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- /*
- * Registry.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "api/Registry.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace scripting
- {
- namespace api
- {
- Registry::Registry() = default;
- Registry * Registry::get()
- {
- static auto Instance = std::unique_ptr<Registry>(new Registry());
- return Instance.get();
- }
- void Registry::add(const std::string & name, std::shared_ptr<Registar> item)
- {
- data[name] = std::move(item);
- }
- void Registry::addCore(const std::string & name, std::shared_ptr<Registar> item)
- {
- coreData[name] = std::move(item);
- }
- const Registar * Registry::find(const std::string & name) const
- {
- auto iter = data.find(name);
- if(iter == data.end())
- return nullptr;
- else
- return iter->second.get();
- }
- TypeRegistry::TypeRegistry()
- : nextIndex(0)
- {
- }
- TypeRegistry * TypeRegistry::get()
- {
- static auto Instance = std::unique_ptr<TypeRegistry>(new TypeRegistry());
- return Instance.get();
- }
- const char * TypeRegistry::getKeyForType(const std::type_info & type)
- {
- //std::type_index is unique and stable (because all bindings are in vcmiLua shared lib), but there is no way to convert it to Lua value
- //there is no guarantee that name is unique, but it is at least somewhat human readable, so we append unique number to name
- //TODO: name demangle
- std::type_index typeIndex(type);
- std::unique_lock<std::mutex> lock(mutex);
- auto iter = keys.find(typeIndex);
- if(iter == std::end(keys))
- {
- std::string newKey = type.name();
- newKey += "_";
- newKey += std::to_string(nextIndex++);
- keys[typeIndex] = std::move(newKey);
- return keys[typeIndex].c_str();
- }
- else
- {
- return iter->second.c_str();
- }
- }
- }
- }
- VCMI_LIB_NAMESPACE_END
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