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							- /*
 
-  * CMusicHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <SDL_mixer.h>
 
- #include <SDL.h>
 
- #include "CMusicHandler.h"
 
- #include "CGameInfo.h"
 
- #include "SDLRWwrapper.h"
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/StringConstants.h"
 
- #include "../lib/CRandomGenerator.h"
 
- #include "../lib/VCMIDirs.h"
 
- #include "../lib/Terrain.h"
 
- #define VCMI_SOUND_NAME(x)
 
- #define VCMI_SOUND_FILE(y) #y,
 
- // sounds mapped to soundBase enum
 
- static std::string sounds[] = {
 
- 	"", // invalid
 
- 	"", // todo
 
- 	VCMI_SOUND_LIST
 
- };
 
- #undef VCMI_SOUND_NAME
 
- #undef VCMI_SOUND_FILE
 
- void CAudioBase::init()
 
- {
 
- 	if (initialized)
 
- 		return;
 
- 	if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
 
- 	{
 
- 		logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
 
- 		return;
 
- 	}
 
- 	initialized = true;
 
- }
 
- void CAudioBase::release()
 
- {
 
- 	if(!(CCS->soundh->initialized && CCS->musich->initialized))
 
- 		Mix_CloseAudio();
 
- 	initialized = false;
 
- }
 
- void CAudioBase::setVolume(ui32 percent)
 
- {
 
- 	if (percent > 100)
 
- 		percent = 100;
 
- 	volume = percent;
 
- }
 
- void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
 
- {
 
- 	setVolume((ui32)volumeNode.Float());
 
- }
 
- CSoundHandler::CSoundHandler():
 
- 	listener(settings.listen["general"]["sound"]),
 
- 	ambientConfig(JsonNode(ResourceID("config/ambientSounds.json")))
 
- {
 
- 	allTilesSource = ambientConfig["allTilesSource"].Bool();
 
- 	listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
 
- 	// Vectors for helper(s)
 
- 	pickupSounds =
 
- 	{
 
- 		soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
 
- 		soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07
 
- 	};
 
- 	battleIntroSounds =
 
- 	{
 
- 		soundBase::battle00, soundBase::battle01,
 
- 		soundBase::battle02, soundBase::battle03, soundBase::battle04,
 
- 		soundBase::battle05, soundBase::battle06, soundBase::battle07
 
- 	};
 
- 	
 
- 	//predefine terrain set
 
- 	//TODO: support custom sounds for new terrains and load from json
 
- 	horseSounds =
 
- 	{
 
- 		{Terrain::DIRT, soundBase::horseDirt},
 
- 		{Terrain::SAND, soundBase::horseSand},
 
- 		{Terrain::GRASS, soundBase::horseGrass},
 
- 		{Terrain::SNOW, soundBase::horseSnow},
 
- 		{Terrain::SWAMP, soundBase::horseSwamp},
 
- 		{Terrain::ROUGH, soundBase::horseRough},
 
- 		{Terrain::SUBTERRANEAN, soundBase::horseSubterranean},
 
- 		{Terrain::LAVA, soundBase::horseLava},
 
- 		{Terrain::WATER, soundBase::horseWater},
 
- 		{Terrain::ROCK, soundBase::horseRock}
 
- 	};
 
- }
 
- void CSoundHandler::loadHorseSounds()
 
- {
 
- 	const auto & terrains = CGI->terrainTypeHandler->terrains();
 
- 	for(const auto & terrain : terrains)
 
- 	{
 
- 		//since all sounds are hardcoded, let's keep it
 
- 		if(vstd::contains(horseSounds, terrain.id))
 
- 			continue;
 
- 		//Use already existing horse sound
 
- 		horseSounds[terrain.id] = horseSounds.at(terrains[terrain.id].horseSoundId);
 
- 	}
 
- }
 
- void CSoundHandler::init()
 
- {
 
- 	CAudioBase::init();
 
- 	if(ambientConfig["allocateChannels"].isNumber())
 
- 		Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
 
- 	if (initialized)
 
- 	{
 
- 		Mix_ChannelFinished([](int channel)
 
- 		{
 
- 			CCS->soundh->soundFinishedCallback(channel);
 
- 		});
 
- 	}
 
- }
 
- void CSoundHandler::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		Mix_HaltChannel(-1);
 
- 		for (auto &chunk : soundChunks)
 
- 		{
 
- 			if (chunk.second.first)
 
- 				Mix_FreeChunk(chunk.second.first);
 
- 		}
 
- 	}
 
- 	CAudioBase::release();
 
- }
 
- // Allocate an SDL chunk and cache it.
 
- Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound, bool cache)
 
- {
 
- 	try
 
- 	{
 
- 		if (cache && soundChunks.find(sound) != soundChunks.end())
 
- 			return soundChunks[sound].first;
 
- 		auto data = CResourceHandler::get()->load(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND))->readAll();
 
- 		SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
 
- 		Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1);	// will free ops
 
- 		if (cache)
 
- 			soundChunks.insert(std::pair<std::string, CachedChunk>(sound, std::make_pair (chunk, std::move (data.first))));
 
- 		return chunk;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		logGlobal->warn("Cannot get sound %s chunk: %s", sound, e.what());
 
- 		return nullptr;
 
- 	}
 
- }
 
- int CSoundHandler::ambientDistToVolume(int distance) const
 
- {
 
- 	if(distance >= ambientConfig["distances"].Vector().size())
 
- 		return 0;
 
- 	int volume = static_cast<int>(ambientConfig["distances"].Vector()[distance].Integer());
 
- 	return volume * (int)ambientConfig["volume"].Integer() * getVolume() / 10000;
 
- }
 
- void CSoundHandler::ambientStopSound(std::string soundId)
 
- {
 
- 	stopSound(ambientChannels[soundId]);
 
- 	setChannelVolume(ambientChannels[soundId], volume);
 
- }
 
- // Plays a sound, and return its channel so we can fade it out later
 
- int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
 
- {
 
- 	assert(soundID < soundBase::sound_after_last);
 
- 	auto sound = sounds[soundID];
 
- 	logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound);
 
- 	return playSound(sound, repeats, true);
 
- }
 
- int CSoundHandler::playSound(std::string sound, int repeats, bool cache)
 
- {
 
- 	if (!initialized || sound.empty())
 
- 		return -1;
 
- 	int channel;
 
- 	Mix_Chunk *chunk = GetSoundChunk(sound, cache);
 
- 	if (chunk)
 
- 	{
 
- 		channel = Mix_PlayChannel(-1, chunk, repeats);
 
- 		if (channel == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play sound file %s , error %s", sound, Mix_GetError());
 
- 			if (!cache)
 
- 				Mix_FreeChunk(chunk);
 
- 		}
 
- 		else if (cache)
 
- 			callbacks[channel];
 
- 		else
 
- 			callbacks[channel] = [chunk](){ Mix_FreeChunk(chunk);};
 
- 	}
 
- 	else
 
- 		channel = -1;
 
- 	return channel;
 
- }
 
- // Helper. Randomly select a sound from an array and play it
 
- int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
 
- {
 
- 	return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
 
- }
 
- void CSoundHandler::stopSound(int handler)
 
- {
 
- 	if (initialized && handler != -1)
 
- 		Mix_HaltChannel(handler);
 
- }
 
- // Sets the sound volume, from 0 (mute) to 100
 
- void CSoundHandler::setVolume(ui32 percent)
 
- {
 
- 	CAudioBase::setVolume(percent);
 
- 	if (initialized)
 
- 		setChannelVolume(-1, volume);
 
- }
 
- // Sets the sound volume, from 0 (mute) to 100
 
- void CSoundHandler::setChannelVolume(int channel, ui32 percent)
 
- {
 
- 	Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
 
- }
 
- void CSoundHandler::setCallback(int channel, std::function<void()> function)
 
- {
 
- 	std::map<int, std::function<void()> >::iterator iter;
 
- 	iter = callbacks.find(channel);
 
- 	//channel not found. It may have finished so fire callback now
 
- 	if(iter == callbacks.end())
 
- 		function();
 
- 	else
 
- 		iter->second = function;
 
- }
 
- void CSoundHandler::soundFinishedCallback(int channel)
 
- {
 
- 	std::map<int, std::function<void()> >::iterator iter;
 
- 	iter = callbacks.find(channel);
 
- 	if (iter == callbacks.end())
 
- 		return;
 
- 	auto callback = std::move(iter->second);
 
- 	callbacks.erase(iter);
 
- 	if (callback)
 
- 		callback();
 
- }
 
- int CSoundHandler::ambientGetRange() const
 
- {
 
- 	return static_cast<int>(ambientConfig["range"].Integer());
 
- }
 
- bool CSoundHandler::ambientCheckVisitable() const
 
- {
 
- 	return !allTilesSource;
 
- }
 
- void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	std::vector<std::string> stoppedSounds;
 
- 	for(auto & pair : ambientChannels)
 
- 	{
 
- 		if(!vstd::contains(soundsArg, pair.first))
 
- 		{
 
- 			ambientStopSound(pair.first);
 
- 			stoppedSounds.push_back(pair.first);
 
- 		}
 
- 		else
 
- 		{
 
- 			CCS->soundh->setChannelVolume(pair.second, ambientDistToVolume(soundsArg[pair.first]));
 
- 		}
 
- 	}
 
- 	for(auto soundId : stoppedSounds)
 
- 		ambientChannels.erase(soundId);
 
- 	for(auto & pair : soundsArg)
 
- 	{
 
- 		if(!vstd::contains(ambientChannels, pair.first))
 
- 		{
 
- 			int channel = CCS->soundh->playSound(pair.first, -1);
 
- 			CCS->soundh->setChannelVolume(channel, ambientDistToVolume(pair.second));
 
- 			CCS->soundh->ambientChannels.insert(std::make_pair(pair.first, channel));
 
- 		}
 
- 	}
 
- }
 
- void CSoundHandler::ambientStopAllChannels()
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	for(auto ch : ambientChannels)
 
- 	{
 
- 		ambientStopSound(ch.first);
 
- 	}
 
- 	ambientChannels.clear();
 
- }
 
- void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
 
- {
 
- 	setVolume((ui32)volumeNode.Float());
 
- }
 
- CMusicHandler::CMusicHandler():
 
- 	listener(settings.listen["general"]["music"])
 
- {
 
- 	listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
 
- 	auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourceID & id) ->  bool
 
- 	{
 
- 		if(id.getType() != EResType::MUSIC)
 
- 			return false;
 
- 		if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
 
- 			return false;
 
- 		logGlobal->trace("Found music file %s", id.getName());
 
- 		return true;
 
- 	});
 
- 	for(const ResourceID & file : mp3files)
 
- 	{
 
- 		if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
 
- 			addEntryToSet("battle", file.getName());
 
- 		else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
 
- 			addEntryToSet("enemy-turn", file.getName());
 
- 	}
 
- }
 
- void CMusicHandler::loadTerrainMusicThemes()
 
- {
 
- 	for (const auto & terrain : CGI->terrainTypeHandler->terrains())
 
- 	{
 
- 		addEntryToSet("terrain_" + terrain.name, "Music/" + terrain.musicFilename);
 
- 	}
 
- }
 
- void CMusicHandler::addEntryToSet(const std::string & set, const std::string & musicURI)
 
- {
 
- 	musicsSet[set].push_back(musicURI);
 
- }
 
- void CMusicHandler::init()
 
- {
 
- 	CAudioBase::init();
 
- 	if (initialized)
 
- 	{
 
- 		Mix_HookMusicFinished([]()
 
- 		{
 
- 			CCS->musich->musicFinishedCallback();
 
- 		});
 
- 	}
 
- }
 
- void CMusicHandler::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		boost::mutex::scoped_lock guard(mutex);
 
- 		Mix_HookMusicFinished(nullptr);
 
- 		current.reset();
 
- 		next.reset();
 
- 	}
 
- 	CAudioBase::release();
 
- }
 
- void CMusicHandler::playMusic(const std::string & musicURI, bool loop, bool fromStart)
 
- {
 
- 	if (current && current->isPlaying() && current->isTrack(musicURI))
 
- 		return;
 
- 	queueNext(this, "", musicURI, loop, fromStart);
 
- }
 
- void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
 
- {
 
- 	playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
 
- }
 
- void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
 
- {
 
- 	auto selectedSet = musicsSet.find(whichSet);
 
- 	if (selectedSet == musicsSet.end())
 
- 	{
 
- 		logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
 
- 		return;
 
- 	}
 
- 	if (current && current->isPlaying() && current->isSet(whichSet))
 
- 		return;
 
- 	// in this mode - play random track from set
 
- 	queueNext(this, whichSet, "", loop, fromStart);
 
- }
 
- void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
 
- {
 
- 	if (!initialized)
 
- 		return;
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	next = std::move(queued);
 
- 	if (current.get() == nullptr || !current->stop(1000))
 
- 	{
 
- 		current.reset(next.release());
 
- 		current->play();
 
- 	}
 
- }
 
- void CMusicHandler::queueNext(CMusicHandler *owner, const std::string & setName, const std::string & musicURI, bool looped, bool fromStart)
 
- {
 
- 	try
 
- 	{
 
- 		queueNext(make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		logGlobal->error("Failed to queue music. setName=%s\tmusicURI=%s", setName, musicURI);
 
- 		logGlobal->error("Exception: %s", e.what());
 
- 	}
 
- }
 
- void CMusicHandler::stopMusic(int fade_ms)
 
- {
 
- 	if (!initialized)
 
- 		return;
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	if (current.get() != nullptr)
 
- 		current->stop(fade_ms);
 
- 	next.reset();
 
- }
 
- void CMusicHandler::setVolume(ui32 percent)
 
- {
 
- 	CAudioBase::setVolume(percent);
 
- 	if (initialized)
 
- 		Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
 
- }
 
- void CMusicHandler::musicFinishedCallback()
 
- {
 
- 	boost::mutex::scoped_lock guard(mutex);
 
- 	if (current.get() != nullptr)
 
- 	{
 
- 		// if music is looped, play it again
 
- 		if (current->play())
 
- 			return;
 
- 		else
 
- 			current.reset();
 
- 	}
 
- 	if (current.get() == nullptr && next.get() != nullptr)
 
- 	{
 
- 		current.reset(next.release());
 
- 		current->play();
 
- 	}
 
- }
 
- MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped, bool fromStart):
 
- 	owner(owner),
 
- 	music(nullptr),
 
- 	playing(false),
 
- 	startTime(uint32_t(-1)),
 
- 	startPosition(0),
 
- 	loop(looped ? -1 : 1),
 
- 	fromStart(fromStart),
 
- 	setName(std::move(setName))
 
- {
 
- 	if (!musicURI.empty())
 
- 		load(std::move(musicURI));
 
- }
 
- MusicEntry::~MusicEntry()
 
- {
 
- 	logGlobal->trace("Del-ing music file %s", currentName);
 
- 	if (music)
 
- 		Mix_FreeMusic(music);
 
- }
 
- void MusicEntry::load(std::string musicURI)
 
- {
 
- 	if (music)
 
- 	{
 
- 		logGlobal->trace("Del-ing music file %s", currentName);
 
- 		Mix_FreeMusic(music);
 
- 		music = nullptr;
 
- 	}
 
- 	currentName = musicURI;
 
- 	logGlobal->trace("Loading music file %s", musicURI);
 
- 	auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(ResourceID(std::move(musicURI), EResType::MUSIC)));
 
- 	music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
 
- 	if(!music)
 
- 	{
 
- 		logGlobal->warn("Warning: Cannot open %s: %s", currentName, Mix_GetError());
 
- 		return;
 
- 	}
 
- }
 
- bool MusicEntry::play()
 
- {
 
- 	if (!(loop--) && music) //already played once - return
 
- 		return false;
 
- 	if (!setName.empty())
 
- 	{
 
- 		const auto & set = owner->musicsSet[setName];
 
- 		const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
 
- 		load(*iter);
 
- 	}
 
- 	logGlobal->trace("Playing music file %s", currentName);
 
- 	if (!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
 
- 	{
 
- 		float timeToStart = owner->trackPositions[currentName];
 
- 		startPosition = std::round(timeToStart * 1000);
 
- 		// erase stored position:
 
- 		// if music track will be interrupted again - new position will be written in stop() method
 
- 		// if music track is not interrupted and will finish by timeout/end of file - it will restart from begginning as it should
 
- 		owner->trackPositions.erase(owner->trackPositions.find(currentName));
 
- 		if (Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play music (%s)", Mix_GetError());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		startPosition = 0;
 
- 		if(Mix_PlayMusic(music, 1) == -1)
 
- 		{
 
- 			logGlobal->error("Unable to play music (%s)", Mix_GetError());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	startTime = SDL_GetTicks();
 
- 	playing = true;
 
- 	return true;
 
- }
 
- bool MusicEntry::stop(int fade_ms)
 
- {
 
- 	if (Mix_PlayingMusic())
 
- 	{
 
- 		playing = false;
 
- 		loop = 0;
 
- 		uint32_t endTime = SDL_GetTicks();
 
- 		assert(startTime != uint32_t(-1));
 
- 		float playDuration = (endTime - startTime + startPosition) / 1000.f;
 
- 		owner->trackPositions[currentName] = playDuration;
 
- 		logGlobal->info("Stopping music file %s at %f", currentName, playDuration);
 
- 		Mix_FadeOutMusic(fade_ms);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool MusicEntry::isPlaying()
 
- {
 
- 	return playing;
 
- }
 
- bool MusicEntry::isSet(std::string set)
 
- {
 
- 	return !setName.empty() && set == setName;
 
- }
 
- bool MusicEntry::isTrack(std::string track)
 
- {
 
- 	return setName.empty() && track == currentName;
 
- }
 
 
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