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							- /*
 
-  * MiscObjects.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "MiscObjects.h"
 
- #include "../NetPacks.h"
 
- #include "../CGeneralTextHandler.h"
 
- #include "../CSoundBase.h"
 
- #include "../CModHandler.h"
 
- #include "CObjectClassesHandler.h"
 
- #include "../CSpellHandler.h"
 
- #include "../IGameCallback.h"
 
- #include "../CGameState.h"
 
- using namespace boost::assign;
 
- std::map<Obj, std::map<int, std::vector<ObjectInstanceID> > > CGTeleport::objs;
 
- std::vector<std::pair<ObjectInstanceID, ObjectInstanceID> > CGTeleport::gates;
 
- std::map <si32, std::vector<ObjectInstanceID> > CGMagi::eyelist;
 
- ui8 CGObelisk::obeliskCount; //how many obelisks are on map
 
- std::map<TeamID, ui8> CGObelisk::visited; //map: team_id => how many obelisks has been visited
 
- ///helpers
 
- static void openWindow(const OpenWindow::EWindow type, const int id1, const int id2 = -1)
 
- {
 
- 	OpenWindow ow;
 
- 	ow.window = type;
 
- 	ow.id1 = id1;
 
- 	ow.id2 = id2;
 
- 	IObjectInterface::cb->sendAndApply(&ow);
 
- }
 
- static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundID;
 
- 	iw.player = playerID;
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
 
- 	IObjectInterface::cb->sendAndApply(&iw);
 
- }
 
- static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID)
 
- {
 
- 	const PlayerColor playerID = h->getOwner();
 
- 	showInfoDialog(playerID,txtID,soundID);
 
- }
 
- static std::string & visitedTxt(const bool visited)
 
- {
 
- 	int id = visited ? 352 : 353;
 
- 	return VLC->generaltexth->allTexts[id];
 
- }
 
- void CPlayersVisited::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	if(what == 10)
 
- 		players.insert(PlayerColor(val));
 
- }
 
- bool CPlayersVisited::wasVisited( PlayerColor player ) const
 
- {
 
- 	return vstd::contains(players,player);
 
- }
 
- bool CPlayersVisited::wasVisited( TeamID team ) const
 
- {
 
- 	for(auto i : players)
 
- 	{
 
- 		if(cb->getPlayer(i)->team == team)
 
- 			return true;
 
- 	}
 
- 	return false;
 
- }
 
- std::string CGCreature::getHoverText(PlayerColor player) const
 
- {
 
- 	if(stacks.empty())
 
- 	{
 
- 		//should not happen...
 
- 		logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
 
- 		return "!!!INVALID_STACK!!!";
 
- 	}
 
- 	std::string hoverName;
 
- 	MetaString ms;
 
- 	int pom = stacks.begin()->second->getQuantityID();
 
- 	pom = 172 + 3*pom;
 
- 	ms.addTxt(MetaString::ARRAY_TXT,pom);
 
- 	ms << " " ;
 
- 	ms.addTxt(MetaString::CRE_PL_NAMES,subID);
 
- 	ms.toString(hoverName);
 
- 	return hoverName;
 
- }
 
- std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	std::string hoverName = getHoverText(hero->tempOwner);
 
- 	const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
 
- 	hoverName += texts["title"].String();
 
- 	int choice;
 
- 	double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
 
- 		 if (ratio < 0.1)  choice = 0;
 
- 	else if (ratio < 0.25) choice = 1;
 
- 	else if (ratio < 0.6)  choice = 2;
 
- 	else if (ratio < 0.9)  choice = 3;
 
- 	else if (ratio < 1.1)  choice = 4;
 
- 	else if (ratio < 1.3)  choice = 5;
 
- 	else if (ratio < 1.8)  choice = 6;
 
- 	else if (ratio < 2.5)  choice = 7;
 
- 	else if (ratio < 4)    choice = 8;
 
- 	else if (ratio < 8)    choice = 9;
 
- 	else if (ratio < 20)   choice = 10;
 
- 	else                   choice = 11;
 
- 	hoverName += texts["levels"].Vector()[choice].String();
 
- 	return hoverName;
 
- }
 
- void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int action = takenAction(h);
 
- 	switch( action ) //decide what we do...
 
- 	{
 
- 	case FIGHT:
 
- 		fight(h);
 
- 		break;
 
- 	case FLEE: //flee
 
- 		{
 
- 			flee(h);
 
- 			break;
 
- 		}
 
- 	case JOIN_FOR_FREE: //join for free
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			ynd.text.addTxt(MetaString::ADVOB_TXT, 86);
 
- 			ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 
- 			cb->showBlockingDialog(&ynd);
 
- 			break;
 
- 		}
 
- 	default: //join for gold
 
- 		{
 
- 			assert(action > 0);
 
- 			//ask if player agrees to pay gold
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->tempOwner;
 
- 			std::string tmp = VLC->generaltexth->advobtxt[90];
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(getStackCount(SlotID(0))));
 
- 			boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(action));
 
- 			boost::algorithm::replace_first(tmp,"%s",VLC->creh->creatures[subID]->namePl);
 
- 			ynd.text << tmp;
 
- 			cb->showBlockingDialog(&ynd);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGCreature::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	switch(character)
 
- 	{
 
- 	case 0:
 
- 		character = -4;
 
- 		break;
 
- 	case 1:
 
- 		character = cb->gameState()->getRandomGenerator().nextInt(1, 7);
 
- 		break;
 
- 	case 2:
 
- 		character = cb->gameState()->getRandomGenerator().nextInt(1, 10);
 
- 		break;
 
- 	case 3:
 
- 		character = cb->gameState()->getRandomGenerator().nextInt(4, 10);
 
- 		break;
 
- 	case 4:
 
- 		character = 10;
 
- 		break;
 
- 	}
 
- 	stacks[SlotID(0)]->setType(CreatureID(subID));
 
- 	TQuantity &amount = stacks[SlotID(0)]->count;
 
- 	CCreature &c = *VLC->creh->creatures[subID];
 
- 	if(amount == 0)
 
- 	{
 
- 		amount = cb->gameState()->getRandomGenerator().nextInt(c.ammMin, c.ammMax);
 
- 		if(amount == 0) //armies with 0 creatures are illegal
 
- 		{
 
-             logGlobal->warnStream() << "Problem: stack " << nodeName() << " cannot have 0 creatures. Check properties of " << c.nodeName();
 
- 			amount = 1;
 
- 		}
 
- 	}
 
- 	formation.randomFormation = cb->gameState()->getRandomGenerator().nextInt();
 
- 	temppower = stacks[SlotID(0)]->count * 1000;
 
- 	refusedJoining = false;
 
- }
 
- void CGCreature::newTurn() const
 
- {//Works only for stacks of single type of size up to 2 millions
 
- 	if (stacks.begin()->second->count < VLC->modh->settings.CREEP_SIZE && cb->getDate(Date::DAY_OF_WEEK) == 1 && cb->getDate(Date::DAY) > 1)
 
- 	{
 
- 		ui32 power = temppower * (100 +  VLC->modh->settings.WEEKLY_GROWTH)/100;
 
- 		cb->setObjProperty(id, ObjProperty::MONSTER_COUNT, std::min (power/1000 , (ui32)VLC->modh->settings.CREEP_SIZE)); //set new amount
 
- 		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, power); //increase temppower
 
- 	}
 
- 	if (VLC->modh->modules.STACK_EXP)
 
- 		cb->setObjProperty(id, ObjProperty::MONSTER_EXP, VLC->modh->settings.NEUTRAL_STACK_EXP); //for testing purpose
 
- }
 
- void CGCreature::setPropertyDer(ui8 what, ui32 val)
 
- {
 
- 	switch (what)
 
- 	{
 
- 		case ObjProperty::MONSTER_COUNT:
 
- 			stacks[SlotID(0)]->count = val;
 
- 			break;
 
- 		case ObjProperty::MONSTER_POWER:
 
- 			temppower = val;
 
- 			break;
 
- 		case ObjProperty::MONSTER_EXP:
 
- 			giveStackExp(val);
 
- 			break;
 
- 		case ObjProperty::MONSTER_RESTORE_TYPE:
 
- 			formation.basicType = val;
 
- 			break;
 
- 		case ObjProperty::MONSTER_REFUSED_JOIN:
 
- 			refusedJoining = val;
 
- 			break;
 
- 	}
 
- }
 
- int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
 
- {
 
- 	//calculate relative strength of hero and creatures armies
 
- 	double relStrength = double(h->getTotalStrength()) / getArmyStrength();
 
- 	int powerFactor;
 
- 	if(relStrength >= 7)
 
- 		powerFactor = 11;
 
- 	else if(relStrength >= 1)
 
- 		powerFactor = (int)(2*(relStrength-1));
 
- 	else if(relStrength >= 0.5)
 
- 		powerFactor = -1;
 
- 	else if(relStrength >= 0.333)
 
- 		powerFactor = -2;
 
- 	else
 
- 		powerFactor = -3;
 
- 	std::set<CreatureID> myKindCres; //what creatures are the same kind as we
 
- 	const CCreature * myCreature = VLC->creh->creatures[subID];
 
- 	myKindCres.insert(myCreature->idNumber); //we
 
- 	myKindCres.insert(myCreature->upgrades.begin(), myCreature->upgrades.end()); //our upgrades
 
- 	for(ConstTransitivePtr<CCreature> &crea : VLC->creh->creatures)
 
- 	{
 
- 		if(vstd::contains(crea->upgrades, myCreature->idNumber)) //it's our base creatures
 
- 			myKindCres.insert(crea->idNumber);
 
- 	}
 
- 	int count = 0, //how many creatures of similar kind has hero
 
- 		totalCount = 0;
 
- 	for (auto & elem : h->Slots())
 
- 	{
 
- 		if(vstd::contains(myKindCres,elem.second->type->idNumber))
 
- 			count += elem.second->count;
 
- 		totalCount += elem.second->count;
 
- 	}
 
- 	int sympathy = 0; // 0 if hero have no similar creatures
 
- 	if(count)
 
- 		sympathy++; // 1 - if hero have at least 1 similar creature
 
- 	if(count*2 > totalCount)
 
- 		sympathy++; // 2 - hero have similar creatures more that 50%
 
- 	int charisma = powerFactor + h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy;
 
- 	if(charisma < character) //creatures will fight
 
- 		return -2;
 
- 	if (allowJoin)
 
- 	{
 
- 		if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) + sympathy + 1 >= character)
 
- 			return 0; //join for free
 
- 		else if(h->getSecSkillLevel(SecondarySkill::DIPLOMACY) * 2  +  sympathy  +  1 >= character)
 
- 			return VLC->creh->creatures[subID]->cost[6] * getStackCount(SlotID(0)); //join for gold
 
- 	}
 
- 	//we are still here - creatures have not joined hero, flee or fight
 
- 	if (charisma > character)
 
- 		return -1; //flee
 
- 	else
 
- 		return -2; //fight
 
- }
 
- void CGCreature::fleeDecision(const CGHeroInstance *h, ui32 pursue) const
 
- {
 
- 	if(refusedJoining)
 
- 		cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, false);
 
- 	if(pursue)
 
- 	{
 
- 		fight(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		cb->removeObject(this);
 
- 	}
 
- }
 
- void CGCreature::joinDecision(const CGHeroInstance *h, int cost, ui32 accept) const
 
- {
 
- 	if(!accept)
 
- 	{
 
- 		if(takenAction(h,false) == -1) //they flee
 
- 		{
 
- 			cb->setObjProperty(id, ObjProperty::MONSTER_REFUSED_JOIN, true);
 
- 			flee(h);
 
- 		}
 
- 		else //they fight
 
- 		{
 
- 			showInfoDialog(h,87,0);//Insulted by your refusal of their offer, the monsters attack!
 
- 			fight(h);
 
- 		}
 
- 	}
 
- 	else //accepted
 
- 	{
 
- 		if (cb->getResource(h->tempOwner, Res::GOLD) < cost) //player don't have enough gold!
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << std::pair<ui8,ui32>(1,29);  //You don't have enough gold
 
- 			cb->showInfoDialog(&iw);
 
- 			//act as if player refused
 
- 			joinDecision(h,cost,false);
 
- 			return;
 
- 		}
 
- 		//take gold
 
- 		if(cost)
 
- 			cb->giveResource(h->tempOwner,Res::GOLD,-cost);
 
- 		cb->tryJoiningArmy(this, h, true, true);
 
- 	}
 
- }
 
- void CGCreature::fight( const CGHeroInstance *h ) const
 
- {
 
- 	//split stacks
 
- 	//TODO: multiple creature types in a stack?
 
- 	int basicType = stacks.begin()->second->type->idNumber;
 
- 	cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
 
- 	double relativePower = static_cast<double>(h->getTotalStrength()) / getArmyStrength();
 
- 	int stacksCount;
 
- 	//TODO: number depends on tile type
 
- 	if (relativePower < 0.5)
 
- 	{
 
- 		stacksCount = 7;
 
- 	}
 
- 	else if (relativePower < 0.67)
 
- 	{
 
- 		stacksCount = 7;
 
- 	}
 
- 	else if (relativePower < 1)
 
- 	{
 
- 		stacksCount = 6;
 
- 	}
 
- 	else if (relativePower < 1.5)
 
- 	{
 
- 		stacksCount = 5;
 
- 	}
 
- 	else if (relativePower < 2)
 
- 	{
 
- 		stacksCount = 4;
 
- 	}
 
- 	else
 
- 	{
 
- 		stacksCount = 3;
 
- 	}
 
- 	SlotID sourceSlot = stacks.begin()->first;
 
- 	SlotID destSlot;
 
- 	for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
 
- 	{
 
- 		int stackSize = stacks.begin()->second->count / stacksLeft;
 
- 		if (stackSize)
 
- 		{
 
- 			if ((destSlot = getFreeSlot()).validSlot())
 
- 				cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
 
- 			else
 
- 			{
 
-                 logGlobal->warnStream() <<"Warning! Not enough empty slots to split stack!";
 
- 				break;
 
- 			}
 
- 		}
 
- 		else break;
 
- 	}
 
- 	if (stacksCount > 1)
 
- 	{
 
- 		if (formation.randomFormation % 100 < 50) //upgrade
 
- 		{
 
- 			SlotID slotId = SlotID(stacks.size() / 2);
 
- 			const auto & upgrades = getStack(slotId).type->upgrades;
 
- 			if(!upgrades.empty())
 
- 			{
 
- 				auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
 
- 				cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
 
- 			}
 
- 		}
 
- 	}
 
- 	cb->startBattleI(h, this);
 
- }
 
- void CGCreature::flee( const CGHeroInstance * h ) const
 
- {
 
- 	BlockingDialog ynd(true,false);
 
- 	ynd.player = h->tempOwner;
 
- 	ynd.text.addTxt(MetaString::ADVOB_TXT,91);
 
- 	ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
 
- 	cb->showBlockingDialog(&ynd);
 
- }
 
- void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner==0)
 
- 	{
 
- 		cb->removeObject(this);
 
- 	}
 
- 	else
 
- 	{
 
- 		//merge stacks into one
 
- 		TSlots::const_iterator i;
 
- 		CCreature * cre = VLC->creh->creatures[formation.basicType];
 
- 		for (i = stacks.begin(); i != stacks.end(); i++)
 
- 		{
 
- 			if (cre->isMyUpgrade(i->second->type))
 
- 			{
 
- 				cb->changeStackType (StackLocation(this, i->first), cre); //un-upgrade creatures
 
- 			}
 
- 		}
 
- 		//first stack has to be at slot 0 -> if original one got killed, move there first remaining stack
 
- 		if(!hasStackAtSlot(SlotID(0)))
 
- 			cb->moveStack(StackLocation(this, stacks.begin()->first), StackLocation(this, SlotID(0)), stacks.begin()->second->count);
 
- 		while (stacks.size() > 1) //hopefully that's enough
 
- 		{
 
- 			// TODO it's either overcomplicated (if we assume there'll be only one stack) or buggy (if we allow multiple stacks... but that'll also cause troubles elsewhere)
 
- 			i = stacks.end();
 
- 			i--;
 
- 			SlotID slot = getSlotFor(i->second->type);
 
- 			if (slot == i->first) //no reason to move stack to its own slot
 
- 				break;
 
- 			else
 
- 				cb->moveStack (StackLocation(this, i->first), StackLocation(this, slot), i->second->count);
 
- 		}
 
- 		cb->setObjProperty(id, ObjProperty::MONSTER_POWER, stacks.begin()->second->count * 1000); //remember casualties
 
- 	}
 
- }
 
- void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	auto action = takenAction(hero);
 
- 	if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
 
- 		joinDecision(hero, action, answer);
 
- 	else if(action != FIGHT)
 
- 		fleeDecision(hero, answer);
 
- 	else
 
- 		assert(0);
 
- }
 
- void CGMine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
 
- 	if(relations == 2) //we're visiting our mine
 
- 	{
 
- 		cb->showGarrisonDialog(id,h->id,true);
 
- 		return;
 
- 	}
 
- 	else if (relations == 1)//ally
 
- 		return;
 
- 	if(stacksCount()) //Mine is guarded
 
- 	{
 
- 		BlockingDialog ynd(true,false);
 
- 		ynd.player = h->tempOwner;
 
- 		ynd.text.addTxt(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
 
- 		cb->showBlockingDialog(&ynd);
 
- 		return;
 
- 	}
 
- 	flagMine(h->tempOwner);
 
- }
 
- void CGMine::newTurn() const
 
- {
 
- 	if(cb->getDate() == 1)
 
- 		return;
 
- 	if (tempOwner == PlayerColor::NEUTRAL)
 
- 		return;
 
- 	cb->giveResource(tempOwner, producedResource, producedQuantity);
 
- }
 
- void CGMine::initObj()
 
- {
 
- 	if(subID >= 7) //Abandoned Mine
 
- 	{
 
- 		//set guardians
 
- 		int howManyTroglodytes = cb->gameState()->getRandomGenerator().nextInt(100, 199);
 
- 		auto troglodytes = new CStackInstance(CreatureID::TROGLODYTES, howManyTroglodytes);
 
- 		putStack(SlotID(0), troglodytes);
 
- 		//after map reading tempOwner placeholds bitmask for allowed resources
 
- 		std::vector<Res::ERes> possibleResources;
 
- 		for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
 
- 			if(tempOwner.getNum() & 1<<i) //NOTE: reuse of tempOwner
 
- 				possibleResources.push_back(static_cast<Res::ERes>(i));
 
- 		assert(!possibleResources.empty());
 
- 		producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
 
- 		tempOwner = PlayerColor::NEUTRAL;
 
- 	}
 
- 	else
 
- 	{
 
- 		producedResource = static_cast<Res::ERes>(subID);
 
- 		if(tempOwner >= PlayerColor::PLAYER_LIMIT)
 
- 			tempOwner = PlayerColor::NEUTRAL;
 
- 	}
 
- 	producedQuantity = defaultResProduction();
 
- }
 
- std::string CGMine::getObjectName() const
 
- {
 
- 	return VLC->generaltexth->mines.at(subID).first;
 
- }
 
- std::string CGMine::getHoverText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = getObjectName(); // Sawmill
 
- 	if (tempOwner != PlayerColor::NEUTRAL)
 
- 	{
 
- 		hoverName += "\n";
 
- 		hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
 
- 		hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
 
- 	}
 
- 	for (auto & slot : Slots()) // guarded by a few Pikeman
 
- 	{
 
- 		hoverName += "\n";
 
- 		hoverName += getRoughAmount(slot.first);
 
- 		hoverName += getCreature(slot.first)->namePl;
 
- 	}
 
- 	return hoverName;
 
- }
 
- void CGMine::flagMine(PlayerColor player) const
 
- {
 
- 	assert(tempOwner != player);
 
- 	cb->setOwner(this, player); //not ours? flag it!
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::FLAGMINE;
 
- 	iw.text.addTxt(MetaString::MINE_EVNTS,producedResource); //not use subID, abandoned mines uses default mine texts
 
- 	iw.player = player;
 
- 	iw.components.push_back(Component(Component::RESOURCE,producedResource,producedQuantity,-1));
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- ui32 CGMine::defaultResProduction()
 
- {
 
- 	switch(producedResource)
 
- 	{
 
- 	case Res::WOOD:
 
- 	case Res::ORE:
 
- 		return 2;
 
- 	case Res::GOLD:
 
- 		return 1000;
 
- 	default:
 
- 		return 1;
 
- 	}
 
- }
 
- void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0) //attacker won
 
- 	{
 
- 		if(subID == 7)
 
- 		{
 
- 			showInfoDialog(hero->tempOwner, 85, 0);
 
- 		}
 
- 		flagMine(hero->tempOwner);
 
- 	}
 
- }
 
- void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(hero, this);
 
- }
 
- std::string CGResource::getHoverText(PlayerColor player) const
 
- {
 
- 	return VLC->generaltexth->restypes[subID];
 
- }
 
- void CGResource::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(!amount)
 
- 	{
 
- 		switch(subID)
 
- 		{
 
- 		case 6:
 
- 			amount = cb->gameState()->getRandomGenerator().nextInt(500, 1000);
 
- 			break;
 
- 		case 0: case 2:
 
- 			amount = cb->gameState()->getRandomGenerator().nextInt(6, 10);
 
- 			break;
 
- 		default:
 
- 			amount = cb->gameState()->getRandomGenerator().nextInt(3, 5);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGResource::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(stacksCount())
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd);
 
- 		}
 
- 		else
 
- 		{
 
- 			blockingDialogAnswered(h, true); //behave as if player accepted battle
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.length())
 
- 		{
 
- 			InfoWindow iw;
 
- 			iw.player = h->tempOwner;
 
- 			iw.text << message;
 
- 			cb->showInfoDialog(&iw);
 
- 		}
 
- 		collectRes(h->getOwner());
 
- 	}
 
- }
 
- void CGResource::collectRes( PlayerColor player ) const
 
- {
 
- 	cb->giveResource(player, static_cast<Res::ERes>(subID), amount);
 
- 	ShowInInfobox sii;
 
- 	sii.player = player;
 
- 	sii.c = Component(Component::RESOURCE,subID,amount,0);
 
- 	sii.text.addTxt(MetaString::ADVOB_TXT,113);
 
- 	sii.text.addReplacement(MetaString::RES_NAMES, subID);
 
- 	cb->showCompInfo(&sii);
 
- 	cb->removeObject(this);
 
- }
 
- void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0) //attacker won
 
- 		collectRes(hero->getOwner());
 
- }
 
- void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(hero, this);
 
- }
 
- void CGTeleport::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	ObjectInstanceID destinationid;
 
- 	switch(ID)
 
- 	{
 
- 	case Obj::MONOLITH_ONE_WAY_ENTRANCE: //one way - find corresponding exit monolith
 
- 	{
 
- 		if(vstd::contains(objs,Obj::MONOLITH_ONE_WAY_EXIT) && vstd::contains(objs[Obj::MONOLITH_ONE_WAY_EXIT],subID) && objs[Obj::MONOLITH_ONE_WAY_EXIT][subID].size())
 
- 		{
 
- 			destinationid = *RandomGeneratorUtil::nextItem(objs[Obj::MONOLITH_ONE_WAY_EXIT][subID], cb->gameState()->getRandomGenerator());
 
- 		}
 
- 		else
 
- 		{
 
- 			logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
 
- 		}
 
- 		break;
 
- 	}
 
- 	case Obj::MONOLITH_TWO_WAY://two way monolith - pick any other one
 
- 	case Obj::WHIRLPOOL: //Whirlpool
 
- 		if(vstd::contains(objs,ID) && vstd::contains(objs[ID],subID) && objs[ID][subID].size()>1)
 
- 		{
 
- 			//choose another exit
 
- 			do
 
- 			{
 
- 				destinationid = *RandomGeneratorUtil::nextItem(objs[ID][subID], cb->gameState()->getRandomGenerator());
 
- 			} while(destinationid == id);
 
- 			if (ID == Obj::WHIRLPOOL)
 
- 			{
 
- 				if (!h->hasBonusOfType(Bonus::WHIRLPOOL_PROTECTION))
 
- 				{
 
- 					if (h->Slots().size() > 1 || h->Slots().begin()->second->count > 1)
 
- 					{ //we can't remove last unit
 
- 						SlotID targetstack = h->Slots().begin()->first; //slot numbers may vary
 
- 						for(auto i = h->Slots().rbegin(); i != h->Slots().rend(); i++)
 
- 						{
 
- 							if (h->getPower(targetstack) > h->getPower(i->first))
 
- 							{
 
- 								targetstack = (i->first);
 
- 							}
 
- 						}
 
- 						TQuantity countToTake = h->getStackCount(targetstack) * 0.5;
 
- 						vstd::amax(countToTake, 1);
 
- 						InfoWindow iw;
 
- 						iw.player = h->tempOwner;
 
- 						iw.text.addTxt (MetaString::ADVOB_TXT, 168);
 
- 						iw.components.push_back (Component(CStackBasicDescriptor(h->getCreature(targetstack), countToTake)));
 
- 						cb->showInfoDialog(&iw);
 
- 						cb->changeStackCount(StackLocation(h, targetstack), -countToTake);
 
- 					}
 
- 				}
 
- 			}
 
- 		}
 
- 		else
 
- 			logGlobal->warnStream() << "Cannot find corresponding exit monolith for "<< id;
 
- 		break;
 
- 	case Obj::SUBTERRANEAN_GATE: //find nearest subterranean gate on the other level
 
- 		{
 
- 			destinationid = getMatchingGate(id);
 
- 			if(destinationid == ObjectInstanceID()) //no exit
 
- 			{
 
- 				showInfoDialog(h,153,0);//Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	if(destinationid == ObjectInstanceID())
 
- 	{
 
- 		logGlobal->warnStream() << "Cannot find exit... (obj at " << pos << ") :( ";
 
- 		return;
 
- 	}
 
- 	if (ID == Obj::WHIRLPOOL)
 
- 	{
 
- 		std::set<int3> tiles = cb->getObj(destinationid)->getBlockedPos();
 
- 		auto & tile = *RandomGeneratorUtil::nextItem(tiles, cb->gameState()->getRandomGenerator());
 
- 		cb->moveHero(h->id, tile + int3(1,0,0), true);
 
- 	}
 
- 	else
 
- 		cb->moveHero (h->id,CGHeroInstance::convertPosition(cb->getObj(destinationid)->pos,true) - getVisitableOffset(), true);
 
- }
 
- void CGTeleport::initObj()
 
- {
 
- 	int si = subID;
 
- 	switch (ID)
 
- 	{
 
- 	case Obj::SUBTERRANEAN_GATE://ignore subterranean gates subid
 
- 	case Obj::WHIRLPOOL:
 
- 		{
 
- 			si = 0;
 
- 			break;
 
- 		}
 
- 	default:
 
- 		break;
 
- 	}
 
- 	objs[ID][si].push_back(id);
 
- }
 
- void CGTeleport::postInit() //matches subterranean gates into pairs
 
- {
 
- 	//split on underground and surface gates
 
- 	std::vector<const CGObjectInstance *> gatesSplit[2]; //surface and underground gates
 
- 	for(auto & elem : objs[Obj::SUBTERRANEAN_GATE][0])
 
- 	{
 
- 		const CGObjectInstance *hlp = cb->getObj(elem);
 
- 		gatesSplit[hlp->pos.z].push_back(hlp);
 
- 	}
 
- 	//sort by position
 
- 	std::sort(gatesSplit[0].begin(), gatesSplit[0].end(), [](const CGObjectInstance * a, const CGObjectInstance * b)
 
- 	{
 
- 		return a->pos < b->pos;
 
- 	});
 
- 	for(size_t i = 0; i < gatesSplit[0].size(); i++)
 
- 	{
 
- 		const CGObjectInstance *cur = gatesSplit[0][i];
 
- 		//find nearest underground exit
 
- 		std::pair<int, si32> best(-1, std::numeric_limits<si32>::max()); //pair<pos_in_vector, distance^2>
 
- 		for(int j = 0; j < gatesSplit[1].size(); j++)
 
- 		{
 
- 			const CGObjectInstance *checked = gatesSplit[1][j];
 
- 			if(!checked)
 
- 				continue;
 
- 			si32 hlp = checked->pos.dist2dSQ(cur->pos);
 
- 			if(hlp < best.second)
 
- 			{
 
- 				best.first = j;
 
- 				best.second = hlp;
 
- 			}
 
- 		}
 
- 		if(best.first >= 0) //found pair
 
- 		{
 
- 			gates.push_back(std::make_pair(cur->id, gatesSplit[1][best.first]->id));
 
- 			gatesSplit[1][best.first] = nullptr;
 
- 		}
 
- 		else
 
- 			gates.push_back(std::make_pair(cur->id, ObjectInstanceID()));
 
- 	}
 
- 	objs.erase(Obj::SUBTERRANEAN_GATE);
 
- }
 
- ObjectInstanceID CGTeleport::getMatchingGate(ObjectInstanceID id)
 
- {
 
- 	for(auto & gate : gates)
 
- 	{
 
- 		if(gate.first == id)
 
- 			return gate.second;
 
- 		if(gate.second == id)
 
- 			return gate.first;
 
- 	}
 
- 	return ObjectInstanceID();
 
- }
 
- void CGArtifact::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(ID == Obj::ARTIFACT)
 
- 	{
 
- 		if(!storedArtifact->artType)
 
- 			storedArtifact->setType(VLC->arth->artifacts[subID]);
 
- 	}
 
- 	if(ID == Obj::SPELL_SCROLL)
 
- 		subID = 1;
 
- 	assert(storedArtifact->artType);
 
- 	assert(storedArtifact->getParentNodes().size());
 
- 	//assert(storedArtifact->artType->id == subID); //this does not stop desync
 
- }
 
- std::string CGArtifact::getObjectName() const
 
- {
 
- 	return VLC->arth->artifacts[subID]->Name();
 
- }
 
- void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!stacksCount())
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = h->tempOwner;
 
- 		switch(ID)
 
- 		{
 
- 		case Obj::ARTIFACT:
 
- 			{
 
- 				iw.soundID = soundBase::treasure; //play sound only for non-scroll arts
 
- 				iw.components.push_back(Component(Component::ARTIFACT,subID,0,0));
 
- 				if(message.length())
 
- 					iw.text <<  message;
 
- 				else
 
- 				{
 
- 					if (VLC->arth->artifacts[subID]->EventText().size())
 
- 						iw.text << std::pair<ui8, ui32> (MetaString::ART_EVNTS, subID);
 
- 					else //fix for mod artifacts with no event text
 
- 					{
 
- 						iw.text.addTxt (MetaString::ADVOB_TXT, 183); //% has found treasure
 
- 						iw.text.addReplacement (h->name);
 
- 					}
 
- 				}
 
- 			}
 
- 			break;
 
- 		case Obj::SPELL_SCROLL:
 
- 			{
 
- 				int spellID = storedArtifact->getGivenSpellID();
 
- 				iw.components.push_back (Component(Component::SPELL, spellID,0,0));
 
- 				iw.text.addTxt (MetaString::ADVOB_TXT,135);
 
- 				iw.text.addReplacement(MetaString::SPELL_NAME, spellID);
 
- 			}
 
- 			break;
 
- 		}
 
- 		cb->showInfoDialog(&iw);
 
- 		pick(h);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(message.size())
 
- 		{
 
- 			BlockingDialog ynd(true,false);
 
- 			ynd.player = h->getOwner();
 
- 			ynd.text << message;
 
- 			cb->showBlockingDialog(&ynd);
 
- 		}
 
- 		else
 
- 		{
 
- 			blockingDialogAnswered(h, true);
 
- 		}
 
- 	}
 
- }
 
- void CGArtifact::pick(const CGHeroInstance * h) const
 
- {
 
- 	cb->giveHeroArtifact(h, storedArtifact, ArtifactPosition::FIRST_AVAILABLE);
 
- 	cb->removeObject(this);
 
- }
 
- void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if(result.winner == 0) //attacker won
 
- 		pick(hero);
 
- }
 
- void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if(answer)
 
- 		cb->startBattleI(hero, this);
 
- }
 
- void CGWitchHut::initObj()
 
- {
 
- 	ability = *RandomGeneratorUtil::nextItem(allowedAbilities, cb->gameState()->getRandomGenerator());
 
- }
 
- void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	if(!wasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id, 10, h->tempOwner.getNum());
 
- 	ui32 txt_id;
 
- 	if(h->getSecSkillLevel(SecondarySkill(ability))) //you already know this skill
 
- 	{
 
- 		txt_id =172;
 
- 	}
 
- 	else if(!h->canLearnSkill()) //already all skills slots used
 
- 	{
 
- 		txt_id = 173;
 
- 	}
 
- 	else //give sec skill
 
- 	{
 
- 		iw.components.push_back(Component(Component::SEC_SKILL, ability, 1, 0));
 
- 		txt_id = 171;
 
- 		cb->changeSecSkill(h, SecondarySkill(ability), 1, true);
 
- 	}
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,txt_id);
 
- 	iw.text.addReplacement(MetaString::SEC_SKILL_NAME, ability);
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- std::string CGWitchHut::getHoverText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = getObjectName();
 
- 	if(wasVisited(player))
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
 
- 	}
 
- 	return hoverName;
 
- }
 
- std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	std::string hoverName = getHoverText(hero->tempOwner);
 
- 	if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
 
- 		hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
 
- 	return hoverName;
 
- }
 
- void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	int message;
 
- 	if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Well today
 
- 	{
 
- 		message = 78;//"A second drink at the well in one day will not help you."
 
- 	}
 
- 	else if(h->mana < h->manaLimit())
 
- 	{
 
- 		giveDummyBonus(h->id);
 
- 		cb->setManaPoints(h->id,h->manaLimit());
 
- 		message = 77;
 
- 	}
 
- 	else
 
- 	{
 
- 		message = 79;
 
- 	}
 
- 	showInfoDialog(h,message,soundBase::faerie);
 
- }
 
- std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
 
- }
 
- void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	switch (ID)
 
- 	{
 
- 	case Obj::REDWOOD_OBSERVATORY:
 
- 	case Obj::PILLAR_OF_FIRE:
 
- 	{
 
- 		iw.soundID = soundBase::LIGHTHOUSE;
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,98 + (ID==Obj::PILLAR_OF_FIRE));
 
- 		FoWChange fw;
 
- 		fw.player = h->tempOwner;
 
- 		fw.mode = 1;
 
- 		cb->getTilesInRange (fw.tiles, pos, 20, h->tempOwner, 1);
 
- 		cb->sendAndApply (&fw);
 
- 		break;
 
- 	}
 
- 	case Obj::COVER_OF_DARKNESS:
 
- 	{
 
- 		iw.text.addTxt (MetaString::ADVOB_TXT, 31);
 
- 		for (auto player : cb->gameState()->players)
 
- 		{
 
- 			if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
 
- 				cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
 
- 				cb->changeFogOfWar(visitablePos(), 20, player.first, true);
 
- 		}
 
- 		break;
 
- 	}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(spell == SpellID::NONE)
 
- 	{
 
-         logGlobal->errorStream() << "Not initialized shrine visited!";
 
- 		return;
 
- 	}
 
- 	if(!wasVisited(h->tempOwner))
 
- 		cb->setObjProperty(id, 10, h->tempOwner.getNum());
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::temple;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,127 + ID - 88);
 
- 	iw.text.addTxt(MetaString::SPELL_NAME,spell);
 
- 	iw.text << ".";
 
- 	if(!h->getArt(ArtifactPosition::SPELLBOOK))
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,131);
 
- 	}
 
- 	else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT  && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,130);
 
- 	}
 
- 	else if(vstd::contains(h->spells,spell))//hero already knows the spell
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,174);
 
- 	}
 
- 	else //give spell
 
- 	{
 
- 		std::set<SpellID> spells;
 
- 		spells.insert(spell);
 
- 		cb->changeSpells(h, true, spells);
 
- 		iw.components.push_back(Component(Component::SPELL,spell,0,0));
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- void CGShrine::initObj()
 
- {
 
- 	if(spell == SpellID::NONE) //spell not set
 
- 	{
 
- 		int level = ID-87;
 
- 		std::vector<SpellID> possibilities;
 
- 		cb->getAllowedSpells (possibilities, level);
 
- 		if(possibilities.empty())
 
- 		{
 
-             logGlobal->errorStream() << "Error: cannot init shrine, no allowed spells!";
 
- 			return;
 
- 		}
 
- 		spell = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
 
- 	}
 
- }
 
- std::string CGShrine::getHoverText(PlayerColor player) const
 
- {
 
- 	std::string hoverName = getObjectName();
 
- 	if(wasVisited(player))
 
- 	{
 
- 		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
 
- 		boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
 
- 	}
 
- 	return hoverName;
 
- }
 
- std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	std::string hoverName = getHoverText(hero->tempOwner);
 
- 	if(vstd::contains(hero->spells, spell)) //hero knows that spell
 
- 		hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 
- 	return hoverName;
 
- }
 
- void CGSignBottle::initObj()
 
- {
 
- 	//if no text is set than we pick random from the predefined ones
 
- 	if(message.empty())
 
- 	{
 
- 		message = *RandomGeneratorUtil::nextItem(VLC->generaltexth->randsign, cb->gameState()->getRandomGenerator());
 
- 	}
 
- 	if(ID == Obj::OCEAN_BOTTLE)
 
- 	{
 
- 		blockVisit = true;
 
- 	}
 
- }
 
- void CGSignBottle::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::STORE;
 
- 	iw.player = h->getOwner();
 
- 	iw.text << message;
 
- 	cb->showInfoDialog(&iw);
 
- 	if(ID == Obj::OCEAN_BOTTLE)
 
- 		cb->removeObject(this);
 
- }
 
- //TODO: remove
 
- //void CGScholar::giveAnyBonus( const CGHeroInstance * h ) const
 
- //{
 
- //
 
- //}
 
- void CGScholar::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	EBonusType type = bonusType;
 
- 	int bid = bonusID;
 
- 	//check if the bonus if applicable, if not - give primary skill (always possible)
 
- 	int ssl = h->getSecSkillLevel(SecondarySkill(bid)); //current sec skill level, used if bonusType == 1
 
- 	if((type == SECONDARY_SKILL
 
- 			&& ((ssl == 3)  ||  (!ssl  &&  !h->canLearnSkill()))) ////hero already has expert level in the skill or (don't know skill and doesn't have free slot)
 
- 		|| (type == SPELL  &&  (!h->getArt(ArtifactPosition::SPELLBOOK) || vstd::contains(h->spells, (ui32) bid)
 
- 		|| ( SpellID(bid).toSpell()->level > h->getSecSkillLevel(SecondarySkill::WISDOM) + 2)
 
- 		))) //hero doesn't have a spellbook or already knows the spell or doesn't have Wisdom
 
- 	{
 
- 		type = PRIM_SKILL;
 
- 		bid = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS - 1);
 
- 	}
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::gazebo;
 
- 	iw.player = h->getOwner();
 
- 	iw.text.addTxt(MetaString::ADVOB_TXT,115);
 
- 	switch (type)
 
- 	{
 
- 	case PRIM_SKILL:
 
- 		cb->changePrimSkill(h,static_cast<PrimarySkill::PrimarySkill>(bid),+1);
 
- 		iw.components.push_back(Component(Component::PRIM_SKILL,bid,+1,0));
 
- 		break;
 
- 	case SECONDARY_SKILL:
 
- 		cb->changeSecSkill(h,SecondarySkill(bid),+1);
 
- 		iw.components.push_back(Component(Component::SEC_SKILL,bid,ssl+1,0));
 
- 		break;
 
- 	case SPELL:
 
- 		{
 
- 			std::set<SpellID> hlp;
 
- 			hlp.insert(SpellID(bid));
 
- 			cb->changeSpells(h,true,hlp);
 
- 			iw.components.push_back(Component(Component::SPELL,bid,0,0));
 
- 		}
 
- 		break;
 
- 	default:
 
- 		logGlobal->errorStream() << "Error: wrong bonus type (" << (int)type << ") for Scholar!\n";
 
- 		return;
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- 	cb->removeObject(this);
 
- }
 
- void CGScholar::initObj()
 
- {
 
- 	blockVisit = true;
 
- 	if(bonusType == RANDOM)
 
- 	{
 
- 		bonusType = static_cast<EBonusType>(cb->gameState()->getRandomGenerator().nextInt(2));
 
- 		switch(bonusType)
 
- 		{
 
- 		case PRIM_SKILL:
 
- 			bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::PRIMARY_SKILLS -1);
 
- 			break;
 
- 		case SECONDARY_SKILL:
 
- 			bonusID = cb->gameState()->getRandomGenerator().nextInt(GameConstants::SKILL_QUANTITY -1);
 
- 			break;
 
- 		case SPELL:
 
- 			std::vector<SpellID> possibilities;
 
- 			for (int i = 1; i < 6; ++i)
 
- 				cb->getAllowedSpells (possibilities, i);
 
- 			bonusID = *RandomGeneratorUtil::nextItem(possibilities, cb->gameState()->getRandomGenerator());
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
 
- {
 
- 	int ally = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
 
- 	if (!ally && stacksCount() > 0) {
 
- 		//TODO: Find a way to apply magic garrison effects in battle.
 
- 		cb->startBattleI(h, this);
 
- 		return;
 
- 	}
 
- 	//New owner.
 
- 	if (!ally)
 
- 		cb->setOwner(this, h->tempOwner);
 
- 	cb->showGarrisonDialog(id, h->id, removableUnits);
 
- }
 
- bool CGGarrison::passableFor(PlayerColor player) const
 
- {
 
- 	//FIXME: identical to same method in CGTownInstance
 
- 	if ( !stacksCount() )//empty - anyone can visit
 
- 		return true;
 
- 	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
 
- 		return false;
 
- 	if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
 
- 		return true;
 
- 	return false;
 
- }
 
- void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
 
- {
 
- 	if (result.winner == 0)
 
- 		onHeroVisit(hero);
 
- }
 
- void CGMagi::initObj()
 
- {
 
- 	if (ID == Obj::EYE_OF_MAGI)
 
- 	{
 
- 		blockVisit = true;
 
- 		eyelist[subID].push_back(id);
 
- 	}
 
- }
 
- void CGMagi::onHeroVisit(const CGHeroInstance * h) const
 
- {
 
- 	if (ID == Obj::HUT_OF_MAGI)
 
- 	{
 
- 		showInfoDialog(h, 61, soundBase::LIGHTHOUSE);
 
- 		if (!eyelist[subID].empty())
 
- 		{
 
- 			CenterView cv;
 
- 			cv.player = h->tempOwner;
 
- 			cv.focusTime = 2000;
 
- 			FoWChange fw;
 
- 			fw.player = h->tempOwner;
 
- 			fw.mode = 1;
 
- 			for(auto it : eyelist[subID])
 
- 			{
 
- 				const CGObjectInstance *eye = cb->getObj(it);
 
- 				cb->getTilesInRange (fw.tiles, eye->pos, 10, h->tempOwner, 1);
 
- 				cb->sendAndApply(&fw);
 
- 				cv.pos = eye->pos;
 
- 				cb->sendAndApply(&cv);
 
- 			}
 
- 			cv.pos = h->getPosition(false);
 
- 			cb->sendAndApply(&cv);
 
- 		}
 
- 	}
 
- 	else if (ID == Obj::EYE_OF_MAGI)
 
- 	{
 
- 		showInfoDialog(h,48,soundBase::invalid);
 
- 	}
 
- }
 
- void CGBoat::initObj()
 
- {
 
- 	hero = nullptr;
 
- }
 
- void CGSirens::initObj()
 
- {
 
- 	blockVisit = true;
 
- }
 
- std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
 
- {
 
- 	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
 
- }
 
- void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.soundID = soundBase::DANGER;
 
- 	iw.player = h->tempOwner;
 
- 	if(h->hasBonusFrom(Bonus::OBJECT,ID)) //has already visited Sirens
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT,133);
 
- 	}
 
- 	else
 
- 	{
 
- 		giveDummyBonus(h->id, Bonus::ONE_BATTLE);
 
- 		TExpType xp = 0;
 
- 		for (auto i = h->Slots().begin(); i != h->Slots().end(); i++)
 
- 		{
 
- 			TQuantity drown = i->second->count * 0.3;
 
- 			if(drown)
 
- 			{
 
- 				cb->changeStackCount(StackLocation(h, i->first), -drown);
 
- 				xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
 
- 			}
 
- 		}
 
- 		if(xp)
 
- 		{
 
- 			xp = h->calculateXp(xp);
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,132);
 
- 			iw.text.addReplacement(xp);
 
- 			cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, xp, false);
 
- 		}
 
- 		else
 
- 		{
 
- 			iw.text.addTxt(MetaString::ADVOB_TXT,134);
 
- 		}
 
- 	}
 
- 	cb->showInfoDialog(&iw);
 
- }
 
- CGShipyard::CGShipyard()
 
- 	:IShipyard(this)
 
- {
 
- }
 
- void CGShipyard::getOutOffsets( std::vector<int3> &offsets ) const
 
- {
 
- 	// H J L K I
 
- 	// A x S x B
 
- 	// C E G F D
 
- 	offsets += int3(-3,0,0), int3(1,0,0), //AB
 
- 		int3(-3,1,0), int3(1,1,0), int3(-2,1,0), int3(0,1,0), int3(-1,1,0), //CDEFG
 
- 		int3(-3,-1,0), int3(1,-1,0), int3(-2,-1,0), int3(0,-1,0), int3(-1,-1,0); //HIJKL
 
- }
 
- void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(!cb->gameState()->getPlayerRelations(tempOwner, h->tempOwner))
 
- 		cb->setOwner(this, h->tempOwner);
 
- 	auto s = shipyardStatus();
 
- 	if(s != IBoatGenerator::GOOD)
 
- 	{
 
- 		InfoWindow iw;
 
- 		iw.player = tempOwner;
 
- 		getProblemText(iw.text, h);
 
- 		cb->showInfoDialog(&iw);
 
- 	}
 
- 	else
 
- 	{
 
- 		openWindow(OpenWindow::SHIPYARD_WINDOW,id.getNum(),h->id.getNum());
 
- 	}
 
- }
 
- void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
 
- 	{
 
- 		if (cb->getResource(h->tempOwner, Res::GOLD) >= 1000) //if he can afford a map
 
- 		{
 
- 			//ask if he wants to buy one
 
- 			int text=0;
 
- 			switch (subID)
 
- 			{
 
- 				case 0:
 
- 					text = 25;
 
- 					break;
 
- 				case 1:
 
- 					text = 26;
 
- 					break;
 
- 				case 2:
 
- 					text = 27;
 
- 					break;
 
- 				default:
 
-                     logGlobal->warnStream() << "Unrecognized subtype of cartographer";
 
- 			}
 
- 			assert(text);
 
- 			BlockingDialog bd (true, false);
 
- 			bd.player = h->getOwner();
 
- 			bd.soundID = soundBase::LIGHTHOUSE;
 
- 			bd.text.addTxt (MetaString::ADVOB_TXT, text);
 
- 			cb->showBlockingDialog (&bd);
 
- 		}
 
- 		else //if he cannot afford
 
- 		{
 
- 			showInfoDialog(h,28,soundBase::CAVEHEAD);
 
- 		}
 
- 	}
 
- 	else //if he already visited carographer
 
- 	{
 
- 		showInfoDialog(h,24,soundBase::CAVEHEAD);
 
- 	}
 
- }
 
- void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
 
- {
 
- 	if (answer) //if hero wants to buy map
 
- 	{
 
- 		cb->giveResource (hero->tempOwner, Res::GOLD, -1000);
 
- 		FoWChange fw;
 
- 		fw.mode = 1;
 
- 		fw.player = hero->tempOwner;
 
- 		//subIDs of different types of cartographers:
 
- 		//water = 0; land = 1; underground = 2;
 
- 		cb->getAllTiles (fw.tiles, hero->tempOwner, subID - 1, !subID + 1); //reveal appropriate tiles
 
- 		cb->sendAndApply (&fw);
 
- 		cb->setObjProperty (id, 10, hero->tempOwner.getNum());
 
- 	}
 
- }
 
- void CGDenOfthieves::onHeroVisit (const CGHeroInstance * h) const
 
- {
 
- 	cb->showThievesGuildWindow(h->tempOwner, id);
 
- }
 
- void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	InfoWindow iw;
 
- 	iw.player = h->tempOwner;
 
- 	TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
 
- 	assert(ts);
 
- 	TeamID team = ts->id;
 
- 	if(!wasVisited(team))
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 96);
 
- 		cb->sendAndApply(&iw);
 
- 		cb->setObjProperty(id, 20, h->tempOwner.getNum()); //increment general visited obelisks counter
 
- 		openWindow(OpenWindow::PUZZLE_MAP, h->tempOwner.getNum());
 
- 		cb->setObjProperty(id, 10, h->tempOwner.getNum()); //mark that particular obelisk as visited
 
- 	}
 
- 	else
 
- 	{
 
- 		iw.text.addTxt(MetaString::ADVOB_TXT, 97);
 
- 		cb->sendAndApply(&iw);
 
- 	}
 
- }
 
- void CGObelisk::initObj()
 
- {
 
- 	obeliskCount++;
 
- }
 
- std::string CGObelisk::getHoverText(PlayerColor player) const
 
- {
 
- 	return getObjectName() + " " + visitedTxt(wasVisited(player));
 
- }
 
- void CGObelisk::setPropertyDer( ui8 what, ui32 val )
 
- {
 
- 	CPlayersVisited::setPropertyDer(what, val);
 
- 	switch(what)
 
- 	{
 
- 	case 20:
 
- 		assert(val < PlayerColor::PLAYER_LIMIT_I);
 
- 		visited[TeamID(val)]++;
 
- 		if(visited[TeamID(val)] > obeliskCount)
 
- 		{
 
-             logGlobal->errorStream() << "Error: Visited " << visited[TeamID(val)] << "\t\t" << obeliskCount;
 
- 			assert(0);
 
- 		}
 
- 		break;
 
- 	}
 
- }
 
- void CGLighthouse::onHeroVisit( const CGHeroInstance * h ) const
 
- {
 
- 	if(h->tempOwner != tempOwner)
 
- 	{
 
- 		PlayerColor oldOwner = tempOwner;
 
- 		cb->setOwner(this,h->tempOwner); //not ours? flag it!
 
- 		showInfoDialog(h,69,soundBase::LIGHTHOUSE);
 
- 		giveBonusTo(h->tempOwner);
 
- 		if(oldOwner < PlayerColor::PLAYER_LIMIT) //remove bonus from old owner
 
- 		{
 
- 			RemoveBonus rb(RemoveBonus::PLAYER);
 
- 			rb.whoID = oldOwner.getNum();
 
- 			rb.source = Bonus::OBJECT;
 
- 			rb.id = id.getNum();
 
- 			cb->sendAndApply(&rb);
 
- 		}
 
- 	}
 
- }
 
- void CGLighthouse::initObj()
 
- {
 
- 	if(tempOwner < PlayerColor::PLAYER_LIMIT)
 
- 	{
 
- 		giveBonusTo(tempOwner);
 
- 	}
 
- }
 
- std::string CGLighthouse::getHoverText(PlayerColor player) const
 
- {
 
- 	//TODO: owned by %s player
 
- 	return getObjectName();
 
- }
 
- void CGLighthouse::giveBonusTo( PlayerColor player ) const
 
- {
 
- 	GiveBonus gb(GiveBonus::PLAYER);
 
- 	gb.bonus.type = Bonus::SEA_MOVEMENT;
 
- 	gb.bonus.val = 500;
 
- 	gb.id = player.getNum();
 
- 	gb.bonus.duration = Bonus::PERMANENT;
 
- 	gb.bonus.source = Bonus::OBJECT;
 
- 	gb.bonus.sid = id.getNum();
 
- 	cb->sendAndApply(&gb);
 
- }
 
 
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