ChangeLog 33 KB

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  1. 0.84 -> 0.85
  2. GENERAL:
  3. * New artifacts supported:
  4. - Statesman's Medal
  5. - Diplomat's Ring
  6. - Ambassador's Sash
  7. 0.83 -> 0.84 (Mar 01 2011)
  8. GENERAL:
  9. * Bonus system has been rewritten
  10. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  11. * New artifacts supported:
  12. - Angellic Alliance
  13. - Bird of Perception
  14. - Emblem of Cognizance
  15. - Spell Scroll
  16. - Stoic Watchman
  17. BATTLES:
  18. * Better animations handling
  19. * Defensive stance is supported
  20. HERO:
  21. * New secondary skills supported:
  22. - Artillery
  23. - Eagle Eye
  24. - Tactics
  25. AI PLAYER:
  26. * new AI leading neutral creatures in combat, slightly better then previous
  27. 0.82 -> 0.83 (Nov 01 2010)
  28. GENERAL:
  29. * Alliances support
  30. * Week of / Month of events
  31. * Mostly done pregame for MP games (temporarily only for local clients)
  32. * Support for 16bpp displays
  33. * Campaigns:
  34. - support for building bonus
  35. - moving to next map after victory
  36. * Town Portal supported
  37. * Vial of Dragon Blood and Statue of Legion supported
  38. HERO:
  39. * remaining specialities have been implemented
  40. TOWNS:
  41. * town events supported
  42. * Support for new town structures: Deiety of Fire and Escape Tunnel
  43. BATTLES:
  44. * blocked retreating from castle
  45. 0.81 -> 0.82 (Aug 01 2010)
  46. GENERAL:
  47. * Some of the starting bonuses in campaigns are supported
  48. * It's possible to select difficulty level of mission in campaign
  49. * new cheat codes:
  50. - vcmisilmaril - player wins
  51. - vcmimelkor - player loses
  52. ADVENTURE MAP:
  53. * Neutral armies growth implemented (10% weekly)
  54. * Power rating of neutral stacks
  55. * Favourable Winds reduce sailing cost
  56. HERO:
  57. * Learning secondary skill supported.
  58. * Most of hero specialities are supported, including:
  59. -Creature specialities (progressive, fixed, Sir Mullich)
  60. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  61. -Secondary skill bonuses
  62. -Creature Upgrades (Gelu)
  63. -Resorce generation
  64. -Starting Skill (Adrienne)
  65. TOWNS:
  66. * Support for new town structures:
  67. - Artifact Merchant
  68. - Aurora Borealis
  69. - Castle Gates
  70. - Magic University
  71. - Portal of Summoning
  72. - Skeleton transformer
  73. - Veil of Darkness
  74. OBJECTS:
  75. * Stables will now upgrade Cavaliers to Champions.
  76. New object supported:
  77. - Abandoned Mine
  78. - Altar of Sacrifice
  79. - Black Market
  80. - Cover of Darkness
  81. - Hill Fort
  82. - Refugee Camp
  83. - Sanctuary
  84. - Tavern
  85. - University
  86. - Whirlpool
  87. 0.8 -> 0.81 (Jun 01 2010)
  88. GENERAL:
  89. * It's possible to start campaign
  90. * Support for build grail victory condition
  91. * New artifacts supported:
  92. - Angel's Wings
  93. - Boots of levitation
  94. - Orb of Vulnerability
  95. - Ammo cart
  96. - Golden Bow
  97. - Hourglass of Evil Hour
  98. - Bow of Sharpshooter
  99. - Armor of the Damned
  100. ADVENTURE MAP:
  101. * Creatures now guard surrounding tiles
  102. * New adventura map spells supported:
  103. - Summon Boat
  104. - Scuttle Boat
  105. - Dimension Door
  106. - Fly
  107. - Water walk
  108. BATTLES:
  109. * A number of new creature abilities supported
  110. * First Aid Tent is functional
  111. * Support for distance/wall/melee penalties & no * penalty abilities
  112. * Reworked damage calculation to fit OH3 formula better
  113. * Luck support
  114. * Teleportation spell
  115. HERO:
  116. * First Aid secondary skill
  117. * Improved formula for necromancy to match better OH3
  118. TOWNS:
  119. * Sending resources to other players by marketplace
  120. * Support for new town structures:
  121. - Lighthouse
  122. - Colossus
  123. - Freelancer's Guild
  124. - Guardian Spirit
  125. - Necromancy Amplifier
  126. - Soul Prison
  127. OBJECTS:
  128. New object supported:
  129. - Freelancer's Guild
  130. - Trading Post
  131. - War Machine Factory
  132. 0.75 -> 0.8 (Mar 01 2010)
  133. GENERAL:
  134. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  135. * Implemented assembling and disassembling of combination artifacts.
  136. * Kingdom Overview screen is now available.
  137. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  138. * Replaced TTF fonts with original ones.
  139. ADVENTURE MAP:
  140. * Implemented rivers animations (thx to GrayFace).
  141. BATTLES:
  142. * Fire Shield spell (and creature ability) supported
  143. * affecting morale/luck and casting spell after attack creature abilities supported
  144. HERO:
  145. * Implementation of Scholar secondary skill
  146. TOWN:
  147. * New left-bottom info panel functionalities.
  148. TOWNS:
  149. * new town structures supported:
  150. - Ballista Yard
  151. - Blood Obelisk
  152. - Brimstone Clouds
  153. - Dwarven Treasury
  154. - Fountain of Fortune
  155. - Glyphs of Fear
  156. - Mystic Pond
  157. - Thieves Guild
  158. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  159. OBJECTS:
  160. New objects supported:
  161. - Border gate
  162. - Den of Thieves
  163. - Lighthouse
  164. - Obelisk
  165. - Quest Guard
  166. - Seer hut
  167. A lot of of various bugfixes and improvements:
  168. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  169. 0.74 -> 0.75 (Dec 01 2009)
  170. GENERAL:
  171. * Implemented "main menu" in-game option.
  172. * Hide the mouse cursor while displaying a popup window.
  173. * Better handling of huge and empty message boxes (still needs more changes)
  174. * Fixed several crashes when exiting.
  175. ADVENTURE INTERFACE:
  176. * Movement cursor shown for unguarded enemy towns.
  177. * Battle cursor shown for guarded enemy garrisons.
  178. * Clicking on the border no longer opens an empty info windows
  179. HERO WINDOW:
  180. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  181. TOWNS:
  182. * new special town structures supported:
  183. - Academy of Battle Scholars
  184. - Cage of Warlords
  185. - Mana Vortex
  186. - Stables
  187. - Skyship (revealing entire map only)
  188. OBJECTS:
  189. * External dwellings increase town growth
  190. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  191. * Scholar won't give unavaliable spells anymore.
  192. A lot of of various bugfixes and improvements:
  193. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  194. 0.73 -> 0.74 (Oct 01 2009)
  195. GENERAL:
  196. * Scenario Information window
  197. * Save Game window
  198. * VCMI window should start centered
  199. * support for Necromancy and Ballistics secondary skills
  200. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  201. * VCMI client has its own icon (thx for graphic to Dikamilo)
  202. * Ellipsis won't be split when breaking text on several lines
  203. * split button will be grayed out when no creature is selected
  204. * fixed issue when splitting stack to the hero with only one creatures
  205. * a few fixes for shipyard window
  206. ADVENTURE INTERFACE:
  207. * Cursor shows if tile is accesible and how many turns away
  208. * moving hero with arrow keys / numpad
  209. * fixed Next Hero button behaviour
  210. * fixed Surface/Underground switch button in higher resolutions
  211. BATTLES:
  212. * partial siege support
  213. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  214. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  215. * more creatures special abilities supported
  216. * battle settings will be stored
  217. * fixed crashes occuring on attacking two hex creatures from back
  218. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  219. * even large stack numbers will fit the boxes
  220. * when active stack is killed by spell, game behaves properly
  221. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  222. * ballista can shoot even if there's an enemy creature next to it
  223. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  224. * selecting attack directions works as in H3
  225. * estimating damage that will be dealt while choosing stack to be attacked
  226. * modified the positioning of battle effects, they should look about right now.
  227. * after selecting a spell during combat, l-click is locked for any action other than casting.
  228. * flying creatures will be blitted over all other creatures, obstacles and wall
  229. * obstacles and units should be printed in better order (not tested)
  230. * fixed armageddon animation
  231. * new spells supported:
  232. - Anti-Magic
  233. - Cure
  234. - Resurrection
  235. - Animate Dead
  236. - Counterstrike
  237. - Berserk
  238. - Hypnotize
  239. - Blind
  240. - Fire Elemental
  241. - Earth Elemental
  242. - Water Elemental
  243. - Air Elemental
  244. - Remove obstacle
  245. TOWNS:
  246. * enemy castle can be taken over
  247. * only one capitol per player allowed (additional ones will be lost)
  248. * garrisoned hero can buy a spellbook
  249. * heroes available in tavern sould be always different
  250. * ship bought in town will be correctly placed
  251. * new special town structures supported:
  252. - Lookout Tower
  253. - Temple of Valhalla
  254. - Wall of Knowledge
  255. - Order of Fire
  256. HERO WINDOW:
  257. * war machines cannot be unequiped
  258. PREGAME:
  259. * sorting: a second click on the column header sorts in descending order.
  260. * advanced options tab: r-click popups for selected town, hero and bonus
  261. * starting scenario / game by double click
  262. * arrows in options tab are hidden when not available
  263. * subtitles for choosen hero/town/bonus in pregame
  264. OBJECTS:
  265. * fixed pairing Subterranean Gates
  266. New objects supported:
  267. - Borderguard & Keymaster Tent
  268. - Cartographer
  269. - Creature banks
  270. - Eye of the Magi & Hut of the Magi
  271. - Garrison
  272. - Stables
  273. - Pandora Box
  274. - Pyramid
  275. 0.72 -> 0.73 (Aug 01 2009)
  276. GENERAL:
  277. * infowindow popup will be completely on screen
  278. * fixed possible crash with in game console
  279. * fixed crash when gaining artifact after r-click on hero in tavern
  280. * Estates / hero bonuses won't give resources on first day.
  281. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  282. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  283. * 'T' hotkey opens marketplace window
  284. * giving starting spells for heroes
  285. * pressing enter or escape close spellbook
  286. * removed redundant quotation marks from skills description and artifact events texts
  287. * disabled autosaving on first turn
  288. * bonuses from bonus artifacts
  289. * increased char per line limit for subtitles under components
  290. * corrected some exp/level values
  291. * primary skills cannot be negative
  292. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  293. * fixed timed events reappearing
  294. * saving system options
  295. * saving hero direction
  296. * r-click popups on enemy heroes and towns
  297. * hero leveling formula matches the H3
  298. ADVENTURE INTERFACE:
  299. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  300. * The size of the frame around the map depends on the screen size.
  301. * spellbook shows adventure spells when opened on adventure map
  302. * erasing path after picking objects with last movement point
  303. BATTLES:
  304. * spell resistance supported (secondary skill, artifacts, creature skill)
  305. * corrected damage inflicted by spells and ballista
  306. * added some missing projectile infos
  307. * added native terrain bonuses in battles
  308. * number of units in stack in battle should better fit the box
  309. * non-living and undead creatures have now always 0 morale
  310. * displaying luck effect animation
  311. * support for battleground overlays:
  312. - cursed ground
  313. - magic plains
  314. - fiery fields
  315. - rock lands
  316. - magic clouds
  317. - lucid pools
  318. - holy ground
  319. - clover field
  320. - evil fog
  321. TOWNS:
  322. * fixes for horde buildings
  323. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  324. * capitol bar in town hall is grey (not red) if already one exists
  325. * fixed crash on entering hall when town was near map edge
  326. HERO WINDOW:
  327. * garrisoned heroes won't be shown on the list
  328. * artifacts will be present on morale/luck bonuses list
  329. PREGAME:
  330. * saves are sorted primary by map format, secondary by name
  331. * fixed displaying date of saved game (uses local time, removed square character)
  332. OBJECTS:
  333. * Fixed primary/secondary skill levels given by a scholar.
  334. * fixed problems with 3-tiles monoliths
  335. * fixed crash with flaggable building next to map edge
  336. * fixed some descriptions for events
  337. * New objects supported:
  338. - Buoy
  339. - Creature Generators
  340. - Flotsam
  341. - Mermaid
  342. - Ocean bottle
  343. - Sea Chest
  344. - Shipwreck Survivor
  345. - Shipyard
  346. - Sirens
  347. 0.71 -> 0.72 (Jun 1 2009)
  348. GENERAL:
  349. * many sound effects and music
  350. * autosave (to 5 subsequent files)
  351. * artifacts support (most of them)
  352. * added internal game console (activated on TAB)
  353. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  354. * improved randomization
  355. * fixed crash on closing application
  356. * VCMI won't always give all three stacks in the starting armies
  357. * fix for drawing starting army creatures count
  358. * Diplomacy secondary skill support
  359. * timed events won't cause resources amount to be negative
  360. * support for sorcery secondary skill
  361. * reduntant quotation marks from artifact descriptions are removed
  362. * no income at the first day
  363. ADVENTURE INTERFACE:
  364. * fixed crasbug occurring on revisiting objects (by pressing space)
  365. * always restoring default cursor when movng mouse out of the terrain
  366. * fixed map scrolling with ctrl+arrows when some windows are opened
  367. * clicking scrolling arrows in town/hero list won't open town/hero window
  368. * pathfinder will now look for a path going via printed positions of roads when it's possible
  369. * enter can be used to open window with selected hero/town
  370. BATTLES:
  371. * many creatures special skills implemented
  372. * battle will end when one side has only war machines
  373. * fixed some problems with handling obstacles info
  374. * fixed bug with defending / waiting while no stack is active
  375. * spellbook button is inactive when hero cannot cast any spell
  376. * obstacles will be placed more properly when resolution is different than 800x600
  377. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  378. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  379. * new spells:
  380. - frost ring
  381. - fireball
  382. - inferno
  383. - meteor shower
  384. - death ripple
  385. - destroy undead
  386. - dispel
  387. - armageddon
  388. - disrupting ray
  389. - protection from air
  390. - protection from fire
  391. - protection from water
  392. - protection from earth
  393. - precision
  394. - slayer
  395. TOWNS:
  396. * resting in town with mage guild will replenih all the mana points
  397. * fixed Blacksmith
  398. * the number of creatures at the beginning of game is their base growth
  399. * it's possible to enter Tavern via Brotherhood of Sword
  400. HERO WINDOW:
  401. * fixed mana limit info in the hero window
  402. * war machines can't be removed
  403. * fixed problems with removing artifacts when all visible slots in backpack are full
  404. PREGAME:
  405. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  406. * Fix position of maps names.
  407. * Made the slider cursor much more responsive. Speedup the map select screen.
  408. * Try to behave when no maps/saves are present.
  409. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  410. OBJECTS:
  411. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  412. * leaving guardians in flagged mines.
  413. * support for Scholar object
  414. * support for School of Magic
  415. * support for School of War
  416. * support for Pillar of Fire
  417. * support for Corpse
  418. * support for Lean To
  419. * support for Wagon
  420. * support for Warrior's Tomb
  421. * support for Event
  422. * Corpse (Skeleton) will be accessible from all directions
  423. 0.7 -> 0.71 (Apr 01 2009)
  424. GENERAL:
  425. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  426. * morale/luck system and corresponding sec. skills supported
  427. * fixed crash when hero get level and has less than two sec. skills to choose between
  428. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  429. * proper handling of custom portraits of heroes
  430. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  431. * fixed crash when there was no hero available to hire for some player
  432. * fixed problems with 1024x600 screen resolution
  433. * updating blockmap/visitmap of randomized objects
  434. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  435. * further fixes for leveling-up (stability and identical offered skills bug)
  436. * splitting window allows to rebalance two stack with the same creatures
  437. * support for numpad keyboard
  438. * support for timed events
  439. ADVENTURE INTERFACE:
  440. * added "Next hero" button functionality
  441. * added missing path arrows
  442. * corrected centering on hero's position
  443. * recalculating hero path after reselecting hero
  444. * further changes in pathfinder making it more like original one
  445. * orientation of hero can't be change if movement points are exhausted
  446. * campfire, borderguard, bordergate, questguard will be accessible from the top
  447. * new movement cost calculation algorithm
  448. * fixed sight radious calculation
  449. * it's possible to stop hero movement
  450. * faster minimap refreshing
  451. * provisional support for "Save" button in System Options Window
  452. * it's possible to revisit object under hero by pressing Space
  453. BATTLES:
  454. * partial support for battle obstacles
  455. * only one spell can be casted per turn
  456. * blocked opening sepllbook if hero doesn't have a one
  457. * spells not known by hero can't be casted
  458. * spell books won't be placed in War Machine slots after battle
  459. * attack is now possible when hex under cursor is not displayed
  460. * glowing effect of yellow border around creatures
  461. * blue glowing border around hovered creature
  462. * made animation on battlefield more smooth
  463. * standing stacks have more static animation
  464. * probably fixed problem with displaying corpses on battlefield
  465. * fixes for two-hex creatures actions
  466. * fixed hero casting spell animation
  467. * corrected stack death animation
  468. * battle settings will be remembered between battles
  469. * improved damage calculation formula
  470. * correct handling of flying creatures in battles
  471. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  472. * amounts of units taking actions / being an object of actions won't be shown until action ends
  473. * fixed positions of stack queue and battle result window when resolution is != 800x600
  474. * corrected duration of frenzy spell which was incorrect in certain cases
  475. * corrected hero spell casting animation
  476. * better support for battle backgrounds
  477. * blocked "save" command during battle
  478. * spellbook displays only spells known by Hero
  479. New spells supported:
  480. - Mirth
  481. - Sorrow
  482. - Fortune
  483. - Misfortune
  484. TOWN INTERFACE:
  485. * cannot build more than one capitol
  486. * cannot build shipyard if town is not near water
  487. * Rampart's Treasury requires Miner's Guild
  488. * minor improvements in Recruitment Window
  489. * fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  490. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  491. * fixed blinking resdatabar in town screen when buying (800x600)
  492. * fixed horde buildings displaying in town hall
  493. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  494. PREGAME:
  495. * added scrolling scenario list with mouse wheel
  496. * fixed mouse slow downs
  497. * cannot select heroes for computer player (pregame)
  498. * no crash if uses gives wrong resolution ID number
  499. * minor fixes
  500. OBJECTS:
  501. * windmill gives 500 gold only during first week ever (not every month)
  502. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  503. New objects supported:
  504. * Prison
  505. * Magic Well
  506. * Faerie Ring
  507. * Swan Pond
  508. * Idol of Fortune
  509. * Fountain of Fortune
  510. * Rally Flag
  511. * Oasis
  512. * Temple
  513. * Watering Hole
  514. * Fountain of Youth
  515. * support for Redwood Observatory
  516. * support for Shrine of Magic Incantation / Gesture / Thought
  517. * support for Sign / Ocean Bottle
  518. AI PLAYER:
  519. Minor improvements and fixes.
  520. 0.64 -> 0.7 (Feb 01 2009)
  521. GENERAL:
  522. * move some settings to the config/settings.txt file
  523. * partial support for new screen resolutions
  524. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  525. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  526. * fixed crashbug occuring when hero levelled above 15 level
  527. * support for non-standard screen resolutions
  528. * F4 toggles between full-screen and windowed mode
  529. * minor improvements in creature card window
  530. * splitting stacks with the shift+click
  531. * creature card window contains info about modified speed
  532. ADVENTURE INTERFACE:
  533. * added water animation
  534. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  535. * partial handling r-clicks on adventure map
  536. TOWN INTERFACE:
  537. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  538. * fixed cloning creatures bug in garrisons (and related issues)
  539. BATTLES
  540. * support for the Wait command
  541. * magic arrow *really* works
  542. * war machines support partially added
  543. * queue of stacks narrowed
  544. * spell effect animation displaying improvements
  545. * positive/negative spells cannot be cast on hostile/our stacks
  546. * showing spell effects affecting stack in creature info window
  547. * more appropriate coloring of stack amount box when stack is affected by a spell
  548. * battle console displays notifications about wait/defend commands
  549. * several reported bugs fixed
  550. * new spells supported:
  551. a) Haste
  552. b) lightning bolt
  553. c) ice bolt
  554. d) slow
  555. e) implosion
  556. f) forgetfulness
  557. g) shield
  558. h) air shield
  559. i) bless
  560. j) curse
  561. k) bloodlust
  562. l) weakness
  563. m) stone skin
  564. n) prayer
  565. o) frenzy
  566. AI PLAYER:
  567. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  568. OBJECTS:
  569. * Guardians property for resources is handled
  570. * support for Witch Hut
  571. * support for Arena
  572. * support for Library of Enlightenment
  573. And a lot of minor fixes
  574. 0.63 -> 0.64 (Nov 01 2008)
  575. GENERAL:
  576. * sprites from /Sprites folder are handled correctly
  577. * several fixes for pathfinder and path arrows
  578. * better handling disposed/predefined heroes
  579. * heroes regain 1 mana point each turn
  580. * support for mistycisim and intelligence skills
  581. * hero hiring possible
  582. * added support for a number of hotkeys
  583. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  584. * many minor improvements
  585. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  586. a) woggaladriel -> vcmiainur
  587. b) wogoliphaunt -> vcminoldor
  588. c) wogshadowfax -> vcminahar
  589. d) wogeyeofsauron -> vcmieagles
  590. e) wogisengard -> vcmiformenos
  591. f) wogsaruman -> vcmiistari
  592. g) wogpathofthedead -> vcmiangband
  593. h) woggandalfwhite -> vcmiglorfindel
  594. ADVENTURE INTERFACE:
  595. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  596. * slowed map scrolling
  597. * blocked scrolling adventure map with mouse when left ctrl is pressed
  598. * blocked map scrolling when dialog window is opened
  599. * scholar will be accessible from the top
  600. TOWN INTERFACE:
  601. * partially done tavern window (only hero hiring functionality)
  602. BATTLES:
  603. * water elemental will really be treated as 2 hex creature
  604. * potential infinite loop in reverseCreature removed
  605. * better handling of battle cursor
  606. * fixed blocked shooter behavior
  607. * it's possible in battles to check remeaining HP of neutral stacks
  608. * partial support for Magic Arrow spell
  609. * fixed bug with dying unit
  610. * stack queue hotkey is now 'Q'
  611. * added shots limit
  612. 0.62 -> 0.63 (Oct 01 2008)
  613. GENERAL:
  614. * coloured console output, logging all info to txt files
  615. * it's possible to use other port than 3030 by passing it as an additional argument
  616. * removed some redundant warnings
  617. * partially done spellbook
  618. * Alt+F4 quits the game
  619. * some crashbugs was fixed
  620. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  621. * magical hero are given spellbook at the beginning
  622. * added initial secondary skills for heroes
  623. BATTLES:
  624. * very significant optimization of battles
  625. * battle summary window
  626. * fixed crashbug occurring sometimes on exiting battle
  627. * confirm window is shown before retreat
  628. * graphic stack queue in battle (shows when 'c' key is pressed)
  629. * it's possible to attack enemy hero
  630. * neutral monster army disappears when defeated
  631. * casualties among hero army and neutral creatures are saved
  632. * better animation handling in battles
  633. * directional attack in battles
  634. * mostly done battle options (although they're not saved)
  635. * added receiving exp (and leveling-up) after a won battle
  636. * added support for archery, offence and armourer secondary abilities
  637. * hero's primary skills accounted for damage dealt by creatures in battle
  638. TOWNS:
  639. * mostly done marketplace
  640. * fixed crashbug with battles on swamps and rough terrain
  641. * counterattacks
  642. * heroes can learn new spells in towns
  643. * working resource silo
  644. * fixed bug with the mage guild when no spells available
  645. * it's possible to build lighthouse
  646. HERO WINDOW:
  647. * setting army formation
  648. * tooltips for artifacts in backpack
  649. ADVENTURE INTERFACE:
  650. * fixed bug with disappearing head of a hero in adventure map
  651. * some objects are no longer accessible from the top
  652. * no tooltips for objects under FoW
  653. * events won't be shown
  654. * working Subterranean Gates, Monoliths
  655. * minimap shows all flaggable objects (towns, mines, etc.)
  656. * artifacts we pick up go to the appropriate slot (if free)
  657. 0.61 -> 0.62 (Sep 01 2008)
  658. General:
  659. * restructured to the server-client model
  660. * support for heroes placed in towns
  661. * upgrading creatures
  662. * working gaining levels for heroes (including dialog with skill selection)
  663. * added graphical cursor
  664. * showing creature amount in the creature info window
  665. * giving starting bonus
  666. Castles:
  667. * icon in infobox showing that there is hero in town garrison
  668. * fort/citadel/castle screen
  669. * taking last stack from the heroes army should be impossible (or at least harder)
  670. * fixed reading forbidden structures
  671. * randomizing spells in towns
  672. * viewing hero window in the town screen
  673. * possibility of moving hero into the garrison
  674. * mage guild screen
  675. * support for blacksmith
  676. * if hero doesn't have a spell book, he can buy one in a mage guild
  677. * it's possible to build glyph of fear in fortress
  678. * creatures placeholders work properly
  679. Adventure Interface:
  680. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  681. Hero Window:
  682. * bugfix: splitting stacks works in hero window
  683. * removed bug causing significant increase of CPU consumption
  684. Battles:
  685. * shooting
  686. * removed some displaying problems
  687. * showing last group of frames in creature animation won't crash
  688. * added start moving and end moving animations
  689. * fixed moving two-hex creatures
  690. * showing/hiding graphic cursor
  691. * a part of using graphic cursor
  692. * slightly optimized showing of battle interface
  693. * animation of getting hit / death by shooting is displayed when it should be
  694. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  695. * minor optimizations
  696. PreGame:
  697. * updates settings when selecting new map after changing sorting criteria
  698. * if sorting not by name, name will be used as a secondary criteria
  699. * when filter is applied a first available map is selected automatically
  700. * slider position updated after sorting in pregame
  701. Objects:
  702. * support for the Tree of knowledge
  703. * support for Campfires
  704. * added event message when picking artifact
  705. 0.6 -> 0.61 (Jun 15 2008)
  706. Improvements:
  707. * improved attacking in the battles
  708. * it's possible to kill hostile stack
  709. * animations won't go in the same phase
  710. * Better pathfinder
  711. * "%s" substitutions in Right-click information in town hall
  712. * windmill won't give wood
  713. * hover text for heroes
  714. * support for ZSoft-style PCX files in /Data
  715. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  716. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  717. * stack at the limit of unit's range can now be attacked
  718. * range of unit is now properly displayed
  719. * battle log is scrolled down when new event occurs
  720. * console is closed when application exits
  721. Bugfixes:
  722. * stack at the limit of unit's range can now be attacked
  723. * good background for the town hall screen in Stronghold
  724. * fixed typo in hall.txt
  725. * VCMI won't crash when r-click neutral stack during the battle
  726. * water won't blink behind shipyard in the Castle
  727. * fixed several memory leaks
  728. * properly displaying two-hex creatures in recruit/split/info window
  729. * corrupted map file won't cause crash on initializing main menu
  730. 0.59 -> 0.6 (Jun 1 2008)
  731. * partially done attacking in battles
  732. * screen isn't now refreshed while blitting creature info window
  733. * r-click creature info windows in battles
  734. * no more divison by 0 in slider
  735. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  736. * fixed estate problems
  737. * fixed blinking mana vortex
  738. * grail increases creature growths
  739. * new pathfinder
  740. * several minor improvements
  741. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  742. * fixed memory leak in battles
  743. * blitting creature animations to rects in the recruitment window
  744. * fixed wrong creatures def names
  745. * better battle pathfinder and unit reversing
  746. * improved slider ( #58 )
  747. * fixed problems with horde buildings (won't block original dwellings)
  748. * giving primary skill when hero get level (but there is still no dialog)
  749. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  750. * creature levels not messed in Fortress
  751. * war machines are added to the hero's inventory, not to the garrison
  752. * support for H3-style PCX graphics in Data/
  753. * VCMI won't crash when is unable to initialize audio system
  754. * fixed displaying wrong town defs
  755. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  756. * creature info window (only r-click)
  757. * callback for buttons/lists based on boost::function
  758. * a lot of minor improvements
  759. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  760. Towns:
  761. * recruiting creatures
  762. * working creature growths (including castle and horde building influences)
  763. * towns give income
  764. * town hall screen
  765. * building buildings (requirements and cost are handled)
  766. * hints for structures
  767. * updating town infobox
  768. Garrisons:
  769. * merging stacks
  770. * splitting stacks
  771. Battles:
  772. * starting battles
  773. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  774. * leaving battle by pressing flee button
  775. * moving units in battles and displaying thier ranges
  776. * defend command for units
  777. General:
  778. * a number of minor fixes and improvements
  779. 0.54 -> 0.55 (Feb 29 2008)
  780. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  781. * randomization quantity of creatures on the map
  782. * fix of Pandora's Box handling
  783. * reading disposed/predefined heroes
  784. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  785. * more detailed logs
  786. * reported problems with hero flags resolved
  787. * heroes cannot occupy the same tile
  788. * hints for most of creature generators
  789. * some minor stuff
  790. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  791. * given hero is placed in the town entrance
  792. * some objects such as river delta won't be blitted "on" hero
  793. * tiles under FoW are inaccessible
  794. * giving random hero on RoE maps
  795. * improved protection against hero duplication
  796. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  797. * right click popups with infoboxes for heroes/towns lists
  798. * new interface coloring (many thanks to GrayFace ;])
  799. * fixed bug in object flag's coloring
  800. * added hints in town lists
  801. * eliminated square from city hints
  802. 0.53 - 0.53b (Feb 20 2008)
  803. * added giving default buildings in towns
  804. * town infobox won't crash on empty town
  805. 0.52 - 0.53 (Feb 18 2008):
  806. * hopefully the last bugfix of Pandora's Box
  807. * fixed blockmaps of generated heroes
  808. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  809. * fixed town randomization
  810. * fixed hero randomization
  811. * fixed displaying heroes in preGame
  812. * fixed selecting/deselecting artifact slots in hero window
  813. * much faster pathfinder
  814. * memory usage and load time significantly decreased
  815. * it's impossible to select empty artifact slot in hero window
  816. * fixed problem with FoW displaying on minimap on L-sized maps
  817. * fixed crashbug in hero list connected with heroes dismissing
  818. * mostly done town infobox
  819. * town daily income is properly calculated
  820. 0.51 - 0.52 (Feb 7 2008):
  821. * [feature] giving starting hero
  822. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  823. * [feature] picked artifacts are added to hero's backpack
  824. * [feature] possibility of choosing player to play
  825. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  826. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  827. * [bugfix] improved randomization
  828. * [bugfix] pathfinder can't be cheated (what caused errors)
  829. 0.5 - 0.51 (Feb 3 2008):
  830. * close button properly closes (same does 'q' key)
  831. * two players can't have selected same hero
  832. * double click on "Show Available Scenarios" won't reset options
  833. * fixed possible crashbug in town/hero lists
  834. * fixed crashbug in initializing game caused by wrong prisons handling
  835. * fixed crashbug on reading hero's custom artifacts in RoE maps
  836. * fixed crashbug on reading custom Pandora's Box in RoE maps
  837. * fixed crashbug on reading blank Quest Guards
  838. * better console messages
  839. * map reading speed up (though it's still slow, especially on bigger maps)
  840. to 0.5 (Feb 2 2008 - first closed release):
  841. * Main menu and New game screens
  842. * Scenario selection, part of advanced options support
  843. * Partially done adventure map, town and hero interfaces
  844. * Moving hero
  845. * Interactions with several objects (mines, resources, mills, and others)