SDL_Extensions.cpp 24 KB

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  1. #include "stdafx.h"
  2. #include "SDL_Extensions.h"
  3. #include "SDL_TTF.h"
  4. #include "CGameInfo.h"
  5. #include <iostream>
  6. #include <utility>
  7. #include <algorithm>
  8. #include "CMessage.h"
  9. #include <boost/algorithm/string.hpp>
  10. #include "hch\CDefHandler.h"
  11. #include <map>
  12. extern SDL_Color playerColorPalette[256];
  13. SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
  14. {
  15. return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
  16. }
  17. SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
  18. {
  19. //return SDL_DisplayFormat(mod);
  20. return SDL_ConvertSurface(mod, mod->format, mod->flags);
  21. }
  22. bool isItIn(const SDL_Rect * rect, int x, int y)
  23. {
  24. if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
  25. return true;
  26. else return false;
  27. }
  28. inline SDL_Rect genRect(int hh, int ww, int xx, int yy)
  29. {
  30. SDL_Rect ret;
  31. ret.h=hh;
  32. ret.w=ww;
  33. ret.x=xx;
  34. ret.y=yy;
  35. return ret;
  36. }
  37. void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  38. {
  39. SDL_Rect pom = genRect(src->h,src->w,x,y);
  40. SDL_BlitSurface(src,NULL,dst,&pom);
  41. SDL_UpdateRect(dst,x,y,src->w,src->h);
  42. }
  43. void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
  44. {
  45. SDL_Rect pom = genRect(src->h,src->w,x,y);
  46. SDL_BlitSurface(src,NULL,dst,&pom);
  47. }
  48. void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
  49. {
  50. blitAtWR(src,pos.x,pos.y,dst);
  51. }
  52. void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
  53. {
  54. blitAt(src,pos.x,pos.y,dst);
  55. }
  56. SDL_Color genRGB(int r, int g, int b, int a=0)
  57. {
  58. SDL_Color ret;
  59. ret.b=b;
  60. ret.g=g;
  61. ret.r=r;
  62. ret.unused=a;
  63. return ret;
  64. }
  65. void updateRect (SDL_Rect * rect, SDL_Surface * scr)
  66. {
  67. SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
  68. }
  69. void CSDL_Ext::printAtMiddleWB(std::string text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
  70. {
  71. std::vector<std::string> * ws = CMessage::breakText(text,charpr);
  72. std::vector<SDL_Surface*> wesu;
  73. wesu.resize(ws->size());
  74. for (int i=0;i<wesu.size();i++)
  75. wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
  76. int tox=0, toy=0;
  77. for (int i=0;i<wesu.size();i++)
  78. {
  79. toy+=wesu[i]->h;
  80. if (tox < wesu[i]->w)
  81. tox=wesu[i]->w;
  82. }
  83. int evx, evy = y - (toy/2);
  84. for (int i=0;i<wesu.size();i++)
  85. {
  86. evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);
  87. blitAt(wesu[i],evx,evy,dst);
  88. evy+=wesu[i]->h;
  89. }
  90. for (int i=0;i<wesu.size();i++)
  91. SDL_FreeSurface(wesu[i]);
  92. delete ws;
  93. }
  94. void CSDL_Ext::printAtWB(std::string text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
  95. {
  96. std::vector<std::string> * ws = CMessage::breakText(text,charpr);
  97. std::vector<SDL_Surface*> wesu;
  98. wesu.resize(ws->size());
  99. for (int i=0;i<wesu.size();i++)
  100. wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
  101. int evy = y;
  102. for (int i=0;i<wesu.size();i++)
  103. {
  104. blitAt(wesu[i],x,evy,dst);
  105. evy+=wesu[i]->h;
  106. }
  107. for (int i=0;i<wesu.size();i++)
  108. SDL_FreeSurface(wesu[i]);
  109. delete ws;
  110. }
  111. void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  112. {
  113. if(text.length()==0) return;
  114. SDL_Surface * temp;
  115. switch (quality)
  116. {
  117. case 0:
  118. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  119. break;
  120. case 1:
  121. SDL_Color tem;
  122. tem.b = 0xff-kolor.b;
  123. tem.g = 0xff-kolor.g;
  124. tem.r = 0xff-kolor.r;
  125. tem.unused = 0xff-kolor.unused;
  126. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  127. break;
  128. case 2:
  129. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  130. break;
  131. default:
  132. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  133. break;
  134. }
  135. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
  136. SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
  137. SDL_FreeSurface(temp);
  138. }
  139. void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  140. {
  141. if (text.length()==0)
  142. return;
  143. SDL_Surface * temp;
  144. switch (quality)
  145. {
  146. case 0:
  147. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  148. break;
  149. case 1:
  150. SDL_Color tem;
  151. tem.b = 0xff-kolor.b;
  152. tem.g = 0xff-kolor.g;
  153. tem.r = 0xff-kolor.r;
  154. tem.unused = 0xff-kolor.unused;
  155. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  156. break;
  157. case 2:
  158. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  159. break;
  160. default:
  161. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  162. break;
  163. }
  164. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
  165. SDL_UpdateRect(dst,x,y,temp->w,temp->h);
  166. SDL_FreeSurface(temp);
  167. }
  168. void CSDL_Ext::printTo(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  169. {
  170. if (text.length()==0)
  171. return;
  172. SDL_Surface * temp;
  173. switch (quality)
  174. {
  175. case 0:
  176. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  177. break;
  178. case 1:
  179. SDL_Color tem;
  180. tem.b = 0xff-kolor.b;
  181. tem.g = 0xff-kolor.g;
  182. tem.r = 0xff-kolor.r;
  183. tem.unused = 0xff-kolor.unused;
  184. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  185. break;
  186. case 2:
  187. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  188. break;
  189. default:
  190. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  191. break;
  192. }
  193. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
  194. SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
  195. SDL_FreeSurface(temp);
  196. }
  197. void CSDL_Ext::printToWR(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
  198. {
  199. if (text.length()==0)
  200. return;
  201. SDL_Surface * temp;
  202. switch (quality)
  203. {
  204. case 0:
  205. temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
  206. break;
  207. case 1:
  208. SDL_Color tem;
  209. tem.b = 0xff-kolor.b;
  210. tem.g = 0xff-kolor.g;
  211. tem.r = 0xff-kolor.r;
  212. tem.unused = 0xff-kolor.unused;
  213. temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
  214. break;
  215. case 2:
  216. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  217. break;
  218. default:
  219. temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
  220. break;
  221. }
  222. SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
  223. SDL_FreeSurface(temp);
  224. }
  225. void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
  226. {
  227. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
  228. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  229. p[0] = R;
  230. p[1] = G;
  231. p[2] = B;
  232. #else
  233. p[0] = B;
  234. p[1] = G;
  235. p[2] = R;
  236. if(ekran->format->BytesPerPixel==4)
  237. p[3] = A;
  238. #endif
  239. SDL_UpdateRect(ekran, x, y, 1, 1);
  240. }
  241. void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A)
  242. {
  243. Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;
  244. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  245. p[0] = B;
  246. p[1] = G;
  247. p[2] = R;
  248. #else
  249. p[0] = R;
  250. p[1] = G;
  251. p[2] = B;
  252. if(ekran->format->BytesPerPixel==4)
  253. p[3] = A;
  254. #endif
  255. }
  256. ///**************/
  257. ///Reverses the toRot surface by the vertical axis
  258. ///**************/
  259. SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC)
  260. {
  261. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  262. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  263. if(toRot->format->BytesPerPixel!=1)
  264. {
  265. for(int i=0; i<ret->w; ++i)
  266. {
  267. for(int j=0; j<ret->h; ++j)
  268. {
  269. {
  270. Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  271. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  272. CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);
  273. #else
  274. CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);
  275. #endif
  276. }
  277. }
  278. }
  279. }
  280. else
  281. {
  282. for(int i=0; i<ret->w; ++i)
  283. {
  284. for(int j=0; j<ret->h; ++j)
  285. {
  286. {
  287. Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  288. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  289. }
  290. }
  291. }
  292. }
  293. return ret;
  294. }
  295. SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
  296. {
  297. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  298. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  299. if(ret->format->BytesPerPixel!=1)
  300. {
  301. for(int i=0; i<ret->w; ++i)
  302. {
  303. for(int j=0; j<ret->h; ++j)
  304. {
  305. {
  306. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
  307. //int k=2;
  308. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  309. CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
  310. #else
  311. CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
  312. #endif
  313. }
  314. }
  315. }
  316. }
  317. else
  318. {
  319. for(int i=0; i<ret->w; ++i)
  320. {
  321. for(int j=0; j<ret->h; ++j)
  322. {
  323. {
  324. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
  325. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  326. }
  327. }
  328. }
  329. }
  330. return ret;
  331. };
  332. ///**************/
  333. ///Rotates toRot surface by 90 degrees left
  334. ///**************/
  335. SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
  336. {
  337. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  338. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  339. for(int i=0; i<ret->w; ++i)
  340. {
  341. for(int j=0; j<ret->h; ++j)
  342. {
  343. {
  344. Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
  345. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  346. SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);
  347. #else
  348. SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);
  349. #endif
  350. }
  351. }
  352. }
  353. return ret;
  354. }
  355. ///*************/
  356. ///Rotates toRot surface by 180 degrees
  357. ///*************/
  358. SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
  359. {
  360. SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
  361. //SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
  362. if(ret->format->BytesPerPixel!=1)
  363. {
  364. for(int i=0; i<ret->w; ++i)
  365. {
  366. for(int j=0; j<ret->h; ++j)
  367. {
  368. {
  369. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
  370. #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  371. SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);
  372. #else
  373. SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);
  374. #endif
  375. }
  376. }
  377. }
  378. }
  379. else
  380. {
  381. for(int i=0; i<ret->w; ++i)
  382. {
  383. for(int j=0; j<ret->h; ++j)
  384. {
  385. Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
  386. (*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
  387. }
  388. }
  389. }
  390. return ret;
  391. }
  392. //converts surface to cursor
  393. SDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy)
  394. {
  395. int w, x, y;
  396. Uint8 *data, *mask, *d, *m, r, g, b;
  397. Uint32 color;
  398. SDL_Cursor *cursor;
  399. w = (image->w + 7) / 8;
  400. data = (Uint8 *)alloca(w * image->h * 2);
  401. if (data == NULL)
  402. return NULL;
  403. memset(data, 0, w * image->h * 2);
  404. mask = data + w * image->h;
  405. if (SDL_MUSTLOCK(image))
  406. SDL_LockSurface(image);
  407. for (y = 0; y < image->h; y++)
  408. {
  409. d = data + y * w;
  410. m = mask + y * w;
  411. for (x = 0; x < image->w; x++)
  412. {
  413. color = CSDL_Ext::SDL_GetPixel(image, x, y);
  414. if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)
  415. {
  416. SDL_GetRGB(color, image->format, &r, &g, &b);
  417. color = (r + g + b) / 3;
  418. m[x / 8] |= 128 >> (x & 7);
  419. if (color < 128)
  420. d[x / 8] |= 128 >> (x & 7);
  421. }
  422. }
  423. }
  424. if (SDL_MUSTLOCK(image))
  425. SDL_UnlockSurface(image);
  426. cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);
  427. return cursor;
  428. }
  429. Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
  430. {
  431. int bpp = surface->format->BytesPerPixel;
  432. /* Here p is the address to the pixel we want to retrieve */
  433. Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
  434. switch(bpp) {
  435. case 1:
  436. if(colorByte)
  437. {
  438. return colorToUint32(surface->format->palette->colors+(*p));
  439. }
  440. else
  441. return *p;
  442. case 2:
  443. return *(Uint16 *)p;
  444. case 3:
  445. #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
  446. return p[0] << 16 | p[1] << 8 | p[2];
  447. #else
  448. return p[0] | p[1] << 8 | p[2] << 16;
  449. #endif
  450. case 4:
  451. return *(Uint32 *)p;
  452. default:
  453. return 0; /* shouldn't happen, but avoids warnings */
  454. }
  455. }
  456. SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
  457. {
  458. Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
  459. SDL_SetColorKey(src, 0, trans);
  460. src->flags|=SDL_SRCALPHA;
  461. SDL_Color transp;
  462. transp.b = transp.g = transp.r = 0;
  463. transp.unused = 255;
  464. if(src->format->BitsPerPixel == 8)
  465. {
  466. for(int yy=0; yy<src->format->palette->ncolors; ++yy)
  467. {
  468. SDL_Color cur = *(src->format->palette->colors+yy);
  469. //if(cur.r == 255 && cur.b == 255)
  470. if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8 || yy==9)
  471. {
  472. SDL_Color shadow;
  473. shadow.b = shadow.g = shadow.r = 0;
  474. switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
  475. {
  476. case 0:
  477. shadow.unused = 128;
  478. break;
  479. case 50:
  480. shadow.unused = 50+32;
  481. break;
  482. case 100:
  483. shadow.unused = 100+64;
  484. break;
  485. case 125:
  486. shadow.unused = 125+64;
  487. break;
  488. case 128:
  489. shadow.unused = 128+64;
  490. break;
  491. case 150:
  492. shadow.unused = 150+64;
  493. break;
  494. default:
  495. shadow.unused = 255;
  496. break;
  497. }
  498. SDL_SetColors(src, &shadow, yy, 1);
  499. }
  500. if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
  501. {
  502. SDL_SetColors(src, &transp, yy, 1);
  503. }
  504. }
  505. }
  506. return src;
  507. }
  508. SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha)
  509. {
  510. return copySurface(src);
  511. }
  512. int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
  513. {
  514. static std::map<Uint8, int> st;
  515. if(src && src->format->BytesPerPixel==1 && dst && (dst->format->BytesPerPixel==3 || dst->format->BytesPerPixel==4)) //everything's ok
  516. {
  517. SDL_Rect fulldst;
  518. int srcx, srcy, w, h;
  519. /* Make sure the surfaces aren't locked */
  520. if ( ! src || ! dst ) {
  521. SDL_SetError("SDL_UpperBlit: passed a NULL surface");
  522. return(-1);
  523. }
  524. if ( src->locked || dst->locked ) {
  525. SDL_SetError("Surfaces must not be locked during blit");
  526. return(-1);
  527. }
  528. /* If the destination rectangle is NULL, use the entire dest surface */
  529. if ( dstRect == NULL ) {
  530. fulldst.x = fulldst.y = 0;
  531. dstRect = &fulldst;
  532. }
  533. /* clip the source rectangle to the source surface */
  534. if(srcRect) {
  535. int maxw, maxh;
  536. srcx = srcRect->x;
  537. w = srcRect->w;
  538. if(srcx < 0) {
  539. w += srcx;
  540. dstRect->x -= srcx;
  541. srcx = 0;
  542. }
  543. maxw = src->w - srcx;
  544. if(maxw < w)
  545. w = maxw;
  546. srcy = srcRect->y;
  547. h = srcRect->h;
  548. if(srcy < 0) {
  549. h += srcy;
  550. dstRect->y -= srcy;
  551. srcy = 0;
  552. }
  553. maxh = src->h - srcy;
  554. if(maxh < h)
  555. h = maxh;
  556. } else {
  557. srcx = srcy = 0;
  558. w = src->w;
  559. h = src->h;
  560. }
  561. /* clip the destination rectangle against the clip rectangle */
  562. {
  563. SDL_Rect *clip = &dst->clip_rect;
  564. int dx, dy;
  565. dx = clip->x - dstRect->x;
  566. if(dx > 0) {
  567. w -= dx;
  568. dstRect->x += dx;
  569. srcx += dx;
  570. }
  571. dx = dstRect->x + w - clip->x - clip->w;
  572. if(dx > 0)
  573. w -= dx;
  574. dy = clip->y - dstRect->y;
  575. if(dy > 0) {
  576. h -= dy;
  577. dstRect->y += dy;
  578. srcy += dy;
  579. }
  580. dy = dstRect->y + h - clip->y - clip->h;
  581. if(dy > 0)
  582. h -= dy;
  583. }
  584. if(w > 0 && h > 0)
  585. {
  586. SDL_Rect sr;
  587. sr.x = srcx;
  588. sr.y = srcy;
  589. sr.w = dstRect->w = w;
  590. sr.h = dstRect->h = h;
  591. if(dst->format->Rshift==0) //like in most surfaces
  592. {
  593. for(int y=0; y<sr.h; ++y)
  594. {
  595. for(int x=0; x<sr.w; ++x)
  596. {
  597. SDL_Color tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
  598. Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
  599. // According analyze, the values of tbc.unused are fixed,
  600. // and the approximate ratios are as following:
  601. //
  602. // tbc.unused numbers
  603. // 192 2679
  604. // 164 326907
  605. // 82 705590
  606. // 214 1292625
  607. // 128 4842923
  608. // 0 72138078
  609. // 255 77547326
  610. //
  611. // By making use of such characteristic, we may implement a
  612. // very fast algorithm for heroes3 without loose much quality.
  613. switch ((Uint32)tbc.unused)
  614. {
  615. case 255:
  616. break;
  617. case 0:
  618. p[0] = (Uint32)tbc.r;
  619. p[1] = (Uint32)tbc.g;
  620. p[2] = (Uint32)tbc.b;
  621. break;
  622. case 128: // optimized
  623. p[0] = ((Uint32)tbc.r + (Uint32)p[0]) >> 1;
  624. p[1] = ((Uint32)tbc.g + (Uint32)p[1]) >> 1;
  625. p[2] = ((Uint32)tbc.b + (Uint32)p[2]) >> 1;
  626. break;
  627. default:
  628. p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
  629. p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
  630. p[2] = ((((Uint32)p[2]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
  631. //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
  632. //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
  633. //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
  634. break;
  635. }
  636. }
  637. }
  638. }
  639. else if(dst->format->Rshift==16) //such as screen
  640. {
  641. for(int y=0; y<sr.h; ++y)
  642. {
  643. for(int x=0; x<sr.w; ++x)
  644. {
  645. SDL_Color tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
  646. Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
  647. switch ((Uint32)tbc.unused)
  648. {
  649. case 255:
  650. break;
  651. case 0:
  652. p[2] = (Uint32)tbc.r;
  653. p[1] = (Uint32)tbc.g;
  654. p[0] = (Uint32)tbc.b;
  655. break;
  656. case 128: // optimized
  657. p[2] = ((Uint32)tbc.r + (Uint32)p[2]) >> 1;
  658. p[1] = ((Uint32)tbc.g + (Uint32)p[1]) >> 1;
  659. p[0] = ((Uint32)tbc.b + (Uint32)p[0]) >> 1;
  660. break;
  661. default:
  662. p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
  663. p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
  664. p[0] = ((((Uint32)p[0]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
  665. //p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
  666. //p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
  667. //p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
  668. break;
  669. }
  670. }
  671. }
  672. }
  673. }
  674. }
  675. return 0;
  676. }
  677. Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
  678. {
  679. Uint32 ret = 0;
  680. ret+=color->unused;
  681. ret<<=8; //*=256
  682. ret+=color->b;
  683. ret<<=8; //*=256
  684. ret+=color->g;
  685. ret<<=8; //*=256
  686. ret+=color->r;
  687. return ret;
  688. }
  689. void CSDL_Ext::update(SDL_Surface * what)
  690. {
  691. if(what)
  692. SDL_UpdateRect(what, 0, 0, what->w, what->h);
  693. }
  694. void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player)
  695. {
  696. if(sur->format->BitsPerPixel == 8)
  697. {
  698. for(int i=0; i<sur->format->palette->ncolors; ++i)
  699. {
  700. SDL_Color * cc = sur->format->palette->colors+i;
  701. if(cc->r==0 && cc->g==0 && cc->b==255)
  702. {
  703. cc->r = CGI->playerColors[player].r;
  704. cc->g = CGI->playerColors[player].g;
  705. cc->b = CGI->playerColors[player].b;
  706. }
  707. }
  708. }
  709. else if(sur->format->BitsPerPixel == 24)
  710. {
  711. for(int y=0; y<sur->h; ++y)
  712. {
  713. for(int x=0; x<sur->w; ++x)
  714. {
  715. Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;
  716. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  717. {
  718. if(cp[0]==0 && cp[1]==0 && cp[2]==255)
  719. {
  720. cp[0] = CGI->playerColors[player].r;
  721. cp[1] = CGI->playerColors[player].g;
  722. cp[2] = CGI->playerColors[player].b;
  723. }
  724. }
  725. else
  726. {
  727. if(cp[0]==255 && cp[1]==0 && cp[2]==0)
  728. {
  729. cp[0] = CGI->playerColors[player].b;
  730. cp[1] = CGI->playerColors[player].g;
  731. cp[2] = CGI->playerColors[player].r;
  732. }
  733. }
  734. }
  735. }
  736. }
  737. }
  738. void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player, int mode, void* additionalInfo)
  739. {
  740. if(player==1) //it is actually blue...
  741. return;
  742. if(sur->format->BitsPerPixel == 8)
  743. {
  744. for(int i=0; i<32; ++i)
  745. {
  746. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  747. }
  748. }
  749. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  750. {
  751. for(int y=0; y<sur->h; ++y)
  752. {
  753. for(int x=0; x<sur->w; ++x)
  754. {
  755. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  756. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  757. {
  758. if(cp[2]>cp[1] && cp[2]>cp[0])
  759. {
  760. std::vector<long long int> sort1;
  761. sort1.push_back(cp[0]);
  762. sort1.push_back(cp[1]);
  763. sort1.push_back(cp[2]);
  764. std::vector< std::pair<long long int, Uint8*> > sort2;
  765. sort2.push_back(std::make_pair(CGI->playerColors[player].r, &(cp[0])));
  766. sort2.push_back(std::make_pair(CGI->playerColors[player].g, &(cp[1])));
  767. sort2.push_back(std::make_pair(CGI->playerColors[player].b, &(cp[2])));
  768. std::sort(sort1.begin(), sort1.end());
  769. if(sort2[0].first>sort2[1].first)
  770. std::swap(sort2[0], sort2[1]);
  771. if(sort2[1].first>sort2[2].first)
  772. std::swap(sort2[1], sort2[2]);
  773. if(sort2[0].first>sort2[1].first)
  774. std::swap(sort2[0], sort2[1]);
  775. for(int hh=0; hh<3; ++hh)
  776. {
  777. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  778. }
  779. }
  780. }
  781. else
  782. {
  783. if(
  784. ((mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  785. ((mode==1) && (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  786. )
  787. {
  788. std::vector<long long int> sort1;
  789. sort1.push_back(cp[2]);
  790. sort1.push_back(cp[1]);
  791. sort1.push_back(cp[0]);
  792. std::vector< std::pair<long long int, Uint8*> > sort2;
  793. sort2.push_back(std::make_pair(CGI->playerColors[player].r, &(cp[2])));
  794. sort2.push_back(std::make_pair(CGI->playerColors[player].g, &(cp[1])));
  795. sort2.push_back(std::make_pair(CGI->playerColors[player].b, &(cp[0])));
  796. std::sort(sort1.begin(), sort1.end());
  797. if(sort2[0].first>sort2[1].first)
  798. std::swap(sort2[0], sort2[1]);
  799. if(sort2[1].first>sort2[2].first)
  800. std::swap(sort2[1], sort2[2]);
  801. if(sort2[0].first>sort2[1].first)
  802. std::swap(sort2[0], sort2[1]);
  803. for(int hh=0; hh<3; ++hh)
  804. {
  805. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  806. }
  807. }
  808. }
  809. }
  810. }
  811. }
  812. }
  813. void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color)
  814. {
  815. for(int i=0;i<w;i++)
  816. {
  817. SDL_PutPixel(sur,x+i,y,color.x,color.y,color.z);
  818. SDL_PutPixel(sur,x+i,y+h-1,color.x,color.y,color.z);
  819. }
  820. for(int i=0; i<h;i++)
  821. {
  822. SDL_PutPixel(sur,x,y+i,color.x,color.y,color.z);
  823. SDL_PutPixel(sur,x+w-1,y+i,color.x,color.y,color.z);
  824. }
  825. }
  826. void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
  827. {
  828. if(player==254)
  829. return;
  830. if(sur->format->BitsPerPixel==8)
  831. {
  832. if(player != 255)
  833. *(sur->format->palette->colors+5) = CGI->playerColors[player];
  834. else
  835. *(sur->format->palette->colors+5) = CGI->neutralColor;
  836. }
  837. }
  838. int readNormalNr (std::istream &in, int bytCon)
  839. {
  840. int ret=0;
  841. int amp=1;
  842. unsigned char byte;
  843. if (in.good())
  844. {
  845. for (int i=0; i<bytCon; i++)
  846. {
  847. in.read((char*)&byte,1);
  848. ret+=byte*amp;
  849. amp<<=8;
  850. }
  851. }
  852. else return -1;
  853. return ret;
  854. }
  855. //void CSDL_Ext::fullAlphaTransform(SDL_Surface *& src)
  856. //{
  857. // src = alphaTransform(src);
  858. // //SDL_Surface * hlp2;
  859. // //hlp2 = secondAlphaTransform(src, std32bppSurface);
  860. // //SDL_FreeSurface(src);
  861. // //src = hlp2;
  862. //}
  863. std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
  864. {
  865. for (int i=0;(i<tor.size())&&(boost::find_first(str,"%s"));i++)
  866. {
  867. boost::replace_first(str,"%s",tor[i]);
  868. }
  869. return str;
  870. }
  871. SDL_Surface * CSDL_Ext::std32bppSurface = NULL;