BattleOptionsTab.cpp 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148
  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "CConfigHandler.h"
  13. #include "../../battle/BattleInterface.h"
  14. #include "../../gui/CGuiHandler.h"
  15. #include "../../../lib/filesystem/ResourceID.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner):
  20. InterfaceObjectConfigurable()
  21. {
  22. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  23. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", std::bind(&BattleOptionsTab::viewGridChangedCallback, this, _1, owner));
  25. addCallback("movementShadowChanged", std::bind(&BattleOptionsTab::movementShadowChangedCallback, this, _1, owner));
  26. addCallback("mouseShadowChanged", std::bind(&BattleOptionsTab::mouseShadowChangedCallback, this, _1));
  27. addCallback("animationSpeedChanged", std::bind(&BattleOptionsTab::animationSpeedChangedCallback, this, _1));
  28. addCallback("showQueueChanged", std::bind(&BattleOptionsTab::showQueueChangedCallback, this, _1, owner));
  29. addCallback("queueSizeChanged", std::bind(&BattleOptionsTab::queueSizeChangedCallback, this, _1));
  30. addCallback("skipBattleIntroMusicChanged", std::bind(&BattleOptionsTab::skipBattleIntroMusicChangedCallback, this, _1));
  31. build(config);
  32. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  33. animationSpeedToggle->setSelected(getAnimSpeed());
  34. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  35. queueSizeToggle->setSelected(getQueueSizeId());
  36. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  37. viewGridCheckbox->setSelected((bool)settings["battle"]["cellBorders"].Bool());
  38. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  39. movementShadowCheckbox->setSelected((bool)settings["battle"]["stackRange"].Bool());
  40. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  41. mouseShadowCheckbox->setSelected((bool)settings["battle"]["mouseShadow"].Bool());
  42. std::shared_ptr<CToggleButton> showQueueCheckbox = widget<CToggleButton>("showQueueCheckbox");
  43. showQueueCheckbox->setSelected((bool)settings["battle"]["showQueue"].Bool());
  44. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  45. skipBattleIntroMusicCheckbox->setSelected((bool)settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  46. }
  47. int BattleOptionsTab::getAnimSpeed() const
  48. {
  49. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  50. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  51. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  52. }
  53. int BattleOptionsTab::getQueueSizeId() const
  54. {
  55. std::string text = settings["battle"]["queueSize"].String();
  56. if(text == "auto")
  57. return 0;
  58. else if(text == "small")
  59. return 1;
  60. else if(text == "big")
  61. return 2;
  62. return 0;
  63. }
  64. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  65. {
  66. switch(value)
  67. {
  68. case 0:
  69. return "auto";
  70. case 1:
  71. return "small";
  72. case 2:
  73. return "big";
  74. default:
  75. return "auto";
  76. }
  77. }
  78. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  79. {
  80. Settings cellBorders = settings.write["battle"]["cellBorders"];
  81. cellBorders->Bool() = value;
  82. if(parentBattleInterface)
  83. parentBattleInterface->redrawBattlefield();
  84. }
  85. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  86. {
  87. Settings stackRange = settings.write["battle"]["stackRange"];
  88. stackRange->Bool() = value;
  89. if(parentBattleInterface)
  90. parentBattleInterface->redrawBattlefield();
  91. }
  92. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  93. {
  94. Settings shadow = settings.write["battle"]["mouseShadow"];
  95. shadow->Bool() = value;
  96. }
  97. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  98. {
  99. Settings speed = settings.write["battle"]["speedFactor"];
  100. speed->Float() = float(value);
  101. }
  102. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  103. {
  104. if(!parentBattleInterface)
  105. {
  106. Settings showQueue = settings.write["battle"]["showQueue"];
  107. showQueue->Bool() = value;
  108. }
  109. else
  110. {
  111. parentBattleInterface->setBattleQueueVisibility(value);
  112. }
  113. }
  114. void BattleOptionsTab::queueSizeChangedCallback(int value)
  115. {
  116. std::string stringifiedValue = getQueueSizeStringFromId(value);
  117. Settings size = settings.write["battle"]["queueSize"];
  118. size->String() = stringifiedValue;
  119. }
  120. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  121. {
  122. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  123. musicSkipSettingValue->Bool() = value;
  124. }