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- /*
- * BattleCb.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleCb.h"
- #include <vcmi/Entity.h>
- #include "../LuaStack.h"
- #include "../LuaCallWrapper.h"
- #include "../../../lib/GameConstants.h"
- #include "../../../lib/battle/Unit.h"
- #include "../../../lib/BattleFieldHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace scripting
- {
- namespace api
- {
- VCMI_REGISTER_CORE_SCRIPT_API(BattleCbProxy, "Battle");
- const std::vector<BattleCbProxy::CustomRegType> BattleCbProxy::REGISTER_CUSTOM =
- {
- {
- "getBattlefieldType",
- &BattleCbProxy::getBattlefieldType,
- false
- },
- {
- "getNextUnitId",
- LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleNextUnitId), &BattleCb::battleNextUnitId>::invoke,
- false
- },
- {
- "getTacticDistance",
- LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleTacticDist), &BattleCb::battleTacticDist>::invoke,
- false
- },
- {
- "getTerrainType",
- &BattleCbProxy::getTerrainType,
- false
- },
- {
- "getUnitById",
- LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleGetUnitByID), &BattleCb::battleGetUnitByID>::invoke,
- false
- },
- {
- "getUnitByPos",
- &BattleCbProxy::getUnitByPos,
- false
- },
- {
- "isFinished",
- LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleIsFinished), &BattleCb::battleIsFinished>::invoke,
- false
- }
- };
- int BattleCbProxy::getBattlefieldType(lua_State * L)
- {
- LuaStack S(L);
- const BattleCb * object;
- if(!S.tryGet(1, object))
- return S.retVoid();
- auto ret = object->battleGetBattlefieldType();
- return LuaStack::quickRetStr(L, ret.getInfo()->identifier);
- }
- int BattleCbProxy::getTerrainType(lua_State * L)
- {
- LuaStack S(L);
- const BattleCb * object;
- if(!S.tryGet(1, object))
- return S.retVoid();
- return LuaStack::quickRetInt(L, object->battleTerrainType().getNum());
- }
- int BattleCbProxy::getUnitByPos(lua_State * L)
- {
- LuaStack S(L);
- const BattleCb * object;
- if(!S.tryGet(1, object))
- return S.retVoid();
- si16 hexVal;
- if(!S.tryGet(2, hexVal))
- return S.retNil();
- BattleHex hex(hexVal);
- bool onlyAlive;
- if(!S.tryGet(3, onlyAlive))
- onlyAlive = true;//same as default value in battleGetUnitByPos
- S.clear();
- S.push(object->battleGetUnitByPos(hex, onlyAlive));
- return 1;
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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