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							- /*
 
-  * ThreatMap.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- /*
 
- #include "ThreatMap.h"
 
- #include "StdInc.h"
 
- template <typename Container, typename Pred>
 
- auto sum(const Container & c, Pred p) -> decltype(p(*std::begin(c)))
 
- {
 
- 	double ret = 0;
 
- 	for(const auto &element : c)
 
- 	{
 
- 		ret += p(element);
 
- 	}
 
- 	return ret;
 
- }
 
- ThreatMap::ThreatMap(const CStack *Endangered) : endangered(Endangered)
 
- {
 
- 	sufferedDamage.fill(0);
 
- 	for(const CStack *enemy : getCbc()->battleGetStacks())
 
- 	{
 
- 		//Consider only stacks of different owner
 
- 		if(enemy->unitSide() == endangered->unitSide())
 
- 			continue;
 
- 		//Look-up which tiles can be melee-attacked
 
- 		std::array<bool, GameConstants::BFIELD_SIZE> meleeAttackable;
 
- 		meleeAttackable.fill(false);
 
- 		auto enemyReachability = getCbc()->getReachability(enemy);
 
- 		for(int i = 0; i < GameConstants::BFIELD_SIZE; i++)
 
- 		{
 
- 			if(enemyReachability.isReachable(i))
 
- 			{
 
- 				meleeAttackable[i] = true;
 
- 				for(auto n : BattleHex(i).neighbouringTiles())
 
- 					meleeAttackable[n] = true;
 
- 			}
 
- 		}
 
- 		//Gather possible assaults
 
- 		for(int i = 0; i < GameConstants::BFIELD_SIZE; i++)
 
- 		{
 
- 			if(getCbc()->battleCanShoot(enemy, i))
 
- 				threatMap[i].push_back(BattleAttackInfo(enemy, endangered, true));
 
- 			else if(meleeAttackable[i])
 
- 			{
 
- 				BattleAttackInfo bai(enemy, endangered, false);
 
- 				bai.chargedFields = std::max(BattleHex::getDistance(enemy->position, i) - 1, 0); //TODO check real distance (BFS), not just metric
 
- 				threatMap[i].push_back(BattleAttackInfo(bai));
 
- 			}
 
- 		}
 
- 	}
 
- 	for(int i = 0; i < GameConstants::BFIELD_SIZE; i++)
 
- 	{
 
- 		sufferedDamage[i] = sum(threatMap[i], [](const BattleAttackInfo &bai) -> int
 
- 		{
 
- 			auto dmg = getCbc()->calculateDmgRange(bai);
 
- 			return (dmg.first + dmg.second)/2;
 
- 		});
 
- 	}
 
- }
 
- */ // These lines may be useful but they are't used in the code.
 
 
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