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							- #include "StdInc.h"
 
- #include <boost/bimap.hpp>
 
- #include <SDL_mixer.h>
 
- #include "CMusicHandler.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "../client/CGameInfo.h"
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/GameConstants.h"
 
- #include "../lib/Filesystem/CResourceLoader.h"
 
- /*
 
-  * CMusicHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- static boost::bimap<soundBase::soundID, std::string> sounds;
 
- // Not pretty, but there's only one music handler object in the game.
 
- static void soundFinishedCallbackC(int channel)
 
- {
 
- 	CCS->soundh->soundFinishedCallback(channel);
 
- }
 
- static void musicFinishedCallbackC(void)
 
- {
 
- 	CCS->musich->musicFinishedCallback();
 
- }
 
- void CAudioBase::init()
 
- {
 
- 	if (initialized)
 
- 		return;
 
- 	if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
 
- 	{
 
- 		tlog1 << "Mix_OpenAudio error: " << Mix_GetError() << std::endl;
 
- 		return;
 
- 	}
 
- 	initialized = true;
 
- }
 
- void CAudioBase::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		Mix_CloseAudio();
 
- 		initialized = false;
 
- 	}
 
- }
 
- void CAudioBase::setVolume(ui32 percent)
 
- {
 
- 	if (percent > 100)
 
- 		percent = 100;
 
- 	volume = percent;
 
- }
 
- void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
 
- {
 
- 	setVolume(volumeNode.Float());
 
- }
 
- CSoundHandler::CSoundHandler():
 
- 	listener(settings.listen["general"]["sound"])
 
- {
 
- 	listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1));
 
- 	// Map sound names
 
- #define VCMI_SOUND_NAME(x) ( soundBase::x,
 
- #define VCMI_SOUND_FILE(y) #y )
 
- 	sounds = boost::assign::list_of<boost::bimap<soundBase::soundID, std::string>::relation>
 
- 		VCMI_SOUND_LIST;
 
- #undef VCMI_SOUND_NAME
 
- #undef VCMI_SOUND_FILE
 
- 	// Vectors for helper(s)
 
- 	pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
 
- 		soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
 
-     horseSounds +=  // must be the same order as terrains (see ETerrainType);
 
- 		soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
 
- 		soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
 
- 		soundBase::horseSubterranean, soundBase::horseLava,
 
- 		soundBase::horseWater, soundBase::horseRock;
 
- 	battleIntroSounds +=     soundBase::battle00, soundBase::battle01,
 
- 	    soundBase::battle02, soundBase::battle03, soundBase::battle04,
 
- 	    soundBase::battle05, soundBase::battle06, soundBase::battle07;
 
- };
 
- void CSoundHandler::init()
 
- {
 
- 	CAudioBase::init();
 
- 	if (initialized)
 
- 	{
 
- 		// Load sounds
 
- 		Mix_ChannelFinished(soundFinishedCallbackC);
 
- 	}
 
- }
 
- void CSoundHandler::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		Mix_HaltChannel(-1);
 
- 		std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
 
- 		for (it=soundChunks.begin(); it != soundChunks.end(); it++)
 
- 		{
 
- 			if (it->second)
 
- 				Mix_FreeChunk(it->second);
 
- 		}
 
- 	}
 
- 	CAudioBase::release();
 
- }
 
- // Allocate an SDL chunk and cache it.
 
- Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
 
- {
 
- 	// Find its name
 
- 	boost::bimap<soundBase::soundID, std::string>::left_iterator it;
 
- 	it = sounds.left.find(soundID);
 
- 	if (it == sounds.left.end())
 
- 		return nullptr;
 
- 	// Load and insert
 
- 	try
 
- 	{
 
- 		auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + it->second, EResType::SOUND));
 
- 		SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
 
- 		Mix_Chunk *chunk;
 
- 		chunk = Mix_LoadWAV_RW(ops, 1);	// will free ops
 
- 		soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
 
- 		return chunk;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		tlog3 << "Cannot get sound " << soundID << " chunk: " << e.what() << "\n";
 
- 		return nullptr;
 
- 	}
 
- }
 
- Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound)
 
- {
 
- 	if (sound.empty())
 
- 		return nullptr;
 
- 	// Load and insert
 
- 	try
 
- 	{
 
- 		auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND)); //TODO: allow other sound folders?
 
- 		SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
 
- 		Mix_Chunk *chunk;
 
- 		chunk = Mix_LoadWAV_RW(ops, 1);	// will free ops
 
- 		return chunk;
 
- 	}
 
- 	catch(std::exception &e)
 
- 	{
 
- 		tlog3 << "Cannot get sound " << sound << " chunk: " << e.what() << "\n";
 
- 		return nullptr;
 
- 	}
 
- }
 
- // Get a soundID given a filename
 
- soundBase::soundID CSoundHandler::getSoundID(const std::string &fileName)
 
- {
 
- 	boost::bimap<soundBase::soundID, std::string>::right_iterator it;
 
- 	it = sounds.right.find(fileName);
 
- 	if (it == sounds.right.end())
 
- 		return soundBase::invalid;
 
- 	else
 
- 		return it->second;
 
- }
 
- void CSoundHandler::initCreaturesSounds(const std::vector<ConstTransitivePtr< CCreature> > &creatures)
 
- {
 
- 	//commented to avoid spurious warnings
 
- 	/*
 
- 	// Find creatures without sounds
 
- 	for(ui32 i=0;i<creatures.size();i++)
 
- 	{
 
- 		// Note: this will exclude war machines, but it's better
 
- 		// than nothing.
 
- 		if (vstd::contains(CGI->creh->notUsedMonsters, i))
 
- 			continue;
 
- 		CCreature &c = creatures[i];
 
- 		if (c.sounds.killed == soundBase::invalid)
 
- 			tlog1 << "creature " << c.idNumber << " doesn't have sounds" << std::endl;
 
- 	}*/
 
- }
 
- void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
 
- {
 
- 	const JsonNode config(ResourceID("config/sp_sounds.json"));
 
- 	if (!config["spell_sounds"].isNull()) {
 
- 		BOOST_FOREACH(const JsonNode &node, config["spell_sounds"].Vector()) {
 
- 			int spellid = node["id"].Float();
 
- 			const CSpell *s = CGI->spellh->spells[spellid];
 
- 			if (vstd::contains(spellSounds, s))
 
- 				tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
 
- 			soundBase::soundID sound = getSoundID(node["soundfile"].String());
 
- 			if (sound == soundBase::invalid)
 
- 				tlog0 << "Error: invalid sound for id "<< spellid << "\n";
 
- 			spellSounds[s] = sound;
 
- 		}
 
- 	}
 
- }
 
- // Plays a sound, and return its channel so we can fade it out later
 
- int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
 
- {
 
- 	if (!initialized)
 
- 		return -1;
 
- 	int channel;
 
- 	Mix_Chunk *chunk = GetSoundChunk(soundID);
 
- 	if (chunk)
 
- 	{
 
- 		channel = Mix_PlayChannel(-1, chunk, repeats);
 
- 		if (channel == -1)
 
- 			tlog1 << "Unable to play sound file " << soundID << " , error " << Mix_GetError() << std::endl;
 
- 		else
 
- 			callbacks[channel];//insert empty callback
 
- 	}
 
- 	else
 
- 	{
 
- 		channel = -1;
 
- 	}
 
- 	return channel;
 
- }
 
- int CSoundHandler::playSound(std::string sound, int repeats)
 
- {
 
- 	if (!initialized)
 
- 		return -1;
 
- 	int channel;
 
- 	Mix_Chunk *chunk = GetSoundChunk(sound);
 
- 	if (chunk)
 
- 	{
 
- 		channel = Mix_PlayChannel(-1, chunk, repeats);
 
- 		if (channel == -1)
 
- 			tlog1 << "Unable to play sound file " << sound << " , error " << Mix_GetError() << std::endl;
 
- 		else
 
- 			callbacks[channel];//insert empty callback
 
- 	}
 
- 	else
 
- 	{
 
- 		channel = -1;
 
- 	}
 
- 	return channel;
 
- }
 
- // Helper. Randomly select a sound from an array and play it
 
- int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
 
- {
 
- 	return playSound(sound_vec[rand() % sound_vec.size()]);
 
- }
 
- void CSoundHandler::stopSound( int handler )
 
- {
 
- 	if (initialized && handler != -1)
 
- 		Mix_HaltChannel(handler);
 
- }
 
- // Sets the sound volume, from 0 (mute) to 100
 
- void CSoundHandler::setVolume(ui32 percent)
 
- {
 
- 	CAudioBase::setVolume(percent);
 
- 	if (initialized)
 
- 		Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
 
- }
 
- void CSoundHandler::setCallback(int channel, boost::function<void()> function)
 
- {
 
- 	std::map<int, boost::function<void()> >::iterator iter;
 
- 	iter = callbacks.find(channel);
 
- 	//channel not found. It may have finished so fire callback now
 
- 	if(iter == callbacks.end())
 
- 		function();
 
- 	else
 
- 		iter->second = function;
 
- }
 
- void CSoundHandler::soundFinishedCallback(int channel)
 
- {
 
- 	std::map<int, boost::function<void()> >::iterator iter;
 
- 	iter = callbacks.find(channel);
 
- 	assert(iter != callbacks.end());
 
- 	if (iter->second)
 
- 		iter->second();
 
- 	callbacks.erase(iter);
 
- }
 
- void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
 
- {
 
- 	setVolume(volumeNode.Float());
 
- }
 
- CMusicHandler::CMusicHandler():
 
- 	listener(settings.listen["general"]["music"])
 
- {
 
- 	listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1));
 
- 	// Map music IDs
 
- 	// Vectors for helper
 
- 	const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
 
- 	const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
 
- 	const std::string setTerrain[] = {"Dirt",	"Sand",	"Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
 
- 	auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
 
- 	{
 
- 		for (size_t i=0; i < amount; i++)
 
- 	        addEntryToSet(setName, i, std::string("music/") + list[i]);
 
- 	};
 
- 	fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
 
- 	fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
 
- 	fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
 
- }
 
- void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
 
- {
 
- 	musicsSet[set][musicID] = musicURI;
 
- }
 
- void CMusicHandler::init()
 
- {
 
- 	CAudioBase::init();
 
- 	if (initialized)
 
- 		Mix_HookMusicFinished(musicFinishedCallbackC);
 
- }
 
- void CMusicHandler::release()
 
- {
 
- 	if (initialized)
 
- 	{
 
- 		boost::mutex::scoped_lock guard(musicMutex);
 
- 		Mix_HookMusicFinished(NULL);
 
- 		current.reset();
 
- 		next.reset();
 
- 	}
 
- 	CAudioBase::release();
 
- }
 
- void CMusicHandler::playMusic(std::string musicURI, bool loop)
 
- {
 
- 	if (current && current->isTrack( musicURI))
 
- 		return;
 
- 	queueNext(new MusicEntry(this, "", musicURI, loop));
 
- }
 
- void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
 
- {
 
- 	auto selectedSet = musicsSet.find(whichSet);
 
- 	if (selectedSet == musicsSet.end())
 
- 	{
 
- 		tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
 
- 		return;
 
- 	}
 
- 	if (current && current->isSet(whichSet))
 
- 		return;
 
- 	queueNext(new MusicEntry(this, whichSet, "", loop));
 
- }
 
- void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
 
- {
 
- 	auto selectedSet = musicsSet.find(whichSet);
 
- 	if (selectedSet == musicsSet.end())
 
- 	{
 
- 		tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
 
- 		return;
 
- 	}
 
- 	auto selectedEntry = selectedSet->second.find(entryID);
 
- 	if (selectedEntry == selectedSet->second.end())
 
- 	{
 
- 		tlog0 << "Error: playing non-existing entry " << entryID << " from set: " << whichSet << "\n";
 
- 		return;
 
- 	}
 
- 	if (current && current->isTrack( selectedEntry->second))
 
- 		return;
 
- 	queueNext(new MusicEntry(this, "", selectedEntry->second, loop));
 
- }
 
- void CMusicHandler::queueNext(MusicEntry *queued)
 
- {
 
- 	if (!initialized)
 
- 		return;
 
- 	boost::mutex::scoped_lock guard(musicMutex);
 
- 	next.reset(queued);
 
- 	if (current.get() == nullptr || !current->stop(1000))
 
- 	{
 
- 		current.reset(next.release());
 
- 		current->play();
 
- 	}
 
- }
 
- void CMusicHandler::stopMusic(int fade_ms)
 
- {
 
- 	if (!initialized)
 
- 		return;
 
- 	boost::mutex::scoped_lock guard(musicMutex);
 
- 	if (current.get() != NULL)
 
- 		current->stop(fade_ms);
 
- 	next.reset();
 
- }
 
- void CMusicHandler::setVolume(ui32 percent)
 
- {
 
- 	CAudioBase::setVolume(percent);
 
- 	if (initialized)
 
- 		Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
 
- }
 
- void CMusicHandler::musicFinishedCallback(void)
 
- {
 
- 	boost::mutex::scoped_lock guard(musicMutex);
 
- 	if (current.get() != NULL)
 
- 	{
 
- 		//return if current music still not finished
 
- 		if (current->play())
 
- 			return;
 
- 		else
 
- 			current.reset();
 
- 	}
 
- 	if (current.get() == NULL && next.get() != NULL)
 
- 	{
 
- 		current.reset(next.release());
 
- 		current->play();
 
- 	}
 
- }
 
- MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
 
- 	owner(owner),
 
- 	music(nullptr),
 
- 	loop(looped ? -1 : 1),
 
-     setName(setName)
 
- {
 
- 	if (!musicURI.empty())
 
- 		load(musicURI);
 
- }
 
- MusicEntry::~MusicEntry()
 
- {
 
- 	tlog5<<"Del-ing music file "<<currentName<<"\n";
 
- 	if (music)
 
- 		Mix_FreeMusic(music);
 
- }
 
- void MusicEntry::load(std::string musicURI)
 
- {
 
- 	if (music)
 
- 	{
 
- 		tlog5<<"Del-ing music file "<<currentName<<"\n";
 
- 		Mix_FreeMusic(music);
 
- 	}
 
- 	currentName = musicURI;
 
- 	tlog5<<"Loading music file "<<musicURI<<"\n";
 
- 	music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC)).c_str());
 
- 	if(!music)
 
- 	{
 
- 		tlog3 << "Warning: Cannot open " << currentName << ": " << Mix_GetError() << std::endl;
 
- 		return;
 
- 	}
 
- #ifdef _WIN32
 
- 	//The assertion will fail if old MSVC libraries pack .dll is used
 
- 	assert(Mix_GetMusicType(music) != MUS_MP3);
 
- #endif
 
- }
 
- bool MusicEntry::play()
 
- {
 
- 	if (!(loop--) && music) //already played once - return
 
- 		return false;
 
- 	if (!setName.empty())
 
- 	{
 
- 		auto set = owner->musicsSet[setName];
 
- 		size_t entryID = rand() % set.size();
 
- 		auto iterator = set.begin();
 
- 		std::advance(iterator, entryID);
 
- 		load(iterator->second);
 
- 	}
 
- 	tlog5<<"Playing music file "<<currentName<<"\n";
 
- 	if(Mix_PlayMusic(music, 1) == -1)
 
- 	{
 
- 		tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- bool MusicEntry::stop(int fade_ms)
 
- {
 
- 	if (Mix_PlayingMusic())
 
- 	{
 
- 		tlog5<<"Stoping music file "<<currentName<<"\n";
 
- 		loop = 0;
 
- 		Mix_FadeOutMusic(fade_ms);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool MusicEntry::isSet(std::string set)
 
- {
 
- 	return !setName.empty() && set == setName;
 
- }
 
- bool MusicEntry::isTrack(std::string track)
 
- {
 
- 	return setName.empty() && track == currentName;
 
- }
 
 
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