rewards.size()-1)]);
  139. break;
  140. }
  141. return;
  142. }
  143. }
  144. }
  145. else
  146. {
  147. logGlobal->debugStream() << "Revisiting already visited object";
  148. InfoWindow iw;
  149. iw.player = h->tempOwner;
  150. iw.soundID = soundID;
  151. if (!onVisited.toString().empty())
  152. iw.text = onVisited;
  153. else
  154. iw.text = onEmpty;
  155. cb->showInfoDialog(&iw);
  156. }
  157. }
  158. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  159. {
  160. grantRewardAfterLevelup(info[selectedReward], hero);
  161. }
  162. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  163. {
  164. if (answer == 0)
  165. return; // player refused
  166. if (answer > 0 && answer-1 < info.size())
  167. {
  168. //NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
  169. auto list = getAvailableRewards(hero);
  170. grantReward(list[answer - 1], hero);
  171. }
  172. else
  173. {
  174. throw std::runtime_error("Unhandled choice");
  175. }
  176. }
  177. void CRewardableObject::onRewardGiven(const CGHeroInstance * hero) const
  178. {
  179. // no implementation, virtual function for overrides
  180. }
  181. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero) const
  182. {
  183. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  184. cb->sendAndApply(&cov);
  185. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  186. grantRewardBeforeLevelup(info[rewardID], hero);
  187. }
  188. void CRewardableObject::grantRewardBeforeLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  189. {
  190. assert(hero);
  191. assert(hero->tempOwner.isValidPlayer());
  192. assert(stacks.empty());
  193. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  194. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  195. cb->giveResources(hero->tempOwner, info.reward.resources);
  196. for (auto & entry : info.reward.secondary)
  197. {
  198. int current = hero->getSecSkillLevel(entry.first);
  199. if( (current != 0 && current < entry.second) ||
  200. (hero->canLearnSkill() ))
  201. {
  202. cb->changeSecSkill(hero, entry.first, entry.second);
  203. }
  204. }
  205. for(int i=0; i< info.reward.primary.size(); i++)
  206. if(info.reward.primary[i] > 0)
  207. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  208. si64 expToGive = 0;
  209. expToGive += VLC->heroh->reqExp(hero->level+info.reward.gainedLevels) - VLC->heroh->reqExp(hero->level);
  210. expToGive += hero->calculateXp(info.reward.gainedExp);
  211. if (expToGive)
  212. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  213. // hero is not blocked by levelup dialog - grant remainer immediately
  214. if (!cb->isVisitCoveredByAnotherQuery(this, hero))
  215. {
  216. grantRewardAfterLevelup(info, hero);
  217. }
  218. }
  219. void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const CGHeroInstance * hero) const
  220. {
  221. if (info.reward.manaDiff || info.reward.manaPercentage >= 0)
  222. {
  223. si32 mana = hero->mana;
  224. if (info.reward.manaPercentage >= 0)
  225. mana = hero->manaLimit() * info.reward.manaPercentage / 100;
  226. cb->setManaPoints(hero->id, mana + info.reward.manaDiff);
  227. }
  228. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  229. {
  230. SetMovePoints smp;
  231. smp.hid = hero->id;
  232. smp.val = hero->movement;
  233. if (info.reward.movePercentage >= 0) // percent from max
  234. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  235. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  236. cb->setMovePoints(&smp);
  237. }
  238. for (const Bonus & bonus : info.reward.bonuses)
  239. {
  240. GiveBonus gb;
  241. gb.bonus = bonus;
  242. gb.id = hero->id.getNum();
  243. cb->giveHeroBonus(&gb);
  244. }
  245. for (ArtifactID art : info.reward.artifacts)
  246. cb->giveHeroNewArtifact(hero, VLC->arth->artifacts[art],ArtifactPosition::FIRST_AVAILABLE);
  247. if (!info.reward.spells.empty())
  248. {
  249. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  250. cb->changeSpells(hero, true, spellsToGive);
  251. }
  252. if (!info.reward.creatures.empty())
  253. {
  254. CCreatureSet creatures;
  255. for (auto & crea : info.reward.creatures)
  256. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  257. cb->giveCreatures(this, hero, creatures, false);
  258. }
  259. onRewardGiven(hero);
  260. if (info.reward.removeObject)
  261. cb->removeObject(this);
  262. }
  263. bool CRewardableObject::wasVisited (PlayerColor player) const
  264. {
  265. switch (visitMode)
  266. {
  267. case VISIT_UNLIMITED:
  268. return false;
  269. case VISIT_ONCE:
  270. for (auto & visit : info)
  271. {
  272. if (visit.numOfGrants != 0)
  273. return true;
  274. }
  275. case VISIT_HERO:
  276. return false;
  277. case VISIT_PLAYER:
  278. return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
  279. default:
  280. return false;
  281. }
  282. }
  283. bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
  284. {
  285. switch (visitMode)
  286. {
  287. case VISIT_HERO:
  288. return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);
  289. default:
  290. return wasVisited(h->tempOwner);
  291. }
  292. }
  293. void CRewardInfo::loadComponents(std::vector<Component> & comps) const
  294. {
  295. for (auto comp : extraComponents)
  296. comps.push_back(comp);
  297. for (size_t i=0; i<resources.size(); i++)
  298. {
  299. if (resources[i] !=0)
  300. comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
  301. }
  302. if (gainedExp) comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
  303. if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
  304. if (manaDiff) comps.push_back(Component(Component::PRIM_SKILL, 5, manaDiff, 0));
  305. for (size_t i=0; i<primary.size(); i++)
  306. {
  307. if (primary[i] !=0)
  308. comps.push_back(Component(Component::PRIM_SKILL, i, primary[i], 0));
  309. }
  310. for (auto & entry : secondary)
  311. comps.push_back(Component(Component::SEC_SKILL, entry.first, entry.second, 0));
  312. for (auto & entry : artifacts)
  313. comps.push_back(Component(Component::ARTIFACT, entry, 1, 0));
  314. for (auto & entry : spells)
  315. comps.push_back(Component(Component::SPELL, entry, 1, 0));
  316. for (auto & entry : creatures)
  317. comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
  318. }
  319. Component CRewardInfo::getDisplayedComponent() const
  320. {
  321. std::vector<Component> comps;
  322. loadComponents(comps);
  323. assert(!comps.empty());
  324. return comps.front();
  325. }
  326. // FIXME: copy-pasted from CObjectHandler
  327. static std::string & visitedTxt(const bool visited)
  328. {
  329. int id = visited ? 352 : 353;
  330. return VLC->generaltexth->allTexts[id];
  331. }
  332. std::string CRewardableObject::getHoverText(PlayerColor player) const
  333. {
  334. if(visitMode != VISIT_UNLIMITED)
  335. return getObjectName() + " " + visitedTxt(wasVisited(player));
  336. return getObjectName();
  337. }
  338. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  339. {
  340. if(visitMode != VISIT_UNLIMITED)
  341. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  342. return getObjectName();
  343. }
  344. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  345. {
  346. switch (what)
  347. {
  348. case ObjProperty::REWARD_RESET:
  349. for (auto & visit : info)
  350. visit.numOfGrants = 0;
  351. break;
  352. case ObjProperty::REWARD_SELECT:
  353. selectedReward = val;
  354. info[val].numOfGrants++;
  355. break;
  356. }
  357. }
  358. void CRewardableObject::newTurn() const
  359. {
  360. if (resetDuration != 0 && cb->getDate(Date::DAY) % resetDuration == 0)
  361. cb->setObjProperty(id, ObjProperty::REWARD_RESET, 0);
  362. }
  363. CRewardableObject::CRewardableObject():
  364. soundID(soundBase::invalid),
  365. selectMode(0),
  366. selectedReward(0),
  367. resetDuration(0),
  368. canRefuse(false)
  369. {}
  370. ///////////////////////////////////////////////////////////////////////////////////////////////////
  371. /// END OF CODE FOR CREWARDABLEOBJECT AND RELATED CLASSES ///
  372. ///////////////////////////////////////////////////////////////////////////////////////////////////
  373. /// Helper, selects random art class based on weights
  374. static int selectRandomArtClass(int treasure, int minor, int major, int relic)
  375. {
  376. int total = treasure + minor + major + relic;
  377. assert(total != 0);
  378. int hlp = IObjectInterface::cb->gameState()->getRandomGenerator().nextInt(total - 1);
  379. if(hlp < treasure)
  380. return CArtifact::ART_TREASURE;
  381. if(hlp < treasure + minor)
  382. return CArtifact::ART_MINOR;
  383. if(hlp < treasure + minor + major)
  384. return CArtifact::ART_MAJOR;
  385. return CArtifact::ART_RELIC;
  386. }
  387. /// Helper, adds random artifact to reward selecting class based on weights
  388. static void loadRandomArtifact(CVisitInfo & info, int treasure, int minor, int major, int relic)
  389. {
  390. int artClass = selectRandomArtClass(treasure, minor, major, relic);
  391. ArtifactID artID = VLC->arth->pickRandomArtifact(IObjectInterface::cb->gameState()->getRandomGenerator(), artClass);
  392. info.reward.artifacts.push_back(artID);
  393. }
  394. CGPickable::CGPickable()
  395. {
  396. visitMode = VISIT_UNLIMITED;
  397. selectMode = SELECT_PLAYER;
  398. }
  399. void CGPickable::initObj()
  400. {
  401. blockVisit = true;
  402. switch(ID)
  403. {
  404. case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
  405. {
  406. soundID = soundBase::experience;
  407. int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
  408. int givenAmm = cb->gameState()->getRandomGenerator().nextInt(4, 6);
  409. info.resize(1);
  410. info[0].reward.resources[givenRes] = givenAmm;
  411. info[0].reward.resources[Res::GOLD]= givenAmm * 100;
  412. info[0].message.addTxt(MetaString::ADVOB_TXT,23);
  413. info[0].reward.removeObject = true;
  414. break;
  415. }
  416. case Obj::FLOTSAM:
  417. {
  418. int type = cb->gameState()->getRandomGenerator().nextInt(3);
  419. soundID = soundBase::GENIE;
  420. switch(type)
  421. {
  422. case 0:
  423. info.resize(1);
  424. info[0].message.addTxt(MetaString::ADVOB_TXT, 51);
  425. info[0].reward.removeObject = true;
  426. case 1:
  427. {
  428. info.resize(1);
  429. info[0].reward.resources[Res::WOOD] = 5;
  430. info[0].message.addTxt(MetaString::ADVOB_TXT, 52);
  431. info[0].reward.removeObject = true;
  432. break;
  433. }
  434. case 2:
  435. {
  436. info.resize(1);
  437. info[0].reward.resources[Res::WOOD] = 5;
  438. info[0].reward.resources[Res::GOLD] = 200;
  439. info[0].message.addTxt(MetaString::ADVOB_TXT, 53);
  440. info[0].reward.removeObject = true;
  441. break;
  442. }
  443. case 3:
  444. {
  445. info.resize(1);
  446. info[0].reward.resources[Res::WOOD] = 10;
  447. info[0].reward.resources[Res::GOLD] = 500;
  448. info[0].message.addTxt(MetaString::ADVOB_TXT, 54);
  449. info[0].reward.removeObject = true;
  450. break;
  451. }
  452. }
  453. break;
  454. }
  455. case Obj::SEA_CHEST:
  456. {
  457. soundID = soundBase::chest;
  458. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  459. if(hlp < 20)
  460. {
  461. info.resize(1);
  462. info[0].message.addTxt(MetaString::ADVOB_TXT, 116);
  463. info[0].reward.removeObject = true;
  464. }
  465. else if(hlp < 90)
  466. {
  467. info.resize(1);
  468. info[0].reward.resources[Res::GOLD] = 1500;
  469. info[0].message.addTxt(MetaString::ADVOB_TXT, 118);
  470. info[0].reward.removeObject = true;
  471. }
  472. else
  473. {
  474. info.resize(1);
  475. loadRandomArtifact(info[0], 100, 0, 0, 0);
  476. info[0].reward.resources[Res::GOLD] = 1000;
  477. info[0].message.addTxt(MetaString::ADVOB_TXT, 117);
  478. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  479. info[0].reward.removeObject = true;
  480. }
  481. }
  482. break;
  483. case Obj::SHIPWRECK_SURVIVOR:
  484. {
  485. soundID = soundBase::experience;
  486. info.resize(1);
  487. loadRandomArtifact(info[0], 55, 20, 20, 5);
  488. info[0].message.addTxt(MetaString::ADVOB_TXT, 125);
  489. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  490. info[0].reward.removeObject = true;
  491. }
  492. break;
  493. case Obj::TREASURE_CHEST:
  494. {
  495. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  496. if(hlp >= 95)
  497. {
  498. soundID = soundBase::treasure;
  499. info.resize(1);
  500. loadRandomArtifact(info[0], 100, 0, 0, 0);
  501. info[0].message.addTxt(MetaString::ADVOB_TXT,145);
  502. info[0].message.addReplacement(MetaString::ART_NAMES, info[0].reward.artifacts.back());
  503. info[0].reward.removeObject = true;
  504. return;
  505. }
  506. else if (hlp >= 65)
  507. {
  508. soundID = soundBase::chest;
  509. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  510. info.resize(2);
  511. info[0].reward.resources[Res::GOLD] = 2000;
  512. info[1].reward.gainedExp = 1500;
  513. info[0].reward.removeObject = true;
  514. info[1].reward.removeObject = true;
  515. }
  516. else if(hlp >= 33)
  517. {
  518. soundID = soundBase::chest;
  519. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  520. info.resize(2);
  521. info[0].reward.resources[Res::GOLD] = 1500;
  522. info[1].reward.gainedExp = 1000;
  523. info[0].reward.removeObject = true;
  524. info[1].reward.removeObject = true;
  525. }
  526. else
  527. {
  528. soundID = soundBase::chest;
  529. onSelect.addTxt(MetaString::ADVOB_TXT,146);
  530. info.resize(2);
  531. info[0].reward.resources[Res::GOLD] = 1000;
  532. info[1].reward.gainedExp = 500;
  533. info[0].reward.removeObject = true;
  534. info[1].reward.removeObject = true;
  535. }
  536. }
  537. break;
  538. }
  539. }
  540. ///////////////////////////////////////////////////////////////////////////////////////////////////
  541. CGBonusingObject::CGBonusingObject()
  542. {
  543. visitMode = VISIT_UNLIMITED;
  544. selectMode = SELECT_FIRST;
  545. }
  546. void CGBonusingObject::initObj()
  547. {
  548. auto configureBonusDuration = [&](CVisitInfo & visit, Bonus::BonusDuration duration, Bonus::BonusType type, si32 value, si32 descrID)
  549. {
  550. Bonus b(duration, type, Bonus::OBJECT, value, ID, descrID != 0 ? VLC->generaltexth->advobtxt[descrID] : "");
  551. visit.reward.bonuses.push_back(b);
  552. if (type == Bonus::MORALE)
  553. visit.reward.extraComponents.push_back(Component(Component::MORALE, 0, value, 0));
  554. if (type == Bonus::LUCK)
  555. visit.reward.extraComponents.push_back(Component(Component::LUCK, 0, value, 0));
  556. };
  557. auto configureBonus = [&](CVisitInfo & visit, Bonus::BonusType type, si32 value, si32 descrID)
  558. {
  559. configureBonusDuration(visit, Bonus::ONE_BATTLE, type, value, descrID);
  560. };
  561. auto configureMessage = [&](CVisitInfo & visit, int onGrantID, int onVisitedID, soundBase::soundID sound)
  562. {
  563. visit.message.addTxt(MetaString::ADVOB_TXT, onGrantID);
  564. onVisited.addTxt(MetaString::ADVOB_TXT, onVisitedID);
  565. soundID = sound;
  566. };
  567. info.resize(1);
  568. switch(ID)
  569. {
  570. case Obj::BUOY:
  571. blockVisit = true;
  572. configureMessage(info[0], 21, 22, soundBase::MORALE);
  573. configureBonus(info[0], Bonus::MORALE, +1, 94);
  574. break;
  575. case Obj::SWAN_POND:
  576. configureMessage(info[0], 29, 30, soundBase::LUCK);
  577. configureBonus(info[0], Bonus::LUCK, 2, 67);
  578. info[0].reward.movePercentage = 0;
  579. break;
  580. case Obj::FAERIE_RING:
  581. configureMessage(info[0], 49, 50, soundBase::LUCK);
  582. configureBonus(info[0], Bonus::LUCK, 2, 71);
  583. break;
  584. case Obj::FOUNTAIN_OF_FORTUNE:
  585. selectMode = SELECT_RANDOM;
  586. info.resize(5);
  587. for (int i=0; i<5; i++)
  588. {
  589. configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
  590. configureMessage(info[i], 55, 56, soundBase::LUCK);
  591. }
  592. break;
  593. case Obj::IDOL_OF_FORTUNE:
  594. info.resize(7);
  595. for (int i=0; i<6; i++)
  596. {
  597. info[i].limiter.dayOfWeek = i+1;
  598. configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
  599. configureMessage(info[i], 62, 63, soundBase::experience);
  600. }
  601. info.back().limiter.dayOfWeek = 7;
  602. configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
  603. configureBonus(info.back(), Bonus::LUCK, 1, 68);
  604. configureMessage(info.back(), 62, 63, soundBase::experience);
  605. break;
  606. case Obj::MERMAID:
  607. blockVisit = true;
  608. configureMessage(info[0], 83, 82, soundBase::LUCK);
  609. configureBonus(info[0], Bonus::LUCK, 1, 72);
  610. break;
  611. case Obj::RALLY_FLAG:
  612. configureMessage(info[0], 111, 110, soundBase::MORALE);
  613. configureBonus(info[0], Bonus::MORALE, 1, 102);
  614. configureBonus(info[0], Bonus::LUCK, 1, 102);
  615. info[0].reward.movePoints = 400;
  616. break;
  617. case Obj::OASIS:
  618. configureMessage(info[0], 95, 94, soundBase::MORALE);
  619. configureBonus(info[0], Bonus::MORALE, 1, 95);
  620. info[0].reward.movePoints = 800;
  621. break;
  622. case Obj::TEMPLE:
  623. info[0].limiter.dayOfWeek = 7;
  624. info.resize(2);
  625. configureBonus(info[0], Bonus::MORALE, 2, 96);
  626. configureBonus(info[1], Bonus::MORALE, 1, 97);
  627. configureMessage(info[0], 140, 141, soundBase::temple);
  628. configureMessage(info[1], 140, 141, soundBase::temple);
  629. break;
  630. case Obj::WATERING_HOLE:
  631. configureMessage(info[0], 166, 167, soundBase::MORALE);
  632. configureBonus(info[0], Bonus::MORALE, 1, 100);
  633. info[0].reward.movePoints = 400;
  634. break;
  635. case Obj::FOUNTAIN_OF_YOUTH:
  636. configureMessage(info[0], 57, 58, soundBase::MORALE);
  637. configureBonus(info[0], Bonus::MORALE, 1, 103);
  638. info[0].reward.movePoints = 400;
  639. break;
  640. case Obj::STABLES:
  641. configureMessage(info[0], 137, 136, soundBase::STORE);
  642. configureBonusDuration(info[0], Bonus::ONE_WEEK, Bonus::LAND_MOVEMENT, 600, 0);
  643. info[0].reward.movePoints = 600;
  644. //TODO: upgrade champions to cavaliers
  645. /*
  646. bool someUpgradeDone = false;
  647. for (auto i = h->Slots().begin(); i != h->Slots().end(); ++i)
  648. {
  649. if(i->second->type->idNumber == CreatureID::CAVALIER)
  650. {
  651. cb->changeStackType(StackLocation(h, i->first), VLC->creh->creatures[CreatureID::CHAMPION]);
  652. someUpgradeDone = true;
  653. }
  654. }
  655. if (someUpgradeDone)
  656. {
  657. grantMessage.addTxt(MetaString::ADVOB_TXT, 138);
  658. iw.components.push_back(Component(Component::CREATURE,11,0,1));
  659. }*/
  660. break;
  661. }
  662. }
  663. ///////////////////////////////////////////////////////////////////////////////////////////////////
  664. CGOnceVisitable::CGOnceVisitable()
  665. {
  666. visitMode = VISIT_ONCE;
  667. selectMode = SELECT_FIRST;
  668. }
  669. void CGOnceVisitable::initObj()
  670. {
  671. switch(ID)
  672. {
  673. case Obj::CORPSE:
  674. {
  675. onEmpty.addTxt(MetaString::ADVOB_TXT, 38);
  676. soundID = soundBase::MYSTERY;
  677. blockVisit = true;
  678. if(cb->gameState()->getRandomGenerator().nextInt(99) < 20)
  679. {
  680. info.resize(1);
  681. loadRandomArtifact(info[0], 10, 10, 10, 0);
  682. info[0].message.addTxt(MetaString::ADVOB_TXT, 37);
  683. }
  684. }
  685. break;
  686. case Obj::LEAN_TO:
  687. {
  688. soundID = soundBase::GENIE;
  689. onEmpty.addTxt(MetaString::ADVOB_TXT, 65);
  690. info.resize(1);
  691. int type = cb->gameState()->getRandomGenerator().nextInt(5); //any basic resource without gold
  692. int value = cb->gameState()->getRandomGenerator().nextInt(1, 4);
  693. info[0].reward.resources[type] = value;
  694. info[0].message.addTxt(MetaString::ADVOB_TXT, 64);
  695. }
  696. break;
  697. case Obj::WARRIORS_TOMB:
  698. {
  699. soundID = soundBase::GRAVEYARD;
  700. onSelect.addTxt(MetaString::ADVOB_TXT, 161);
  701. info.resize(2);
  702. loadRandomArtifact(info[0], 30, 50, 25, 5);
  703. Bonus bonus(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::OBJECT, -3, ID);
  704. info[0].reward.bonuses.push_back(bonus);
  705. info[1].reward.bonuses.push_back(bonus);
  706. info[0].message.addTxt(MetaString::ADVOB_TXT, 162);
  707. info[1].message.addTxt(MetaString::ADVOB_TXT, 163);
  708. }
  709. break;
  710. case Obj::WAGON:
  711. {
  712. soundID = soundBase::GENIE;
  713. onVisited.addTxt(MetaString::ADVOB_TXT, 156);
  714. int hlp = cb->gameState()->getRandomGenerator().nextInt(99);
  715. if(hlp < 40) //minor or treasure art
  716. {
  717. info.resize(1);
  718. loadRandomArtifact(info[0], 10, 10, 0, 0);
  719. info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
  720. }
  721. else if(hlp < 90) //2 - 5 of non-gold resource
  722. {
  723. info.resize(1);
  724. int type = cb->gameState()->getRandomGenerator().nextInt(5);
  725. int value = cb->gameState()->getRandomGenerator().nextInt(2, 5);
  726. info[0].reward.resources[type] = value;
  727. info[0].message.addTxt(MetaString::ADVOB_TXT, 154);
  728. }
  729. // or nothing
  730. }
  731. break;
  732. }
  733. }
  734. ///////////////////////////////////////////////////////////////////////////////////////////////////
  735. CGVisitableOPH::CGVisitableOPH()
  736. {
  737. visitMode = VISIT_HERO;
  738. selectMode = SELECT_PLAYER;
  739. }
  740. void CGVisitableOPH::initObj()
  741. {
  742. switch(ID)
  743. {
  744. case Obj::ARENA:
  745. soundID = soundBase::NOMAD;
  746. info.resize(2);
  747. info[0].reward.primary[PrimarySkill::ATTACK] = 2;
  748. info[1].reward.primary[PrimarySkill::DEFENSE] = 2;
  749. onSelect.addTxt(MetaString::ADVOB_TXT, 0);
  750. onVisited.addTxt(MetaString::ADVOB_TXT, 1);
  751. canRefuse = true;
  752. break;
  753. case Obj::MERCENARY_CAMP:
  754. info.resize(1);
  755. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  756. soundID = soundBase::NOMAD;
  757. info[0].message.addTxt(MetaString::ADVOB_TXT, 80);
  758. onVisited.addTxt(MetaString::ADVOB_TXT, 81);
  759. break;
  760. case Obj::MARLETTO_TOWER:
  761. info.resize(1);
  762. info[0].reward.primary[PrimarySkill::DEFENSE] = 1;
  763. soundID = soundBase::NOMAD;
  764. info[0].message.addTxt(MetaString::ADVOB_TXT, 39);
  765. onVisited.addTxt(MetaString::ADVOB_TXT, 40);
  766. break;
  767. case Obj::STAR_AXIS:
  768. info.resize(1);
  769. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  770. soundID = soundBase::gazebo;
  771. info[0].message.addTxt(MetaString::ADVOB_TXT, 100);
  772. onVisited.addTxt(MetaString::ADVOB_TXT, 101);
  773. break;
  774. case Obj::GARDEN_OF_REVELATION:
  775. info.resize(1);
  776. info[0].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  777. soundID = soundBase::GETPROTECTION;
  778. info[0].message.addTxt(MetaString::ADVOB_TXT, 59);
  779. onVisited.addTxt(MetaString::ADVOB_TXT, 60);
  780. break;
  781. case Obj::LEARNING_STONE:
  782. info.resize(1);
  783. info[0].reward.gainedExp = 1000;
  784. soundID = soundBase::gazebo;
  785. info[0].message.addTxt(MetaString::ADVOB_TXT, 143);
  786. onVisited.addTxt(MetaString::ADVOB_TXT, 144);
  787. break;
  788. case Obj::TREE_OF_KNOWLEDGE:
  789. soundID = soundBase::gazebo;
  790. info.resize(1);
  791. canRefuse = true;
  792. info[0].reward.gainedLevels = 1;
  793. onVisited.addTxt(MetaString::ADVOB_TXT, 147);
  794. info.resize(1);
  795. switch (cb->gameState()->getRandomGenerator().nextInt(2))
  796. {
  797. case 0: // free
  798. onSelect.addTxt(MetaString::ADVOB_TXT, 148);
  799. break;
  800. case 1:
  801. info[0].limiter.resources[Res::GOLD] = 2000;
  802. info[0].reward.resources[Res::GOLD] = -2000;
  803. onSelect.addTxt(MetaString::ADVOB_TXT, 149);
  804. onEmpty.addTxt(MetaString::ADVOB_TXT, 150);
  805. break;
  806. case 2:
  807. info[0].limiter.resources[Res::GEMS] = 10;
  808. info[0].reward.resources[Res::GEMS] = -10;
  809. onSelect.addTxt(MetaString::ADVOB_TXT, 151);
  810. onEmpty.addTxt(MetaString::ADVOB_TXT, 152);
  811. break;
  812. }
  813. break;
  814. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  815. {
  816. onVisited.addTxt(MetaString::ADVOB_TXT, 67);
  817. onEmpty.addTxt(MetaString::ADVOB_TXT, 68);
  818. // Don't like this one but don't see any easier approach
  819. CVisitInfo visit;
  820. visit.reward.primary[PrimarySkill::ATTACK] = 2;
  821. visit.reward.primary[PrimarySkill::DEFENSE] = 2;
  822. visit.reward.primary[PrimarySkill::KNOWLEDGE] = 2;
  823. visit.reward.primary[PrimarySkill::SPELL_POWER] = 2;
  824. static_assert(SecSkillLevel::LEVELS_SIZE == 4, "Behavior of Library of Enlignment may not be correct");
  825. for (int i=0; i<SecSkillLevel::LEVELS_SIZE; i++)
  826. {
  827. visit.limiter.minLevel = 10 - i * 2;
  828. visit.limiter.secondary[SecondarySkill::DIPLOMACY] = i;
  829. visit.message.addTxt(MetaString::ADVOB_TXT, 66);
  830. info.push_back(visit);
  831. }
  832. soundID = soundBase::gazebo;
  833. break;
  834. }
  835. case Obj::SCHOOL_OF_MAGIC:
  836. info.resize(2);
  837. info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
  838. info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
  839. onSelect.addTxt(MetaString::ADVOB_TXT, 71);
  840. onVisited.addTxt(MetaString::ADVOB_TXT, 72);
  841. onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
  842. soundID = soundBase::faerie;
  843. canRefuse = true;
  844. break;
  845. case Obj::SCHOOL_OF_WAR:
  846. info.resize(2);
  847. info[0].reward.primary[PrimarySkill::ATTACK] = 1;
  848. info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
  849. onSelect.addTxt(MetaString::ADVOB_TXT, 158);
  850. onVisited.addTxt(MetaString::ADVOB_TXT, 159);
  851. onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
  852. soundID = soundBase::MILITARY;
  853. canRefuse = true;
  854. break;
  855. }
  856. }
  857. //TODO: re-enable. Probably in some different form but still necessary
  858. /*
  859. const std::string & CGVisitableOPH::getHoverText() const
  860. {
  861. int pom = -1;
  862. switch(ID)
  863. {
  864. case Obj::ARENA:
  865. pom = -1;
  866. break;
  867. case Obj::MERCENARY_CAMP:
  868. pom = 8;
  869. break;
  870. case Obj::MARLETTO_TOWER:
  871. pom = 7;
  872. break;
  873. case Obj::STAR_AXIS:
  874. pom = 11;
  875. break;
  876. case Obj::GARDEN_OF_REVELATION:
  877. pom = 4;
  878. break;
  879. case Obj::LEARNING_STONE:
  880. pom = 5;
  881. break;
  882. case Obj::TREE_OF_KNOWLEDGE:
  883. pom = 18;
  884. break;
  885. case Obj::LIBRARY_OF_ENLIGHTENMENT:
  886. break;
  887. case Obj::SCHOOL_OF_MAGIC:
  888. pom = 9;
  889. break;
  890. case Obj::SCHOOL_OF_WAR:
  891. pom = 10;
  892. break;
  893. default:
  894. throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
  895. }
  896. hoverName = VLC->objtypeh->getObjectName(ID);
  897. if(pom >= 0)
  898. hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
  899. const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
  900. if(h)
  901. {
  902. hoverName += "\n\n";
  903. bool visited = vstd::contains (visitors, h->id);
  904. hoverName += visitedTxt (visited);
  905. }
  906. return hoverName;
  907. }
  908. */
  909. ///////////////////////////////////////////////////////////////////////////////////////////////////
  910. CGVisitableOPW::CGVisitableOPW()
  911. {
  912. visitMode = VISIT_ONCE;
  913. selectMode = SELECT_RANDOM;
  914. resetDuration = 7;
  915. }
  916. void CGVisitableOPW::initObj()
  917. {
  918. switch (ID)
  919. {
  920. case Obj::MYSTICAL_GARDEN:
  921. soundID = soundBase::experience;
  922. onEmpty.addTxt(MetaString::ADVOB_TXT, 93);
  923. info.resize(2);
  924. info[0].reward.resources[Res::GEMS] = 5;
  925. info[1].reward.resources[Res::GOLD] = 500;
  926. info[0].message.addTxt(MetaString::ADVOB_TXT, 92);
  927. info[1].message.addTxt(MetaString::ADVOB_TXT, 92);
  928. break;
  929. case Obj::WINDMILL:
  930. soundID = soundBase::GENIE;
  931. onEmpty.addTxt(MetaString::ADVOB_TXT, 169);
  932. // 3-6 of any resource but wood and gold
  933. for (int resID = Res::MERCURY; resID < Res::GOLD; resID++)
  934. {
  935. for (int val = 3; val <=6; val++)
  936. {
  937. CVisitInfo visit;
  938. visit.reward.resources[resID] = val;
  939. visit.message.addTxt(MetaString::ADVOB_TXT, 92);
  940. info.push_back(visit);
  941. }
  942. }
  943. break;
  944. case Obj::WATER_WHEEL:
  945. soundID = soundBase::GENIE;
  946. onEmpty.addTxt(MetaString::ADVOB_TXT, 165);
  947. info.resize(2);
  948. info[0].limiter.dayOfWeek = 7; // double amount on sunday
  949. info[0].reward.resources[Res::GOLD] = 1000;
  950. info[1].reward.resources[Res::GOLD] = 500;
  951. info[0].message.addTxt(MetaString::ADVOB_TXT, 164);
  952. info[1].message.addTxt(MetaString::ADVOB_TXT, 164);
  953. break;
  954. }
  955. }
  956. ///////////////////////////////////////////////////////////////////////////////////////////////////
  957. void CGMagicSpring::initObj()
  958. {
  959. CVisitInfo visit; // TODO: "player above max mana" limiter. Use logical expressions for limiters?
  960. visit.reward.manaPercentage = 200;
  961. visit.message.addTxt(MetaString::ADVOB_TXT, 74);
  962. info.push_back(visit); // two rewards, one for each entrance
  963. info.push_back(visit);
  964. onEmpty.addTxt(MetaString::ADVOB_TXT, 75);
  965. soundID = soundBase::GENIE;
  966. }
  967. std::vector<int3> CGMagicSpring::getVisitableOffsets() const
  968. {
  969. std::vector <int3> visitableTiles;
  970. for(int y = 0; y < 6; y++)
  971. for (int x = 0; x < 8; x++) //starting from left
  972. if (appearance.isVisitableAt(x, y))
  973. visitableTiles.push_back (int3(x, y , 0));
  974. return visitableTiles;
  975. }
  976. int3 CGMagicSpring::getVisitableOffset() const
  977. {
  978. auto visitableTiles = getVisitableOffsets();
  979. if (visitableTiles.size() != info.size())
  980. {
  981. logGlobal->warnStream() << "Unexpected number of visitable tiles of Magic Spring at " << pos << "!";
  982. return int3(-1,-1,-1);
  983. }
  984. for (size_t i=0; i<visitableTiles.size(); i++)
  985. {
  986. if (info[i].numOfGrants == 0)
  987. return visitableTiles[i];
  988. }
  989. return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
  990. }
  991. std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
  992. {
  993. auto tiles = getVisitableOffsets();
  994. for (size_t i=0; i<tiles.size(); i++)
  995. {
  996. if (pos - tiles[i] == hero->getPosition() && info[i].numOfGrants == 0)
  997. {
  998. return std::vector<ui32>(1, i);
  999. }
  1000. }
  1001. // hero is either not on visitable tile (should not happen) or tile is already used
  1002. return std::vector<ui32>();
  1003. }