英雄无敌3(跨平台含手机)

Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
.github 861df6fe71 [CI] add ability to run workflow manually 3 years ago
AI 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
CI d7650ce9c0 use Conan to make macOS CI builds for both Intel and ARM (#782) 3 years ago
Mods 99a9680f62 Final preparations for merge into develop (#780) 3 years ago
client 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
cmake_modules 188607b05f Replace cotire with CMake builtin precompiled headers support (Requires CMake version >= 3.16) 3 years ago
config 736962a79c Forgotten objects 3 years ago
debian 7daff67e03 Disable tests to fix building deb packages 5 years ago
include 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
launcher e423e415c1 move Uninstall button to the left side of layout 3 years ago
lib 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
osx 5637cdbe3f [macOS] perform ad-hoc codesigning 3 years ago
rpm 3338e4b855 Update RPM spec 5 years ago
scripting 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 years ago
scripts 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 years ago
server 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
test ad01c7ffce Vlc obstacles [part 1] (#888) 3 years ago
.gitignore d7650ce9c0 use Conan to make macOS CI builds for both Intel and ARM (#782) 3 years ago
.gitmodules 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
.travis.yml ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
AUTHORS 99a9680f62 Final preparations for merge into develop (#780) 3 years ago
CCallback.cpp 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
CCallback.h 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
CMakeLists.txt 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
CMakePresets.json f54f8022e2 disable scripting modules by default 3 years ago
ChangeLog 99a9680f62 Final preparations for merge into develop (#780) 3 years ago
Global.h 9c8d776398 Merge branch 'develop' into handlersAbstraction 4 years ago
README.md 8cae3398ba Feature: Army Management Shortcuts should work as in HD+ Mod 3 years ago
VCMI_VS15.sln 38d836d1a5 Update project files to Visual Studio 2017 7 years ago
VCMI_global.props 651f0da9a1 Fix to include vstd/CLoggerBase.h 8 years ago
VCMI_global_debug.props ea17b0f458 Major overhaul of VS related files 8 years ago
VCMI_global_release.props c3088e293a Workaround linker bug, set higher optimization by default 7 years ago
VCMI_global_user.props ea17b0f458 Major overhaul of VS related files 8 years ago
Version.cpp.in f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
Version.h 27953bd758 Add missing include guards 7 years ago
conanfile.py d7650ce9c0 use Conan to make macOS CI builds for both Intel and ARM (#782) 3 years ago
fuzzylite.pc.in 7069f4b416 Upgrade to fuzzylite 6.0 as a submodule 8 years ago
license.txt 6d8373a473 Configure github actions 4 years ago
vcmi.workspace ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
vcmibuilder 05b5ab62aa vcmibuilder: move mkdir 3 years ago
vcmimanual.tex a9277d0723 documentation: use git repo address instead of SVN 8 years ago

README.md

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Links

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

Copyright and license

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)