VCMI_lib.cbp 6.8 KB

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  6. <Option execution_dir="D:\projects\vcmi\engine\VCMI_lib\" />
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  9. <Build>
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  12. <Option output="bin\Debug\VCMI_lib" prefix_auto="0" extension_auto="1" />
  13. <Option object_output="obj\Debug\" />
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  19. <Add option="-O" />
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  21. <Linker>
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  29. <Target title="Release">
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  31. <Option output="bin\Release\VCMI_lib" prefix_auto="0" extension_auto="1" />
  32. <Option object_output="obj\Release\" />
  33. <Option type="3" />
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  38. <Add option="-O2" />
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  40. <Linker>
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  50. <Compiler>
  51. <Add option="-Wextra" />
  52. <Add option="-Wall" />
  53. <Add option="-fexceptions" />
  54. <Add option="-Wpointer-arith" />
  55. <Add option="-Wno-switch" />
  56. <Add option="-Wno-sign-compare" />
  57. <Add option="-Wno-unused-parameter" />
  58. <Add option="-Wno-overloaded-virtual" />
  59. <Add option="-DVCMI_DLL" />
  60. <Add option="-DBOOST_THREAD_USE_LIB" />
  61. <Add option="-D_WIN32_WINNT=0x0501" />
  62. <Add directory="$(#boost.include)" />
  63. <Add directory="$(#sdl.include)" />
  64. <Add directory="." />
  65. <Add directory="include" />
  66. <Add directory="lib" />
  67. </Compiler>
  68. <Linker>
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  70. <Add option="-lzlib" />
  71. <Add directory="$(#boost.lib)" />
  72. <Add directory="$(#sdl.lib)" />
  73. </Linker>
  74. <Unit filename="Global.h" />
  75. <Unit filename="lib\AI_Base.h" />
  76. <Unit filename="lib\BattleAction.cpp" />
  77. <Unit filename="lib\BattleAction.h" />
  78. <Unit filename="lib\BattleHex.cpp" />
  79. <Unit filename="lib\BattleHex.h" />
  80. <Unit filename="lib\BattleState.cpp" />
  81. <Unit filename="lib\BattleState.h" />
  82. <Unit filename="lib\CArtHandler.cpp" />
  83. <Unit filename="lib\CArtHandler.h" />
  84. <Unit filename="lib\CBattleCallback.cpp" />
  85. <Unit filename="lib\CBattleCallback.h" />
  86. <Unit filename="lib\CBuildingHandler.cpp" />
  87. <Unit filename="lib\CBuildingHandler.h" />
  88. <Unit filename="lib\CCampaignHandler.cpp" />
  89. <Unit filename="lib\CCampaignHandler.h" />
  90. <Unit filename="lib\CConfigHandler.cpp" />
  91. <Unit filename="lib\CConfigHandler.h" />
  92. <Unit filename="lib\CConsoleHandler.cpp" />
  93. <Unit filename="lib\CConsoleHandler.h" />
  94. <Unit filename="lib\CCreatureHandler.cpp" />
  95. <Unit filename="lib\CCreatureHandler.h" />
  96. <Unit filename="lib\CCreatureSet.cpp" />
  97. <Unit filename="lib\CCreatureSet.h" />
  98. <Unit filename="lib\CDefObjInfoHandler.cpp" />
  99. <Unit filename="lib\CDefObjInfoHandler.h" />
  100. <Unit filename="lib\CGameInterface.cpp" />
  101. <Unit filename="lib\CGameInterface.h" />
  102. <Unit filename="lib\CGameState.cpp" />
  103. <Unit filename="lib\CGameState.h" />
  104. <Unit filename="lib\CGeneralTextHandler.cpp" />
  105. <Unit filename="lib\CGeneralTextHandler.h" />
  106. <Unit filename="lib\CHeroHandler.cpp" />
  107. <Unit filename="lib\CHeroHandler.h" />
  108. <Unit filename="lib\CLogger.cpp" />
  109. <Unit filename="lib\CLogger.h" />
  110. <Unit filename="lib\CMapInfo.cpp" />
  111. <Unit filename="lib\CMapInfo.h" />
  112. <Unit filename="lib\CModHandler.cpp" />
  113. <Unit filename="lib\CModHandler.h" />
  114. <Unit filename="lib\CObjectHandler.cpp" />
  115. <Unit filename="lib\CObjectHandler.h" />
  116. <Unit filename="lib\CObstacleInstance.cpp" />
  117. <Unit filename="lib\CObstacleInstance.h" />
  118. <Unit filename="lib\CScriptingModule.h" />
  119. <Unit filename="lib\CSpellHandler.cpp" />
  120. <Unit filename="lib\CSpellHandler.h" />
  121. <Unit filename="lib\CStopWatch.h" />
  122. <Unit filename="lib\CThreadHelper.cpp" />
  123. <Unit filename="lib\CThreadHelper.h" />
  124. <Unit filename="lib\CTownHandler.cpp" />
  125. <Unit filename="lib\CTownHandler.h" />
  126. <Unit filename="lib\CondSh.h" />
  127. <Unit filename="lib\Connection.cpp" />
  128. <Unit filename="lib\Connection.h" />
  129. <Unit filename="lib\ConstTransitivePtr.h" />
  130. <Unit filename="lib\Filesystem\CBinaryReader.cpp" />
  131. <Unit filename="lib\Filesystem\CBinaryReader.h" />
  132. <Unit filename="lib\Filesystem\CCompressedStream.cpp" />
  133. <Unit filename="lib\Filesystem\CCompressedStream.h" />
  134. <Unit filename="lib\Filesystem\CFileInfo.cpp" />
  135. <Unit filename="lib\Filesystem\CFileInfo.h" />
  136. <Unit filename="lib\Filesystem\CFileInputStream.cpp" />
  137. <Unit filename="lib\Filesystem\CFileInputStream.h" />
  138. <Unit filename="lib\Filesystem\CFilesystemLoader.cpp" />
  139. <Unit filename="lib\Filesystem\CFilesystemLoader.h" />
  140. <Unit filename="lib\Filesystem\CInputStream.h" />
  141. <Unit filename="lib\Filesystem\CLodArchiveLoader.cpp" />
  142. <Unit filename="lib\Filesystem\CLodArchiveLoader.h" />
  143. <Unit filename="lib\Filesystem\CMemoryStream.cpp" />
  144. <Unit filename="lib\Filesystem\CMemoryStream.h" />
  145. <Unit filename="lib\Filesystem\CResourceLoader.cpp" />
  146. <Unit filename="lib\Filesystem\CResourceLoader.h" />
  147. <Unit filename="lib\Filesystem\ISimpleResourceLoader.h" />
  148. <Unit filename="lib\GameConstants.h" />
  149. <Unit filename="lib\HeroBonus.cpp" />
  150. <Unit filename="lib\HeroBonus.h" />
  151. <Unit filename="lib\IGameCallback.cpp" />
  152. <Unit filename="lib\IGameCallback.h" />
  153. <Unit filename="lib\IGameEventsReceiver.h" />
  154. <Unit filename="lib\Interprocess.h" />
  155. <Unit filename="lib\JsonNode.cpp" />
  156. <Unit filename="lib\JsonNode.h" />
  157. <Unit filename="lib\NetPacks.h" />
  158. <Unit filename="lib\NetPacksLib.cpp" />
  159. <Unit filename="lib\RegisterTypes.h" />
  160. <Unit filename="lib\ResourceSet.cpp" />
  161. <Unit filename="lib\ResourceSet.h" />
  162. <Unit filename="lib\StartInfo.h" />
  163. <Unit filename="lib\StdInc.h">
  164. <Option compile="1" />
  165. <Option weight="0" />
  166. </Unit>
  167. <Unit filename="lib\UnlockGuard.h" />
  168. <Unit filename="lib\VCMIDirs.h" />
  169. <Unit filename="lib\VCMI_Lib.cpp" />
  170. <Unit filename="lib\VCMI_Lib.h" />
  171. <Unit filename="lib\int3.h" />
  172. <Unit filename="lib\map.cpp" />
  173. <Unit filename="lib\map.h" />
  174. <Unit filename="lib\vcmi_endian.h" />
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