MapFormatJson.cpp 35 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "CMap.h"
  15. #include "../CModHandler.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../mapObjects/ObjectTemplate.h"
  21. #include "../mapObjects/CObjectHandler.h"
  22. #include "../mapObjects/CObjectClassesHandler.h"
  23. #include "../mapObjects/CGHeroInstance.h"
  24. #include "../mapObjects/CGTownInstance.h"
  25. #include "../spells/CSpellHandler.h"
  26. #include "../StringConstants.h"
  27. #include "../serializer/JsonDeserializer.h"
  28. #include "../serializer/JsonSerializer.h"
  29. class MapObjectResolver: public IInstanceResolver
  30. {
  31. public:
  32. MapObjectResolver(const CMapFormatJson * owner_);
  33. si32 decode (const std::string & identifier) const override;
  34. std::string encode(si32 identifier) const override;
  35. private:
  36. const CMapFormatJson * owner;
  37. };
  38. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  39. owner(owner_)
  40. {
  41. }
  42. si32 MapObjectResolver::decode(const std::string & identifier) const
  43. {
  44. //always decode as ObjectInstanceID
  45. auto it = owner->map->instanceNames.find(identifier);
  46. if(it != owner->map->instanceNames.end())
  47. {
  48. return (*it).second->id.getNum();
  49. }
  50. else
  51. {
  52. logGlobal->errorStream() << "Object not found: " << identifier;
  53. return -1;
  54. }
  55. }
  56. std::string MapObjectResolver::encode(si32 identifier) const
  57. {
  58. ObjectInstanceID id;
  59. //use h3m questIdentifiers if they are present
  60. if(owner->map->questIdentifierToId.empty())
  61. {
  62. id = ObjectInstanceID(identifier);
  63. }
  64. else
  65. {
  66. id = owner->map->questIdentifierToId[identifier];
  67. }
  68. si32 oid = id.getNum();
  69. if(oid < 0 || oid >= owner->map->objects.size())
  70. {
  71. logGlobal->errorStream() << "Cannot get object with id " << oid;
  72. return "";
  73. }
  74. return owner->map->objects[oid]->instanceName;
  75. }
  76. namespace HeaderDetail
  77. {
  78. static const ui8 difficultyDefault = 1;//normal
  79. static const std::vector<std::string> difficultyMap =
  80. {
  81. "EASY",
  82. "NORMAL",
  83. "HARD",
  84. "EXPERT",
  85. "IMPOSSIBLE"
  86. };
  87. static const std::vector<std::string> canPlayMap =
  88. {
  89. "AIOnly",
  90. "PlayerOrAI"
  91. };
  92. }
  93. namespace TriggeredEventsDetail
  94. {
  95. static const std::array<std::string, 15> conditionNames =
  96. {
  97. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  98. "control", "destroy", "transport", "daysPassed",
  99. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  100. "have_0", "haveBuilding_0", "destroy_0"
  101. };
  102. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  103. static EMetaclass decodeMetaclass(const std::string & source)
  104. {
  105. if(source == "")
  106. return EMetaclass::INVALID;
  107. auto rawId = vstd::find_pos(NMetaclass::names, source);
  108. if(rawId >= 0)
  109. return (EMetaclass)rawId;
  110. else
  111. return EMetaclass::INVALID;
  112. }
  113. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  114. {
  115. std::string metaclassName = NMetaclass::names[(int)metaType];
  116. std::string identifier = "";
  117. switch(metaType)
  118. {
  119. case EMetaclass::ARTIFACT:
  120. {
  121. identifier = CArtHandler::encodeArtifact(type);
  122. }
  123. break;
  124. case EMetaclass::CREATURE:
  125. {
  126. identifier = CCreatureHandler::encodeCreature(type);
  127. }
  128. break;
  129. case EMetaclass::OBJECT:
  130. {
  131. //TODO
  132. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  133. if(!subtypes.empty())
  134. {
  135. si32 subtype = *subtypes.begin();
  136. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  137. identifier = handler->typeName;
  138. }
  139. }
  140. break;
  141. case EMetaclass::RESOURCE:
  142. {
  143. identifier = GameConstants::RESOURCE_NAMES[type];
  144. }
  145. break;
  146. default:
  147. {
  148. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  149. return "";
  150. }
  151. break;
  152. }
  153. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  154. }
  155. static EventCondition JsonToCondition(const JsonNode & node)
  156. {
  157. EventCondition event;
  158. const auto & conditionName = node.Vector()[0].String();
  159. auto pos = vstd::find_pos(conditionNames, conditionName);
  160. event.condition = EventCondition::EWinLoseType(pos);
  161. if (node.Vector().size() > 1)
  162. {
  163. const JsonNode & data = node.Vector()[1];
  164. switch (event.condition)
  165. {
  166. case EventCondition::HAVE_0:
  167. case EventCondition::DESTROY_0:
  168. {
  169. //todo: support subtypes
  170. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  171. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  172. event.metaType = decodeMetaclass(metaTypeName);
  173. auto type = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
  174. if(type)
  175. event.objectType = type.get();
  176. event.objectInstanceName = data["object"].String();
  177. if(data["value"].isNumber())
  178. event.value = data["value"].Integer();
  179. }
  180. break;
  181. case EventCondition::HAVE_BUILDING_0:
  182. {
  183. //todo: support of new condition format HAVE_BUILDING_0
  184. }
  185. break;
  186. default:
  187. {
  188. //old format
  189. if (data["type"].getType() == JsonNode::DATA_STRING)
  190. {
  191. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  192. if(identifier)
  193. event.objectType = identifier.get();
  194. else
  195. throw std::runtime_error("Identifier resolution failed in event condition");
  196. }
  197. if (data["type"].isNumber())
  198. event.objectType = data["type"].Float();
  199. if (!data["value"].isNull())
  200. event.value = data["value"].Float();
  201. }
  202. break;
  203. }
  204. if (!data["position"].isNull())
  205. {
  206. auto & position = data["position"].Vector();
  207. event.position.x = position.at(0).Float();
  208. event.position.y = position.at(1).Float();
  209. event.position.z = position.at(2).Float();
  210. }
  211. }
  212. return event;
  213. }
  214. static JsonNode ConditionToJson(const EventCondition & event)
  215. {
  216. JsonNode json;
  217. JsonVector & asVector = json.Vector();
  218. JsonNode condition;
  219. condition.String() = conditionNames.at(event.condition);
  220. asVector.push_back(condition);
  221. JsonNode data;
  222. switch (event.condition)
  223. {
  224. case EventCondition::HAVE_0:
  225. case EventCondition::DESTROY_0:
  226. {
  227. //todo: support subtypes
  228. if(event.metaType != EMetaclass::INVALID)
  229. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  230. if(event.value > 0)
  231. data["value"].Integer() = event.value;
  232. if(event.objectInstanceName != "")
  233. data["object"].String() = event.objectInstanceName;
  234. }
  235. break;
  236. case EventCondition::HAVE_BUILDING_0:
  237. {
  238. //todo: support of new condition format HAVE_BUILDING_0
  239. }
  240. break;
  241. default:
  242. {
  243. //old format
  244. if(event.objectType != -1)
  245. data["type"].Integer() = event.objectType;
  246. if(event.value != -1)
  247. data["value"].Integer() = event.value;
  248. }
  249. break;
  250. }
  251. if(event.position != int3(-1, -1, -1))
  252. {
  253. auto & position = data["position"].Vector();
  254. position.resize(3);
  255. position[0].Float() = event.position.x;
  256. position[1].Float() = event.position.y;
  257. position[2].Float() = event.position.z;
  258. }
  259. if(!data.isNull())
  260. asVector.push_back(data);
  261. return std::move(json);
  262. }
  263. }//namespace TriggeredEventsDetail
  264. namespace TerrainDetail
  265. {
  266. static const std::array<std::string, 10> terrainCodes =
  267. {
  268. "dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
  269. };
  270. static const std::array<std::string, 4> roadCodes =
  271. {
  272. "", "pd", "pg", "pc"
  273. };
  274. static const std::array<std::string, 5> riverCodes =
  275. {
  276. "", "rw", "ri", "rm", "rl"
  277. };
  278. static const std::array<char, 4> flipCodes =
  279. {
  280. '_', '-', '|', '+'
  281. };
  282. }
  283. ///CMapFormatJson
  284. const int CMapFormatJson::VERSION_MAJOR = 1;
  285. const int CMapFormatJson::VERSION_MINOR = 0;
  286. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  287. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  288. CMapFormatJson::CMapFormatJson():
  289. fileVersionMajor(0), fileVersionMinor(0),
  290. mapObjectResolver(make_unique<MapObjectResolver>(this)),
  291. map(nullptr), mapHeader(nullptr)
  292. {
  293. }
  294. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  295. {
  296. //TODO: unify allowed factions with others - make them std::vector<bool>
  297. std::vector<bool> temp;
  298. temp.resize(VLC->townh->factions.size(), false);
  299. auto standard = VLC->townh->getDefaultAllowed();
  300. if(handler.saving)
  301. {
  302. for(auto faction : VLC->townh->factions)
  303. if(faction->town && vstd::contains(value, faction->index))
  304. temp[std::size_t(faction->index)] = true;
  305. }
  306. handler.serializeLIC("allowedFactions", &CTownHandler::decodeFaction, &CTownHandler::encodeFaction, standard, temp);
  307. if(!handler.saving)
  308. {
  309. value.clear();
  310. for (std::size_t i=0; i<temp.size(); i++)
  311. if(temp[i])
  312. value.insert(i);
  313. }
  314. }
  315. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  316. {
  317. handler.serializeString("name", mapHeader->name);
  318. handler.serializeString("description", mapHeader->description);
  319. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  320. //todo: support arbitrary percentage
  321. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  322. serializePlayerInfo(handler);
  323. handler.serializeLIC("allowedHeroes", &CHeroHandler::decodeHero, &CHeroHandler::encodeHero, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  324. handler.serializeString("victoryString", mapHeader->victoryMessage);
  325. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  326. handler.serializeString("defeatString", mapHeader->defeatMessage);
  327. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  328. }
  329. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  330. {
  331. auto playersData = handler.enterStruct("players");
  332. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  333. {
  334. PlayerInfo & info = mapHeader->players[player];
  335. if(handler.saving)
  336. {
  337. if(!info.canAnyonePlay())
  338. continue;
  339. }
  340. auto playerData = playersData.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  341. if(!handler.saving)
  342. {
  343. if(playerData.get().isNull())
  344. {
  345. info.canComputerPlay = false;
  346. info.canHumanPlay = false;
  347. continue;
  348. }
  349. info.canComputerPlay = true;
  350. }
  351. serializeAllowedFactions(handler, info.allowedFactions);
  352. handler.serializeEnum("canPlay", info.canHumanPlay, HeaderDetail::canPlayMap);
  353. //saving whole structure only if position is valid
  354. if(!handler.saving || info.posOfMainTown.valid())
  355. {
  356. auto mainTown = handler.enterStruct("mainTown");
  357. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  358. handler.serializeInt("x", info.posOfMainTown.x, -1);
  359. handler.serializeInt("y", info.posOfMainTown.y, -1);
  360. handler.serializeInt("l", info.posOfMainTown.z, -1);
  361. }
  362. if(!handler.saving)
  363. {
  364. info.hasMainTown = info.posOfMainTown.valid();
  365. }
  366. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  367. //heroes
  368. if(handler.saving)
  369. {
  370. //ignoring heroesNames and saving from actual map objects
  371. //TODO: optimize
  372. for(auto & obj : map->objects)
  373. {
  374. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  375. {
  376. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  377. auto heroes = playerData.enterStruct("heroes");
  378. if(hero)
  379. {
  380. auto heroData = heroes.enterStruct(hero->instanceName);
  381. heroData->serializeString("name", hero->name);
  382. if(hero->ID == Obj::HERO)
  383. {
  384. if(hero->type)
  385. {
  386. handler.serializeString("type", hero->type->identifier);
  387. }
  388. else
  389. {
  390. auto temp = VLC->heroh->heroes[hero->subID]->identifier;
  391. handler.serializeString("type", temp);
  392. }
  393. }
  394. }
  395. }
  396. }
  397. }
  398. else
  399. {
  400. info.heroesNames.clear();
  401. auto heroes = playerData.enterStruct("heroes");
  402. for(const auto & hero : handler.getCurrent().Struct())
  403. {
  404. const JsonNode & data = hero.second;
  405. const std::string instanceName = hero.first;
  406. SHeroName hname;
  407. hname.heroId = -1;
  408. std::string rawId = data["type"].String();
  409. if(rawId != "")
  410. {
  411. hname.heroId = VLC->heroh->decodeHero(rawId);
  412. }
  413. hname.heroName = data["name"].String();
  414. if(instanceName == info.mainHeroInstance)
  415. {
  416. //this is main hero
  417. info.mainCustomHeroName = hname.heroName;
  418. info.hasRandomHero = (hname.heroId == -1);
  419. info.mainCustomHeroId = hname.heroId;
  420. info.mainCustomHeroPortrait = -1;
  421. //todo:mainHeroPortrait
  422. }
  423. info.heroesNames.push_back(hname);
  424. }
  425. }
  426. handler.serializeBool("randomFaction", info.isFactionRandom);
  427. }
  428. }
  429. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  430. {
  431. auto teams = handler.enterArray("teams");
  432. const JsonNode & src = teams.get();
  433. if(src.getType() != JsonNode::DATA_VECTOR)
  434. {
  435. // No alliances
  436. if(src.getType() != JsonNode::DATA_NULL)
  437. logGlobal->errorStream() << "Invalid teams field type";
  438. mapHeader->howManyTeams = 0;
  439. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  440. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  441. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  442. }
  443. else
  444. {
  445. const JsonVector & srcVector = src.Vector();
  446. mapHeader->howManyTeams = srcVector.size();
  447. for(int team = 0; team < mapHeader->howManyTeams; team++)
  448. for(const JsonNode & playerData : srcVector[team].Vector())
  449. {
  450. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  451. if(player.isValidPlayer())
  452. if(mapHeader->players[player.getNum()].canAnyonePlay())
  453. mapHeader->players[player.getNum()].team = TeamID(team);
  454. }
  455. for(PlayerInfo & player : mapHeader->players)
  456. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  457. player.team = TeamID(mapHeader->howManyTeams++);
  458. }
  459. }
  460. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  461. {
  462. std::vector<std::set<PlayerColor>> teamsData;
  463. teamsData.resize(mapHeader->howManyTeams);
  464. //get raw data
  465. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  466. {
  467. const PlayerInfo & player = mapHeader->players.at(idx);
  468. int team = player.team.getNum();
  469. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  470. teamsData.at(team).insert(PlayerColor(idx));
  471. }
  472. //remove single-member teams
  473. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  474. {
  475. return elem.size() <= 1;
  476. });
  477. if(!teamsData.empty())
  478. {
  479. auto teams = handler.enterArray("teams");
  480. JsonNode & dest = teams.get();
  481. //construct output
  482. dest.setType(JsonNode::DATA_VECTOR);
  483. for(const std::set<PlayerColor> & teamData : teamsData)
  484. {
  485. JsonNode team(JsonNode::DATA_VECTOR);
  486. for(const PlayerColor & player : teamData)
  487. {
  488. JsonNode member(JsonNode::DATA_STRING);
  489. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  490. team.Vector().push_back(std::move(member));
  491. }
  492. dest.Vector().push_back(std::move(team));
  493. }
  494. }
  495. }
  496. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  497. {
  498. const JsonNode & input = handler.getCurrent();
  499. mapHeader->triggeredEvents.clear();
  500. for(auto & entry : input["triggeredEvents"].Struct())
  501. {
  502. TriggeredEvent event;
  503. event.identifier = entry.first;
  504. readTriggeredEvent(event, entry.second);
  505. mapHeader->triggeredEvents.push_back(event);
  506. }
  507. }
  508. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  509. {
  510. using namespace TriggeredEventsDetail;
  511. event.onFulfill = source["message"].String();
  512. event.description = source["description"].String();
  513. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  514. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  515. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  516. }
  517. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  518. {
  519. JsonNode & output = handler.getCurrent();
  520. JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
  521. for(auto event : mapHeader->triggeredEvents)
  522. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  523. }
  524. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  525. {
  526. using namespace TriggeredEventsDetail;
  527. if(!event.onFulfill.empty())
  528. dest["message"].String() = event.onFulfill;
  529. if(!event.description.empty())
  530. dest["description"].String() = event.description;
  531. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  532. if(!event.effect.toOtherMessage.empty())
  533. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  534. dest["condition"] = event.trigger.toJson(ConditionToJson);
  535. }
  536. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  537. {
  538. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  539. JsonNode & data = handler.getCurrent();
  540. for(const auto & entry : data.Struct())
  541. {
  542. HeroTypeID type(VLC->heroh->decodeHero(entry.first));
  543. ui8 mask = 0;
  544. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  545. {
  546. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  547. if(player.isValidPlayer())
  548. {
  549. mask |= 1 << player.getNum();
  550. }
  551. }
  552. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  553. {
  554. DisposedHero hero;
  555. hero.heroId = type.getNum();
  556. hero.players = mask;
  557. //name and portrait are not used
  558. map->disposedHeroes.push_back(hero);
  559. }
  560. }
  561. }
  562. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  563. {
  564. if(map->disposedHeroes.empty())
  565. return;
  566. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  567. JsonNode & data = handler.getCurrent();
  568. for(const DisposedHero & hero : map->disposedHeroes)
  569. {
  570. std::string type = VLC->heroh->encodeHero(hero.heroId);
  571. JsonVector & players = data[type]["availableFor"].Vector();
  572. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  573. if((1 << playerNum) & hero.players)
  574. {
  575. JsonNode player(JsonNode::DATA_STRING);
  576. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  577. players.push_back(player);
  578. }
  579. }
  580. }
  581. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  582. {
  583. auto rumors = handler.enterArray("rumors");
  584. rumors.serializeStruct(map->rumors);
  585. }
  586. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  587. {
  588. //todo:serializePredefinedHeroes
  589. if(handler.saving)
  590. {
  591. if(!map->predefinedHeroes.empty())
  592. {
  593. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  594. for(auto & hero : map->predefinedHeroes)
  595. {
  596. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  597. hero->serializeJsonDefinition(handler);
  598. }
  599. }
  600. }
  601. else
  602. {
  603. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  604. const JsonNode & data = handler.getCurrent();
  605. for(const auto & p : data.Struct())
  606. {
  607. auto predefinedHero = handler.enterStruct(p.first);
  608. CGHeroInstance * hero = new CGHeroInstance();
  609. hero->ID = Obj::HERO;
  610. hero->setHeroTypeName(p.first);
  611. hero->serializeJsonDefinition(handler);
  612. map->predefinedHeroes.push_back(hero);
  613. }
  614. }
  615. }
  616. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  617. {
  618. serializeRumors(handler);
  619. serializePredefinedHeroes(handler);
  620. handler.serializeLIC("allowedAbilities", &CHeroHandler::decodeSkill, &CHeroHandler::encodeSkill, VLC->heroh->getDefaultAllowedAbilities(), map->allowedAbilities);
  621. handler.serializeLIC("allowedArtifacts", &CArtHandler::decodeArfifact, &CArtHandler::encodeArtifact, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  622. handler.serializeLIC("allowedSpells", &CSpellHandler::decodeSpell, &CSpellHandler::encodeSpell, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  623. //todo:events
  624. }
  625. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  626. {
  627. readDisposedHeroes(handler);
  628. serializeOptions(handler);
  629. }
  630. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  631. {
  632. writeDisposedHeroes(handler);
  633. serializeOptions(handler);
  634. }
  635. ///CMapPatcher
  636. CMapPatcher::CMapPatcher(JsonNode stream):
  637. CMapFormatJson(),
  638. input(stream)
  639. {
  640. //todo: update map patches and change this
  641. fileVersionMajor = 0;
  642. fileVersionMinor = 0;
  643. }
  644. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  645. {
  646. map = nullptr;
  647. mapHeader = header.get();
  648. if (!input.isNull())
  649. readPatchData();
  650. }
  651. void CMapPatcher::readPatchData()
  652. {
  653. JsonDeserializer handler(mapObjectResolver.get(), input);
  654. readTriggeredEvents(handler);
  655. }
  656. ///CMapLoaderJson
  657. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  658. CMapFormatJson(),
  659. buffer(stream),
  660. ioApi(new CProxyROIOApi(buffer)),
  661. loader("", "_", ioApi)
  662. {
  663. }
  664. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  665. {
  666. LOG_TRACE(logGlobal);
  667. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  668. map = result.get();
  669. mapHeader = map;
  670. readMap();
  671. return std::move(result);
  672. }
  673. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  674. {
  675. LOG_TRACE(logGlobal);
  676. map = nullptr;
  677. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  678. mapHeader = result.get();
  679. readHeader(false);
  680. return std::move(result);
  681. }
  682. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  683. {
  684. ResourceID resource(archiveFilename, EResType::TEXT);
  685. if(!loader.existsResource(resource))
  686. throw new std::runtime_error(archiveFilename+" not found");
  687. auto data = loader.load(resource)->readAll();
  688. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  689. return std::move(res);
  690. }
  691. void CMapLoaderJson::readMap()
  692. {
  693. LOG_TRACE(logGlobal);
  694. readHeader(true);
  695. map->initTerrain();
  696. readTerrain();
  697. readObjects();
  698. map->calculateGuardingGreaturePositions();
  699. }
  700. void CMapLoaderJson::readHeader(const bool complete)
  701. {
  702. //do not use map field here, use only mapHeader
  703. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  704. fileVersionMajor = header["versionMajor"].Float();
  705. if(fileVersionMajor != VERSION_MAJOR)
  706. {
  707. logGlobal->errorStream() << "Unsupported map format version: " << fileVersionMajor;
  708. throw std::runtime_error("Unsupported map format version");
  709. }
  710. fileVersionMinor = header["versionMinor"].Float();
  711. if(fileVersionMinor > VERSION_MINOR)
  712. {
  713. logGlobal->warnStream() << "Too new map format revision: " << fileVersionMinor << ". This map should work but some of map features may be ignored.";
  714. }
  715. JsonDeserializer handler(mapObjectResolver.get(), header);
  716. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  717. //todo: multilevel map load support
  718. {
  719. auto levels = handler.enterStruct("mapLevels");
  720. {
  721. auto surface = levels.enterStruct("surface");
  722. mapHeader->height = surface.get()["height"].Float();
  723. mapHeader->width = surface.get()["width"].Float();
  724. }
  725. {
  726. auto underground = levels.enterStruct("underground");
  727. mapHeader->twoLevel = !underground.get().isNull();
  728. }
  729. }
  730. serializeHeader(handler);
  731. readTriggeredEvents(handler);
  732. readTeams(handler);
  733. //TODO: check mods
  734. if(complete)
  735. readOptions(handler);
  736. }
  737. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  738. {
  739. using namespace TerrainDetail;
  740. {//terrain type
  741. const std::string typeCode = src.substr(0, 2);
  742. int rawType = vstd::find_pos(terrainCodes, typeCode);
  743. if(rawType < 0)
  744. throw new std::runtime_error("Invalid terrain type code in "+src);
  745. tile.terType = ETerrainType(rawType);
  746. }
  747. int startPos = 2; //0+typeCode fixed length
  748. {//terrain view
  749. int pos = startPos;
  750. while(isdigit(src.at(pos)))
  751. pos++;
  752. int len = pos - startPos;
  753. if(len<=0)
  754. throw new std::runtime_error("Invalid terrain view in "+src);
  755. const std::string rawCode = src.substr(startPos, len);
  756. tile.terView = atoi(rawCode.c_str());
  757. startPos+=len;
  758. }
  759. {//terrain flip
  760. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  761. if(terrainFlip < 0)
  762. throw new std::runtime_error("Invalid terrain flip in "+src);
  763. else
  764. tile.extTileFlags = terrainFlip;
  765. }
  766. if(startPos >= src.size())
  767. return;
  768. bool hasRoad = true;
  769. {//road type
  770. const std::string typeCode = src.substr(startPos, 2);
  771. startPos+=2;
  772. int rawType = vstd::find_pos(roadCodes, typeCode);
  773. if(rawType < 0)
  774. {
  775. rawType = vstd::find_pos(riverCodes, typeCode);
  776. if(rawType < 0)
  777. throw new std::runtime_error("Invalid river type in "+src);
  778. else
  779. {
  780. tile.riverType = ERiverType::ERiverType(rawType);
  781. hasRoad = false;
  782. }
  783. }
  784. else
  785. tile.roadType = ERoadType::ERoadType(rawType);
  786. }
  787. if(hasRoad)
  788. {//road dir
  789. int pos = startPos;
  790. while(isdigit(src.at(pos)))
  791. pos++;
  792. int len = pos - startPos;
  793. if(len<=0)
  794. throw new std::runtime_error("Invalid road dir in "+src);
  795. const std::string rawCode = src.substr(startPos, len);
  796. tile.roadDir = atoi(rawCode.c_str());
  797. startPos+=len;
  798. }
  799. if(hasRoad)
  800. {//road flip
  801. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  802. if(flip < 0)
  803. throw new std::runtime_error("Invalid road flip in "+src);
  804. else
  805. tile.extTileFlags |= (flip<<4);
  806. }
  807. if(startPos >= src.size())
  808. return;
  809. if(hasRoad)
  810. {//river type
  811. const std::string typeCode = src.substr(startPos, 2);
  812. startPos+=2;
  813. int rawType = vstd::find_pos(riverCodes, typeCode);
  814. if(rawType < 0)
  815. throw new std::runtime_error("Invalid river type in "+src);
  816. tile.riverType = ERiverType::ERiverType(rawType);
  817. }
  818. {//river dir
  819. int pos = startPos;
  820. while(isdigit(src.at(pos)))
  821. pos++;
  822. int len = pos - startPos;
  823. if(len<=0)
  824. throw new std::runtime_error("Invalid river dir in "+src);
  825. const std::string rawCode = src.substr(startPos, len);
  826. tile.riverDir = atoi(rawCode.c_str());
  827. startPos+=len;
  828. }
  829. {//river flip
  830. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  831. if(flip < 0)
  832. throw new std::runtime_error("Invalid road flip in "+src);
  833. else
  834. tile.extTileFlags |= (flip<<2);
  835. }
  836. }
  837. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  838. {
  839. int3 pos(0, 0, index);
  840. const JsonVector & rows = src.Vector();
  841. if(rows.size() != map->height)
  842. throw new std::runtime_error("Invalid terrain data");
  843. for(pos.y = 0; pos.y < map->height; pos.y++)
  844. {
  845. const JsonVector & tiles = rows[pos.y].Vector();
  846. if(tiles.size() != map->width)
  847. throw new std::runtime_error("Invalid terrain data");
  848. for(pos.x = 0; pos.x < map->width; pos.x++)
  849. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  850. }
  851. }
  852. void CMapLoaderJson::readTerrain()
  853. {
  854. {
  855. const JsonNode surface = getFromArchive("surface_terrain.json");
  856. readTerrainLevel(surface, 0);
  857. }
  858. if(map->twoLevel)
  859. {
  860. const JsonNode underground = getFromArchive("underground_terrain.json");
  861. readTerrainLevel(underground, 1);
  862. }
  863. }
  864. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  865. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  866. {
  867. }
  868. void CMapLoaderJson::MapObjectLoader::construct()
  869. {
  870. //logGlobal->debugStream() <<"Loading: " <<jsonKey;
  871. //TODO:consider move to ObjectTypeHandler
  872. //find type handler
  873. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  874. if(typeName.empty())
  875. {
  876. logGlobal->errorStream() << "Object type missing";
  877. logGlobal->debugStream() << configuration;
  878. return;
  879. }
  880. int3 pos;
  881. pos.x = configuration["x"].Float();
  882. pos.y = configuration["y"].Float();
  883. pos.z = configuration["l"].Float();
  884. //special case for grail
  885. if(typeName == "grail")
  886. {
  887. owner->map->grailPos = pos;
  888. owner->map->grailRadius = configuration["options"]["grailRadius"].Float();
  889. return;
  890. }
  891. else if(subtypeName.empty())
  892. {
  893. logGlobal->errorStream() << "Object subtype missing";
  894. logGlobal->debugStream() << configuration;
  895. return;
  896. }
  897. auto handler = VLC->objtypeh->getHandlerFor(typeName, subtypeName);
  898. ObjectTemplate appearance;
  899. appearance.id = Obj(handler->type);
  900. appearance.subid = handler->subtype;
  901. appearance.readJson(configuration["template"], false);
  902. instance = handler->create(appearance);
  903. instance->id = ObjectInstanceID(owner->map->objects.size());
  904. instance->instanceName = jsonKey;
  905. instance->pos = pos;
  906. owner->map->addNewObject(instance);
  907. }
  908. void CMapLoaderJson::MapObjectLoader::configure()
  909. {
  910. if(nullptr == instance)
  911. return;
  912. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  913. instance->serializeJson(handler);
  914. //artifact instance serialization requires access to Map object, handle it here for now
  915. //todo: find better solution for artifact instance serialization
  916. if(auto art = dynamic_cast<CGArtifact *>(instance))
  917. {
  918. int artID = ArtifactID::NONE;
  919. int spellID = -1;
  920. if(art->ID == Obj::SPELL_SCROLL)
  921. {
  922. auto spellIdentifier = configuration["options"]["spell"].String();
  923. auto rawId = VLC->modh->identifiers.getIdentifier("core", "spell", spellIdentifier);
  924. if(rawId)
  925. spellID = rawId.get();
  926. else
  927. spellID = 0;
  928. artID = ArtifactID::SPELL_SCROLL;
  929. }
  930. else if(art->ID == Obj::ARTIFACT)
  931. {
  932. //specific artifact
  933. artID = art->subID;
  934. }
  935. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  936. }
  937. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  938. {
  939. auto o = handler.enterStruct("options");
  940. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  941. }
  942. }
  943. void CMapLoaderJson::readObjects()
  944. {
  945. LOG_TRACE(logGlobal);
  946. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  947. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  948. //get raw data
  949. for(auto & p : data.Struct())
  950. loaders.push_back(vstd::make_unique<MapObjectLoader>(this, p));
  951. for(auto & ptr : loaders)
  952. ptr->construct();
  953. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  954. for(auto & ptr : loaders)
  955. ptr->configure();
  956. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  957. {
  958. return a->subID < b->subID;
  959. });
  960. }
  961. ///CMapSaverJson
  962. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  963. CMapFormatJson(),
  964. buffer(stream),
  965. ioApi(new CProxyIOApi(buffer)),
  966. saver(ioApi, "_")
  967. {
  968. fileVersionMajor = VERSION_MAJOR;
  969. fileVersionMinor = VERSION_MINOR;
  970. }
  971. CMapSaverJson::~CMapSaverJson()
  972. {
  973. }
  974. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  975. {
  976. std::ostringstream out;
  977. out << data;
  978. out.flush();
  979. {
  980. auto s = out.str();
  981. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  982. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  983. throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  984. }
  985. }
  986. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  987. {
  988. this->map = map.get();
  989. this->mapHeader = this->map;
  990. writeHeader();
  991. writeTerrain();
  992. writeObjects();
  993. }
  994. void CMapSaverJson::writeHeader()
  995. {
  996. logGlobal->trace("Saving header");
  997. JsonNode header;
  998. JsonSerializer handler(mapObjectResolver.get(), header);
  999. header["versionMajor"].Float() = VERSION_MAJOR;
  1000. header["versionMinor"].Float() = VERSION_MINOR;
  1001. //todo: multilevel map save support
  1002. JsonNode & levels = header["mapLevels"];
  1003. levels["surface"]["height"].Float() = mapHeader->height;
  1004. levels["surface"]["width"].Float() = mapHeader->width;
  1005. levels["surface"]["index"].Float() = 0;
  1006. if(mapHeader->twoLevel)
  1007. {
  1008. levels["underground"]["height"].Float() = mapHeader->height;
  1009. levels["underground"]["width"].Float() = mapHeader->width;
  1010. levels["underground"]["index"].Float() = 1;
  1011. }
  1012. serializeHeader(handler);
  1013. writeTriggeredEvents(handler);
  1014. writeTeams(handler);
  1015. writeOptions(handler);
  1016. addToArchive(header, HEADER_FILE_NAME);
  1017. }
  1018. const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1019. {
  1020. using namespace TerrainDetail;
  1021. std::ostringstream out;
  1022. out.setf(std::ios::dec, std::ios::basefield);
  1023. out.unsetf(std::ios::showbase);
  1024. out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1025. if(tile.roadType != ERoadType::NO_ROAD)
  1026. out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1027. if(tile.riverType != ERiverType::NO_RIVER)
  1028. out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1029. return out.str();
  1030. }
  1031. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1032. {
  1033. JsonNode data;
  1034. int3 pos(0,0,index);
  1035. data.Vector().resize(map->height);
  1036. for(pos.y = 0; pos.y < map->height; pos.y++)
  1037. {
  1038. JsonNode & row = data.Vector()[pos.y];
  1039. row.Vector().resize(map->width);
  1040. for(pos.x = 0; pos.x < map->width; pos.x++)
  1041. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1042. }
  1043. return std::move(data);
  1044. }
  1045. void CMapSaverJson::writeTerrain()
  1046. {
  1047. logGlobal->trace("Saving terrain");
  1048. //todo: multilevel map save support
  1049. JsonNode surface = writeTerrainLevel(0);
  1050. addToArchive(surface, "surface_terrain.json");
  1051. if(map->twoLevel)
  1052. {
  1053. JsonNode underground = writeTerrainLevel(1);
  1054. addToArchive(underground, "underground_terrain.json");
  1055. }
  1056. }
  1057. void CMapSaverJson::writeObjects()
  1058. {
  1059. logGlobal->trace("Saving objects");
  1060. JsonNode data(JsonNode::DATA_STRUCT);
  1061. JsonSerializer handler(mapObjectResolver.get(), data);
  1062. for(CGObjectInstance * obj : map->objects)
  1063. {
  1064. logGlobal->trace("\t%s", obj->instanceName);
  1065. auto temp = handler.enterStruct(obj->instanceName);
  1066. obj->serializeJson(handler);
  1067. }
  1068. if(map->grailPos.valid())
  1069. {
  1070. JsonNode grail(JsonNode::DATA_STRUCT);
  1071. grail["type"].String() = "grail";
  1072. grail["x"].Float() = map->grailPos.x;
  1073. grail["y"].Float() = map->grailPos.y;
  1074. grail["l"].Float() = map->grailPos.z;
  1075. grail["options"]["radius"].Float() = map->grailRadius;
  1076. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1077. data[grailId] = grail;
  1078. }
  1079. addToArchive(data, OBJECTS_FILE_NAME);
  1080. }