TurnTimerHandler.h 1.3 KB

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  1. /*
  2. * TurnTimerHandler.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../lib/TurnTimerInfo.h"
  12. VCMI_LIB_NAMESPACE_BEGIN
  13. class CStack;
  14. class PlayerColor;
  15. VCMI_LIB_NAMESPACE_END
  16. class CGameHandler;
  17. class TurnTimerHandler
  18. {
  19. CGameHandler & gameHandler;
  20. const int turnTimePropagateFrequency = 5000;
  21. const int turnTimePropagateFrequencyCrit = 1000;
  22. const int turnTimePropagateThreshold = 3000;
  23. std::map<PlayerColor, TurnTimerInfo> timers;
  24. std::map<PlayerColor, int> lastUpdate;
  25. std::map<PlayerColor, bool> endTurnAllowed;
  26. std::recursive_mutex mx;
  27. void onPlayerMakingTurn(PlayerColor player, int waitTime);
  28. void onBattleLoop(int waitTime);
  29. bool timerCountDown(int & timerToApply, int initialTimer, PlayerColor player, int waitTime);
  30. bool isPvpBattle() const;
  31. void sendTimerUpdate(PlayerColor player);
  32. public:
  33. TurnTimerHandler(CGameHandler &);
  34. void onGameplayStart(PlayerColor player);
  35. void onPlayerGetTurn(PlayerColor player);
  36. void onBattleStart();
  37. void onBattleNextStack(const CStack & stack);
  38. void onBattleEnd();
  39. void update(int waitTime);
  40. void setTimerEnabled(PlayerColor player, bool enabled);
  41. void setEndTurnAllowed(PlayerColor player, bool enabled);
  42. };