BattleCb.cpp 2.3 KB

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  1. /*
  2. * BattleCb.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleCb.h"
  12. #include <vcmi/Entity.h>
  13. #include "../LuaStack.h"
  14. #include "../LuaCallWrapper.h"
  15. #include "../../../lib/GameConstants.h"
  16. #include "../../../lib/battle/Unit.h"
  17. #include "../../../lib/BattleFieldHandler.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. namespace scripting
  20. {
  21. namespace api
  22. {
  23. VCMI_REGISTER_CORE_SCRIPT_API(BattleCbProxy, "Battle");
  24. const std::vector<BattleCbProxy::CustomRegType> BattleCbProxy::REGISTER_CUSTOM =
  25. {
  26. {
  27. "getBattlefieldType",
  28. &BattleCbProxy::getBattlefieldType,
  29. false
  30. },
  31. {
  32. "getNextUnitId",
  33. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleNextUnitId), &BattleCb::battleNextUnitId>::invoke,
  34. false
  35. },
  36. {
  37. "getTacticDistance",
  38. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleTacticDist), &BattleCb::battleTacticDist>::invoke,
  39. false
  40. },
  41. {
  42. "getTerrainType",
  43. &BattleCbProxy::getTerrainType,
  44. false
  45. },
  46. {
  47. "getUnitById",
  48. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleGetUnitByID), &BattleCb::battleGetUnitByID>::invoke,
  49. false
  50. },
  51. {
  52. "getUnitByPos",
  53. &BattleCbProxy::getUnitByPos,
  54. false
  55. },
  56. {
  57. "isFinished",
  58. LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleIsFinished), &BattleCb::battleIsFinished>::invoke,
  59. false
  60. }
  61. };
  62. int BattleCbProxy::getBattlefieldType(lua_State * L)
  63. {
  64. LuaStack S(L);
  65. const BattleCb * object;
  66. if(!S.tryGet(1, object))
  67. return S.retVoid();
  68. auto ret = object->battleGetBattlefieldType();
  69. return LuaStack::quickRetStr(L, ret.getInfo()->identifier);
  70. }
  71. int BattleCbProxy::getTerrainType(lua_State * L)
  72. {
  73. LuaStack S(L);
  74. const BattleCb * object;
  75. if(!S.tryGet(1, object))
  76. return S.retVoid();
  77. return LuaStack::quickRetInt(L, object->battleTerrainType().getNum());
  78. }
  79. int BattleCbProxy::getUnitByPos(lua_State * L)
  80. {
  81. LuaStack S(L);
  82. const BattleCb * object;
  83. if(!S.tryGet(1, object))
  84. return S.retVoid();
  85. si16 hexVal;
  86. if(!S.tryGet(2, hexVal))
  87. return S.retNil();
  88. BattleHex hex(hexVal);
  89. bool onlyAlive;
  90. if(!S.tryGet(3, onlyAlive))
  91. onlyAlive = true;//same as default value in battleGetUnitByPos
  92. S.clear();
  93. S.push(object->battleGetUnitByPos(hex, onlyAlive));
  94. return 1;
  95. }
  96. }
  97. }
  98. VCMI_LIB_NAMESPACE_END