map.cpp 53 KB

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  1. #include "StdInc.h"
  2. #include "map.h"
  3. #include "Filesystem/CResourceLoader.h"
  4. #include "Filesystem/CCompressedStream.h"
  5. #include "CObjectHandler.h"
  6. #include "CDefObjInfoHandler.h"
  7. #include "VCMI_Lib.h"
  8. #include <boost/crc.hpp>
  9. #include "CArtHandler.h"
  10. #include "CCreatureHandler.h"
  11. #include "CSpellHandler.h"
  12. #include "../lib/JsonNode.h"
  13. #include "vcmi_endian.h"
  14. #include "GameConstants.h"
  15. #include "CStopWatch.h"
  16. /*
  17. * map.cpp, part of VCMI engine
  18. *
  19. * Authors: listed in file AUTHORS in main folder
  20. *
  21. * License: GNU General Public License v2.0 or later
  22. * Full text of license available in license.txt file, in main folder
  23. *
  24. */
  25. static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID, bool addAuxiliary = true)
  26. {
  27. std::map<int,int> mapa;
  28. std::set<si32> ret;
  29. // Note: this file is parsed many times.
  30. const JsonNode config(ResourceID("config/buildings5.json"));
  31. BOOST_FOREACH(const JsonNode &entry, config["table"].Vector())
  32. {
  33. int town = entry["town"].Float();
  34. if ( town == castleID || town == -1 )
  35. mapa[entry["h3"].Float()] = entry["vcmi"].Float();
  36. }
  37. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  38. {
  39. if(mapa[*i]>=0)
  40. ret.insert(mapa[*i]);
  41. else if(mapa[*i] >= (-GameConstants::CREATURES_PER_TOWN)) // horde buildings
  42. {
  43. int level = (mapa[*i]);
  44. ret.insert(level-30);//(-30)..(-36) - horde buildings (for game loading only), don't see other way to handle hordes in random towns
  45. }
  46. else
  47. {
  48. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  49. }
  50. }
  51. if(addAuxiliary)
  52. {
  53. ret.insert(10); //village hall is always present
  54. ret.insert(-1); //houses near v.hall / eyecandies
  55. ret.insert(-2); //terrain eyecandy, if -1 is used
  56. }
  57. if(ret.find(11)!=ret.end())
  58. ret.insert(27);
  59. if(ret.find(12)!=ret.end())
  60. ret.insert(28);
  61. if(ret.find(13)!=ret.end())
  62. ret.insert(29);
  63. return ret;
  64. }
  65. static ui32 intPow(ui32 a, ui32 b)
  66. {
  67. ui32 ret=1;
  68. for(ui32 i=0; i<b; ++i)
  69. ret*=a;
  70. return ret;
  71. }
  72. static ui8 reverse(ui8 arg)
  73. {
  74. ui8 ret = 0;
  75. for (int i=0; i<8;i++)
  76. {
  77. if(((arg)&(1<<i))>>i)
  78. {
  79. ret |= (128>>i);
  80. }
  81. }
  82. return ret;
  83. }
  84. void readCreatureSet(CCreatureSet *out, const ui8 * bufor, int &i, int number, bool version) //version==true for >RoE maps
  85. {
  86. const int bytesPerCre = version ? 4 : 3,
  87. maxID = version ? 0xffff : 0xff;
  88. for(int ir=0;ir < number; ir++)
  89. {
  90. int creID;
  91. int count;
  92. if (version)
  93. {
  94. creID = read_le_u16(bufor + i+ir*bytesPerCre);
  95. count = read_le_u16(bufor + i+ir*bytesPerCre + 2);
  96. }
  97. else
  98. {
  99. creID = bufor[i+ir*bytesPerCre];
  100. count = read_le_u16(bufor + i+ir*bytesPerCre + 1);
  101. }
  102. if(creID == maxID) //empty slot
  103. continue;
  104. CStackInstance *hlp = new CStackInstance();
  105. hlp->count = count;
  106. if(creID > maxID - 0xf)
  107. {
  108. creID = maxID + 1 - creID + VLC->creh->creatures.size();//this will happen when random object has random army
  109. hlp->idRand = creID;
  110. }
  111. else
  112. hlp->setType(creID);
  113. out->putStack(ir, hlp);
  114. }
  115. i+=number*bytesPerCre;
  116. out->validTypes(true);
  117. }
  118. CMapHeader::CMapHeader(const ui8 *map)
  119. {
  120. int i=0;
  121. initFromMemory(map,i);
  122. }
  123. CMapHeader::CMapHeader()
  124. {
  125. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  126. height = width = twoLevel = -1;
  127. }
  128. void CMapHeader::initFromMemory( const ui8 *bufor, int &i )
  129. {
  130. version = (Eformat)(read_le_u32(bufor + i)); i+=4; //map version
  131. if(version != RoE && version != AB && version != SoD && version != WoG)
  132. {
  133. throw std::runtime_error("Invalid map format!");
  134. }
  135. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  136. height = width = (read_le_u32(bufor + i)); i+=4; // dimensions of map
  137. twoLevel = readChar(bufor,i); //if there is underground
  138. int pom;
  139. name = readString(bufor,i);
  140. description= readString(bufor,i);
  141. difficulty = readChar(bufor,i); // reading map difficulty
  142. if(version != RoE)
  143. levelLimit = readChar(bufor,i); // hero level limit
  144. else
  145. levelLimit = 0;
  146. loadPlayerInfo(pom, bufor, i);
  147. loadViCLossConditions(bufor, i);
  148. howManyTeams=bufor[i++]; //read number of teams
  149. if(howManyTeams>0) //read team numbers
  150. {
  151. for(int rr=0; rr<8; ++rr)
  152. {
  153. players[rr].team = bufor[i++];
  154. }
  155. }
  156. else//no alliances
  157. {
  158. for(int i=0;i<GameConstants::PLAYER_LIMIT;i++)
  159. if(players[i].canComputerPlay || players[i].canHumanPlay)
  160. players[i].team = howManyTeams++;
  161. }
  162. pom = i;
  163. allowedHeroes.resize(GameConstants::HEROES_QUANTITY,false);
  164. for(; i<pom+ (version == RoE ? 16 : 20) ; ++i)
  165. {
  166. ui8 c = bufor[i];
  167. for(int yy=0; yy<8; ++yy)
  168. if((i-pom)*8+yy < GameConstants::HEROES_QUANTITY)
  169. if(c == (c|((ui8)intPow(2, yy))))
  170. allowedHeroes[(i-pom)*8+yy] = true;
  171. }
  172. if(version>RoE) //probably reserved for further heroes
  173. {
  174. int placeholdersQty = read_le_u32(bufor + i); i+=4;
  175. for(int p = 0; p < placeholdersQty; p++)
  176. placeholdedHeroes.push_back(bufor[i++]);
  177. }
  178. }
  179. void CMapHeader::loadPlayerInfo( int &pom, const ui8 * bufor, int &i )
  180. {
  181. players.resize(8);
  182. for (pom=0;pom<8;pom++)
  183. {
  184. players[pom].canHumanPlay = bufor[i++];
  185. players[pom].canComputerPlay = bufor[i++];
  186. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay))) //if nobody can play with this player
  187. {
  188. switch(version)
  189. {
  190. case SoD: case WoG:
  191. i+=13;
  192. break;
  193. case AB:
  194. i+=12;
  195. break;
  196. case RoE:
  197. i+=6;
  198. break;
  199. }
  200. continue;
  201. }
  202. players[pom].AITactic = bufor[i++];
  203. if(version == SoD || version == WoG)
  204. players[pom].p7= bufor[i++];
  205. else
  206. players[pom].p7= -1;
  207. //factions this player can choose
  208. players[pom].allowedFactions = 0;
  209. players[pom].allowedFactions += bufor[i++];
  210. if(version != RoE)
  211. players[pom].allowedFactions += (bufor[i++])*256;
  212. players[pom].isFactionRandom = bufor[i++];
  213. players[pom].hasMainTown = bufor[i++];
  214. if (players[pom].hasMainTown)
  215. {
  216. if(version != RoE)
  217. {
  218. players[pom].generateHeroAtMainTown = bufor[i++];
  219. players[pom].generateHero = bufor[i++];
  220. }
  221. else
  222. {
  223. players[pom].generateHeroAtMainTown = true;
  224. players[pom].generateHero = false;
  225. }
  226. players[pom].posOfMainTown.x = bufor[i++];
  227. players[pom].posOfMainTown.y = bufor[i++];
  228. players[pom].posOfMainTown.z = bufor[i++];
  229. }
  230. players[pom].p8= bufor[i++];
  231. players[pom].p9= bufor[i++];
  232. if(players[pom].p9!=0xff)
  233. {
  234. players[pom].mainHeroPortrait = bufor[i++];
  235. players[pom].mainHeroName = readString(bufor,i);
  236. }
  237. if(version != RoE)
  238. {
  239. players[pom].powerPlacehodlers = bufor[i++];//unknown byte
  240. int heroCount = bufor[i++];
  241. i+=3;
  242. for (int pp=0;pp<heroCount;pp++)
  243. {
  244. SheroName vv;
  245. vv.heroID=bufor[i++];
  246. int hnl = bufor[i++];
  247. i+=3;
  248. for (int zz=0;zz<hnl;zz++)
  249. {
  250. vv.heroName+=bufor[i++];
  251. }
  252. players[pom].heroesNames.push_back(vv);
  253. }
  254. }
  255. }
  256. }
  257. void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
  258. {
  259. victoryCondition.obj = NULL;
  260. victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
  261. if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
  262. {
  263. int nr=0;
  264. switch (victoryCondition.condition) //read victory conditions
  265. {
  266. case EVictoryConditionType::ARTIFACT:
  267. {
  268. victoryCondition.ID = bufor[i+2];
  269. nr=(version==RoE ? 1 : 2);
  270. break;
  271. }
  272. case EVictoryConditionType::GATHERTROOP:
  273. {
  274. // int temp1 = bufor[i+2];
  275. // int temp2 = bufor[i+3];
  276. victoryCondition.ID = bufor[i+2];
  277. victoryCondition.count = read_le_u32(bufor + i+(version==RoE ? 3 : 4));
  278. nr=(version==RoE ? 5 : 6);
  279. break;
  280. }
  281. case EVictoryConditionType::GATHERRESOURCE:
  282. {
  283. victoryCondition.ID = bufor[i+2];
  284. victoryCondition.count = read_le_u32(bufor + i+3);
  285. nr = 5;
  286. break;
  287. }
  288. case EVictoryConditionType::BUILDCITY:
  289. {
  290. victoryCondition.pos.x = bufor[i+2];
  291. victoryCondition.pos.y = bufor[i+3];
  292. victoryCondition.pos.z = bufor[i+4];
  293. victoryCondition.count = bufor[i+5];
  294. victoryCondition.ID = bufor[i+6];
  295. nr = 5;
  296. break;
  297. }
  298. case EVictoryConditionType::BUILDGRAIL:
  299. {
  300. if (bufor[i+4]>2)
  301. victoryCondition.pos = int3(-1,-1,-1);
  302. else
  303. {
  304. victoryCondition.pos.x = bufor[i+2];
  305. victoryCondition.pos.y = bufor[i+3];
  306. victoryCondition.pos.z = bufor[i+4];
  307. }
  308. nr = 3;
  309. break;
  310. }
  311. case EVictoryConditionType::BEATHERO:
  312. case EVictoryConditionType::CAPTURECITY:
  313. case EVictoryConditionType::BEATMONSTER:
  314. {
  315. victoryCondition.pos.x = bufor[i+2];
  316. victoryCondition.pos.y = bufor[i+3];
  317. victoryCondition.pos.z = bufor[i+4];
  318. nr = 3;
  319. break;
  320. }
  321. case EVictoryConditionType::TAKEDWELLINGS:
  322. case EVictoryConditionType::TAKEMINES:
  323. {
  324. nr = 0;
  325. break;
  326. }
  327. case EVictoryConditionType::TRANSPORTITEM:
  328. {
  329. victoryCondition.ID = bufor[i+2];
  330. victoryCondition.pos.x = bufor[i+3];
  331. victoryCondition.pos.y = bufor[i+4];
  332. victoryCondition.pos.z = bufor[i+5];
  333. nr = 4;
  334. break;
  335. }
  336. default:
  337. assert(0);
  338. }
  339. victoryCondition.allowNormalVictory = bufor[i++];
  340. victoryCondition.appliesToAI = bufor[i++];
  341. i+=nr;
  342. }
  343. lossCondition.typeOfLossCon = (ELossConditionType::ELossConditionType)bufor[i++];
  344. switch (lossCondition.typeOfLossCon) //read loss conditions
  345. {
  346. case ELossConditionType::LOSSCASTLE:
  347. case ELossConditionType::LOSSHERO:
  348. {
  349. lossCondition.pos.x=bufor[i++];
  350. lossCondition.pos.y=bufor[i++];
  351. lossCondition.pos.z=bufor[i++];
  352. break;
  353. }
  354. case ELossConditionType::TIMEEXPIRES:
  355. {
  356. lossCondition.timeLimit = read_le_u16(bufor + i);
  357. i+=2;
  358. break;
  359. }
  360. }
  361. }
  362. CMapHeader::~CMapHeader()
  363. {
  364. }
  365. void Mapa::initFromBytes(const ui8 * bufor, size_t size)
  366. {
  367. // Compute checksum
  368. boost::crc_32_type result;
  369. result.process_bytes(bufor, size);
  370. checksum = result.checksum();
  371. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  372. int i=0;
  373. initFromMemory(bufor,i);
  374. CStopWatch th;
  375. th.getDiff();
  376. readHeader(bufor, i);
  377. tlog0<<"\tReading header: "<<th.getDiff()<<std::endl;
  378. if (victoryCondition.condition == EVictoryConditionType::ARTIFACT || victoryCondition.condition == EVictoryConditionType::TRANSPORTITEM)
  379. { //messy, but needed
  380. allowedArtifact[victoryCondition.ID] = false;
  381. }
  382. readRumors(bufor, i);
  383. tlog0<<"\tReading rumors: "<<th.getDiff()<<std::endl;
  384. readPredefinedHeroes(bufor, i);
  385. tlog0<<"\tReading predefined heroes: "<<th.getDiff()<<std::endl;
  386. readTerrain(bufor, i);
  387. tlog0<<"\tReading terrain: "<<th.getDiff()<<std::endl;
  388. readDefInfo(bufor, i);
  389. tlog0<<"\tReading defs info: "<<th.getDiff()<<std::endl;
  390. readObjects(bufor, i);
  391. tlog0<<"\tReading objects: "<<th.getDiff()<<std::endl;
  392. readEvents(bufor, i);
  393. tlog0<<"\tReading events: "<<th.getDiff()<<std::endl;
  394. //map readed, bufor no longer needed
  395. for(ui32 f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  396. {
  397. if(!objects[f]->defInfo)
  398. continue;
  399. addBlockVisTiles(objects[f]);
  400. }
  401. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDiff()<<std::endl;
  402. tlog0 << "\tMap initialization done!" << std::endl;
  403. }
  404. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  405. {
  406. for(int fx=0; fx<8; ++fx)
  407. {
  408. for(int fy=0; fy<6; ++fy)
  409. {
  410. int xVal = obj->pos.x + fx - 7;
  411. int yVal = obj->pos.y + fy - 5;
  412. int zVal = obj->pos.z;
  413. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  414. {
  415. TerrainTile & curt = terrain[xVal][yVal][zVal];
  416. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  417. {
  418. curt.visitableObjects -= obj;
  419. curt.visitable = curt.visitableObjects.size();
  420. }
  421. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  422. {
  423. curt.blockingObjects -= obj;
  424. curt.blocked = curt.blockingObjects.size();
  425. }
  426. }
  427. }
  428. }
  429. }
  430. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  431. {
  432. for(int fx=0; fx<8; ++fx)
  433. {
  434. for(int fy=0; fy<6; ++fy)
  435. {
  436. int xVal = obj->pos.x + fx - 7;
  437. int yVal = obj->pos.y + fy - 5;
  438. int zVal = obj->pos.z;
  439. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  440. {
  441. TerrainTile & curt = terrain[xVal][yVal][zVal];
  442. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  443. {
  444. curt.visitableObjects.push_back(obj);
  445. curt.visitable = true;
  446. }
  447. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  448. {
  449. curt.blockingObjects.push_back(obj);
  450. curt.blocked = true;
  451. }
  452. }
  453. }
  454. }
  455. }
  456. Mapa::Mapa(std::string filename)
  457. :grailPos(-1, -1, -1), grailRadious(0)
  458. {
  459. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  460. std::unique_ptr<CInputStream> decompressed(new CCompressedStream(
  461. std::move(CResourceHandler::get()->load(ResourceID(filename, EResType::MAP))), true));
  462. //load file and decompress
  463. size_t mapSize = decompressed->getSize();
  464. std::unique_ptr<ui8[]> data(new ui8 [mapSize] );
  465. decompressed->read(data.get(), mapSize);
  466. tlog0<<"done."<<std::endl;
  467. initFromBytes(data.get(), mapSize);
  468. }
  469. Mapa::Mapa()
  470. {
  471. terrain = NULL;
  472. }
  473. Mapa::~Mapa()
  474. {
  475. //for(int i=0; i < defy.size(); i++)
  476. // if(defy[i]->serial < 0) //def not present in the main vector in defobjinfo
  477. // delete defy[i];
  478. if(terrain)
  479. {
  480. for (int ii=0;ii<width;ii++)
  481. {
  482. for(int jj=0;jj<height;jj++)
  483. delete [] terrain[ii][jj];
  484. delete [] terrain[ii];
  485. }
  486. delete [] terrain;
  487. }
  488. for(std::list<ConstTransitivePtr<CMapEvent> >::iterator i = events.begin(); i != events.end(); i++)
  489. i->dellNull();
  490. }
  491. CGHeroInstance * Mapa::getHero(int ID, int mode)
  492. {
  493. if (mode != 0)
  494. #ifndef __GNUC__
  495. throw new std::exception("gs->getHero: This mode is not supported!");
  496. #else
  497. throw new std::exception();
  498. #endif
  499. for(ui32 i=0; i<heroes.size();i++)
  500. if(heroes[i]->subID == ID)
  501. return heroes[i];
  502. return NULL;
  503. }
  504. int Mapa::loadSeerHut( const ui8 * bufor, int i, CGObjectInstance *& nobj )
  505. {
  506. CGSeerHut *hut = new CGSeerHut();
  507. nobj = hut;
  508. if(version>RoE)
  509. {
  510. loadQuest(hut,bufor,i);
  511. }
  512. else //RoE
  513. {
  514. int artID = bufor[i]; ++i;
  515. if (artID != 255) //not none quest
  516. {
  517. hut->m5arts.push_back (artID);
  518. hut->missionType = CQuest::MISSION_ART;
  519. }
  520. else
  521. {
  522. hut->missionType = CQuest::MISSION_NONE; //no mission
  523. }
  524. hut->lastDay = -1; //no timeout
  525. hut->isCustomFirst = hut->isCustomNext = hut->isCustomComplete = false;
  526. }
  527. if (hut->missionType)
  528. {
  529. ui8 rewardType = bufor[i]; ++i;
  530. hut->rewardType = rewardType;
  531. switch(rewardType)
  532. {
  533. case 1:
  534. {
  535. hut->rVal = read_le_u32(bufor + i); i+=4;
  536. break;
  537. }
  538. case 2:
  539. {
  540. hut->rVal = read_le_u32(bufor + i); i+=4;
  541. break;
  542. }
  543. case 3:
  544. {
  545. hut->rVal = bufor[i]; ++i;
  546. break;
  547. }
  548. case 4:
  549. {
  550. hut->rVal = bufor[i]; ++i;
  551. break;
  552. }
  553. case 5:
  554. {
  555. hut->rID = bufor[i]; ++i;
  556. /* Only the first 3 bytes are used. Skip the 4th. */
  557. hut->rVal = read_le_u32(bufor + i) & 0x00ffffff;
  558. i+=4;
  559. break;
  560. }
  561. case 6:
  562. {
  563. hut->rID = bufor[i]; ++i;
  564. hut->rVal = bufor[i]; ++i;
  565. break;
  566. }
  567. case 7:
  568. {
  569. hut->rID = bufor[i]; ++i;
  570. hut->rVal = bufor[i]; ++i;
  571. break;
  572. }
  573. case 8:
  574. {
  575. if (version == RoE)
  576. {
  577. hut->rID = bufor[i]; i++;
  578. }
  579. else
  580. {
  581. hut->rID = read_le_u16(bufor + i); i+=2;
  582. }
  583. break;
  584. }
  585. case 9:
  586. {
  587. hut->rID = bufor[i]; ++i;
  588. break;
  589. }
  590. case 10:
  591. {
  592. if(version>RoE)
  593. {
  594. hut->rID = read_le_u16(bufor + i); i+=2;
  595. hut->rVal = read_le_u16(bufor + i); i+=2;
  596. }
  597. else
  598. {
  599. hut->rID = bufor[i]; ++i;
  600. hut->rVal = read_le_u16(bufor + i); i+=2;
  601. }
  602. break;
  603. }
  604. }// end of internal switch
  605. i+=2;
  606. }
  607. else //missionType==255
  608. {
  609. i+=3;
  610. }
  611. return i;
  612. }
  613. void Mapa::loadTown( CGObjectInstance * &nobj, const ui8 * bufor, int &i, int subid)
  614. {
  615. CGTownInstance * nt = new CGTownInstance();
  616. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  617. //delete nobj;
  618. nobj = nt;
  619. nt->identifier = 0;
  620. if(version>RoE)
  621. {
  622. nt->identifier = read_le_u32(bufor + i); i+=4;
  623. }
  624. nt->tempOwner = bufor[i]; ++i;
  625. if(readChar(bufor,i)) //has name
  626. nt->name = readString(bufor,i);
  627. if(readChar(bufor,i))//true if garrison isn't empty
  628. readCreatureSet(nt, bufor, i, 7, version > RoE);
  629. nt->formation = bufor[i]; ++i;
  630. if(readChar(bufor,i)) //custom buildings info
  631. {
  632. //built buildings
  633. for(int byte=0;byte<6;byte++)
  634. {
  635. for(int bit=0;bit<8;bit++)
  636. if(bufor[i] & (1<<bit))
  637. nt->builtBuildings.insert(byte*8+bit);
  638. i++;
  639. }
  640. //forbidden buildings
  641. for(int byte=6;byte<12;byte++)
  642. {
  643. for(int bit=0;bit<8;bit++)
  644. if(bufor[i] & (1<<bit))
  645. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  646. i++;
  647. }
  648. nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
  649. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
  650. }
  651. else //standard buildings
  652. {
  653. if(readChar(bufor,i)) //has fort
  654. nt->builtBuildings.insert(7);
  655. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  656. }
  657. int ist = i;
  658. if(version>RoE)
  659. {
  660. for(; i<ist+9; ++i)
  661. {
  662. ui8 c = bufor[i];
  663. for(int yy=0; yy<8; ++yy)
  664. {
  665. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  666. {
  667. if(c == (c|((ui8)intPow(2, yy))))
  668. nt->obligatorySpells.push_back((i-ist)*8+yy);
  669. }
  670. }
  671. }
  672. }
  673. ist = i;
  674. for(; i<ist+9; ++i)
  675. {
  676. ui8 c = bufor[i];
  677. for(int yy=0; yy<8; ++yy)
  678. {
  679. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  680. {
  681. if(c != (c|((ui8)intPow(2, yy))))
  682. nt->possibleSpells.push_back((i-ist)*8+yy);
  683. }
  684. }
  685. }
  686. /////// reading castle events //////////////////////////////////
  687. int numberOfEvent = read_le_u32(bufor + i); i+=4;
  688. for(int gh = 0; gh<numberOfEvent; ++gh)
  689. {
  690. CCastleEvent *nce = new CCastleEvent();
  691. nce->town = nt;
  692. nce->name = readString(bufor,i);
  693. nce->message = readString(bufor,i);
  694. for(int x=0; x < 7; x++)
  695. {
  696. nce->resources[x] = read_le_u32(bufor + i);
  697. i+=4;
  698. }
  699. nce->players = bufor[i]; ++i;
  700. if(version > AB)
  701. {
  702. nce->humanAffected = bufor[i]; ++i;
  703. }
  704. else
  705. nce->humanAffected = true;
  706. nce->computerAffected = bufor[i]; ++i;
  707. nce->firstOccurence = read_le_u16(bufor + i); i+=2;
  708. nce->nextOccurence = bufor[i]; ++i;
  709. i+=17;
  710. //new buildings
  711. for(int byte=0;byte<6;byte++)
  712. {
  713. for(int bit=0;bit<8;bit++)
  714. if(bufor[i] & (1<<bit))
  715. nce->buildings.insert(byte*8+bit);
  716. i++;
  717. }
  718. nce->buildings = convertBuildings(nce->buildings,subid, false);
  719. nce->creatures.resize(7);
  720. for(int vv=0; vv<7; ++vv)
  721. {
  722. nce->creatures[vv] = read_le_u16(bufor + i);i+=2;
  723. }
  724. i+=4;
  725. nt->events.push_back(nce);
  726. }//castle events have been read
  727. if(version > AB)
  728. {
  729. nt->alignment = bufor[i]; ++i;
  730. }
  731. else
  732. nt->alignment = 0xff;
  733. i+=3;
  734. nt->builded = 0;
  735. nt->destroyed = 0;
  736. nt->garrisonHero = NULL;
  737. }
  738. CGObjectInstance * Mapa::loadHero(const ui8 * bufor, int &i, int idToBeGiven)
  739. {
  740. CGHeroInstance * nhi = new CGHeroInstance();
  741. int identifier = 0;
  742. if(version > RoE)
  743. {
  744. identifier = read_le_u32(bufor + i); i+=4;
  745. questIdentifierToId[identifier] = idToBeGiven;
  746. }
  747. ui8 owner = bufor[i++];
  748. nhi->subID = bufor[i++];
  749. for(ui32 j=0; j<predefinedHeroes.size(); j++)
  750. {
  751. if(predefinedHeroes[j]->subID == nhi->subID)
  752. {
  753. tlog0 << "Hero " << nhi->subID << " will be taken from the predefined heroes list.\n";
  754. delete nhi;
  755. nhi = predefinedHeroes[j];
  756. break;
  757. }
  758. }
  759. nhi->setOwner(owner);
  760. nhi->portrait = nhi->subID;
  761. for(ui32 j=0; j<disposedHeroes.size(); j++)
  762. {
  763. if(disposedHeroes[j].ID == nhi->subID)
  764. {
  765. nhi->name = disposedHeroes[j].name;
  766. nhi->portrait = disposedHeroes[j].portrait;
  767. break;
  768. }
  769. }
  770. if(readChar(bufor,i))//true if hero has nonstandard name
  771. nhi->name = readString(bufor,i);
  772. if(version>AB)
  773. {
  774. if(readChar(bufor,i))//true if hero's experience is greater than 0
  775. { nhi->exp = read_le_u32(bufor + i); i+=4; }
  776. else
  777. nhi->exp = 0xffffffff;
  778. }
  779. else
  780. {
  781. nhi->exp = read_le_u32(bufor + i); i+=4;
  782. if(!nhi->exp) //0 means "not set" in <=AB maps
  783. nhi->exp = 0xffffffff;
  784. }
  785. bool portrait=bufor[i]; ++i;
  786. if (portrait)
  787. nhi->portrait = bufor[i++];
  788. if(readChar(bufor,i))//true if hero has specified abilities
  789. {
  790. int howMany = read_le_u32(bufor + i); i+=4;
  791. nhi->secSkills.resize(howMany);
  792. for(int yy=0; yy<howMany; ++yy)
  793. {
  794. nhi->secSkills[yy].first = bufor[i++];
  795. nhi->secSkills[yy].second = bufor[i++];
  796. }
  797. }
  798. if(readChar(bufor,i))//true if hero has nonstandard garrison
  799. readCreatureSet(nhi, bufor, i, 7, version > RoE);
  800. nhi->formation =bufor[i]; ++i; //formation
  801. loadArtifactsOfHero(bufor, i, nhi);
  802. nhi->patrol.patrolRadious = bufor[i]; ++i;
  803. if(nhi->patrol.patrolRadious == 0xff)
  804. nhi->patrol.patrolling = false;
  805. else
  806. nhi->patrol.patrolling = true;
  807. if(version>RoE)
  808. {
  809. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  810. nhi->biography = readString(bufor,i);
  811. nhi->sex = bufor[i]; ++i;
  812. if (nhi->sex != 0xFF)//remove trash
  813. nhi->sex &=1;
  814. }
  815. else
  816. nhi->sex = 0xFF;
  817. //spells
  818. if(version>AB)
  819. {
  820. bool areSpells = bufor[i]; ++i;
  821. if(areSpells) //TODO: sprawdzi //seems to be ok - tow
  822. {
  823. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  824. int ist = i;
  825. for(; i<ist+9; ++i)
  826. {
  827. ui8 c = bufor[i];
  828. for(int yy=0; yy<8; ++yy)
  829. {
  830. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  831. {
  832. if(c == (c|((ui8)intPow(2, yy))))
  833. nhi->spells.insert((i-ist)*8+yy);
  834. }
  835. }
  836. }
  837. }
  838. }
  839. else if(version==AB) //we can read one spell
  840. {
  841. ui8 buff = bufor[i]; ++i;
  842. if(buff != 254)
  843. {
  844. nhi->spells.insert(0xffffffff); //placeholder "preset spells"
  845. if(buff < 254) //255 means no spells
  846. nhi->spells.insert(buff);
  847. }
  848. }
  849. //spells loaded
  850. if(version>AB)
  851. {
  852. if(readChar(bufor,i))//customPrimSkills
  853. {
  854. for(int xx=0;xx<4;xx++)
  855. nhi->pushPrimSkill(xx, bufor[i++]);
  856. }
  857. }
  858. i+=16;
  859. return nhi;
  860. }
  861. void Mapa::readRumors( const ui8 * bufor, int &i)
  862. {
  863. int rumNr = read_le_u32(bufor + i);i+=4;
  864. for (int it=0;it<rumNr;it++)
  865. {
  866. Rumor ourRumor;
  867. int nameL = read_le_u32(bufor + i);i+=4; //read length of name of rumor
  868. for (int zz=0; zz<nameL; zz++)
  869. ourRumor.name+=bufor[i++];
  870. nameL = read_le_u32(bufor + i);i+=4; //read length of rumor
  871. for (int zz=0; zz<nameL; zz++)
  872. ourRumor.text+=bufor[i++];
  873. rumors.push_back(ourRumor); //add to our list
  874. }
  875. }
  876. void Mapa::readHeader( const ui8 * bufor, int &i)
  877. {
  878. //reading allowed heroes (20 bytes)
  879. int ist;
  880. ui8 disp = 0;
  881. if(version>=SoD)
  882. {
  883. disp = bufor[i++];
  884. disposedHeroes.resize(disp);
  885. for(int g=0; g<disp; ++g)
  886. {
  887. disposedHeroes[g].ID = bufor[i++];
  888. disposedHeroes[g].portrait = bufor[i++];
  889. int lenbuf = read_le_u32(bufor + i); i+=4;
  890. for (int zz=0; zz<lenbuf; zz++)
  891. disposedHeroes[g].name+=bufor[i++];
  892. disposedHeroes[g].players = bufor[i++];
  893. }
  894. }
  895. i+=31; //omitting NULLS
  896. allowedArtifact.resize(GameConstants::ARTIFACTS_QUANTITY);
  897. for (ui32 x=0; x<allowedArtifact.size(); x++)
  898. allowedArtifact[x] = true;
  899. //reading allowed artifacts: 17 or 18 bytes
  900. if (version!=RoE)
  901. {
  902. ist=i; //starting i for loop
  903. for (; i<ist+(version==AB ? 17 : 18); ++i)
  904. {
  905. ui8 c = bufor[i];
  906. for (int yy=0; yy<8; ++yy)
  907. {
  908. if ((i-ist)*8+yy < GameConstants::ARTIFACTS_QUANTITY)
  909. {
  910. if (c == (c|((ui8)intPow(2, yy))))
  911. allowedArtifact[(i-ist)*8+yy] = false;
  912. }
  913. }
  914. }//allowed artifacts have been read
  915. }
  916. if (version == RoE || version == AB) //ban combo artifacts
  917. {
  918. BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
  919. {
  920. if (artifact->constituents) //combo
  921. {
  922. allowedArtifact[artifact->id] = false;
  923. }
  924. }
  925. if (version == RoE)
  926. allowedArtifact[128] = false; //Armageddon's Blade
  927. }
  928. allowedSpell.resize(GameConstants::SPELLS_QUANTITY);
  929. for(ui32 x=0;x<allowedSpell.size();x++)
  930. allowedSpell[x] = true;
  931. allowedAbilities.resize(GameConstants::SKILL_QUANTITY);
  932. for(ui32 x=0;x<allowedAbilities.size();x++)
  933. allowedAbilities[x] = true;
  934. if(version>=SoD)
  935. {
  936. //reading allowed spells (9 bytes)
  937. ist=i; //starting i for loop
  938. for(; i<ist+9; ++i)
  939. {
  940. ui8 c = bufor[i];
  941. for(int yy=0; yy<8; ++yy)
  942. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  943. if(c == (c|((ui8)intPow(2, yy))))
  944. allowedSpell[(i-ist)*8+yy] = false;
  945. }
  946. //allowed hero's abilities (4 bytes)
  947. ist=i; //starting i for loop
  948. for(; i<ist+4; ++i)
  949. {
  950. ui8 c = bufor[i];
  951. for(int yy=0; yy<8; ++yy)
  952. {
  953. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  954. {
  955. if(c == (c|((ui8)intPow(2, yy))))
  956. allowedAbilities[(i-ist)*8+yy] = false;
  957. }
  958. }
  959. }
  960. }
  961. }
  962. void Mapa::readPredefinedHeroes( const ui8 * bufor, int &i)
  963. {
  964. switch(version)
  965. {
  966. case WoG: case SoD:
  967. {
  968. for(int z=0;z<GameConstants::HEROES_QUANTITY;z++) //disposed heroes
  969. {
  970. int custom = bufor[i++];
  971. if(!custom)
  972. continue;
  973. CGHeroInstance * cgh = new CGHeroInstance;
  974. cgh->ID = GameConstants::HEROI_TYPE;
  975. cgh->subID = z;
  976. if(readChar(bufor,i))//true if hore's experience is greater than 0
  977. { cgh->exp = read_le_u32(bufor + i); i+=4; }
  978. else
  979. cgh->exp = 0;
  980. if(readChar(bufor,i))//true if hero has specified abilities
  981. {
  982. int howMany = read_le_u32(bufor + i); i+=4;
  983. cgh->secSkills.resize(howMany);
  984. for(int yy=0; yy<howMany; ++yy)
  985. {
  986. cgh->secSkills[yy].first = bufor[i]; ++i;
  987. cgh->secSkills[yy].second = bufor[i]; ++i;
  988. }
  989. }
  990. loadArtifactsOfHero(bufor, i, cgh);
  991. if(readChar(bufor,i))//customBio
  992. cgh->biography = readString(bufor,i);
  993. cgh->sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  994. if(readChar(bufor,i))//are spells
  995. {
  996. int ist = i;
  997. for(; i<ist+9; ++i)
  998. {
  999. ui8 c = bufor[i];
  1000. for(int yy=0; yy<8; ++yy)
  1001. {
  1002. if((i-ist)*8+yy < GameConstants::SPELLS_QUANTITY)
  1003. {
  1004. if(c == (c|((ui8)intPow(2, yy))))
  1005. cgh->spells.insert((i-ist)*8+yy);
  1006. }
  1007. }
  1008. }
  1009. }
  1010. if(readChar(bufor,i))//customPrimSkills
  1011. {
  1012. for(int xx=0;xx<4;xx++)
  1013. cgh->pushPrimSkill(xx, bufor[i++]);
  1014. }
  1015. predefinedHeroes.push_back(cgh);
  1016. }
  1017. break;
  1018. }
  1019. case RoE:
  1020. i+=0;
  1021. break;
  1022. }
  1023. }
  1024. void Mapa::readTerrain( const ui8 * bufor, int &i)
  1025. {
  1026. terrain = new TerrainTile**[width]; // allocate memory
  1027. for (int ii=0;ii<width;ii++)
  1028. {
  1029. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1030. for(int jj=0;jj<height;jj++)
  1031. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1032. }
  1033. for (int c=0; c<width; c++) // reading terrain
  1034. {
  1035. for (int z=0; z<height; z++)
  1036. {
  1037. terrain[z][c][0].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1038. terrain[z][c][0].terview = bufor[i++];
  1039. terrain[z][c][0].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1040. terrain[z][c][0].rivDir = bufor[i++];
  1041. terrain[z][c][0].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1042. terrain[z][c][0].roadDir = bufor[i++];
  1043. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1044. terrain[z][c][0].blocked = (terrain[z][c][0].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1045. terrain[z][c][0].visitable = 0;
  1046. }
  1047. }
  1048. if (twoLevel) // read underground terrain
  1049. {
  1050. for (int c=0; c<width; c++) // reading terrain
  1051. {
  1052. for (int z=0; z<height; z++)
  1053. {
  1054. terrain[z][c][1].tertype = static_cast<TerrainTile::EterrainType>(bufor[i++]);
  1055. terrain[z][c][1].terview = bufor[i++];
  1056. terrain[z][c][1].nuine = static_cast<TerrainTile::Eriver>(bufor[i++]);
  1057. terrain[z][c][1].rivDir = bufor[i++];
  1058. terrain[z][c][1].malle = static_cast<TerrainTile::Eroad>(bufor[i++]);
  1059. terrain[z][c][1].roadDir = bufor[i++];
  1060. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1061. terrain[z][c][1].blocked = (terrain[z][c][1].tertype == TerrainTile::rock ? 1 : 0); //underground tiles are always blocked
  1062. terrain[z][c][1].visitable = 0;
  1063. }
  1064. }
  1065. }
  1066. }
  1067. void Mapa::readDefInfo( const ui8 * bufor, int &i)
  1068. {
  1069. int defAmount = read_le_u32(bufor + i); i+=4;
  1070. defy.reserve(defAmount+8);
  1071. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1072. {
  1073. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1074. //reading name
  1075. int nameLength = read_le_u32(bufor + i);i+=4;
  1076. vinya->name.reserve(nameLength);
  1077. for (int cd=0;cd<nameLength;cd++)
  1078. {
  1079. vinya->name += bufor[i++];
  1080. }
  1081. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1082. ui8 bytes[12];
  1083. for (int v=0; v<12; v++) // read info
  1084. {
  1085. bytes[v] = bufor[i++];
  1086. }
  1087. vinya->terrainAllowed = read_le_u16(bufor + i);i+=2;
  1088. vinya->terrainMenu = read_le_u16(bufor + i);i+=2;
  1089. vinya->id = read_le_u32(bufor + i);i+=4;
  1090. vinya->subid = read_le_u32(bufor + i);i+=4;
  1091. vinya->type = bufor[i++];
  1092. vinya->printPriority = bufor[i++];
  1093. for (int zi=0; zi<6; zi++)
  1094. {
  1095. vinya->blockMap[zi] = reverse(bytes[zi]);
  1096. }
  1097. for (int zi=0; zi<6; zi++)
  1098. {
  1099. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1100. }
  1101. i+=16;
  1102. if(vinya->id!=GameConstants::HEROI_TYPE && vinya->id!=70)
  1103. {
  1104. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1105. if(!h)
  1106. {
  1107. //remove fake entry
  1108. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1109. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1110. VLC->dobjinfo->gobjs.erase(vinya->id);
  1111. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1112. }
  1113. else
  1114. {
  1115. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1116. }
  1117. }
  1118. else
  1119. {
  1120. vinya->visitDir = 0xff;
  1121. }
  1122. if(vinya->id == GameConstants::EVENTI_TYPE)
  1123. std::memset(vinya->blockMap,255,6);
  1124. //calculating coverageMap
  1125. vinya->fetchInfoFromMSK();
  1126. defy.push_back(vinya); // add this def to the vector
  1127. }
  1128. //add holes - they always can appear
  1129. for (int i = 0; i < 8 ; i++)
  1130. {
  1131. defy.push_back(VLC->dobjinfo->gobjs[124][i]);
  1132. }
  1133. }
  1134. class _HERO_SORTER
  1135. {
  1136. public:
  1137. bool operator()(const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1138. {
  1139. return a->subID < b->subID;
  1140. }
  1141. };
  1142. void Mapa::readObjects( const ui8 * bufor, int &i)
  1143. {
  1144. int howManyObjs = read_le_u32(bufor + i); i+=4;
  1145. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1146. {
  1147. CGObjectInstance * nobj = 0;
  1148. int3 pos;
  1149. pos.x = bufor[i++];
  1150. pos.y = bufor[i++];
  1151. pos.z = bufor[i++];
  1152. int defnum = read_le_u32(bufor + i); i+=4;
  1153. int idToBeGiven = objects.size();
  1154. CGDefInfo * defInfo = defy.at(defnum);
  1155. i+=5;
  1156. switch(defInfo->id)
  1157. {
  1158. case GameConstants::EVENTI_TYPE: //for event objects
  1159. {
  1160. CGEvent *evnt = new CGEvent();
  1161. nobj = evnt;
  1162. bool guardMess = bufor[i]; ++i;
  1163. if(guardMess)
  1164. {
  1165. int messLong = read_le_u32(bufor + i); i+=4;
  1166. if(messLong>0)
  1167. {
  1168. for(int yy=0; yy<messLong; ++yy)
  1169. {
  1170. evnt->message +=bufor[i+yy];
  1171. }
  1172. i+=messLong;
  1173. }
  1174. if(bufor[i++])
  1175. {
  1176. readCreatureSet(evnt, bufor, i, 7, version > RoE);
  1177. }
  1178. i+=4;
  1179. }
  1180. evnt->gainedExp = read_le_u32(bufor + i); i+=4;
  1181. evnt->manaDiff = read_le_u32(bufor + i); i+=4;
  1182. evnt->moraleDiff = (char)bufor[i]; ++i;
  1183. evnt->luckDiff = (char)bufor[i]; ++i;
  1184. evnt->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1185. for(int x=0; x<7; x++)
  1186. {
  1187. evnt->resources[x] = read_le_u32(bufor + i);
  1188. i+=4;
  1189. }
  1190. evnt->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1191. for(int x=0; x<4; x++)
  1192. {
  1193. evnt->primskills[x] = bufor[i];
  1194. i++;
  1195. }
  1196. int gabn; //number of gained abilities
  1197. gabn = bufor[i]; ++i;
  1198. for(int oo = 0; oo<gabn; ++oo)
  1199. {
  1200. evnt->abilities.push_back(bufor[i]); ++i;
  1201. evnt->abilityLevels.push_back(bufor[i]); ++i;
  1202. }
  1203. int gart = bufor[i]; ++i; //number of gained artifacts
  1204. for(int oo = 0; oo<gart; ++oo)
  1205. {
  1206. if (version == RoE)
  1207. {
  1208. evnt->artifacts.push_back(bufor[i]); i++;
  1209. }
  1210. else
  1211. {
  1212. evnt->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1213. }
  1214. }
  1215. int gspel = bufor[i]; ++i; //number of gained spells
  1216. for(int oo = 0; oo<gspel; ++oo)
  1217. {
  1218. evnt->spells.push_back(bufor[i]); ++i;
  1219. }
  1220. int gcre = bufor[i]; ++i; //number of gained creatures
  1221. readCreatureSet(&evnt->creatures, bufor,i,gcre,(version>RoE));
  1222. i+=8;
  1223. evnt->availableFor = bufor[i]; ++i;
  1224. evnt->computerActivate = bufor[i]; ++i;
  1225. evnt->removeAfterVisit = bufor[i]; ++i;
  1226. evnt->humanActivate = true;
  1227. i+=4;
  1228. break;
  1229. }
  1230. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1231. {
  1232. nobj = loadHero(bufor, i, idToBeGiven);
  1233. break;
  1234. }
  1235. case 4: //Arena
  1236. case 51: //Mercenary Camp
  1237. case 23: //Marletto Tower
  1238. case 61: // Star Axis
  1239. case 32: // Garden of Revelation
  1240. case 100: //Learning Stone
  1241. case 102: //Tree of Knowledge
  1242. case 41: //Library of Enlightenment
  1243. case 47: //School of Magic
  1244. case 107: //School of War
  1245. {
  1246. nobj = new CGVisitableOPH();
  1247. break;
  1248. }
  1249. case 55: //mystical garden
  1250. case 112://windmill
  1251. case 109://water wheel
  1252. {
  1253. nobj = new CGVisitableOPW();
  1254. break;
  1255. }
  1256. case 43: //teleport
  1257. case 44: //teleport
  1258. case 45: //teleport
  1259. case 103://subterranean gate
  1260. case 111://Whirlpool
  1261. {
  1262. nobj = new CGTeleport();
  1263. break;
  1264. }
  1265. case 12: //campfire
  1266. case 29: //Flotsam
  1267. case 82: //Sea Chest
  1268. case 86: //Shipwreck Survivor
  1269. case 101://treasure chest
  1270. {
  1271. nobj = new CGPickable();
  1272. break;
  1273. }
  1274. case 54: //Monster
  1275. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1276. case 162: case 163: case 164: // Random Monster 5 - 7
  1277. {
  1278. CGCreature *cre = new CGCreature();
  1279. nobj = cre;
  1280. if(version>RoE)
  1281. {
  1282. cre->identifier = read_le_u32(bufor + i); i+=4;
  1283. questIdentifierToId[cre->identifier] = idToBeGiven;
  1284. //monsters[cre->identifier] = cre;
  1285. }
  1286. CStackInstance *hlp = new CStackInstance();
  1287. hlp->count = read_le_u16(bufor + i); i+=2;
  1288. //type will be set during initialization
  1289. cre->putStack(0, hlp);
  1290. cre->character = bufor[i]; ++i;
  1291. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1292. if(isMesTre)
  1293. {
  1294. cre->message = readString(bufor,i);
  1295. cre->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1296. for(int j=0; j<7; j++)
  1297. {
  1298. cre->resources[j] = read_le_u32(bufor + i); i+=4;
  1299. }
  1300. int artID;
  1301. if (version == RoE)
  1302. {
  1303. artID = bufor[i]; i++;
  1304. }
  1305. else
  1306. {
  1307. artID = read_le_u16(bufor + i); i+=2;
  1308. }
  1309. if(version==RoE)
  1310. {
  1311. if(artID!=0xff)
  1312. cre->gainedArtifact = artID;
  1313. else
  1314. cre->gainedArtifact = -1;
  1315. }
  1316. else
  1317. {
  1318. if(artID!=0xffff)
  1319. cre->gainedArtifact = artID;
  1320. else
  1321. cre->gainedArtifact = -1;
  1322. }
  1323. }
  1324. cre->neverFlees = bufor[i]; ++i;
  1325. cre->notGrowingTeam = bufor[i]; ++i;
  1326. i+=2;;
  1327. break;
  1328. }
  1329. case 59: case 91: //ocean bottle and sign
  1330. {
  1331. CGSignBottle *sb = new CGSignBottle();
  1332. nobj = sb;
  1333. sb->message = readString(bufor,i);
  1334. i+=4;
  1335. break;
  1336. }
  1337. case 83: //seer's hut
  1338. {
  1339. i = loadSeerHut(bufor, i, nobj);
  1340. addQuest (dynamic_cast<CQuest *>(nobj));
  1341. break;
  1342. }
  1343. case 113: //witch hut
  1344. {
  1345. CGWitchHut *wh = new CGWitchHut();
  1346. nobj = wh;
  1347. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1348. {
  1349. int ist=i; //starting i for loop
  1350. for(; i<ist+4; ++i)
  1351. {
  1352. ui8 c = bufor[i];
  1353. for(int yy=0; yy<8; ++yy)
  1354. {
  1355. if((i-ist)*8+yy < GameConstants::SKILL_QUANTITY)
  1356. {
  1357. if(c == (c|((ui8)intPow(2, yy))))
  1358. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1359. }
  1360. }
  1361. }
  1362. }
  1363. else //(RoE map)
  1364. {
  1365. for(int gg=0; gg<GameConstants::SKILL_QUANTITY; ++gg)
  1366. {
  1367. wh->allowedAbilities.push_back(gg);
  1368. }
  1369. }
  1370. break;
  1371. }
  1372. case 81: //scholar
  1373. {
  1374. CGScholar *sch = new CGScholar();
  1375. nobj = sch;
  1376. sch->bonusType = bufor[i++];
  1377. sch->bonusID = bufor[i++];
  1378. i+=6;
  1379. break;
  1380. }
  1381. case 33: case 219: //garrison
  1382. {
  1383. CGGarrison *gar = new CGGarrison();
  1384. nobj = gar;
  1385. nobj->setOwner(bufor[i++]);
  1386. i+=3;
  1387. readCreatureSet(gar, bufor, i, 7, version > RoE);
  1388. if(version > RoE)
  1389. {
  1390. gar->removableUnits = bufor[i]; ++i;
  1391. }
  1392. else
  1393. gar->removableUnits = true;
  1394. i+=8;
  1395. break;
  1396. }
  1397. case 5: //artifact
  1398. case 65: case 66: case 67: case 68: case 69: //random artifact
  1399. case 93: //spell scroll
  1400. {
  1401. int artID = -1;
  1402. int spellID = -1;
  1403. CGArtifact *art = new CGArtifact();
  1404. nobj = art;
  1405. bool areSettings = bufor[i++];
  1406. if(areSettings)
  1407. {
  1408. art->message = readString(bufor,i);
  1409. bool areGuards = bufor[i++];
  1410. if(areGuards)
  1411. {
  1412. readCreatureSet(art, bufor, i, 7, version > RoE);
  1413. }
  1414. i+=4;
  1415. }
  1416. if(defInfo->id==93)
  1417. {
  1418. spellID = read_le_u32(bufor + i); i+=4;
  1419. artID = 1;
  1420. }
  1421. else if(defInfo->id == 5) //specific artifact
  1422. {
  1423. artID = defInfo->subid;
  1424. }
  1425. art->storedArtifact = createArt(artID, spellID);
  1426. break;
  1427. }
  1428. case 76: case 79: //random resource; resource
  1429. {
  1430. CGResource *res = new CGResource();
  1431. nobj = res;
  1432. bool isMessGuard = bufor[i]; ++i;
  1433. if(isMessGuard)
  1434. {
  1435. res->message = readString(bufor,i);
  1436. if(bufor[i++])
  1437. {
  1438. readCreatureSet(res, bufor, i, 7, version > RoE);
  1439. }
  1440. i+=4;
  1441. }
  1442. res->amount = read_le_u32(bufor + i); i+=4;
  1443. if (defInfo->subid == 6) // Gold is multiplied by 100.
  1444. res->amount *= 100;
  1445. i+=4;
  1446. break;
  1447. }
  1448. case 77: case 98: //random town; town
  1449. {
  1450. loadTown(nobj, bufor, i, defInfo->subid);
  1451. break;
  1452. }
  1453. case 53:
  1454. case 220://mine (?)
  1455. {
  1456. nobj = new CGMine();
  1457. nobj->setOwner(bufor[i++]);
  1458. i+=3;
  1459. break;
  1460. }
  1461. case 17: case 18: case 19: case 20: //dwellings
  1462. {
  1463. nobj = new CGDwelling();
  1464. nobj->setOwner(bufor[i++]);
  1465. i+=3;
  1466. break;
  1467. }
  1468. case 78: //Refugee Camp
  1469. case 106: //War Machine Factory
  1470. {
  1471. nobj = new CGDwelling();
  1472. break;
  1473. }
  1474. case 88: case 89: case 90: //spell shrine
  1475. {
  1476. CGShrine * shr = new CGShrine();
  1477. nobj = shr;
  1478. shr->spell = bufor[i]; i+=4;
  1479. break;
  1480. }
  1481. case 6: //pandora's box
  1482. {
  1483. CGPandoraBox *box = new CGPandoraBox();
  1484. nobj = box;
  1485. bool messg = bufor[i]; ++i;
  1486. if(messg)
  1487. {
  1488. box->message = readString(bufor,i);
  1489. if(bufor[i++])
  1490. {
  1491. readCreatureSet(box, bufor, i, 7, version > RoE);
  1492. }
  1493. i+=4;
  1494. }
  1495. box->gainedExp = read_le_u32(bufor + i); i+=4;
  1496. box->manaDiff = read_le_u32(bufor + i); i+=4;
  1497. box->moraleDiff = (si8)bufor[i]; ++i;
  1498. box->luckDiff = (si8)bufor[i]; ++i;
  1499. box->resources.resize(GameConstants::RESOURCE_QUANTITY);
  1500. for(int x=0; x<7; x++)
  1501. {
  1502. box->resources[x] = read_le_u32(bufor + i);
  1503. i+=4;
  1504. }
  1505. box->primskills.resize(GameConstants::PRIMARY_SKILLS);
  1506. for(int x=0; x<4; x++)
  1507. {
  1508. box->primskills[x] = bufor[i];
  1509. i++;
  1510. }
  1511. int gabn; //number of gained abilities
  1512. gabn = bufor[i]; ++i;
  1513. for(int oo = 0; oo<gabn; ++oo)
  1514. {
  1515. box->abilities.push_back(bufor[i]); ++i;
  1516. box->abilityLevels.push_back(bufor[i]); ++i;
  1517. }
  1518. int gart = bufor[i]; ++i; //number of gained artifacts
  1519. for(int oo = 0; oo<gart; ++oo)
  1520. {
  1521. if(version > RoE)
  1522. {
  1523. box->artifacts.push_back(read_le_u16(bufor + i)); i+=2;
  1524. }
  1525. else
  1526. {
  1527. box->artifacts.push_back(bufor[i]); i+=1;
  1528. }
  1529. }
  1530. int gspel = bufor[i]; ++i; //number of gained spells
  1531. for(int oo = 0; oo<gspel; ++oo)
  1532. {
  1533. box->spells.push_back(bufor[i]); ++i;
  1534. }
  1535. int gcre = bufor[i]; ++i; //number of gained creatures
  1536. readCreatureSet(&box->creatures, bufor,i,gcre,(version>RoE));
  1537. i+=8;
  1538. break;
  1539. }
  1540. case 36: //grail
  1541. {
  1542. grailPos = pos;
  1543. grailRadious = read_le_u32(bufor + i); i+=4;
  1544. continue;
  1545. }
  1546. //dwellings
  1547. case 216: //same as castle + level range
  1548. case 217: //same as castle
  1549. case 218: //level range
  1550. {
  1551. nobj = new CGDwelling();
  1552. CSpecObjInfo * spec = nullptr;
  1553. switch(defInfo->id)
  1554. {
  1555. break; case 216: spec = new CCreGenLeveledCastleInfo;
  1556. break; case 217: spec = new CCreGenAsCastleInfo;
  1557. break; case 218: spec = new CCreGenLeveledInfo;
  1558. }
  1559. spec->player = read_le_u32(bufor + i); i+=4;
  1560. //216 and 217
  1561. if (auto castleSpec = dynamic_cast<CCreGenAsCastleInfo*>(spec))
  1562. {
  1563. castleSpec->identifier = read_le_u32(bufor + i); i+=4;
  1564. if(!castleSpec->identifier)
  1565. {
  1566. castleSpec->asCastle = false;
  1567. castleSpec->castles[0] = bufor[i]; ++i;
  1568. castleSpec->castles[1] = bufor[i]; ++i;
  1569. }
  1570. else
  1571. {
  1572. castleSpec->asCastle = true;
  1573. }
  1574. }
  1575. //216 and 218
  1576. if (auto lvlSpec = dynamic_cast<CCreGenLeveledInfo*>(spec))
  1577. {
  1578. lvlSpec->minLevel = std::max(bufor[i], ui8(1)); ++i;
  1579. lvlSpec->maxLevel = std::min(bufor[i], ui8(7)); ++i;
  1580. }
  1581. nobj->setOwner(spec->player);
  1582. static_cast<CGDwelling*>(nobj)->info = spec;
  1583. break;
  1584. }
  1585. case 215:
  1586. {
  1587. CGQuestGuard *guard = new CGQuestGuard();
  1588. nobj = guard;
  1589. loadQuest(guard, bufor, i);
  1590. addQuest (dynamic_cast <CQuest *>(guard));
  1591. break;
  1592. }
  1593. case 28: //faerie ring
  1594. case 14: //Swan pond
  1595. case 38: //idol of fortune
  1596. case 30: //Fountain of Fortune
  1597. case 64: //Rally Flag
  1598. case 56: //oasis
  1599. case 96: //temple
  1600. case 110://Watering Hole
  1601. case 31: //Fountain of Youth
  1602. case 11: //Buoy
  1603. case 52: //Mermaid
  1604. case 94: //Stables
  1605. {
  1606. nobj = new CGBonusingObject();
  1607. break;
  1608. }
  1609. case 49: //Magic Well
  1610. {
  1611. nobj = new CGMagicWell();
  1612. break;
  1613. }
  1614. case 15: //Cover of darkness
  1615. case 58: //Redwood Observatory
  1616. case 60: //Pillar of Fire
  1617. {
  1618. nobj = new CGObservatory();
  1619. break;
  1620. }
  1621. case 22: //Corpse
  1622. case 39: //Lean To
  1623. case 105://Wagon
  1624. case 108://Warrior's Tomb
  1625. {
  1626. nobj = new CGOnceVisitable();
  1627. break;
  1628. }
  1629. case 8: //Boat
  1630. {
  1631. nobj = new CGBoat();
  1632. break;
  1633. }
  1634. case 92: //Sirens
  1635. {
  1636. nobj = new CGSirens();
  1637. break;
  1638. }
  1639. case 87: //Shipyard
  1640. {
  1641. nobj = new CGShipyard();
  1642. nobj->setOwner(read_le_u32(bufor + i)); i+=4;
  1643. break;
  1644. }
  1645. case 214: //hero placeholder
  1646. {
  1647. CGHeroPlaceholder *hp = new CGHeroPlaceholder();;
  1648. nobj = hp;
  1649. int a = bufor[i++]; //unknown byte, seems to be always 0 (if not - scream!)
  1650. tlog2 << "Unhandled Hero Placeholder detected: "<<a<<"\n";
  1651. int htid = bufor[i++]; //hero type id
  1652. nobj->subID = htid;
  1653. if(htid == 0xff)
  1654. hp->power = bufor[i++];
  1655. else
  1656. hp->power = 0;
  1657. break;
  1658. }
  1659. case 10: //Keymaster
  1660. {
  1661. nobj = new CGKeymasterTent();
  1662. break;
  1663. }
  1664. case 9: //Border Guard
  1665. {
  1666. nobj = new CGBorderGuard();
  1667. addQuest (dynamic_cast<CQuest *>(nobj));
  1668. break;
  1669. }
  1670. case 212: //Border Gate
  1671. {
  1672. nobj = new CGBorderGate();
  1673. addQuest (dynamic_cast<CQuest *>(nobj));
  1674. break;
  1675. }
  1676. case 27: case 37: //Eye and Hut of Magi
  1677. {
  1678. nobj = new CGMagi();
  1679. break;
  1680. }
  1681. case 16: case 24: case 25: case 84: case 85: //treasure bank
  1682. {
  1683. nobj = new CBank();
  1684. break;
  1685. }
  1686. case 63: //Pyramid
  1687. {
  1688. nobj = new CGPyramid();
  1689. break;
  1690. }
  1691. case 13: //Cartographer
  1692. {
  1693. nobj = new CCartographer();
  1694. break;
  1695. }
  1696. case 48: //Magic Spring
  1697. {
  1698. nobj = new CGMagicSpring();
  1699. break;
  1700. }
  1701. case 97: //den of thieves
  1702. {
  1703. nobj = new CGDenOfthieves();
  1704. break;
  1705. }
  1706. case 57: //Obelisk
  1707. {
  1708. nobj = new CGObelisk();
  1709. break;
  1710. }
  1711. case 42: //Lighthouse
  1712. {
  1713. nobj = new CGLighthouse();
  1714. nobj->tempOwner = read_le_u32(bufor + i); i+=4;
  1715. break;
  1716. }
  1717. case 2: //Altar of Sacrifice
  1718. case 99: //Trading Post
  1719. case 213: //Freelancer's Guild
  1720. case 221: //Trading Post (snow)
  1721. {
  1722. nobj = new CGMarket();
  1723. break;
  1724. }
  1725. case 104: //University
  1726. {
  1727. nobj = new CGUniversity();
  1728. break;
  1729. }
  1730. case 7: //Black Market
  1731. {
  1732. nobj = new CGBlackMarket();
  1733. break;
  1734. }
  1735. default: //any other object
  1736. {
  1737. nobj = new CGObjectInstance();
  1738. break;
  1739. }
  1740. } //end of main switch
  1741. nobj->pos = pos;
  1742. nobj->ID = defInfo->id;
  1743. nobj->id = idToBeGiven;
  1744. if(nobj->ID != GameConstants::HEROI_TYPE && nobj->ID != 214 && nobj->ID != 62)
  1745. nobj->subID = defInfo->subid;
  1746. nobj->defInfo = defInfo;
  1747. assert(idToBeGiven == objects.size());
  1748. objects.push_back(nobj);
  1749. if(nobj->ID==GameConstants::TOWNI_TYPE)
  1750. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1751. if(nobj->ID==GameConstants::HEROI_TYPE)
  1752. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1753. }
  1754. std::sort(heroes.begin(), heroes.end(), _HERO_SORTER());
  1755. }
  1756. void Mapa::readEvents( const ui8 * bufor, int &i )
  1757. {
  1758. int numberOfEvents = read_le_u32(bufor + i); i+=4;
  1759. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1760. {
  1761. CMapEvent *ne = new CMapEvent();
  1762. ne->name = std::string();
  1763. ne->message = std::string();
  1764. int nameLen = read_le_u32(bufor + i); i+=4;
  1765. for(int qq=0; qq<nameLen; ++qq)
  1766. {
  1767. ne->name += bufor[i]; ++i;
  1768. }
  1769. int messLen = read_le_u32(bufor + i); i+=4;
  1770. for(int qq=0; qq<messLen; ++qq)
  1771. {
  1772. ne->message +=bufor[i]; ++i;
  1773. }
  1774. for(int k=0; k < 7; k++)
  1775. {
  1776. ne->resources[k] = read_le_u32(bufor + i); i+=4;
  1777. }
  1778. ne->players = bufor[i]; ++i;
  1779. if(version>AB)
  1780. {
  1781. ne->humanAffected = bufor[i]; ++i;
  1782. }
  1783. else
  1784. ne->humanAffected = true;
  1785. ne->computerAffected = bufor[i]; ++i;
  1786. ne->firstOccurence = read_le_u16(bufor + i); i+=2;
  1787. ne->nextOccurence = bufor[i]; ++i;
  1788. char unknown[17];
  1789. memcpy(unknown, bufor+i, 17);
  1790. i+=17;
  1791. events.push_back(ne);
  1792. }
  1793. }
  1794. bool Mapa::isInTheMap(const int3 &pos) const
  1795. {
  1796. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1797. return false;
  1798. else return true;
  1799. }
  1800. void Mapa::loadQuest(CQuest * guard, const ui8 * bufor, int & i)
  1801. {
  1802. guard->missionType = bufor[i]; ++i;
  1803. //int len1, len2, len3;
  1804. switch(guard->missionType)
  1805. {
  1806. case 0:
  1807. return;
  1808. case 2:
  1809. {
  1810. guard->m2stats.resize(4);
  1811. for(int x=0; x<4; x++)
  1812. {
  1813. guard->m2stats[x] = bufor[i++];
  1814. }
  1815. }
  1816. break;
  1817. case 1:
  1818. case 3:
  1819. case 4:
  1820. {
  1821. guard->m13489val = read_le_u32(bufor + i); i+=4;
  1822. break;
  1823. }
  1824. case 5:
  1825. {
  1826. int artNumber = bufor[i]; ++i;
  1827. for(int yy=0; yy<artNumber; ++yy)
  1828. {
  1829. int artid = read_le_u16(bufor + i); i+=2;
  1830. guard->m5arts.push_back(artid);
  1831. allowedArtifact[artid] = false; //these are unavailable for random generation
  1832. }
  1833. break;
  1834. }
  1835. case 6:
  1836. {
  1837. int typeNumber = bufor[i]; ++i;
  1838. guard->m6creatures.resize(typeNumber);
  1839. for(int hh=0; hh<typeNumber; ++hh)
  1840. {
  1841. guard->m6creatures[hh].type = VLC->creh->creatures[read_le_u16(bufor + i)]; i+=2;
  1842. guard->m6creatures[hh].count = read_le_u16(bufor + i); i+=2;
  1843. }
  1844. break;
  1845. }
  1846. case 7:
  1847. {
  1848. guard->m7resources.resize(7);
  1849. for(int x=0; x<7; x++)
  1850. {
  1851. guard->m7resources[x] = read_le_u32(bufor + i);
  1852. i+=4;
  1853. }
  1854. break;
  1855. }
  1856. case 8:
  1857. case 9:
  1858. {
  1859. guard->m13489val = bufor[i]; ++i;
  1860. break;
  1861. }
  1862. }
  1863. int limit = read_le_u32(bufor + i); i+=4;
  1864. if(limit == ((int)0xffffffff))
  1865. {
  1866. guard->lastDay = -1;
  1867. }
  1868. else
  1869. {
  1870. guard->lastDay = limit;
  1871. }
  1872. guard->firstVisitText = readString(bufor,i);
  1873. guard->nextVisitText = readString(bufor,i);
  1874. guard->completedText = readString(bufor,i);
  1875. guard->isCustomFirst = guard->firstVisitText.size() > 0;
  1876. guard->isCustomNext = guard->nextVisitText.size() > 0;
  1877. guard->isCustomComplete = guard->completedText.size() > 0;
  1878. }
  1879. TerrainTile & Mapa::getTile( const int3 & tile )
  1880. {
  1881. return terrain[tile.x][tile.y][tile.z];
  1882. }
  1883. const TerrainTile & Mapa::getTile( const int3 & tile ) const
  1884. {
  1885. return terrain[tile.x][tile.y][tile.z];
  1886. }
  1887. bool Mapa::isWaterTile(const int3 &pos) const
  1888. {
  1889. return isInTheMap(pos) && getTile(pos).tertype == TerrainTile::water;
  1890. }
  1891. const CGObjectInstance *Mapa::getObjectiveObjectFrom(int3 pos, bool lookForHero)
  1892. {
  1893. const std::vector <CGObjectInstance*> &objs = getTile(pos).visitableObjects;
  1894. assert(objs.size());
  1895. if(objs.size() > 1 && lookForHero && objs.front()->ID != GameConstants::HEROI_TYPE)
  1896. {
  1897. assert(objs.back()->ID == GameConstants::HEROI_TYPE);
  1898. return objs.back();
  1899. }
  1900. else
  1901. return objs.front();
  1902. }
  1903. void Mapa::checkForObjectives()
  1904. {
  1905. if(isInTheMap(victoryCondition.pos))
  1906. victoryCondition.obj = getObjectiveObjectFrom(victoryCondition.pos, victoryCondition.condition == EVictoryConditionType::BEATHERO);
  1907. if(isInTheMap(lossCondition.pos))
  1908. lossCondition.obj = getObjectiveObjectFrom(lossCondition.pos, lossCondition.typeOfLossCon == ELossConditionType::LOSSHERO);
  1909. }
  1910. void Mapa::addNewArtifactInstance( CArtifactInstance *art )
  1911. {
  1912. art->id = artInstances.size();
  1913. artInstances.push_back(art);
  1914. }
  1915. void Mapa::addQuest (CQuest *quest)
  1916. {
  1917. quest->qid = quests.size();
  1918. quests.push_back(quest);
  1919. }
  1920. bool Mapa::loadArtifactToSlot(CGHeroInstance *h, int slot, const ui8 * bufor, int &i)
  1921. {
  1922. const int artmask = version == RoE ? 0xff : 0xffff;
  1923. int aid;
  1924. if (version == RoE)
  1925. {
  1926. aid = bufor[i]; i++;
  1927. }
  1928. else
  1929. {
  1930. aid = read_le_u16(bufor + i); i+=2;
  1931. }
  1932. bool isArt = aid != artmask;
  1933. if(isArt)
  1934. {
  1935. if(vstd::contains(VLC->arth->bigArtifacts, aid) && slot >= GameConstants::BACKPACK_START)
  1936. {
  1937. tlog3 << "Warning: A big artifact (war machine) in hero's backpack, ignoring...\n";
  1938. return false;
  1939. }
  1940. if(aid == 0 && slot == ArtifactPosition::MISC5)
  1941. {
  1942. //TODO: check how H3 handles it -> art 0 in slot 18 in AB map
  1943. tlog3 << "Spellbook to MISC5 slot? Putting it spellbook place. AB format peculiarity ? (format " << (int)version << ")\n";
  1944. slot = ArtifactPosition::SPELLBOOK;
  1945. }
  1946. h->putArtifact(slot, createArt(aid));
  1947. }
  1948. return isArt;
  1949. }
  1950. void Mapa::loadArtifactsOfHero(const ui8 * bufor, int & i, CGHeroInstance * nhi)
  1951. {
  1952. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1953. if(artSet)
  1954. {
  1955. for(int pom=0;pom<16;pom++)
  1956. loadArtifactToSlot(nhi, pom, bufor, i);
  1957. //misc5 art //17
  1958. if(version >= SoD)
  1959. {
  1960. if(!loadArtifactToSlot(nhi, ArtifactPosition::MACH4, bufor, i))
  1961. nhi->putArtifact(ArtifactPosition::MACH4, createArt(GameConstants::ID_CATAPULT)); //catapult by default
  1962. }
  1963. loadArtifactToSlot(nhi, ArtifactPosition::SPELLBOOK, bufor, i);
  1964. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1965. if(version > RoE)
  1966. loadArtifactToSlot(nhi, ArtifactPosition::MISC5, bufor, i);
  1967. else
  1968. i+=1;
  1969. //bag artifacts //20
  1970. int amount = read_le_u16(bufor + i); i+=2; //number of artifacts in hero's bag
  1971. for(int ss = 0; ss < amount; ++ss)
  1972. loadArtifactToSlot(nhi, GameConstants::BACKPACK_START + nhi->artifactsInBackpack.size(), bufor, i);
  1973. } //artifacts
  1974. }
  1975. CArtifactInstance * Mapa::createArt(int aid, int spellID /*= -1*/)
  1976. {
  1977. CArtifactInstance *a = NULL;
  1978. if(aid >= 0)
  1979. {
  1980. if(spellID < 0)
  1981. a = CArtifactInstance::createNewArtifactInstance(aid);
  1982. else
  1983. a = CArtifactInstance::createScroll(VLC->spellh->spells[spellID]);
  1984. }
  1985. else
  1986. a = new CArtifactInstance();
  1987. addNewArtifactInstance(a);
  1988. if(a->artType && a->artType->constituents) //TODO make it nicer
  1989. {
  1990. CCombinedArtifactInstance *comb = dynamic_cast<CCombinedArtifactInstance*>(a);
  1991. BOOST_FOREACH(CCombinedArtifactInstance::ConstituentInfo &ci, comb->constituentsInfo)
  1992. {
  1993. addNewArtifactInstance(ci.art);
  1994. }
  1995. }
  1996. return a;
  1997. }
  1998. void Mapa::eraseArtifactInstance(CArtifactInstance *art)
  1999. {
  2000. assert(artInstances[art->id] == art);
  2001. artInstances[art->id].dellNull();
  2002. }
  2003. LossCondition::LossCondition()
  2004. {
  2005. obj = NULL;
  2006. timeLimit = -1;
  2007. pos = int3(-1,-1,-1);
  2008. }
  2009. CVictoryCondition::CVictoryCondition()
  2010. {
  2011. pos = int3(-1,-1,-1);
  2012. obj = NULL;
  2013. ID = allowNormalVictory = appliesToAI = count = 0;
  2014. }
  2015. bool TerrainTile::entrableTerrain(const TerrainTile *from /*= NULL*/) const
  2016. {
  2017. return entrableTerrain(from ? from->tertype != water : true, from ? from->tertype == water : true);
  2018. }
  2019. bool TerrainTile::entrableTerrain(bool allowLand, bool allowSea) const
  2020. {
  2021. return tertype != rock
  2022. && ((allowSea && tertype == water) || (allowLand && tertype != water));
  2023. }
  2024. bool TerrainTile::isClear(const TerrainTile *from /*= NULL*/) const
  2025. {
  2026. return entrableTerrain(from) && !blocked;
  2027. }
  2028. int TerrainTile::topVisitableID() const
  2029. {
  2030. return visitableObjects.size() ? visitableObjects.back()->ID : -1;
  2031. }
  2032. bool TerrainTile::isCoastal() const
  2033. {
  2034. return siodmyTajemniczyBajt & 64;
  2035. }
  2036. bool TerrainTile::hasFavourableWinds() const
  2037. {
  2038. return siodmyTajemniczyBajt & 128;
  2039. }
  2040. bool TerrainTile::isWater() const
  2041. {
  2042. return tertype == water;
  2043. }