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- /*
- * GameCb.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameCb.h"
- #include <vcmi/Player.h>
- #include "../LuaCallWrapper.h"
- #include "../../../lib/mapObjects/CGHeroInstance.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace scripting
- {
- namespace api
- {
- VCMI_REGISTER_CORE_SCRIPT_API(GameCbProxy, "Game");
- const std::vector<GameCbProxy::CustomRegType> GameCbProxy::REGISTER_CUSTOM =
- {
- {"getDate", LuaMethodWrapper<GameCb, decltype(&GameCb::getDate), &GameCb::getDate>::invoke, false},
- {"getPlayer", LuaMethodWrapper<GameCb, decltype(&GameCb::getPlayer), &GameCb::getPlayer>::invoke, false},
- {"getHero", LuaMethodWrapper<GameCb, decltype(&GameCb::getHero), &GameCb::getHero>::invoke, false},
- {"getHeroWithSubid", LuaMethodWrapper<GameCb, decltype(&GameCb::getHeroWithSubid), &GameCb::getHeroWithSubid>::invoke, false},
- {"getObj", LuaMethodWrapper<GameCb, decltype(&GameCb::getObj), &GameCb::getObj>::invoke, false},
- };
- }
- }
- VCMI_LIB_NAMESPACE_END
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