| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867 | 
							- #include "StdInc.h"
 
- #include "CSpellWindow.h"
 
- #include "Graphics.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "CVideoHandler.h"
 
- #include "CAdvmapInterface.h"
 
- #include "BattleInterface/CBattleInterface.h"
 
- #include "CGameInfo.h"
 
- #include "UIFramework/SDL_Extensions.h"
 
- #include "CMessage.h"
 
- #include "CPlayerInterface.h"
 
- #include "../CCallback.h"
 
- #include "CBitmapHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/GameConstants.h"
 
- #include "UIFramework/CGuiHandler.h"
 
- /*
 
-  * CSpellWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern SDL_Surface * screen;
 
- SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function<void()> funcL,
 
- 	const std::string & textR, boost::function<void()> funcHon, boost::function<void()> funcHoff, CPlayerInterface * _myInt)
 
- {
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	pos = myRect;
 
- 	onLeft = funcL;
 
- 	textOnRclick = textR;
 
- 	onHoverOn = funcHon;
 
- 	onHoverOff = funcHoff;
 
- 	myInt = _myInt;
 
- }
 
- void SpellbookInteractiveArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down)
 
- 	{
 
- 		onLeft();
 
- 	}
 
- }
 
- void SpellbookInteractiveArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(textOnRclick, down);
 
- }
 
- void SpellbookInteractiveArea::hover(bool on)
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		onHoverOn();
 
- 	}
 
- 	else
 
- 	{
 
- 		onHoverOff();
 
- 	}
 
- }
 
- CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells):
 
-     CWindowObject(PLAYER_COLORED, "SpelBack"),
 
- 	battleSpellsOnly(openOnBattleSpells),
 
- 	selectedTab(4),
 
- 	currentPage(0),
 
- 	myHero(_myHero),
 
- 	myInt(_myInt)
 
- {
 
- 	//initializing castable spells
 
- 	for(ui32 v=0; v<CGI->spellh->spells.size(); ++v)
 
- 	{
 
- 		if( !CGI->spellh->spells[v]->creatureAbility && myHero->canCastThisSpell(CGI->spellh->spells[v]) )
 
- 			mySpells.insert(v);
 
- 	}
 
- 	//initializing sizes of spellbook's parts
 
- 	for(int b=0; b<5; ++b)
 
- 		sitesPerTabAdv[b] = 0;
 
- 	for(int b=0; b<5; ++b)
 
- 		sitesPerTabBattle[b] = 0;
 
- 	for(std::set<ui32>::const_iterator g = mySpells.begin(); g!=mySpells.end(); ++g)
 
- 	{
 
- 		const CSpell &s = *CGI->spellh->spells[*g];
 
- 		Uint8 *sitesPerOurTab = s.combatSpell ? sitesPerTabBattle : sitesPerTabAdv;
 
- 		++sitesPerOurTab[4];
 
- 		if(s.air)
 
- 			++sitesPerOurTab[0];
 
- 		if(s.fire)
 
- 			++sitesPerOurTab[1];
 
- 		if(s.water)
 
- 			++sitesPerOurTab[2];
 
- 		if(s.earth)
 
- 			++sitesPerOurTab[3];
 
- 	}
 
- 	if(sitesPerTabAdv[4] % 12 == 0)
 
- 		sitesPerTabAdv[4]/=12;
 
- 	else
 
- 		sitesPerTabAdv[4] = sitesPerTabAdv[4]/12 + 1;
 
- 	for(int v=0; v<4; ++v)
 
- 	{
 
- 		if(sitesPerTabAdv[v] <= 10)
 
- 			sitesPerTabAdv[v] = 1;
 
- 		else
 
- 		{
 
- 			if((sitesPerTabAdv[v] - 10) % 12 == 0)
 
- 				sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 1;
 
- 			else
 
- 				sitesPerTabAdv[v] = (sitesPerTabAdv[v] - 10) / 12 + 2;
 
- 		}
 
- 	}
 
- 	
 
- 	if(sitesPerTabBattle[4] % 12 == 0)
 
- 		sitesPerTabBattle[4]/=12;
 
- 	else
 
- 		sitesPerTabBattle[4] = sitesPerTabBattle[4]/12 + 1;
 
- 	for(int v=0; v<4; ++v)
 
- 	{
 
- 		if(sitesPerTabBattle[v] <= 10)
 
- 			sitesPerTabBattle[v] = 1;
 
- 		else
 
- 		{
 
- 			if((sitesPerTabBattle[v] - 10) % 12 == 0)
 
- 				sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 1;
 
- 			else
 
- 				sitesPerTabBattle[v] = (sitesPerTabBattle[v] - 10) / 12 + 2;
 
- 		}
 
- 	}
 
- 	//numbers of spell pages computed
 
- 	leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true);
 
- 	rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true);
 
- 	spells = CDefHandler::giveDef("Spells.def");
 
- 	spellTab = CDefHandler::giveDef("SpelTab.def");
 
- 	schools = CDefHandler::giveDef("Schools.def");
 
- 	schoolBorders[0] = CDefHandler::giveDef("SplevA.def");
 
- 	schoolBorders[1] = CDefHandler::giveDef("SplevF.def");
 
- 	schoolBorders[2] = CDefHandler::giveDef("SplevW.def");
 
- 	schoolBorders[3] = CDefHandler::giveDef("SplevE.def");
 
- 	statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp");
 
- 	SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y);
 
- 	exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y);
 
- 	battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y);
 
- 	adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y);
 
- 	manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y);
 
- 	selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y);
 
- 	selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y);
 
- 	selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y);
 
- 	selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y);
 
- 	selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y);
 
- 	lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y);
 
- 	rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CGStatusBar::print, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt);
 
- 	//areas for spells
 
- 	int xpos = 117 + pos.x, ypos = 90 + pos.y;
 
- 	for(int v=0; v<12; ++v)
 
- 	{
 
- 		temp_rect = genRect(65, 78, xpos, ypos);
 
- 		spellAreas[v] = new SpellArea(temp_rect, this);
 
- 		if(v == 5) //to right page
 
- 		{
 
- 			xpos = 336 + pos.x; ypos = 90 + pos.y;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(v%2 == 0)
 
- 			{
 
- 				xpos+=85;
 
- 			}
 
- 			else
 
- 			{
 
- 				xpos -= 85; ypos+=97;
 
- 			}
 
- 		}
 
- 	}
 
- 	selectedTab = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap;
 
- 	currentPage = battleSpellsOnly ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap;
 
- 	vstd::abetween(currentPage, 0, pagesWithinCurrentTab());
 
- 	computeSpellsPerArea();
 
- 	addUsedEvents(KEYBOARD);
 
- }
 
- CSpellWindow::~CSpellWindow()
 
- {
 
- 	SDL_FreeSurface(leftCorner);
 
- 	SDL_FreeSurface(rightCorner);
 
- 	delete spells;
 
- 	delete spellTab;
 
- 	delete schools;
 
- 	for(int b=0; b<4; ++b)
 
- 		delete schoolBorders[b];
 
- 	delete exitBtn;
 
- 	delete battleSpells;
 
- 	delete adventureSpells;
 
- 	delete manaPoints;
 
- 	delete statusBar;
 
- 	delete selectSpellsA;
 
- 	delete selectSpellsE;
 
- 	delete selectSpellsF;
 
- 	delete selectSpellsW;
 
- 	delete selectSpellsAll;
 
- 	delete lCorner;
 
- 	delete rCorner;
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		delete spellAreas[g];
 
- 	}
 
- }
 
- void CSpellWindow::fexitb()
 
- {
 
- 	(LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastTabBattle : LOCPLINT->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
 
- 	(LOCPLINT->battleInt ? LOCPLINT->spellbookSettings.spellbookLastPageBattle : LOCPLINT->spellbookSettings.spellbokLastPageAdvmap) = currentPage;
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSpellWindow::fadvSpellsb()
 
- {
 
- 	if (battleSpellsOnly == true) 
 
- 	{
 
- 		turnPageRight();
 
- 		battleSpellsOnly = false;
 
- 		currentPage = 0;
 
- 	}
 
- 	computeSpellsPerArea();
 
- }
 
- void CSpellWindow::fbattleSpellsb()
 
- {
 
- 	if (battleSpellsOnly == false) 
 
- 	{
 
- 		turnPageLeft();
 
- 		battleSpellsOnly = true;
 
- 		currentPage = 0;
 
- 	}
 
- 	computeSpellsPerArea();
 
- }
 
- void CSpellWindow::fmanaPtsb()
 
- {
 
- }
 
- void CSpellWindow::selectSchool(int school)
 
- {
 
- 	if (selectedTab != school) 
 
- 	{
 
- 		turnPageRight();
 
- 		selectedTab = school;
 
- 		currentPage = 0;
 
- 	}
 
- 	computeSpellsPerArea();
 
- }
 
- void CSpellWindow::fLcornerb()
 
- {
 
- 	if(currentPage>0) 
 
- 	{
 
- 		turnPageLeft();
 
- 		--currentPage;
 
- 	}
 
- 	computeSpellsPerArea();
 
- 	GH.breakEventHandling();
 
- }
 
- void CSpellWindow::fRcornerb()
 
- {
 
- 	if((currentPage + 1) < (pagesWithinCurrentTab())) 
 
- 	{
 
- 		turnPageRight();
 
- 		++currentPage;
 
- 	}
 
- 	computeSpellsPerArea();
 
- 	GH.breakEventHandling();
 
- }
 
- void CSpellWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CWindowObject::showAll(to);
 
- 	blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to);
 
- 	std::ostringstream mana;
 
- 	mana<<myHero->mana;
 
- 	printAtMiddleLoc(mana.str(), 435, 426, FONT_SMALL, Colors::YELLOW, to);
 
- 	
 
- 	statusBar->showAll(to);
 
- 	//printing school images
 
- 	if(selectedTab!=4 && currentPage == 0)
 
- 	{
 
- 		blitAt(schools->ourImages[selectedTab].bitmap, 117 + pos.x, 74 + pos.y, to);
 
- 	}
 
- 	//printing corners
 
- 	if(currentPage!=0)
 
- 	{
 
- 		blitAt(leftCorner, lCorner->pos.x, lCorner->pos.y, to);
 
- 	}
 
- 	if((currentPage+1) < (pagesWithinCurrentTab()) )
 
- 	{
 
- 		blitAt(rightCorner, rCorner->pos.x, rCorner->pos.y, to);
 
- 	}
 
- 	//printing spell info
 
- 	for(int b=0; b<12; ++b)
 
- 	{
 
- 		spellAreas[b]->showAll(to);
 
- 	}
 
- }
 
- void CSpellWindow::show(SDL_Surface * to)
 
- {
 
- 	statusBar->show(to);
 
- }
 
- class SpellbookSpellSorter
 
- {
 
- public:
 
- 	bool operator()(const int & a, const int & b)
 
- 	{
 
- 		const CSpell & A = *CGI->spellh->spells[a];
 
- 		const CSpell & B = *CGI->spellh->spells[b];
 
- 		if(A.level<B.level)
 
- 			return true;
 
- 		if(A.level>B.level)
 
- 			return false;
 
- 		if(A.air && !B.air)
 
- 			return true;
 
- 		if(!A.air && B.air)
 
- 			return false;
 
- 		if(A.fire && !B.fire)
 
- 			return true;
 
- 		if(!A.fire && B.fire)
 
- 			return false;
 
- 		if(A.water && !B.water)
 
- 			return true;
 
- 		if(!A.water && B.water)
 
- 			return false;
 
- 		if(A.earth && !B.earth)
 
- 			return true;
 
- 		if(!A.earth && B.earth)
 
- 			return false;
 
- 		return A.name < B.name;
 
- 	}
 
- } spellsorter;
 
- void CSpellWindow::computeSpellsPerArea()
 
- {
 
- 	std::vector<ui32> spellsCurSite;
 
- 	for(std::set<ui32>::const_iterator it = mySpells.begin(); it != mySpells.end(); ++it)
 
- 	{
 
- 		if(CGI->spellh->spells[*it]->combatSpell ^ !battleSpellsOnly
 
- 			&& ((CGI->spellh->spells[*it]->air && selectedTab == 0) || 
 
- 				(CGI->spellh->spells[*it]->fire && selectedTab == 1) ||
 
- 				(CGI->spellh->spells[*it]->water && selectedTab == 2) ||
 
- 				(CGI->spellh->spells[*it]->earth && selectedTab == 3) ||
 
- 				selectedTab == 4 )
 
- 			)
 
- 		{
 
- 			spellsCurSite.push_back(*it);
 
- 		}
 
- 	}
 
- 	std::sort(spellsCurSite.begin(), spellsCurSite.end(), spellsorter);
 
- 	if(selectedTab == 4)
 
- 	{
 
- 		if(spellsCurSite.size() > 12)
 
- 		{
 
- 			spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + currentPage*12, spellsCurSite.end());
 
- 			if(spellsCurSite.size() > 12)
 
- 			{
 
- 				spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
 
- 			}
 
- 		}
 
- 	}
 
- 	else //selectedTab == 0, 1, 2 or 3
 
- 	{
 
- 		if(spellsCurSite.size() > 10)
 
- 		{
 
- 			if(currentPage == 0)
 
- 			{
 
- 				spellsCurSite.erase(spellsCurSite.begin()+10, spellsCurSite.end());
 
- 			}
 
- 			else
 
- 			{
 
- 				spellsCurSite = std::vector<ui32>(spellsCurSite.begin() + (currentPage-1)*12 + 10, spellsCurSite.end());
 
- 				if(spellsCurSite.size() > 12)
 
- 				{
 
- 					spellsCurSite.erase(spellsCurSite.begin()+12, spellsCurSite.end());
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//applying
 
- 	if(selectedTab == 4 || currentPage != 0)
 
- 	{
 
- 		for(size_t c=0; c<12; ++c)
 
- 		{
 
- 			if(c<spellsCurSite.size())
 
- 			{
 
- 				spellAreas[c]->setSpell(spellsCurSite[c]);
 
- 			}
 
- 			else
 
- 			{
 
- 				spellAreas[c]->setSpell(-1);
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		spellAreas[0]->setSpell(-1);
 
- 		spellAreas[1]->setSpell(-1);
 
- 		for(size_t c=0; c<10; ++c)
 
- 		{
 
- 			if(c<spellsCurSite.size())
 
- 				spellAreas[c+2]->setSpell(spellsCurSite[c]);
 
- 			else
 
- 				spellAreas[c+2]->setSpell(-1);
 
- 		}
 
- 	}
 
- 	redraw();
 
- }
 
- void CSpellWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	exitBtn->activate();
 
- 	battleSpells->activate();
 
- 	adventureSpells->activate();
 
- 	manaPoints->activate();
 
- 	selectSpellsA->activate();
 
- 	selectSpellsE->activate();
 
- 	selectSpellsF->activate();
 
- 	selectSpellsW->activate();
 
- 	selectSpellsAll->activate();
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		spellAreas[g]->activate();
 
- 	}
 
- 	lCorner->activate();
 
- 	rCorner->activate();
 
- }
 
- void CSpellWindow::deactivate()
 
- {
 
- 	CIntObject::deactivate();
 
- 	exitBtn->deactivate();
 
- 	battleSpells->deactivate();
 
- 	adventureSpells->deactivate();
 
- 	manaPoints->deactivate();
 
- 	selectSpellsA->deactivate();
 
- 	selectSpellsE->deactivate();
 
- 	selectSpellsF->deactivate();
 
- 	selectSpellsW->deactivate();
 
- 	selectSpellsAll->deactivate();
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		spellAreas[g]->deactivate();
 
- 	}
 
- 	lCorner->deactivate();
 
- 	rCorner->deactivate();
 
- }
 
- void CSpellWindow::turnPageLeft()
 
- {
 
- 	CCS->videoh->openAndPlayVideo("PGTRNLFT.SMK", pos.x+13, pos.y+15, screen);
 
- }
 
- void CSpellWindow::turnPageRight()
 
- {
 
- 	CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15, screen);
 
- }
 
- void CSpellWindow::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.keysym.sym == SDLK_ESCAPE ||  key.keysym.sym == SDLK_RETURN)
 
- 		fexitb();
 
- 	if(key.state == SDL_PRESSED)
 
- 	{
 
- 		switch(key.keysym.sym)
 
- 		{
 
- 		case SDLK_LEFT:
 
- 			fLcornerb();
 
- 			break;
 
- 		case SDLK_RIGHT:
 
- 			fRcornerb();
 
- 			break;
 
- 		case SDLK_UP:
 
- 		case SDLK_DOWN:
 
- 		{
 
- 			bool down = key.keysym.sym == SDLK_DOWN;
 
- 			static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
 
- 			int index = -1;
 
- 			while(schoolsOrder[++index] != selectedTab);
 
- 			index += (down ? 1 : -1);
 
- 			vstd::abetween(index, 0, ARRAY_COUNT(schoolsOrder) - 1);
 
- 			if(selectedTab != schoolsOrder[index])
 
- 				selectSchool(schoolsOrder[index]);
 
- 			break;
 
- 		}
 
- 		case SDLK_c:
 
- 			fbattleSpellsb();
 
- 			break;
 
- 		case SDLK_a:
 
- 			fadvSpellsb();
 
- 			break;
 
- 		default://to get rid of warnings
 
- 			break;
 
- 		}
 
- 		//alt + 1234567890-= casts spell from 1 - 12 slot
 
- 		if(LOCPLINT->altPressed())
 
- 		{
 
- 			SDLKey hlpKey = key.keysym.sym;
 
- 			if(CGuiHandler::isNumKey(hlpKey, false))
 
- 			{
 
- 				if(hlpKey == SDLK_KP_PLUS)
 
- 					hlpKey = SDLK_EQUALS;
 
- 				else
 
- 					hlpKey = CGuiHandler::numToDigit(hlpKey);
 
- 			}
 
- 			static const SDLKey spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
 
- 			int index = -1;
 
- 			while(++index < ARRAY_COUNT(spellSelectors) && spellSelectors[index] != hlpKey);
 
- 			if(index >= ARRAY_COUNT(spellSelectors))
 
- 				return;
 
- 			//try casting spell
 
- 			spellAreas[index]->clickLeft(false, true);
 
- 		}
 
- 	}
 
- }
 
- Uint8 CSpellWindow::pagesWithinCurrentTab()
 
- {
 
- 	return battleSpellsOnly ? sitesPerTabBattle[selectedTab] : sitesPerTabAdv[selectedTab];
 
- }
 
- void CSpellWindow::teleportTo( int town, const CGHeroInstance * hero )
 
- {
 
- 	const CGTownInstance * dest = LOCPLINT->cb->getTown(town);
 
- 	LOCPLINT->cb->castSpell(hero, Spells::TOWN_PORTAL, dest->visitablePos());
 
- }
 
- CSpellWindow::SpellArea::SpellArea(SDL_Rect pos, CSpellWindow * owner)
 
- {
 
- 	this->pos = pos;
 
- 	this->owner = owner;
 
- 	addUsedEvents(LCLICK | RCLICK | HOVER);
 
- 	spellCost = mySpell = whichSchool = schoolLevel = -1;
 
- }
 
- void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && mySpell!=-1)
 
- 	{
 
- 		const CSpell *sp = CGI->spellh->spells[mySpell];
 
- 		int spellCost = owner->myInt->cb->getSpellCost(sp, owner->myHero);
 
- 		if(spellCost > owner->myHero->mana) //insufficient mana
 
- 		{
 
- 			char msgBuf[500];
 
- 			sprintf(msgBuf, CGI->generaltexth->allTexts[206].c_str(), spellCost, owner->myHero->mana);
 
- 			owner->myInt->showInfoDialog(std::string(msgBuf));
 
- 			return;
 
- 		}
 
- 		//battle spell on adv map or adventure map spell during combat => display infowindow, not cast
 
- 		if((sp->combatSpell && !owner->myInt->battleInt)
 
- 			|| (!sp->combatSpell && owner->myInt->battleInt))
 
- 		{
 
- 			std::vector<CComponent*> hlp(1, new CComponent(CComponent::spell, mySpell, 0));
 
- 			LOCPLINT->showInfoDialog(sp->descriptions[schoolLevel], hlp);
 
- 			return;
 
- 		}
 
- 		//we will cast a spell
 
- 		if(sp->combatSpell && owner->myInt->battleInt && owner->myInt->cb->battleCanCastSpell()) //if battle window is open
 
- 		{
 
- 			ESpellCastProblem::ESpellCastProblem problem = owner->myInt->cb->battleCanCastThisSpell(sp);
 
- 			switch (problem)
 
- 			{
 
- 			case ESpellCastProblem::OK:
 
- 				{
 
- 					int spell = mySpell;
 
- 					owner->fexitb();
 
- 					owner->myInt->battleInt->castThisSpell(spell);
 
- 				}
 
- 				break;
 
- 			case ESpellCastProblem::ANOTHER_ELEMENTAL_SUMMONED:
 
- 				{
 
- 					std::string text = CGI->generaltexth->allTexts[538], summoner, elemental, caster;
 
- 					std::vector<const CStack *> stacks = owner->myInt->cb->battleGetStacks();
 
- 					BOOST_FOREACH(const CStack * s, stacks)
 
- 					{
 
- 						if(vstd::contains(s->state, EBattleStackState::SUMMONED))
 
- 						{
 
- 							elemental = s->getCreature()->namePl;
 
- 							summoner = owner->myInt->cb->battleGetFightingHero(!s->attackerOwned)->name;
 
- 							break;
 
- 						}
 
- 					}
 
- 					if (owner->myHero->type->sex)
 
- 					{ //female
 
- 						caster = CGI->generaltexth->allTexts[540];
 
- 					}
 
- 					else
 
- 					{ //male
 
- 						caster = CGI->generaltexth->allTexts[539];
 
- 					}
 
- 					text = boost::str(boost::format(text) % summoner % elemental % caster);
 
- 					owner->myInt->showInfoDialog(text);
 
- 				}
 
- 				break;
 
- 			case ESpellCastProblem::SPELL_LEVEL_LIMIT_EXCEEDED:
 
- 				{
 
- 					//Recanter's Cloak or similar effect. Try to retrieve bonus
 
- 					const Bonus *b = owner->myHero->getBonusLocalFirst(Selector::type(Bonus::BLOCK_MAGIC_ABOVE));
 
- 					//TODO what about other values and non-artifact sources?
 
- 					if(b && b->val == 2 && b->source == Bonus::ARTIFACT)
 
- 					{
 
- 						std::string artName = CGI->arth->artifacts[b->sid]->Name();
 
- 						//The %s prevents %s from casting 3rd level or higher spells.
 
- 						owner->myInt->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[536]) 
 
- 							% artName % owner->myHero->name));
 
- 					}
 
- 					else
 
- 					{
 
- 						// General message:
 
- 						// %s recites the incantations but they seem to have no effect.
 
- 						std::string text = CGI->generaltexth->allTexts[541], caster = owner->myHero->name;
 
- 						text = boost::str(boost::format(text) % caster);
 
- 						owner->myInt->showInfoDialog(text);
 
- 					}
 
- 				}
 
- 				break;
 
- 			case ESpellCastProblem::NO_APPROPRIATE_TARGET:
 
- 				{
 
- 					owner->myInt->showInfoDialog(CGI->generaltexth->allTexts[185]);
 
- 				}
 
- 				break;
 
- 			}
 
- 		}
 
- 		else if(!sp->combatSpell && !owner->myInt->battleInt) //adventure spell
 
- 		{
 
- 			using namespace Spells;
 
- 			int spell = mySpell;
 
- 			const CGHeroInstance *h = owner->myHero;
 
- 			owner->fexitb();
 
- 			switch(spell)
 
- 			{
 
- 			case SUMMON_BOAT:
 
- 				{
 
- 					int3 pos = h->bestLocation();
 
- 					if(pos.x < 0)
 
- 					{
 
- 						LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[334]); //There is no place to put the boat.
 
- 						return;
 
- 					}
 
- 				}
 
- 				break;
 
- 			case SCUTTLE_BOAT:
 
- 			case DIMENSION_DOOR:
 
- 				adventureInt->enterCastingMode(sp);
 
- 				return;
 
- 			case VISIONS:
 
- 			case VIEW_EARTH:
 
- 			case DISGUISE:
 
- 			case VIEW_AIR:
 
- 			case FLY:
 
- 			case WATER_WALK:
 
- 				break;
 
- 			case TOWN_PORTAL:
 
- 				{
 
- 					std::vector <int> availableTowns;
 
- 					std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
 
- 					if (Towns.empty())
 
- 					{
 
- 						LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
 
- 						return;
 
- 					}
 
- 					if (h->getSpellSchoolLevel(CGI->spellh->spells[spell]) < 2) //not advanced or expert - teleport to nearest available city
 
- 					{
 
- 						int nearest = -1; //nearest town's ID
 
- 						double dist = -1;
 
- 						for (int g=0; g<Towns.size(); ++g)
 
- 						{
 
- 							const CGTownInstance * dest = LOCPLINT->cb->getTown(Towns[g]->id);
 
- 							double curDist = dest->pos.dist2d(h->pos);
 
- 							if (nearest == -1 || curDist < dist)
 
- 							{
 
- 								nearest = g;
 
- 								dist = curDist;
 
- 							}
 
- 						}
 
- 						if ( Towns[nearest]->visitingHero )
 
- 							LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[123]);
 
- 						else
 
- 						{
 
- 							const CGTownInstance * town = LOCPLINT->cb->getTown(Towns[nearest]->id);
 
- 							LOCPLINT->cb->castSpell(h, spell, town->visitablePos());// - town->getVisitableOffset());
 
- 						}
 
- 					}
 
- 					else
 
- 					{ //let the player choose
 
- 						for(size_t i=0;i<Towns.size();i++)
 
- 						{
 
- 							const CGTownInstance *t = Towns[i];
 
- 							if (t->visitingHero == NULL) //empty town and this is
 
- 							{
 
- 								availableTowns.push_back(t->id);//add to the list
 
- 							}
 
- 						}
 
- 						if (availableTowns.empty())
 
- 							LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[124]);
 
- 						else
 
- 							GH.pushInt (new CObjectListWindow(availableTowns,
 
- 								new CPicture(graphics->spellscr->ourImages[spell].bitmap, 0, 0, false),
 
- 								CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41],
 
- 								boost::bind (&CSpellWindow::teleportTo, owner, _1, h)));
 
- 					}
 
- 					return;
 
- 				}
 
- 				break;
 
- 			default:
 
- 				assert(0);
 
- 			}
 
- 			//can return earlier in some cases
 
- 			LOCPLINT->cb->castSpell(h, spell);
 
- 		}
 
- 	}
 
- }
 
- void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && mySpell != -1)
 
- 	{
 
- 		std::string dmgInfo;
 
- 		const CGHeroInstance * hero = owner->myHero;
 
- 		int causedDmg = owner->myInt->cb->estimateSpellDamage( CGI->spellh->spells[mySpell], (hero ? hero : NULL));
 
- 		if(causedDmg == 0 || mySpell == 57) //Titan's Lightning Bolt already has damage info included
 
- 			dmgInfo = "";
 
- 		else
 
- 		{
 
- 			dmgInfo = CGI->generaltexth->allTexts[343];
 
- 			boost::algorithm::replace_first(dmgInfo, "%d", boost::lexical_cast<std::string>(causedDmg));
 
- 		}
 
- 		CRClickPopup::createAndPush(CGI->spellh->spells[mySpell]->descriptions[schoolLevel] + dmgInfo,
 
- 		                            new CComponent(CComponent::spell, mySpell));
 
- 	}
 
- }
 
- void CSpellWindow::SpellArea::hover(bool on)
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(mySpell != -1)
 
- 	{
 
- 		if(on)
 
- 		{
 
- 			std::ostringstream ss;
 
- 			ss<<CGI->spellh->spells[mySpell]->name<<" ("<<CGI->generaltexth->allTexts[171+CGI->spellh->spells[mySpell]->level]<<")";
 
- 			owner->statusBar->print(ss.str());
 
- 		}
 
- 		else
 
- 		{
 
- 			owner->statusBar->clear();
 
- 		}
 
- 	}
 
- }
 
- void CSpellWindow::SpellArea::showAll(SDL_Surface * to)
 
- {
 
- 	if(mySpell < 0)
 
- 		return;
 
- 	const CSpell * spell = CGI->spellh->spells[mySpell];
 
- 	blitAt(owner->spells->ourImages[mySpell].bitmap, pos.x, pos.y, to);
 
- 	blitAt(owner->schoolBorders[owner->selectedTab >= 4 ? whichSchool : owner->selectedTab]->ourImages[schoolLevel].bitmap, pos.x, pos.y, to); //printing border (indicates level of magic school)
 
- 	SDL_Color firstLineColor, secondLineColor;
 
- 	if(spellCost > owner->myHero->mana) //hero cannot cast this spell
 
- 	{
 
- 		static const SDL_Color unavailableSpell = {239, 189, 33, 0};
 
- 		firstLineColor = Colors::WHITE;
 
- 		secondLineColor = unavailableSpell;
 
- 	}
 
- 	else
 
- 	{
 
- 		firstLineColor = Colors::YELLOW;
 
- 		secondLineColor = Colors::WHITE;
 
- 	}
 
- 	//printing spell's name
 
- 	printAtMiddleLoc(spell->name, 39, 70, FONT_TINY, firstLineColor, to);
 
- 	//printing lvl
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[171 + spell->level], 39, 82, FONT_TINY, secondLineColor, to);
 
- 	//printing  cost
 
- 	std::ostringstream ss;
 
- 	ss << CGI->generaltexth->allTexts[387] << ": " << spellCost;
 
- 	printAtMiddleLoc(ss.str(), 39, 94, FONT_TINY, secondLineColor, to);
 
- }
 
- void CSpellWindow::SpellArea::setSpell(int spellID)
 
- {
 
- 	mySpell = spellID;
 
- 	if(mySpell < 0)
 
- 		return;
 
- 	const CSpell * spell = CGI->spellh->spells[mySpell];
 
- 	schoolLevel = owner->myHero->getSpellSchoolLevel(spell, &whichSchool);
 
- 	spellCost = owner->myInt->cb->getSpellCost(spell, owner->myHero);
 
- }
 
 
  |